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>Need to be able to run 2 screens at 95fps I hope everyone

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Thread replies: 521
Thread images: 52

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>Need to be able to run 2 screens at 95fps

I hope everyone enjoys playing PS2 era graphics because that's what we're getting.
>>
I will stick to classic gaming, thanks
>>
>>323285783
Yep. It will be another ten years before actually decent VR is here.
>>
>>323285783

I think you're talking about PSVR since you have no idea what you are talking about.
>>
>Have to turn off all graphic intensive features like AA
>When the screen is half an inch from your face

I have a feeling this is gonna look shit?
>>
Think you're confused with that playstation vr thing op
>>
GTX 970 and you can run games like dying light

https://www.youtube.com/watch?v=gfnBNvYRPyo

Stay stupid.
>>
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Anon, it's Rift/Vive have less pixels than a 2560x1440 display, that a lot of people already use at higher framerates.

It's going to be totally fine, if you're not playing on a toaster.
>>
>>323285896
But at least we know it will be there. It's only a matter time now. Unlike holograms or teleportation, which we are not even sure is possible at all.
>>
>>323286067
>Literally saying he can't read any text

VR truly is revolutionary.
>>
>>323286157

I guess. Honestly, for now I'm just happy with my big ass 4K TV. It's like peering out a window. It's awesome.
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>>323286242

>DK2

Not that guy but stay stupid.
>>
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>>323286150
>a lot of people already use at higher framerates
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>>323286304
>he's poor
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>>323286242
>increase hud/subtitle size

Wow senpai.
>>
I think I would be OK with a high resolution high FOV HMD at 60 fps desu.
>>
>>323286252
What's the point of 4K TVs when no one makes content for them?
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>>323285783
>>
>>323286426

Are you retarded?
>>
>>323286338
Most monitors aren't even capable of rendering faster than 60fps so why would "a lot of people" render higher than 95?
>>
>>323286426
My xbox one looks great in 4k.
>>
>>323286463
What movies or TV shows are shot in 4K?

It's a meme resolution
>>
>>323286242
Can someone explain to me why there's so many idiots on this board trying to find a reason to stay contrarian on everything?
>>
>>323286542

Anything relevant is 4K on Netflix. 1080p looks better upscaled as well. 4K blurays will be coming out soon. Every game looks better in 4K and if you disagree you haven't tried it. If you can't afford 4K just steal it from a fucking store, it's easy and worth the risk.
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>>323286476
Dont' mind me.
>>
Oculus say you need an R9 290.

That card wont even run Fallout 4 at max and keep a stable 60fps

How is it supposed to run it at 95fps TWICE?
>>
4k is a meme

>You could get almost photorealistic graphics but instead we will increase the resolution which will give you a 20-30 fps loss and only a bit better AA enjoy :)

Waste of money.
>>
>>323286157
Holograms are entirely possible on a larger scale.
Teleportation has already been done on a small scale.
>>
I'm wondering, VR looks amazing and all, but it's limited to compatible and hackpatible games, wouldn't a fuckhueg tv be a more sound and probably cheaper investment for maximum immersion?
>>
>>323286646
>streaming in 4k

God I can't imagine how bad that would look. Even streaming 1080p is full of compression aretefacts.

>Every game looks better in 4K

Maybe if you have a Cern supercomputer to run it at that resolution.
>>
>>323286542
>Meme resolution
4k now is kind of like how HD was in 2006
>>
>>323286669

Don't worry family, the next-gen systems will still run 1080p and games will indeed be photorealistic. PC users like me will get 4K as a bonus however. Everybody wins, and games will look like this: https://www.youtube.com/watch?v=wHjIoyEeCdo

and this: https://www.youtube.com/watch?v=sYX9I3ONHc4
>>
>>323286754
>but it's limited to compatible and hackpatible games

Literally all First person games.

And there is a fuckton of first person games.

I played F.E.A.R on a dk2 and it was fucking amazing.
>>
>>323286782
A meme?

I still remember when people were dropping $1000 on a 720p TV when no TV stations broadcast in 720p
>>
>>323286762

4K streaming looks pretty good, c*uckboy. Don't knock it till you've tried it. And with my 970 I'm able to run pretty much everything at 4K 30fps. Yes, I know it's a meme framerate but the resolution is so much better.
>>
>>323286812
This to be honest family. A game looking like that Unreal Paris at 1080p will look better than a game looking like Witcher 3 or GTA V in 4k.
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>>323286845

That's actually an advantage for non first person games on a tv
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>>323286915
>30fps.
>>
>>323285896
>wow this VR is amazing!
>It doesn't feel like I've strapped a box to my head at all!

Face it, this will always be a gimmick until we can jam a probe into our brain matrix style and can actually experience vidya with every sense.
>>
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>>323286967
https://www.youtube.com/watch?v=Bbkkm3MxRXo

Put there a game instead of a movie

:^)
>>
>>323287035
>until we can jam a probe into our brain

>sticking human designed stuff into your brain
>>
>>323287026

Kill yourself~
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>>323286476
Usually I then vsync off for less input lag and get FPS in the 90s
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>>323286915
>4K streaming looks pretty good

Do you also enjoy YIFY torrents?

