>>323310884 >>323311009 Well I always thought it wasn't perfect, but could have been improved in later iterations, like more things to explore, less dull landscapes. But instead they decided to scrap it and replace with a clicker scanner thing? That's just depressing.
>>323310707 It was fine on the mainline planets but when you had to go on the minor sidequest planets that all look like someone made them in a Far Cry map editor the shitty controls of the Mako really start to show. Especially with all those fucking mountains. And all the planets were the same shit with a different colored tint.
>>323310707 It only ever controlled remotely well in the handful of plot-critical segments it cropped up in, while all the sidequest planet roving shit had atrocious level design. It's not that the Mako was necessarily bad, but the way it was used most of the time fucking sucked.
It's kinda a shame what happened with ME1's side planets and side missions. Yeah, the worlds were dull as shit and looked like they were made in some funky random terrain generator with some copypasted assets thrown on top, and all the side missions on planets/ships were the same copypasted scenario in the same copypasted room with the only difference being who you met after you defeated the enemies.
But it was something they could've IMPROVED on. Instead they just scrapped it.
>>323311702 That's literally the best way to play though. You have to start at Citadel, Therum gets you the best companion early on, Asteroid X57 gets you good gear, Feros is easier than Noveria, Virmire makes more sense to do later and Ilos is last by default.
>>323311852 >Instead they just scrapped it. Literally all they did was get rid of the shitty planet roving, which couldn't really be improved upon without dedicating a shitton of resources to a game that already suffers from a bloated sidequest log and a bunch of filler. The sidequests are still there in about the same capacity as they were in ME1.
Fuck man, I remember how fucking hyped I was to see the rest of the series after I finished the first one. It was such a perfect set up to a larger story, and the reapers seemed like they were going to be one of the best sets of villains ever.
Some people give Mass Effect 3 shit for reducing the amount of dialogue options, but I kinda like it. I think it was a good idea to make Shepard an actual character rather than some supposed self-insert you actually have no control over. You're always either gonna play as full dickhead or full moralfag.
>>323311784 Mass Effect 1 >Our motives are too intricate to be understood by organics, we are too advanced for you to even comprehend, we are each a nation Mass Effect 2 >ASSUMING DIRECT CONTROL Mass Effect 3 >Leviathan explains perfectly what the Reapers are
It's a shame really, because in Mass Effect 1 they actually did make the Reapers scary. Sure, it was kinda generic idea, but I thought they executed it perfectly. But in the other games they kinda 'humanfy' the Reapers or downplay their motives
>>323312246 the problem is that the reapers are supposed to be this lovecraftian-style horror that you simply cannot comprehend. They worked well because you didn't understand them or their motives AND your feeble human brain could never dream of comprehending them.
There was basically no way to give them a fleshed-out backstory and understandable motives without it ruining their characterization and making them lame as shit. That's not to say bioware did "the best they could" with ME3's explanation, because they did an awful job even with what I said considered.
One problem I had with the whole paragon/renegade thing was that Renegade seemed like the "make the hard choice for the greater good", Dirty Harry side, but Paragon was able to ALSO resolve things equally well wihle saving everyone, so Renegade just comes off as an asshole
>>323313360 Renegade almost always seemed like the worst option, because it's the 'fuck you I'm a space cowboy and I give no fucks about you' but at the same time you're fighting to save the galaxy, so you're not really a renegade, you just come across as a dick.
Good. You opened this message. This isn't actually asari military command. They're busy tending to what's left of their planet.
So you survived our fight on Thessia. You're not as weak as I thought. But never forget that your best wasn't good enough to stop me. Now an entire planet is dying because you lacked the strength to win. The legend of Shepard needs to be re-written. I hope I'm there for the last chapter. It ends with your death.
>>323314083 Goes to show you should never introduce a new and important character in a video game series in a motherfucking book. If you think your video game story can be expanded upon in books, fucking go for it but don't make it fucking required reading for the sequel just to know who all these new jagoffs are.
As for Kai Leng, it might have helped if he was actually a threat. The only fights he wins are in cutscenes and the only way to die in his actually boss fight are if the Phantoms catch you off guard somehow in that fuckhuge room and sync kill you.
Say their shitty Andromeda would include that planet-clicky-thingy for worthless planets, as in that planet is a barren world with nothing on it, or a gas giant or something like Titan/Europa, and proper landing and exploring of planets that possibly had/have life on them?
I played ME1 at release and fucking loved it. ME2 has been laying on my shelf since release, but I haven't even opened it. Should I play it if I never intend on playing ME3? Also, I played ME1 on X360, so my choices won't transfer over to 2.
Even though I know each game had a different tone, I was a little annoyed that 3 went full military vibe.
