I always found it a bit weird that the tutorial does such a big deal out of making the target fairly relatable by showing him to having lost control of his entire life and being genuinely regretful, and after it's over you only get to deal with, at least, from unrepentant drug barons to worse.
But hey, I guess a person that ends up with having a world-class assassin contracted on them probably is the kind of person who deserves it. Besides it's not like having more cowering targets would improve it significantly.
Was the father of the bride in Till Death Do Us Part ever stated as having done anything particular reprobable? I vaguely remember the Groom being the leader of a major gang or something.
>>323295801 Well you're a hitman, you got paid to kill a man, he doesn't have to deserve it for you to kill him. I don't understand why you only kill drug lords, rapists, terrorists and shit in hitman, you're not supposed to be a hero, just an old killer hired to do some wetwork.
>>323296734 Yes, but you can't deny that it's a curious thing. It's like the game starts the tutorial by telling you "leave your humanity at the door", but after it ends it says "alright, now you can bring it along, because absolutely everyone else absolutely DOES deserves it".
But like I said, this is just a funny little oddity that doesn't impact the game as a whole.
>>323296958 He never sought closure with the victims family, and only sought the return his wealth, trophy wife and customers, by renting his park to gangbanging drug dealers. Hell a lawyer is/was going to be set on fire during the mission.
>>323297161 Here's a (you) for your troubles, good Anon. Absolution was mechanically an incredibly competent game, ruined by by far the worst level direction in the franchise. Turns out that the levels where you DO play as an assassin rather than Schoolgirl-Fetching-R-Us are some of the best. The best that can be done with it is acknowledging its strengths, denouncing its failures and moving on. A blanket statement of "IT'S SHIIIIIIIIIIIIIIIIIIIIIIIIIIT" does nothing to help anyone.
great gameplay and interesting features, very fluid and everything but the level design is mostly bland. Even the story was mildly interesting and "well done". Maybe I just don't like industrial/desert settings but I really feel like the greatest missions in both hitman and splinter cell games are the ones in cosy mansions, classy millionnaire parties and other very rich places.
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