And this is just 1080p so the aretefacts on 4K would be EVEN worse.
>>
>>323286626
Happens every time humanity achieves something great. There will always be retarded people against technology advancements.
>>
>>323287163

Yes, I do generally enjoy YIFY torrents. Compression isn't a big deal when you're sitting far away from the screen
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>>323287258
>I do generally enjoy YIFY torrents

Opinion invalidated
>>
>>323287163
>this is just 1080p so the aretefacts on 4K would be EVEN worse.
Wow you're retarded.
>>
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>>323287258
...Then why would you need 4k ?
>>
who the fuck cares about VR yet? got myself a new high end machine this christmas without even thinking about this shit. Maybe in 5 years when there is actual use to it.
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>>323287290

>Words

Life invalidated
>>
>>323286653
Fallout is a badly optimized game.

There are hundreds of games that look better than it, and run smoother.
>>
>>323285783
its like 2006 all over again 599 usd
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>>323287194
We've been down this road before remember /v/?

A few years ago everyone was saying how this was going to kill all consoles and PCs
>>
The price tag wouldn't bother me if it didn't also require a $300 card on top of a pci-e usb 3.0 hub
>>
>>323287301

That chart you're thinking of is a meme. You haven't tried 4K yourself, yes you can notice the difference from couch distance
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>>323287294
>Larger filesize
>Same internet speed

You do the math
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>>323287365

If you don't think streaming is the future you're literally a meme person. It will be the standard in about 5 years, whether or not your shitty rural internet can handle it
>>
>>323287365
Literally no one was saying that retard. Maybe baits.
>>
>>323285783
why, is vr for consoles too?
>>
>>323287365
Has anything that has been hyped as an "X killer" ever succeeded in killing anything apart from itself?
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>>323286653

the power of amd, cretin
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>>323287436
Have you seen 4k on youtube?
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>>323287365
>everyone
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>>323287163
Not that guy, but what's wrong with YIFY?
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>>323287394
I've seen 4K in TV stores and yes the demo videos are very impressive as they're shot in 4k with 4k cameras.

But since no movies or TV shows are in 4k it's utterly pointless.
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>>323285881
This desu.
I've tried some VR tech recently but all in all I have to say that it goes straight into the garbage.
Except google cardboard for porn and 3ds cause portable stuff is neat.
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>>323287586

Tons of netflix movies and TV shows are in 4K. Compression isn't as big a deal as you're making it out to be, I barely notice it and clearly the general population doesn't either
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>>323287586
>no movies or TV shows are in 4k

Arent most just dowsncaled from even bigger resolutions than 4k ?
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>>323287547
Yes and it's full of graphic artefacts just like 1080p youtube.

>>323287573
YIFY encodes at high resolution but low bitrate. How do you think he's able to turn a 30GB blu ray into a 2GB file?

You're using very lossy compression and losing a lot of graphic fidelity.
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>>323287661

What tech aside from cardboard?
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>>323287781
The artifacts aren't as noticeable on 4k. You were saying it's worse.
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>>323287701
>Tons of netflix movies and TV shows are in 4K

>1080p upscaled to 4K
>4K

You realise the difference between upsaling and shooting at a resolution right?

It's as pointless as buying the 1080p version of a film shot before the introduction of HD.
>>
>>323287781
Is there any alternative to YIFY, who does good bluray rips?
Because I really can't afford to download 60GB bluray movies all the time.
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>>323287923

No, I mean actually in 4K. House Of Cards and Breaking Bad are two examples that come to mind. Fuck off.
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>>323287882
Logically it's going to be worse because in trying to encode for the higher resolution and keep the filesize small for streaming, you will have to sacrifice even more graphic fidelity in the compression.
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>>323287929
SPARKS, they go for 8-10gb with great quality
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>>323287163
>bait image
That's an upscaled dvd.
>>
Picking up a 4K Television in 2016 is like buying a 720 Television in 2004 2bh
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>>323288027
Youtube allows higher bitrate for 4k uploads. Otherwise there's no point.
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>>323288104
That's still too much, senpai
Having limited bandwidth is hell
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Isn't this thread supposed to be able how bad the Oculus Rift will be?

- Screen door effect still exists
- Needs USB 3.0 requiring an addition purchase
-Graphics will need to be lowered considerably to get stable frames
-Price tag inflated by bundling with loads of bullshit
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>>323288201
Fucking your mom is like picking up a TV in 1992.
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Do people still not have USB 3?
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>>323288304
Just go for 4-8 GB 720p rips then. You're better off with that and madVR.
You'll probably need an invite to a private tracker to find stuff though.
>>
>>323288384
Depends if they've built their PC in the last 5 years or not.
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>>323288332
>Needs USB 3.0 requiring an addition purchase
¿que?
>>
>>323288332

>Screen door effect still exists

Mos people who tried it said they didn't notice it and if they did it didn't matter.

