>Constantly talking about "growing their IP"
>Every IP that isn't Mario or Zelda is sent out to die
>IPs then see years without mention
Why don't they market their games?
If you play the Badge Arcade, you'll see how the Rabbit gives you a sales pitch on almost every game Nintendo has going at the moment before letting you even play the game.
That's what they mean by "growing IP"
When the mobile apps come out, they'll do a similar thing, where part of the app is just advertising for current retail games.
The Last Story.
These are all young IPs with sequels. Pikmin being the oldest one, but if Pikmin wasn't receiving a sequel you would just claim that they let all teir IPs die.
And there has been numerous other new IPs, that aren't a series (yet), but very well may.
>Why don't they market their games?
Gaming had changed.
Unless it was an already blockbuster tier series it's never going to sell well so they focus on the ones that do first and foremost. That said in the last two gens they have revived a few series like DKC, Punchout, Star Fox and even metroid with that shitty spin off.
Their new IPs don't tend so sell well either Splatoon is an anomaly however.
>Zelda gets more games this generation than any other if remakes are counted.
>Animal Crossing gets two big spin-offs, even if they weren't very beloved. The marketing for the series and the emphasis on it also blew up this generation.
>Fire Emblem, after Awakening's success, has gained much more attention from Nintendo.
Also, >>323328005 is correct aside from the bit about The Last Story. Nintendo isn't the dumbest company still standing today. They usually support their IPs that are the most successful and that can become viable assets to them. For example, F-Zero is a great series, but its sales were constantly going downhill. They may go back to it one day, but for now the series has stayed very dormant.
Splatoon and Xenoblade were massive successes.
Right. My bad. The Last Story isn't a sequel yet.
They did however port/remaster it for the 3DS.
And they did want to make a sequel. They've talked about it before and as far as I am aware they still do.
And with new hardware in the form of the NX coming. And the original game being remastered. I'd be surprised to not see it being made.
Granted that I have nothing conclusive to base it on. But it would surprise me if it doesn't happen.
#FE and Xenoblade both had massive marketing campaigns. In Japan at the very least.
TV ads. Billboards. Web ads. Regular updates with trickling news on the official sites, months before launch with dozens of trailers and other related videos and promotions. From niche topics to trailers covering the games in full.
Sort of like Splatoon.
Wake me up when Sony has made a new Ape Escape or Crash Bandicoot. Or when Microsoft has made a real Rare game.
Seriously. Do wake me up. I keep waiting for it year after year but it never happens.
Chibi Robo is one of their more underrated IPs, and the latest game is legit fun and really well designed.
The game industry has gotten too big for its own good and fallen into the same rut as Hollywood. The people in charge no longer care about games, they just want hectomegabucks, so they force the devs to make nothing but the same few cash cow franchises over and over again, because anything that doesn't make turbohypercash is seen as "not worthwhile"
>IPs then see years without mention
You fucks are too spoiled by literally every franchise being oversaturated to the point where we had Assassin's Creed 1 come out 8 years ago and then we had 9 fucking games come out, to say nothing of all the spinoffs nobody gives a shit about. More Call of Duties than there are flagship Mario platformers. More Uncharteds than 3D Zeldas in this gen and last.
>Their new IPs don't tend so sell well
Because they don't fucking advertise them. Splatoon isn't an "anomaly" for selling well, it's just proving the point that if you advertise something, it will sell better than if you pretend it doesn't exist like Nintendo usually does.
For fuck's sake, there are still tons of people that think Splatoon is Nintendo's newest IP since Pikmin because they brushed all the others between then and now under the rug.
no, it's a really good game once you get past the first few levels. it's a slow paced platformer but the level design gets really creative and overall the game has a lot of charm that gets more apparent the further in you go.
theres so many IPs actuallly
i saw a collage in another thread and it was all these games that youd literally forgotten but werent actually bad.
just doomed to sell poorly, as you pointed out.
i dont know what it is about stupid delusional japanese businessmen
>tfw i need to see what the fuck the NX is to see if theyre as retarded as i think.
the wii u hopefully was just a fluke
Will we ever see custom robo again? It had zero representation in smash 4. Does NOISE just not want to make another game
The game is solid, but everything about it is extremely uninspired. The story is crap, which would be completely fine if it wasn't constantly constantly slapped on everything. The whole "a character gets bigger and smaller" mechanic was done in the most rudimentary and dull way possible. And more importantly, the level design was terrible. I'm not even sure what it was trying to archive with it, but it failed. See, Crash was just a long corridor, but it was well designed. That's why Crash was actually a good game, and Knack just feels like a chore.
