>>323330129 >If Bethesda made the protagonist of Elder Scrolls VI voiced, how mad will you be?
Not at all. The dialogue options are already trash, might as well have them voiced. The Witcher 3 has wonderful dialogues, despite fully voiced cast, and Fallout 4 has better dialogues than Skyrim, despite its use of the Bioware wheel.
Furthermore, I fully expect it, so why would I be mad about it? And further still, its outside of my control. I do my best to not be mad about things outside of my control.
>>323332686 It also has people recorded using different quality microphones and compression, and has outtakes left in the game. Pretty poor form overall, I dont think the "oh shit, let me say that again" part was taken out of the dialogue for a few patches too. I guess everyone just skipped them so it wasnt reported for a while.
>>323330129 >Investing millions on expensive named VA's. Really fucking why? Hire amateur VA's. Get cheaper cast, allowing have more voice diversity as well maybe, just maybe we get new good VA's that are not david hayer and other shit.
>>323334719 They might do. Bethesda does have a tendency to listen to the criticism.
They fixed the Morrowind getting too easy problem by putting in that ridiculous level scaling. They greatly upped the number of voice actors in Skyrim following the criticism of Oblivion's low number of voice actors. They brought back in a shitty diluted form the fast travel system (carts) from Morrowind into Skyrim after it wasn't in Oblivion. The combat was one of the main criticisms of both Oblivion and Fallout 3 and they did improve that in the sequels.
However as sort of implied they fix things but break other things in the progress like Skyrim has better combat but much worse magic than previous games.
Being angry doesn't help at all. It would be fairly disappointing though. I feel that perhaps the race customization might be such a staple of the series and too much work to cover with voice actors to motivate them not to.
>>323334719 The'll go meta with it and acknowledge the lunacy of it all.
Dialogue options will flat-out be listed as "Yes, Begrudgingly Yes, Sarcastic Quip then Yes, and Tell Me More then Yes."
NPCs will constantly spout "I once new an Orc/Elf/Imperial/Breton/etc. who sounded just like you?" since we know they won't get a different actors to voice the hero so your character will always sound the same regardless of race.
They'll have a village somewhere filled with the exact same character model. Just like 12 of the same exact dude walking around, having conversations with himself. Inkeep, bar tender, blacksmith, shopkeep, all the same guy in slightly different clothing.
They also won't change the goddamned engine, so I hope they trot that out for jokes to.
People will comment that sometimes it feels like they're just frozen in time. They'll ask if any horses have fallen out of the sky recently. Soldiers will wonder why corpses occasionally spasm uncontrollably along the ground. Farmers will be worried that they'll get stuck trying to walk over certain uneven parts of their field. Really they can just have a field day acknowledging the crippling failures of their engine and therefore never have to actually improve it because now it really isn't a bug, its a feature.
>>323337730 Actually it's just 'Skryim 2: The Elder Scrolls'. They really want to get the point across to some of their younger players, and they usually can't read more than two words before giving up.
>>323336598 As foretold by the Elder Scrolls, the player character will possess an Allsoul, meaning he or she contains the essence of every race and gender, which causes their voice to sound the same no matter what the player chooses during character creation.
>>323330712 >love apple pie >eat applepie all day >suddenly get served peachpie >chef says "what's the matter? I only changed 1 ingredient in the recipe." >calls you an autistic man-child for complaining
>>323333954 This honestly. I'm a not put off by voiced protag my because it's voiced but because the resources and money spent on that could've been spent on something more important such as improving ai. >all the fucking races in the new TES >two different genders >they will have to get tons of voice actors and water down dialogue just to get muh voiced protag
Then imagine when you need the NPCs to say your Khajiit name "J'zarr" and shit.
>>323335435 My thought is that Bethesda's strategy as a company is being entirely responsive. What they don't realize is that while a company should consider the customers, most customers don't know what the fuck they want and they're complete idiots.
So every game, Bethesda reads the critique they have and the advice to fix it. Sometimes it ends up with some great improvements, but mostly they end up under the impression that Mass Effect fans speak for TESards and that the people getting their asses kicked because this or that is too hard are representative of the fanbase at large.
>>323330129 You know what I do want to see? The ability to have more dialogue options added from reading books and shit. Also >read about the tomb of Dickshiticus >speaks of a hidden sanctum behind a seal >can now open aforementioned seal when in the tomb of Dickshiticus I want to a roleplay a lorefag.
>>323342608 So you want a seal that can't be opened until you read a book that says the seal can be opened? That sounds terrible. Why not just design the seal so it's not immediately obvious that it can open?
The pop-up "Press E to open the secret door" shit would ruin it, though.
>>323343074 I know what that anon is looking for. The original Witcher had a moment like it, where you're investigating a death. If you read a specific book, you're able to recognize some of the telltale signs of the real cause of death, which opens up other options for moving forward.
It was a nice moment that should come up in RPGs more often.
>>323330129 Wouldn't matter, I wouldn't be able to play it on the account of it being a stereamlined console exclusive with no modding and a single quest line, judging by the regression after the GOTY that was Morrowind.
>>323340219 That's cause you're doing math You're thinking silence is zero and voiced Prot. is 1. To me (and many others), silenced prot is apples, voiced is pears. Voiced prot ruins immersion, cause you'll always have a set character, silent just leaves more dialogue options. I understand if reading is too hard for you, though.
I cant imagine them doing it, its simply to much work to do a voiced protagonist for a tes game.
You would need 6+ voice actors atleast, half male and half female. All doing the same lines for thousand of diffrent dialogoue options, its expensive, tedious and all things considered most people would never hear the majority of the mountain of voice work.
They could of course only have one male and one female VA, but that would sound cheap as fuck (for Bethesda standards, and that is saying alot). Although I wouldnt put it behind them to do something like that
>potential quest mods, companion mods null and void because you'd have to voice main character, voice not the same, breaks immersion >dialogue even more short and streamlined, less dialogue options, rpg-ness of main character completely gone. BTFO Bethesda >
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