>Graphics will need to be lowered considerably to get stable frames

Your shit hardware.

>price

Yeah they come with a controller but the other shit is needed anyway.
>>
>>323288332
See >>323288384


but yea otherwise i agree. ill wait till it's about 200 dollars and till im playing games thatll actually use this vr stuff

atm im considering a 1440p monitor at a larger size since im sucked into mmos
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>>323288384
I have USB 3.0 but it says It's not compatible?
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>>323288332
-$50 shipping
-must have a high end pc just for it to run (around 800+)
-needs 3 usb ports two usb 2.0 and one 3.0 for some reason
>>
I'm not buying that 95fps bullshit. 60 will be fine.
>>
>>323288497
>Your shit hardware.

Sorry we can't all get mommy to buy us a TRI SLI 980 setup.
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>GTX 780
>not compatible
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>>323288659

I'm sorry for you being a retard. You just need a 970 at minimum :^)
>>
>>323288589

Technically you do need a 'version' of 3.0, but most stores/online retailers classify it as "4.0" and sell it as 4.0. For all intents and purposes it really is a new paradigm, so "4.0" is warranted, but for whatever backwards as fuck reason Oculus calls it 3.0.
>>
>>323288606
Why not? It's mostly about latency.
>>
>>323288332
Screendoor is reported to be pretty much eliminated on the rift. Still there on the vive though.
>>
>>323288743
>970 running the latest games at 95ps on two separate screens.

Yeah no
>>
Listen faggots. You can bitch all you want, but getting a job to be able to pay of OR + a computer that meets the minimum specs is not that hard. You're just being entitled and lazy.
>>
>>323288867
Except VR games aren't going to be the latest games from Ubi/EA/etc with the latest graphics
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>>323288867

I'm sure they assume you're running your monitor while the Rift is active.
>>
>>323288872
It's not really about the cost it's about the worth. You'll figure that our when you have your own house, a car and bills to pay.

$2000 just isn't worth it to play children's games.
>>
>>323288872
Yea fuck paying bills buying food and gas it must be easy living with momy and daddy
>>
>>323288913
Yeah they'll be PS2 era graphics.

What's the point of VR if we can't play all the latest games?
>>
>>323288867
>on two separate screens.
It's only rendering half the res on each screen
>>
>>323289086
Sheer graphical power doesn't matter as much for immersion when you have fucking DEPTH PERCEPTION
>>
>>323289086
But we can. The latest games will be supported. It's just a question of affordability to run them.
>>
>motion sickness headset for ps4
no thanks.
>>
>>323289149
If we can't play games that are already out there we're just going to get a bunch of meme games like the kinnect.

I wanted the Rift to play games like Project CARS and DCS: A10. But seeing as those games are already graphically intensive enough without the rift I guess that;s never going to happen.
>>
>>323288304
>limited bandwidth
Then don't fucking fucking watch 1080
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>>323289325
DCS and Falcon already support the rift I thought?
>>
the people with the money to shell out for this shit probably are the same people who have or can afford super PCs, you dumb fuck.
>>
>>323289470
On minimum graphics settings.

The future of VR is either dedicated meme games or reducing the graphics settings of older games.
>>
>>323289682
Or not being poor
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>>323289682

Are you assuming graphic cards won't get a little cheaper and more powerful in the future?

Just stop.
>>
>>323289682
Uh no. Buy better hardware and you can up the visual quality. DCS is mostly fucking sky. It's not an intensive game
>>
In one respect, I'm almost glad it's priced as high as it is. Just means it's significantly less likely we'll have people with shit PCs that can't run the hardware buying it and complaining 'it doesn't work' when they have a toaster.
The first release of the thing is basically just a 'final devkit' more than a consumer version, it's pretty strictly for enthusiasts and developers in a large number of ways and price is only one of them.
>>
>>323289751
>>323289785
>>323289797
>Already shelling out $600 for the first
>Hey why don't you buy better hardware too!

Can't wait for /v/ to be full of buyers remorse threads when VR is relegated to under the bed meme items like the Kinnect, your breadmaker and sodastream.
>>
>>323287701
>Tons of netflix movies and TV shows are in 4K.

That's funny.
Anon, do you know why eve the biggest blockbusters regularly have black borders on the upper and lower border of the shot?

Because they lack cameras to shoot in 1080p, since they're really expensive.
>>
>>323289941
I know mass quoting is easier for retards like you, but the point still stands that DCS is mostly sky and isn't intensive at all.
>>
>>323289941
I've used breadmaker extensively in the past, it got it worth
>>
Over the past days I learned /v/ is either poor or gets their money from their mommy.

Got 2 ordered up but was fucking late so they won't show up until April.
>>
>>323289941
I really don't understand your bitching about graphical quality when you're too poor to afford it.
>>
>>323289997
No you retard, it's because they always shoot at 21:9 for theaters.
>>
>>323289941
>why can't I run high end tech on my toaster
>>
funny how as soon as VR price was announced the main response to every critisism became "stop being poor"
>>
>>323286067
You dont seem to understand that, what you see on that screen is not what you will see inside the oculus.

