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Why are small maps the best for multiplayer...
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You are currently reading a thread in /v/ - Video Games

Thread replies: 13
Thread images: 6
File: Rust.jpg (321 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
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Why are small maps the best for multiplayer shooters?
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File: maxresdefault.jpg (69 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
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if you remember this your childhood was awesome
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you played rust for 1v1s

you're not going to honestly tell me you condoned these spawns for TDM
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Because fast pace, only really fun if playing eaplit screen otherwise it's sorely boring because of the lack of variety in the weapons and tactics you can use
And why do all the kiddies jack off over MW2 but not COD4?
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>>323297357
that map sucked
and so did my childhood, thanks dad
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>>323297357

I remember it, but my childhood was 40 years ago. What did I mean by this?
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Forgot to post this too.
>>323297357
Isn't CoD4 nine years old now?
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>>323297135
Because jackasses are forced into short/medium range weaponry instead of finding a hill to camp out on with a sniper rifle. Tight corners and space lead to stuff like good flash/stuns making for clean kills.
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File: Battle_Creek.jpg (162 KB, 1280x1024) Image search: [iqdb] [SauceNao] [Google]
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mmmmmmm
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>>323297951
went for the rocket launcher every time.
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>>323298056
Oh, you know me well, anon.
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>>323297526
No but I sure as hell condoned those spawns for HC headquarters. That used to be a blast
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>>323297526
Like most things in MW2, you play it for the incredible cathartic anarchy.
Thread replies: 13
Thread images: 6
Thread DB ID: 397506



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