5/10, as "average" as it gets. Definitely not bad, but not worth of any attention.
it's worth full price but only if you REALLY like cute comfy platformers, and if you like the aesthetic design of the amiibo that comes with the game. but otherwise if you're a poorfag it's probably still at least worth pirating..
it hurts so bad
im such a metroid cuck ill probably still get this shit and play it through
why are they doing this to us?
im not happy living with stockholm syndrome
>They are literally doing it to fund future Metroid games.
yeah its a good thing the little indie company nintendo can finally scrap together the funds to make a game
no you fucking idiot, youre even dumber for me for actually thinking theres more behind this than maximizing profit and minimizing expenses
They thought it would be fun. They want a game to hold over fans before the next real game. They want to expand the franchise and get more people interested in it.
Contrary to popular belief most companies don't make games to hurt people... Except EA, that's their whole business model I think.
F-Zero failed in the arcades and got booted. They tried to get them back into the arcades. And they were booted out of the arcades again.
Not knowing how to succeed in the arcades, the franchise died.
Xenoblade X has had pretty much zero marketing in the West outside of their social media accounts which are followed by people who already know about the game.
You can't bring it up in any conversation because it's hard for anyone who isn't already familiar with it to give a shit about it.
Splatoon is just weird. It's been a very long time since I've seen Nintendo market anything that hard. I'm pretty sure they pushed that harder than every other Wii U game (and the Wii U itself) combined.
You can't just throw out blanket statements like "Nintendo doesn't market their new IPs" like that when they do.
NoJ markets their titles a lot. They are most certainly not slacking.
NoA just doesn't care for NoJ to begin with. If it's not Mario or Zelda it's going to take some serious convincing to convince them that the games are worthwhile investments. That's the kind of bullshit that goes through their heads.
Even if the games are successes in Japan they consider them niche and "probably not right" for our markets.
NoE usually does a significantly more fair job when it comes to the representation of their games. But they have less resources to begin with and have to juggle both the publishing and marketing between dozens of regions.
I have no idea why NoA is so retarded when it comes to marketing the more hardcore/niche games that could actually expand the Wii U userbase, but instead they keep those games hidden from the public and only allow them to get known via word of mouth.
I think Kimishima needs to just get rid of a large chunk of NoA and bring over more of their bizarre/wacky Japanese marketing in the west instead. Clearly NoA's shit just isn't working.
Reggie's spot is pretty much secure forever since the overlords at Japan contribute the mega hit that was the Wii to Reggie.
So we are never getting rid of Reggie.
These are actually good ass points.
Like W101 for example. They literally sent that game out to die against GTAV. What the fuck were they thinking?
Splatoon is the one exception and we all know it.
Nintendo's creativity is tied to their IP's for the most part, because that's all people ask for. It's more than them creating sequels when they feel like they could add something fresh to it.
So what would you prefer /v/?
>Nintendo discard their current IP's and go fucking crazy with their ideas
>Literally nothing is off limits except h-games
>Nintendo consistently bring out sequels that are good (or above).
i feel bad for fatal frame i dont know how or why nintendo bought this IP but they clearly didnt deserve it
>making it digital only where no one in the US can download it cuz of their shit connection
>left it in obscurity 2 weeks after it was on the eshop almost forgotten from nintendos social media
people wanted it they made campains on it hoping it would be another operation rainfall success and went against all that yokai watch posts on their twitter and they continued to ignore fans
Nintendo doesn't really make arena shooters, so it was new to the nintoddler crowd.