I mean the first game was space cops and the second game was secret agents so its not like changing it again in the third was unexpected, but I thought it was kinda wierd how everyone went super military mode.
I mean I guess that can be easily explained by the fact that a actual war was going on, but the cynic in me feels they might have been trying to grab the battlefield crowd.
>>323316629 I was actually surprised when I completed Mass Effect 2 to find that /v/ disliked it as a whole. It's fucking great, my only complaint is it removes the space cowboy feeling that Mass Effect 1 had, but everything else felt improved upon IMO
Does anyone have hope for Andromeda? I feel like it has a chance since its been at least in the concept phases since 2012. Mass Effect 3 was clearly rushed out the gate. I'm gonna hold out until they finally reveal some gameplay, but I also know they will be shoehorning gay characters in my face to seem progressive instead of having a gay character and them not having to constantly tell me how gay they are
>>323316795 Though it did microtransactions right. Tons of free content updates and all paying does is let you unlock more crates, and since you get money for crates at a perfectly reasonable speed, it never feels like you HAVE to spend money to get crates.
>>323316795 The multiplayer was fucking GOAT. My only gripe was those microtransactions, cause if you didn't pay for them it was playing for the pretty shit credit gain and even then you still don't know what you're getting in that box. Took me WAY too long to get some characters I really wanted to play as
>>323310284 Would hate to ruin the circlejerk, but >animators and cinematic animators lol >level artists Do you guys remember the awful level design of mass effect 1? Like, ME1 is definitely better than ME3, but holy fuck the amount of unjustified praise this shitty clunky half-made UE3 cover-based shooter gets from /v/ is simply baffling. Same goes to Bully and Red Dead Redemption desu
>>323317449 Though perhaps cooldowns shouldn't have been universal, I liked biotics in 2 and 3 because they could be used more actively. In 1 they were basically nukes that had minute+ long cooldowns. In 2 and 3 they were active weapons, even if they were increasingly nerfed.
Sure, you got to press the hotkey for warp a lot in 2 and 3, but had little reason to do anything else thanks to the cooldown system and how blatantly better it was compared to everything else. Using it more made the decision making process a whole lot less fun.
>>323317624 Cerberus is probably dead. You blew up their headquarters and the man who was running them died.
At least I hope they don't bring back Cerberus.
What I wanna know is which ending will be canon. I assume/hope Destroy is since it would have the least plot reprecussions. With Control you gotta wonder why the reapers aren't being sent to help and Id imagine the synthesis ending would come up somehow.
>>323317609 A lot of the abilities in ME1 are broken as fuck. that pistol ability that significantly lowers the overheat so you can just blow as many bullets into an enemy for awhile is stupid, witch a powerful pistol you can clear areas before that thing wears off
ME1 had the best atmospheric music i've ever heard in a game. 2 and 3 massively cut down on the ambient and you could only hear your footsteps most of the time.
>exploring and unknown world >ambient music filling your ears >nearing an enemy >music picks up
it helped that each major story encounter was basically a variation on the regular music. reinforced the notion that each event flowed into the other. i can only think of DEHR giving me the same feeling. any other games that had amazing sound design?
does anyone know if they said anything about the original trilogy saves being incorporated somehow into andromeda? i'm legit playing through all 3 again if that's the case.
In 1 you had to shoot biotics and your gun because your biotics have a meaningful cooldown. In 2 you spammed warp to get through shields and then you could finally use one of your other awesome abilities to finish the guy off...or just click on his head with your pistol. Shields in combination with the cooldown change marginalized all the other biotics. Anyway I'm sure you get my point. More wasn't better. It was just more.
>>323317960 I hope that they will start all over and maybe have some vague references to the original trilogy. And please, no reapers or other ancient threats that only one man / woman/ genderfluid tumblerite can stop. Its already been done too many times in ME & Dragon Age.
>>323318241 They said Andromeda takes place a good while after ME3 so probably not. I believe they are basically trying to start a new story with few to no strings attached. >>323318324 I dunno, I know you were supposed to hate him but I hated Kai Leng for the wrong reasons. He was just this little shit who talks constant shit but only manages to ever overtake you because the plot dictates it The part that bugged me most was just how all your teammates keep talking about how much they hate him and it just felt like Bioware was just really trying to sell this guy as a good villain.
But he wasn't, at least I don't think so. I know a roommate I had bought into the character more than I did.
>>323318694 But the Illusive Man is the reason they are being held together. And apparently hes also the only one in contact with every cell so other cells wouldn't even know where to begin. Though I suppose they might be able to find info at the destroyed base.
>>323318241 I think that both 1 and 2 have a good number of very atmospheric moments. 2 actually has a good number of atmospheric handcrafted environments for side quests. Rogue AI fucking up an entire facility forcing you to run through the streams of steam, running from beacon to beacon on that mist-filled planet or exploring a giant vessel on a verge of falling are all GOAT moments in atmosphere department.