Meanwhile when OR comes out you'll be playing with an ipod touch screen for each eye.
>>
>>323290510
The criticism for the thing itself being too expensive is legitimate, but criticism for not being able to run games at max settings and high framerates on relatively cheap PCs is just retarded and deserves that response.
>>
>>323289997
>>323290441
Wait, cameras being too expensive for big blockbusters... I got baited FUCK
>>
>>323287661
>Except google cardboard for porn and 3ds cause portable stuff is neat.
Yeah, you tried rubbish "VR tech" if you think Google cardboard is good enough for porn.
And the 3DS? Are you kidding? The entire time I've owned a 3DS I've probably had the 3D effect enabled collectively for about 10 minutes. It's only purpose is for you to turn it on, say "hey, that's neat" and then turn it off so it doesn't drain your battery.
>>
>>323287661
>and 3ds
I played Fire Emblem Fates yesterday with the 3D on, and despite spending a good three minutes on one scene, I could not find any viewing angle where the 3D actually worked, every single angle and distance produced a double image instead of 3D.
The only thing the 3DS' 3D is any use for is making the 2D UI pop out seperate from the 3D gameworld, which I really like.
>>
>>323291520
Which 3DS are you using?
The N3DS fixed that problem.
>>
>>323291658
OG, yes I remember hearing that the N3DS introduces eye tracking, which is likely a pretty big upgrade in terms of usable angles.
>>
>>323286476
Because their screens are 120Hz - 144Hz.
>>
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>>323285783
The sad thing is; a lot of the younger gamers actually think this way.
>simple graphics? NO THANKS
Completely disregarding head-tracking, sense of scale, depth perception, etc, etc, etc, I shouldn't need to list anything at this point. If your first reaction to VR is "oh, why aren't the games prettier?" then please stay the fuck away from it. The last thing I want is for the target audience of VR development to be a bunch of brats who are too dense to realize how incredible the tech actually is.
>b-but $599
>if I can't afford it then it isn't impressive
It's sad that so many people are going to miss out on this tech, just so they can pretend they're somehow above everyone else and have higher standards in entertainment.
I know /v/ couldn't handle VR conversation.
>>
>>323286476
Tons of monitors are 120/144hz. Are you daft?
>>
>>323291942
Shill harder faggot
>>
>>323285783
Except the screens on the oculus are 1200x1080 each
The combined resolution is only a little bit higher than 1080p.

Playing your games at 1200x1080x2 at 90fps is comparable to 1440p@60fps

Perfectly doable
>>
>>323290091
Wew, you are a quick learner.
>>
>>323285783
My single 970 can play new games on high settings on 3 screens at around 100fps
>>
>>323292232
5760x1080 master race.
>>
>>323292232
You are rndering 1image across 3 screen. VR require your pc to render the image twice at 95fps
>>
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>>323292683
>VR require your pc to render the image twice at 95fps
It doesn't.
>>
Who gives a shit about VR now, give me quantum computers and then get on the VR thing again.
>>
>>323292885
But there's 2 screens in the oculus and you need to render at slightly different angles to get the 3D effect.
>>
>>323292683
Anon it doesn't matter that its two different angles. What matters is the total resolution. If he can render games at that fuckhuge resolution, he'll have an even easier time with Rift
>>
That's why they only make Indie horror games in Unity for it.
>>
>>323293080
It's more like 1.5x the performance hit. There's a few tricks you can do to negate the performance impact from multiple rendering angles, but that depends on implementation in a per-game basis.
>>
>>323293080
>>323293085
It doesn't matter. Yes its two different screens, but each screen is just over half of 1080p. It's two low res screens.
>>
Guys help me out, what cpu should i get with my 970?
>>
>>323293080
1 angle for each screen and each screen renders half the resolution
>>
>>323293238
Highest grade i5 K variant.
>>
>>323285783

No problem running games at 100fps seeing the first generation VR have a resolution of about 1x1 pixels.

I'd rather wait a couple of years for StarVR
>>
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>>323293440
>>
>>323286651
Neat
>>
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Trust Zuckerjew to come up with something like this.

It forgets to mention that the "recommended" CPU is just an overclocked version of mine. Which is already overclocked to 4Ghz so better than the recommended CPU.

It also says my USBs aren't good enough but that's probably bullshit too.
>>
>>323293440
>>323293530
What makes you think this shit is real even?
>>
>>323293530
>1280x800

Wont the pixels be as big as dinnerplates?
>>
>>323293648
I have the exact same CPU as you. But I have no idea how to over clock. Teach me your ways senpai. Every guide I look up says something completely different and I'm afraid to fuck it up
>>
>>323292885
Then why thw fuck does it need two screen dumbass
>>
>>323293748
That image is a flat out lie or based on the oculus Dev kits. Because last I heard, the oculus is now 1200x1080 per eye
>>
>>323293897
You are the dumbass who obviously doesn't understand how resolution works.