Not that I have anything against Nintendo; my Wii U gets a lot of use. It's just that Splatoon is designed to be babby's first competitive shooter.
i gotta love most replies this comment get
>splatoon was just luck!
>there wont be another mention of it evar!
>it was a one-time hit..
>shitty IP! B-Bloodborne though...
>shitty IP! H-Halo though..
>Shitty IP! Nep comming to pc though....
>i-it had nothing on the system so it was bound to sell!
Holy fuck. Like realy, holy fuck.
>Why don't they market their games?
Because Nintendo has been shit at Marketing since the Gamecube.
Seriously the only reason the Wii sold so well was because of word of mouth.
Nintendo is by far the worst in the industry when it comes to marketing their stuff.
Let's take a look at the DS family, I'm not saying the DS didn't sell well, but the market was a fucking joke, specifically the names of the systems.
DS, DS lite, DSi, DSi XL, 3DS, 3DS XL, 2DS, New 3DS, New 3DS XL
You seriously cannot tell me that those system names are descriptive and most people can tell the difference just in the name.
Even when Nintendo fucks up their marketing they can still pull some profit, imagine if they actually had a good understanding on how to name and market their products.
>Seriously the only reason the Wii sold so well was because of word of mouth.
No. Even if your delusion had a grain of truth you can't deny the effectiveness of these ads.
>A shooter with less features than a 360 launch title
Maybe for initial sales, but the snowball effect of the Wii came from word of mouth and casuals everywhere hearing about being able to play bowling in their living rooms.
Ask anyone who has owned a Wii(i.e your mom, your aunt, your neighbor down the street) and ask them how they first heard about the system and I guarantee it was from someone else.
>Nintendo doesn't really make arena shooters, so it was new to the nintoddler crowd.
>Not that I have anything against Nintendo; my Wii U gets a lot of use. It's just that Splatoon is designed to be babby's first competitive shooter.
>all this passive aggressive bullshit
That's so cute
Fucking Gamestop employee here
People still don't know that the WiiU is actually a new console. Most people assume it's a handheld system, or some kind of expansion for the Wii. I would say roughly half the people that look at the WiiU ask what it is. But then again, that's just my store. Every stores demographic is different.
I am not saying that Wii U isn't a terrible name. It is. But I still don't get all these stories of people supposedly not even getting what it is.
Did people think that the 3DS was just another DS?
Did people think that Xbox One was a 360 peripheral?
Nigga I've been a nintenfag my whole life and even I never realized the fucking WiiU even existed until the PS4/Xbone were nearing release date and I started wondering why Nintendo hadn't released a new console in so long.
I can honestly see people making the mistake tha the 3DS was just another DS.
I mean it sure doesn't help when you release FIVE FUCKING DIFFERENT VERSIONS OF THE SAME CONSOLE, NINTENDO.
You say that but there are people who defend Other M.
The reality is that Metroid fans are the most wishy-washy group of Nintendo fans they honestly can't decide on what they want or see what's directly ahead of them.
It kind of does for us 2D fans, what I never got with Prime fans is they don't want Retro Studios to be relegated to DKC games but want them to keep making Prime games. Can Retro work on something that is not Metroid or DK maybe another existing franchise or a new ip?
People got mad at Other M and Federation Force. I don't see how that's the same as "every game that isn't Metroid 5/Prime 4." I'm sure people would be receptive to new ideas if those ideas were any good.
>The reality is that Metroid fans are the most wishy-washy group of Nintendo fans they honestly can't decide on what they want
I'd like to see your reasoning behind this. Not wanting to play shitty games that are thrust at you means you don't know what you want?
>I don't want a Metroid sports game.
See what I mean?
That's literally a minigame and not the full game.
From what we've seen it's Metroid Prime but mission based with specific objectives.
You're separation of "2D and 3D fans" is already off the mark since most Metroid fans like both anyway.
And they got mad at Tropical Freeze for not being Metroid. And they're mad at Federation Force for not being Metroid. Neither of those really have anything to do with the games themselves but just what the games aren't. And they got mad at Zelda for having a big anniversary when it had a major release and is one of Nintendo's most beloved and popular franchises while Metroid didn't get a big event. And then there was all the complaining about Nintendo using Other M renders.