I really wish they had more physics objects in ME2&3. I remember having some fun in ME1 using my biotics to crush enemies with what they were using as over or having a bunch of stuff floating around the room when you used singularity. It didn't effect everything, but it was cool when it did.
>>323319364 Biotics in general need to be more physics-based. You should be able to push containers at such velocity they kill whoever gets hit by them, for example. Or charge into some debris and fucking explode them with all the junk being thrown to the sides while harming enemies a little.
>>323316873 No, none, not a drop. ME3 was an absolute turd, I thought the fighting somehow was less polished than 2's and let's not discuss the story. Everyone fucks up once, and it just so happened they killed a series doing it though. My big thing is how mediocre DA3 was, not bad, just mediocre. Almost like they knew what they did wrong, tried to correct it, and couldn't even do that right. So even if they DO know what the problems were and are taking steps to fix them for Andromeda, all we're going to get at best is some 50 hours slog through recycled environments, boring story, a flat cast that loves you for you with maybe one memorable mission or party member.
>>323319931 Well what I meant was like a gunless biotic class that does nothing but various biotics.
Also I really wanted to like Vanguard, in 2 at least, I just felt it was terrible. Throwing yourself into the middle of an enemy group is just suicide and if theres only one enemy left then you might as well just kill them the same way you killed everyone else.
>>323320184 Vanguard on Insanity is actually the most fun way of playing ME2. You just need a good team that will debilitate and stun enemies before you charge in to unleash the hell. Miranda/Kasumi combo is great.
>>323319169 I hate to be 'that guy' but in the supposed Bioware survey, they mention 'a mysterious alien race known as the Remnants you will rush to secure their left behind technology'. If the survey is to be believed, anyway, then I can easily see the Remnants not actually being gone but instead the villains.
>>323320927 Its pretty good. The gameplay is a bit more corridor shooter-y than ME1 was, but the gameplay mechanics were generally improved >>323321051 Well in that way I can definitely see Cerberus being relevant in Andromeda. I just hope they aren't THE badguys.
>>323320280 >ME3 went out of its way to show that every single galactic nation was slowly collapsing or already destroyed thanks to the fight against the reapers and that all resources were being sent to the crucible project or to the frontlines >somehow also had the resources and manpower to develop this ARK project and didn't even mention a thing to Shepard, the guy who is single-handedly responsible for giving the galaxy a fighting chance
This is quickly reaching George Lucas tier of "making shit up as you go along"
>>323317302 The people who determine the direction of a game are the director, lead artist, writers, publishers, and producers anyway. The rest are just literally who grunts who have no input into the game at all. The thing that hurt the series most is losing Karpyshyn, and having EA as the publisher. It was EA who overrode design choices, it was EA who removed Karpyshyn, and it was EA who rushed the damn thing.
>>323309082 >Mass effect lost that feeling about space exploration This might be one of the good things to come out of the open world fad going on right now, namely that Mass Effect : Andromeda is rumoured to have a focus on piloting the ship, a new mako and planets to explore. We just might get at least some of what we wanted from the sequel when we first played the original ME, guys.
>>323322148 Just imagine someone in the future who wants to get into the me series >mako is in 1 and andromeda but not 2 and 3 >"thermal clip" is in 2 and 3 but not 1 >weapon mod is in 1 and 3 but not 2 What a clusterfuck
>>323318550 And then Karpyshyn shit out the Revan novel and I lost respect for him, too. Such a shame after he masterfully handled the Darth Bane books and solidified Revan's presence as a signature Sith manipulator. He wrote his own duology some years ago, but I mever bothered with them.
>>323322695 even more strange is that they had a DLC where you drove around with a vehicle in 2, which for me was an indication that they'd realize that more fully in 3, but it was sorely missed and even more linear and action-y than before.
>>323323359 Oh God, I just realized, they're going to pull a Destiny on us >Wake up in Freighter on route to Andromeda >'Hello Shepherd, you've been comatose for a long time, so you might see some things you don't understand'
>>323323667 Shepard got blown up and vented into space without a working suit, then made a naked reentry onto a fucking planet and they immediately brought him back via lolspessmagic. And THEN they made two more games.
>>323317960 >What I wanna know is which ending will be canon. Probably none. My bet is that they started a top secret ark like generation/hibernation ship with verified unindoctrinated members of the coucil races after the fall of the Asari planet. That would explain Shepards motivational speech we hear in the trailer. Once you arive in the new galaxy the ship gets blow up by the new antagonists of ME:A and you are amongs the few survivors fighting with new friends you meet there against the new evil. rate
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