Rendering two images each at half the resolution of 1080p is almost the exact same as running one image at 1080p
>>
>>323293932
and it's WAY too fucking low for a screen right infront of your eyes.
>>
>>323293847
Just go into the BIOS and look for your CPU overclock settings. I just typed in 4.0ghz and then it automatically adjusted the voltage to what was needed.
>>
>>323294026
You say this based on your experience with the CV1?
>>
>>323293649
It's been on shows such as e3 and people have actually tested it.
>>
>>323294084
Is it seriously that simple?
I read all this shit about needing to download programs to modify the voltage, and modify different voltage values for min and max and all this shit.

And you're telling me I could just use the BIOS the whole time?

Thanks anon. I feel stupid
>>
>>323294095
I say this as a person who have seen quite a few pixels in my 32 year life.
>>
>>323294026
People have reported that the screen door effect is all but gone in the CV1.
Apparently its more noticeable in the Vive but that doesn't make sense because its higher res. Maybe because it has a larger FOV?
>>
>>323294238
PPI is more important than resolution
>>
>>323294084
>voltage
Isn't changing the multiplyer way easier?
>>
>>323294016
It is not the same, are you the retard from yesterday?
>>
>>323285896
in ten years it's going to be "lol enjoy playing your ps4 era graphic because that's what you're getting". vr is always going to be more demanding.
>>
>>323294292
>its higher res
CV1 and Vive are the same res
>>
>>323294016
Then why the fuck does oculus need a high end pc to run? Normal pc from 2010 can run games at 1080p 60fps
>>
>>323286754
A huge TV won't even be close to the level of immersion of VR, it's not comparable at all.
>>
>>323294356
Wha-

I don't even.

That's exactly why you want high res screens. 12xx anything is way too low for something you have right in your face.
>>
>>323294292
SDE in Rift is being reduced by software iirc and resolutions are the same
>>
>>323286476
>Less input lag
>Faster response time if fresh rate is tied to input (similar to above)
>plenty of monitors above 60hz
>gsync,freesync

Oh I wonder why anon. I have a 60hz monitor but stop spewing shit. It's retards like you that want to hold back tech because they can't afford it themselves.
>>
>>323294568
The headset screens have higher PPI than any screen you've ever seen. So you have no idea how it looks.
>>
>>323294515
Because its gotta run at 90fps if you don't want motion sickness, and the resolution is a bit higher than 1080p.

And honestly the system requirements for oculus are stupid, because the requirements will be drastically different depending on the game you want to play.
There's no way you'll be playing Fallout 4 at 90fps 1200x1080x2 with a 290, but you could do it flawlessly with MGSV for example

They only put system requirements so stupid people don't buy it then get butthurt that they can't play it without getting sick
>>
>>323294202
Yeah don't do that. Entering in a number at random is a good way to fuck it up. There are tons of guides that will explain how to do it safely
>>
>>323294776
>There's no way you'll be playing Fallout 4 at 90fps 1200x1080x2 with a 290
You can do much better than that, depending on graphical settings.
>>
>>323294794
you can safely put 3570k at 4ghz without changing the voltages
>>
>>323295006
And zero mods which defeats the purpose of playing Bethesda games to begin with.
They only start being playable with at least 150 mods.
>>
>>323295086
Yeah but what if he has a stock cooler? I've always used a decent cooler for any overclocking.
>>
>>323295150
>expecting Rift requirements to have mods in mind
wew lad
>>
>>323286542
>What movies or are shot in 4K?
like all of them. 35mm is around 4k equivalent so all old movies will be able to get 4k transfers, and new movies are also mostly shot at 4k or above.
>>
>>323285783
>Yep
You can literally get over 120fps on any last gen garbage like HL2 on integrated graphics these days. The next generation of 14nm GPUs will cream that shit easily.
You console dogs are literally so retarded and backward and think the pinnacle of technology is Sony's 4 year old APU trash.
>>
>>323294776
Oculus resolution isnt higher than 1080p, you are paying a shit display for the sake of gimmick. I wonder if they even support AA. I. sure peoples willing to pay $600 dollars to look at muddy texture and jaggies
>>
>>323287436
Are you retarded? 4K Netflix requires 25Mbps, 1080p is fucking 5Mbps. Maybe it's not quite high enough to squeeze all the benefit out of 4K, but it sure as fuck is better than shit-tier 1080p.
>>
>>323295485
>I wonder if they even support AA
>I wonder if a display supports AA
A good way to show you're a retard who has no idea what he's saying.
>>
>>323287923
>It's as pointless as buying the 1080p version of a film shot before the introduction of HD.
This is pretty retarded, you are aware that higher quality formats than whatever shitty VHS or DVD copy of a movie you got existed even before "HD" became a buzzword, right? They won't look as good as a modern film, of course, but they will sure as fuck look better than the crappy, low-res, artifact-ridden DVDs.
>>
>>323295485
It's 2160x1200.
>>
>>323295619
You do know reolution and AA are all run by your gpu? Sin e oculus need render everything twice your gpu probably gonna shit itself. Hence the question is it worthy to play a game at shit resolution for the sake of gimmick?. Next you're gonna say human eyes cant tell a difference between 720p and 1080p
>>
>>323295485
>>323296093
Confirmed for being an idiot that never used a VR system in his life.