There's a lot of real stuff for Metroid fans to complain about but when the complaints are about EVERYTHING it just starts to become a whiny background noise.
>And they got mad at Tropical Freeze for not being Metroid.
>Federation Force for not being Metroid
>Other M renders.
What's wrong with this? Other M was shit and Federation Force is shaping up to be shit as well.
>And they got mad at Zelda for having a big anniversary when it had a major release and is one of Nintendo's most beloved and popular franchises while Metroid didn't get a big event.
Completely different type of "getting mad" but how is this not justified as well?
People get mad when Nintendo makes shitty games and calls them Metroid. Peopleget mad when Nintendo tries to pretend Metroid doesn't exist. Neither ofthose is the sameas "getting mad at everything." The Donkey Kong shit is just something you made up, literally no one is mad that game got made.
>plays like prime
>NO IT'S NOT MUH PRIME!
Look, we all know you haven't touched a single Metroid game in years if you have at all or are just bandwagoning on hate but the thing is literally more Metroid than shit like Other M and
even metroid 2.
Also it's a spin off.
>Look, we all know you haven't touched a single Metroid game in years
The last time one came out was 2010 though.
>literally more Metroid than shit like Other M
What's that supposed to mean to me? Great Cave Adventure from Kirby Superstar was a better Metroid game than Other M.
>even metroid 2.
Now you're just making shit up.
>Great Cave Adventure from Kirby Superstar was a better Metroid game than Other M
You could have said Amazing Mirror but no, you went for the one that isn't anywhere near a Metroid game.
>pretend it doesn't exist
Once again, you're blowing a simple thing out of proportion just to get mad at it. They didn't mention its anniversary not because they were ignoring it but because there was no reason to. Zelda was the one with the big year, they didn't want to distract from it, and if they were going to make a show of Metroid's anniversary as well then they would have to have SOMETHING to show for it, which was too much trouble for something only nitpickers give a shit about. Donkey Kong didn't get an anniversary event either but they aren't whining.
>The Donkey Kong shit is just something you made up, literally no one is mad that game got made.
You must not have been around here very long, huh?
Xenoblade was a success in America in spite of NoA's efforts both times and a testament to the fact that Nintendo consoles have a strong core fanbase willing to buy games.
Seriously, it's absurd how well it does versus how poorly marketed it is.
>I don't think you got the point of the comparison. Also Cave Adventure was fairly Metroid-like.
Amazing Mirror was Metroid-like to the point where many refer to it as a Kirby Metroidvania game.
Great Cave Offensive was a treasure hunting game.
>Zelda was the one with the big year
When is it not a big year for Zelda? Zelda is fucking omnipresent at this point. In trying to explain this one away all you did is highlight the problem. I heard it was a big year for Assassin's Creed too.
Do you not understand that the point was that Other M was not Metroid at all? I could have made the comparison to Environmental Station Alpha or Shadow Complex or something but being "less Metroid" than those games isn't that big of a deal. It would be a weak statement if I chose something that was very Metroid-like.
Exactly my point.
A lot of the core Nintendo fanbase is either extremely invested in exclusives/unorthodox titles or sees Nintendo as their more niche alternative. That sort of userbase basically guarantees that "cult" games can become successful with proper marketing. It's literally the perfect ecosystem for offbeat, lower budget games to flourish.
The fact that Nintendo doesn't recognize this is boggling.
>Do you not understand that the point was that Other M was not Metroid at all?
See you've have gotten that across if you hadn't picked a game that is less Metroid than Other M.
And Zelda is a huge franchise that everybody knows about and had a new major console installment coming at the time.
I would have preferred a good Metroid over Skyward Sword but I have enough sense to know that A: that was never a possibility that was on the table and B: Metroid is anything but a big series for Nintendo. It just seems so utterly mind boggling to me that so many of you have gotten hung up on this for literal years when it's so utterly minor.
