Why aren't more RPG games like this? Why is every other variation on the genre a generic D&D template rather than a focus on fun and exploration like Ocarina of Time?
have you played conker's bad fur day?
i think the main reason that there aren't more games like oot is that it's boring. i've started the game over 20 times but have never been able to finish. i just don't have the autismal focus that little kids have anymore.
Because it simply doesn't meet the criteria of any RPG.
Your point about you assuming the role of an adventurer is void - you play the role of any sort of character in any game, this is a null point.
Collecting items and upgrading health and magic, as well as fighting bosses does not constitute an RPG at all. You upgrade your health, collect weapons and upgrade 'magic' in games like Jak and Daxter, and they aren't RPGs.
RPGs require choice and the implementation of player agency and action - you need to have consequences to those choices that effect the way in which the player can interact within the world. In The Legend of Zelda, you can collect every item, upgrade every stat to its fullest (health and magic) and collect every single item. Even in extremely linear (by most standards) JRPGs like Final Fantasy, there's choices in how your stats are arranged and how you build your character. You can have them specialize in different forms of combat, magic, summoning, etc. You're able to build them in different ways in each playthrough because there are options and agency.
In more complex RPGs like Fallout: New Vegas, for example, the player is able to directly and effectively alter the world through meaningful choices, either in dialogue or in quests. This is a staple of the western RPG.
Zelda is an adventure game.
>In more complex RPGs like Fallout: New Vegas
>Zelda is an adventure game.
Well thanks for clearing that up. so why aren't there more adventure games like zelda? I just want to explore cool worlds and fight bosses and stuff that ISN'T sandbox garbage or heavy in RPG D&D mechanics like Skyrim series.
i think the story is not interesting enough to keep me playing, and the gameplay just isn't challenging. this happened when i played twighlight princess too. i got pretty far and then just didn't feel like i had a reason to play it anymore.
i think too easy + not interesting story.
the exploration doesn't feel rewarding enough; getting a heart piece or something when you didn't really need it...
>heavy RPG D&D
Have you ever played D&D? Because Skyrim's mechanics are very little like it.
Play Baldur's Gate or Icewind Dale.
Ditto. Okami sounds like what you're interested in.
It's not really an RPG, but that's besides the point.
The games are hard to make. Very hard. A mix of exploration, puzzle solving, platforming, open world, horse riding, tons of mechanics, and so on. Only a few games like those were made, but I think all of them are fantastic.
I recommend you look into:
>Beyond Good and Evil
For older Zelda stuff also check 3d game dot heroes or something like that.
Already played okami. What I mean by typical D&D is the typical 'classes' like mage, ranger, swordsman etc and useless inventory garbage and overly granular design of stats, etc. Pointless things that are staples of typical RPGS but are actually not fun and detract from the atmosphere and fun. A lot of these things subverted in Ocarina of Time is part of why its such a well designed game
This is a shitty bait thread so let's have a more interesting question. What's everyone's favourite music track in this game?
I didn't like Darksiders, it was a generic combination of Zelda and God of War with a WoW art style. It was bland as fuck and the combat was too spongey. Bad game. The only redeemable thing about it was the boss fights.
>a focus on fun and exploration
People will give me shit for saying this
but that's basically what the Souls (and BB) games are like. It's not about the "difficulty" and I wish they'd stop marketing that aspect of it so hard.
lmao do you actually think you can compare to me bro? i will devastate you with an argument the likes of which you've never seen. this sounds trollish but i am not trolling. don't get on my bad side.
This, I remember when Souls games were new and my friends asked me what they were like and I compared it to Zelda and people thought I was ridiculous for that comparison but really, they are SO similar.
I kind of agree with this, mainly because starting class doesn't mean as much as the equipment you get. However, OP has complained about stat building as well, which is an integral part of Souls so I don't think it's up his alley.
>being this new
OOT is the disneyland themepark downfall of zelda, complete with talking anthropomorphic nags that tell you what you should be doing every minute.
OOT is a series of interlocking keys and you walk around with your keyring.
If you have any taste in videogames zelda 1 is the best zelda, theres no debate. Zelda 1 is about the moment to moment thrill of combat, discovering real secrets that aren't blatantly obvious keyholes. I bet 98% of /v/ hasn't even completed the first quest.
I love RPGS and have played more than enough of them. Deus Ex 1 and Mass Effect 1 are my favourite RPGs and do the genre justice. I just want more fun explore/atmosphere games like Zelda that aren't Zelda to play but it seems like they just don't exist. Darksiders is basically a God of War clone with a Zelda structure but it lacks the atmosphere and world building aspects of Zelda.I don't like Okami's art style so I didn't bother with it.
We'll have you played any Souls games before? You should try out Dark Souls 1 if you haven't already, I can't guarantee its what you're looking for, but I think you will enjoy it. Yes it is pretty difficult your first time, but having patience makes it easy mode.
Zelda games are action/adventure games, redditor
And no, role playing doesn't make an RPG. An RPG needs to have stats to be considered an RPG. And it has to be the main gameplay mechanic, not a small one
Zelda 1 has a really good core experience, but OoT contributes on top of it as it makes the best use of 3D by giving off a cinematic atmosphere that's hard to describe. A lot of games try to be like movies but Ocarina actually feels so real compared to bullshit 'cinematic' games like The Last Of Us. I don't know why But it's called a masterpiece for a reason.
Worked fine for me. There was one graphical glitch where you need to disable something. If emulation is better do it.
I dunno, I really liked it. At first it was kinda cheap and shitty, but then in an hour or so, after you are done with the bland grey city area, it becomes pretty good.
>It's not about the "difficulty"
Yes it very much is.
I didn't like it. Played Dark souls a few times but it focuses too much on punishing the player above all else. Overpowered enemies are the name of the game game, slow combat and movement with too many 'gotchas' with encounters, i.e. trial and error bullshit. It's not an adventure game at all. What little exploration there is, it's very glib surface-level at best.
If methodically bombing every part of a wall to see if there's something behind it is a 'real' secret, then there's an obvious reason games don't do that.
The reason the later Zeldas are fun is that you first enter the world without all that shit, and you wonder when you'll get the item you need, and in some cases what the fuck it might be which will help you in that particular place. Then later you realise there's an opportunity and rush back eager to discover what you've been waiting for. Which is a totally brilliant design feature until you get to the chest and it's 20 rupees or a quarter of a redundant health upgrade.
What other adventure games let you whip out an instrument and play music?
Monster Hunter isn't an adventure game rrrrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeee
There's a lot to explore if anything it reminds me of the first 2 zeldas on the NES. I agree it can be a bit punishing at times but there are a lot of mechanics that can leverage the difficulty like summoning, and how you level up.
Hardest as in because of a design oversight, or hardest intentionally? Former is OoT's Water Temple for sure but I'd say the spinner temple in Twilight Princess is the hardest proper dungeon.
STT was pretty tedious with the flipping
but I still enjoyed it a lot
Water Temple isn't bad if you don't forget that key under the platform in the central room
I always hated the sky temple in TP though
>the media said
I see many (You)s in your future
It's just light catchy and energizing. It makes you want to go exploring. For what? Who cares! Lets just frolic! The song perfectly captures the feeling of a fairytale adventure.
>what are refined tastes
Just kidding. I don't know what to tell you anon but I'm actually interested in getting Dragons Dogma when it comes to PC