Oculus Rift renders at around 3k resolution and then downscales that to the 2k screen, there is PLENTY of AA.

Also the VR set has little to do with the rendering itself so obviously it supports AA.
>>
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>>323286304

I play most games at 144 frames per second at 1440p res.
>>
>>323296227
I forgot to add that while you do need to render things twice the performance cost is not 2 times as high because there are lots of optimizations made, the performance hit is closer to 15%.
>>
>>323296227
>oculus render at 3k
What fucking gpu can run games at 3k res woth 60fps. For fuck sake are you retarded
>>
>>323296562
A GTX 970 or R9 290.
>>
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So, I haven't tried any of this vr stuff because I'm poor and all that. How is it? How does it feel like? Is it true vr? Colorful image to draw your attention to my post.
>>
>>323296562

My 970 can run 7-8 year old games in that res at 60. Those visuals are definitely good enough for VR, shit I'd be happy with them for regular gaming as well.
>>
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>>323296726
People say the sense of presence is amazing and you really feel like you are in a virtual world especially with the Vive, even with the simplest of graphics.

Just wait for the full release, there will be plenty of sets being demoed at hardware shops near you unless you live in Syria or something.
>>
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>>323297040
>especially with the Vive
>>
>>323297184
I'm not shill and I'm totally serious, all people at CES 2016 say the Vive has more impressive demos, but the Rift CV1 beats Vive in slightly less SDE.
>>
>>323288606
some people have been playing emulated console games locked to 30fps on it just fine. it all comes down to what you can handle.
>>
>>323296093
>You do know reolution and AA are all run by your gpu?
That's the point and why you sounded like a huge retard when you said "I wonder if they even support AA".
>>
>>323297184
The Vive is more immersive purely because of the Lighthouse system, that's undeniable. The problem is that in a consumer environment, nobody has the space to dedicate an entire room to the tracking system to make it a worthwhile venture.
>>
>>323298610
Anyone has the space, it's just a matter of throwing away your bed and sleeping on the couch.
>>
>>323285783
PC masterrace
>Looks like it's time to upgrade my system.

PC poseurrace
>IT'S TOO EXPENSIVE
>THE REQUIREMENTS ARE TOO HIGH
>WHY CAN'T IT COST THE SAME AS MY PS4?!
>>
>>323299025
>Looks like it's time to upgrade my system.
No, you mean
>Oh, I can run this already. Nice.
>>
>>323299068
Not everyone upgrades at the same intervals.
>>
>>323287473
literally the speed of light prevents onlive from being useful
>>
>>323297831
>I'm not a shill

Thats exactly what a shill would say
>>
>>323294292
the CV1's subpixels are physically closer, which reduces the screen door effect.
>>
>>323299170
That's not true tho, light takes 0.1344 seconds to make a full loop around Earth, so even a server in the other side of the world would have a pretty decent ping if internet connections were perfectly designed.
>>
>>323287661
Does the Cardboard even have any support
>>
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>1st gen adopters
See you in 2017 when I get my wireless 8k 220° FOV full body + eye tracking Vive 2.
>>
>>323294376
Depending on your CPU you might need to give it more voltage to maintain higher speeds
>>
>An actual Jew buys oculus
>Jacks up price

CANT MAKE THIS SHIT UP
>>
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>>323299875
s-shut up... it's OBSCENELY CHEAP
>>
>already own a better pair of headphones
>already own an xbox controller
>don't give a shit about a fancy carrying case
Why are they forcing me to buy over $100 worth of shit I don't want?
>>
>>323300234
>It costs us almost nothing to bundle the controller. You can sell it secondhand for more than it costs you as part of the bundle. It literally saves you money if you don't want it.
>>
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>>323285783
>he hast bought a gtx 970
Shiggy diggy stay mad fucking poorfag ple
>>
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>>323299960
>he actually said that
lmao
>>
>>323286150
I love Jessica
>>
>>323300353
>>It costs us almost nothing to bundle the controller.

Yeah it costs the purchaser. How dumb a statement is that?
>>
>>323300650
It doesn't, he said it's subsidized as fuck since they have a deal with Microsoft, it's probably not even 5 dollars.
>>
>>323300735
>he said
So it must be true :^)
>>
>>323285896
More like another 20 if this fails like all you shitposters hope.
>>
>>323300735
All he said is that it's subsidized. Your claim that "it's probably not even 5 dollars" is based on literally nothing. Why are you pulling things out of your ass?
>>
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>>323300859
He's an incompetent retard but I see no reason why he would outright lie about something like this.