You can't just "+ missions" to Prime without - other stuff though. You're the one who doesn't know what he's talking about m8
And again, no one played Prime for the controls. If controls is the one thing you take away from Prime to make a game, that game probably won't be good.
>beyond the exploration aspect.
That's one more thing than Other M had
>more metroid than Metroid 2
Excuse me? Metroid 2 is the most fucking Metroid game I've ever played. The music, level design, controls, and enemy types all perfectly collide to make this unforgiving, oppressive, and foreign atmosphere that becomes a fucking masterpiece of a game. You have no idea what you're talking about.
>You have no idea what you're talking about.
I thought we established that "it has the controls of Prime, therefore it's metroid" is stupid and people who believe that are stupid.
Nigga, they won't even make F-Zero because they don't want to just rehash the previous game.
Coming up with new game mechanics is what Nintendo does and it's pretty fucking difficult to come up with anything new to add to the game.
If Nintendo released sequels without new ideas, people would just shit on them for rehashing games.
I don't even care about Nintendo much anymore, but I can see where they're coming from
Wow, one game. Even a broken clock is right twice a day. The fact of the matter is that nintendo is fucking shit at advertising. Just look at the Wii U in general. People STILL don't know that it's a new console and not a peripheral.
They apparently don't like making F-Zero themselves. GX was done by Amusement Vision, which I think are dead at this point, and Criterion said they were too busy to do a Wii U game.
Okay, I will.
The rush I experienced when I first witnessed a metroid evolving and then jaggedly tearing at me through the air was fucking intense.
The rumbling of the ground indicating that SOMETHING SOMEWHERE HAS CHANGED was more ominous than informative, and that says something great.
The walled off and hidden areas from the Spider Ball's hiding spot to the lair of the Queen Metroid actually feel secluded, almost like you've found something the game doesn't want you to.
The samey hallways and shafts with minute differences such as enemy placement kept me very aware of my environment. Even if I'm lost, it's fun as fuck.
I could see Retro announcing something to release in fall 2016 along with Zelda U as the system's final holiday rush. Maybe Intelligent Systems as well, since their involvement with #FE seems minimal-to-nonexistent and Fates has been done for a while now.
Which was released last year, you know, the same year when they started to get their shit together? How about you at least give them time and hold onto your Nintendoomed memes until the NX is revealed?
What if instead of Mario Kart 64, Nintendo had elaborated on the horse-racing in OoT and released Hyrule Steeds 64, a Zelda-themed alternative? Roster would be:
Would it have been more or less successful than Mario Kart 64 and cemented the N64' reputation as THE go-to multiplayer console? Keep in mind that Ocarina of Time is the best-selling Nintendo game of all time, and that back in the day kids in elementary/middle school dealt it like it was a $100 bill for exorbitant compensations. Suffice it to say, Zelda was a big brand back then.
>76 IPs since 2000
1. WarioWare series
2. Eternal Darkness
3. Mario & Luigi RPG
4. Golden Sun
5. Advance Wars
6. Luigi’s Mansion
8. Xenoblade Chronicles
9. Baten Kaitos
10. Pandora\’s Tower
11. The Last Story
12. Wii Sports
13. Wii Fit
14. Wii Play
15. Mario vs DK
16. Animal Crossing
17. Soma Bringer
18. Legend of Starfy
19. Elite Beat Agents
20. Rhythm Heaven
22. Endless Ocean
23. Magical Vacation/ Magical Starsign
24. Excitebots/Excite Truck
25. Chibi Robo
26. Steel diver
27. Fossil Fighter
28. Art Academy
29. Glory of Heracles
30. ASH: Archaic Sealed Heat
32. Drill Dozer
33. Art Style
34. Line Attack Heroes
35. Wii Music
36. Wii Party
38. Disaster Day of Crisis
39. Captain Rainbow
40. Battalian Wars
47. Art Style
48. Doshin the Giant
50. Zangeki no Reginleiv
51. Freshly-Picked Tingle’s Rosy Rupeeland
52. Zekkyo Senshi Sakeburein
53. Jet Impulse
54. Chosoju Mecha MG
55. Project Hacker
56. Spirit Camera The Cursed Memoir
58. Freakyforms: your creation, alive!
59. Sakura samurai
60. Dillon\’s rolling western
61. Kiki trick
62. Fortune street
63. Pokemon x Nobunaga
64. Denpa Ningen
67. Aura-aura Climber
68. Looksley\’s Line-up
69. Crash-Course Domo
71. Master of Illusion
73. Hotel Dusk/ The Last Window
74. Another code/Trace memory
76. Takt of magic
I'll forever hate Fire Emblem because of how it killed Paper Mario. IS can't make a good PM anymore because they're always gonna be busy with the next FE game, and it's the real reason why they phoned in with Sticker Star (nevermind that "Miyamoto made us do it" BS)
I'm getting sick of seeing this word being thrown about with people not knowing what it means.
It's been 10 years since a Star Fox game has been released and it's already showing major differences from previous titles as well as elements from the unreleased Star Fox 2. It's very, very far from being a rehash
Knack is cack.
It's a fat sack of cack smoking crack.
You might think smoking crack would give it some thwack but the crack is whack and turns the lungs black.
And I'd think of a better way to end this attack, but cut me some slack, I'm too much of a hack.
I mean SNAP
Point being you could make a similar argument for most games that Nintendo "rehashes" being different enough from its predecessors so it's hypocritical to complain about, say, 4 NSMB games made over a decade and then ask for another Nintendo game that's also had multiple entries in the past.
NSMB is way more of a rehash than almost anything Nintendo's done though. Only thing that compares are Pokemon and the literal remakes. And Pokemon remakes. And maybe Twilight Princess.
>listing Pokemon remakes twice
>listing Pokemon at all when they can't even fall under rehash content wise
>implying Game Freak is Nintendo anyway
God damn you shitposters are starting to get to me now.
>>listing Pokemon remakes twice
I said Pokemon, then I said remakes (as in Ocarine of Timeand Star Fox 64), then I said Pokemon remakes.
>listing Pokemon at all when they can't even fall under rehash content wise
How can't they?
>implying Game Freak is Nintendo
Nintendo owns a significant portion of Game Freak. They publish the shit, I'm sure it's not something that they oppose but just can't do anything about.
Remakes aren't rehashes, it's a totally different thing altogether. Ports, remasters, remakes, all of that is a separate matter. Rehashes are supposed to be sequels/followups to a previous game but with little in the way of new content and heavy on the recycling of old ideas and assets.
>(as in Ocarine of Timeand Star Fox 64
Anon, they're ports.
>How can't they?
Because every remake is vastly different to their original version even ORAS falls into that ballpark.
>Nintendo owns a significant portion of Game Freak
They still don't make the games anon the decisions there all fall down to GF rather than Nintendo.
So, making a new game that's 90% the same as the old one is bad, but making the exact same game 100% again but with some nicer textures is ok?
I think we have different understandings of that the word vast is.
>Anon, they're ports.
They redid the art and stuff for OoT, isn't that different from a straight port?
But let me grant you that they are ports and not remakes. When people complain about rehashes they are usually complaining that a new game is overwhelmingly similar to a previous one. So, let's say in order to qualify as a rehash the game has to be similar to the previous game by an arbitrary amount, let's say, 85%. You're saying that a port, which is 100% the same except for maybe some UI tweaks and resolution scaling, is actually better than a rehash?
>which is 100% the same except for maybe some UI tweaks and resolution scaling, is actually better than a rehash?
Depends on the circumstances. Shit from last gen is just plain unacceptable and is the epitome of a rehash.
If it's been a 10 or so years since that specific game then it's fine.
>So, making a new game that's 90% the same as the old one is bad, but making the exact same game 100% again but with some nicer textures is ok?
A remake and a sequel are attempting two very different things, it's not exactly fair to say a remake being too much like the game it's remaking is automatically a negative. A sequel is supposed to introduce new things and if all you get are rehashes then that suggests there aren't going to be any new ideas coming in, that's bad. A remake is just supposed to take the old thing and make it better for a new generation that might have missed it previously.