Oculus is expensive for a lot of other reasons, not the controller:
300 custom parts, all requiring molds, tooling, materials, created by external companies and assembled on a single line. Absurdly expensive packaging, matte black heavy box with custom molded casing. High Quality IR camera, look up how much it costs to manufacture a GoPro. Comes from silicon valley. Results in a cost higher than you're expecting.
http://www.tomshardware.com/news/oculus-rift-vr-hardware,30172.html

tl;dr: they obsessed over stupid details instead of making an affordable set

>>323300910
>It costs us almost nothing to bundle the controller.
>>
>>323288589
It doesn't recognize my 660 ti either for some reason. Only the on board.
>>
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>>323285783
>enjoys playing PS2 era graphics
If only.
I wish technology never jumped above PS2 era so devs would be forced to compensate graphics with superior art direction and voodoo majik to make games look good.
>>
>>323301230
The only stupid detail is the packaging and I doubt it costs that much. Everything else is justified for a quality headset.
>>
>>323299725
K, enjoy being late to the party then?

It's not like if people can afford it now can't afford that later.
>>
>>323301554
>make games look good
More like improve AI, world density, physics/animations, and various other things that have been shunted to the wayside in favor of pretty textures and shitty effects like DoF and chromatic aberration.
>>
>>323289941
To be fair, i use my soda stream exclusively to carbonate my alcohol so i don't have to dilute it with seltzer.
>>
>>323301729
For a quality headset? Yes.
For an affordable headset like he was promising for years? Nah.
>>
>>323300382
Witcher 3 supports 4:3? From memory w2 didn't.
>>
>>323285783
>$600
This is going to flop hard
>>
>>323301795
Joke's on you, VR will only make developers obsess over graphics (and maybe physics with Vive's room scale) even more.
>>
>>323301729
the headphones+dac are rumoured to come to about $200. luckey has been quoted as saying their cost was "insignificant", but given his track record, i'm going to wait for a tear down before i potentially spend $200 on audio gear that i don't need.
>>
>>323302029
I'm well aware. I realize I worded that response slightly ambiguously. I think VR is just another cancerous "innovation."
>>
>>323302042
>Because they typically cost $200 to buy as a consumer, not $200 to build as a manufacturer. You would be amazed at the margins on most headphones - we can add a few bucks to our product (which is already being shipped, packaged, marketed, etc) and save people a ton of money on what they would have paid for a retail cost solution.


Oculus Rift is obscenely cheap for what it contains, just not cheap enough for mainstream adoption.
>>
>>323299420
it's a % reduction in percentage
if the speed of light was faster then our connections would be faster too
>>
>>323301230
>they obsessed over stupid details instead of making an affordable set
Maybe that's a marketing trick. First iphone was expensive as fuck and also shit compared to the 2nd.
>>
>>323302189
they are apparently the same drivers as in the hd598($150) and the same chips as in the nad dac 2($250), so $200 sounds believable. they should have just sold them as an optional extra.
>>
>>323302715
Those are the retail prices, audio is cheap as fuck to manufacture.
>>
>>323302715
This, I already have good headphones,a controller. Stop including useless shit I don't need or develop a cheaper option without all this shit
>>
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>Vive winning every "best in show" award at CES over Rift

OCULUSKEKS WILL >STILL< RATIONALIZE THEIR PURCHASE
>>
>>323302820
yes, retail price for the headphones is $150, and the drivers separately $30 a piece. dac retail $250, and the chips it uses $150.
>>
isn't it possible to buy one for my shit PC and only play PS1 tier games?
>>
>>323303725
yes.
>>
>>323303725
For the price you'd be better off just building a not-shit PC
>>
>>323303725
Sure, it increases processing power needed by about 15% compared to a screen of the same size and FPS.
>>
>guy using a Vive for 48 hours live on stream
There's also a qt on one-piece pajamas.

https://www.youtube.com/watch?v=hpw8GSVs7eE
>>
This shit won't be popular until it gets a Star Wars game.
>>
>>323304030
How does he piss/shit?
>>
>>323304339
>Q - How does Thorsten go to the toilet?
>A - He goes behind the wall on the right, using portable urine containers.
>>
>>323304443
literally why
what is there to gain from this
>>
>>323301230
I wonder how much cheaper to manufacture the HTC vive CV1 will be, if they manage to hit the same total price with a cheaper shipping option then it will be a massacre.

They both seem like decent options, at the moment I am leaning more towards Vive for the front facing camera and tracking system. Several people in CES reviews seem to be in favor of Vive pre but it is too early to tell.

Rift seems to have better optics than the VDK2 based on several reviews as far as sde and artifacts from the Fresnel lense contours are concerned, however that can change with the consumer version.

FoV is apparently close with vive being even in distribution and circular and the rift FoV being rectangular shifted down and a bit wider. I might be wrong because I am using VDK1 FoV as a basis of comparison, the vive pre or consumer version might have a different FoV.

At any rate people have been claiming back and forth which has larger FoV based on what they have seen without any precise measurements. It seems they both have the same or very close FoV that it is negligible.

Not sure which I'd prefer FoV wise, rift seems like a more attractive option there since I look down with my eyes more and if I need to look up I usually use my neck instead of raising my eyes. A wider rectangular FoV is favorable especially if it makes use of all the pixels available to it without discarding any which would come in very handy for virtual desktop applications for reading text and what have you.

It all boils down to the end price at this point, If vive is $700 or less including fees then I am sold. Otherwise if it is retardedly expensive in comparison to rift+touch I will opt for the rift instead.

I have a feeling there is going to be intense competition between rift and Vive now, since oculus decided to step on their at the premium price point.
>>
>>323303075
Why are people still saying keks when cucks is no longer filtered?
>>
>>323304693
For finding out the effects of it.
You sure as hell will see NEETs doing this regularly so it's better to find out if it fries your brain or something.
Oh, and it's "performance art".
>>
>>323303075
I'm sure if you have a lot of space and a dedicated cable holder, Vive is superior.
>>
>>323304875
I did say cuck, dunno why it filtered.

KEK
KEKS
cuck
cucks
FAGKEK
FAGKEKS
fagcuck
fagcucks
>>
>>323305040
It's probably not a bad idea to do an extreme test like that, considering one of the main complaints is motion sickness and eye strain.
>>
>>323305135
>only the lowercase filter was removed
bravo mook
>>
>>323305215
>mook
>not goot
>>
>>323305104
The space can be as small as you want, and cable management is not an issue according to people who have Vive.
>>
>>323286653
fallout is shit. That's why.
>>
>>323304030
I want to fug that grill, onesies are the best.
>>
>>323291942
agree.
>>
>>323288332
who the fuck doesn't have an USB 3.0 port?
>>
I'm just excited to hear the backlash from PS4 users stupid enough to drop hundreds of dollars on Sony's VR device without doing research.
>>
>>323305720
It's not as the doomsayers like to say, it's being demoed at CES and people say it's fine.
>>
>>323305696
Toasterfags who don't play on PC anyway (him).
>>
>>323305368
Jewbook tracks you in small spaces just as well, tbqh family.
>>
>People complaining that a gaming PC is an added cost to the Rift.

I don't get it all these PC master race people who have been bragging about playing all the old console games released on steam at 4k with 32x AA and anisotropic filtering and weird ass post processing shit suddenly don't even have computers powerful enough to do what they were bragging about doing?
>>
>>323305868
>people
Who are these people? Playstation fans?
>>
>>323305963
It's almost like 4chan is compromised of several different people with different computers and incomes.
>>
>>323305963
Every fag on /v/ who has a shit computer wants to think they're part of the "master race."
>>
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>>323289941
>>323290032
Are bread makers really that bad? I've always wanted one, but never got around to buying.
>>
>>323305868
I'm sure it's not completely terrible, just completely irrelevant
>>
>>323306180
If the price is right then it sure as hell will be relevant and by far the most popular option, which is a win-win for everyone as it increases developer interest too.
>>
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>>323306060
>This old argument
>>
>>323305963
It's not even that they all have toaster computers, the VR requires brand new cards so unless you upgraded to them recently you'll need to get one. I can do all that 393939K memeXD AA whatever but I'm not able to do VR.
>>
>>323306323
And how do you refute it?
Thinking that a community is compromised of identical people is just a stupid logical fallacy.
>>
>>323306162
My dad always uses his bread maker, nothing better than fresh bread, the loaves are small and the bread goes dry within a few days, depending on how often you use bread they're decent
>>
>>323285783

Is it even physically possible to create a GPU capable of managing two 4K screens at 60+ fps?
>>
>>323306306
It can be $300 and still be irrelevant if the only thing you can do with it is play shitty console games at low framerates
>>
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>>323306531
You want me to refute what you claim is a logical fallacy that based on a premise you constructed using a straw man logical fallacy of your own?
>>
>>323305927
I don't want to stream my loli porn to my facebook friends tho.
Also Palmer outright said they only officially support seated experiences for now AND you have to buy the touch controllers separately so no dev will bother making room-scale games for it since a smaller portion of users will have the full bundle necessary.
>>
>>323306751
Are you seriously trying to imply that 4chan is NOT compromised of different people with different budgets? How does that even make any sense?
>>
>>323306323
I don't think it's an argument so much as it is just a statement of fact.
>>
>>323306767
Even normalfags don't want their bestiality porn being streamed on facebook so I'm sure there will be some sort of work around for this.
>>
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>>323306550
Do you know brand be uses or can provide a recommendation otherwise?


Can we just make this thread about bread makers now?


Also, I bought a Mattel View Master VR headset from Amazon for $20, so all you keks can suck muh sack.
>>
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>>323306345
>>323305963
Isn't there an option to start using the rift with no AA and the lowest settings? As long as you can get into say that Cinema app with the same resolution and no AA, you can still watch Avatar 3D the same as anyone else.

>>323306767
You know a guy making loli vr porn?
>>
>>323306306
Amazon leaked the price, $1125 monopoly money or $793 US
>>
>>323306735
It's 1080x1200 for each screen and the performance hit for rendering two perspectives is lower than rendering two completely different scenes, it's about 15% more instead of 100%.
>>
>>323305963
my mid range pc from 5 years ago is more powerful than current gen consoles but still nowhere near good enough for vr.
>>
>>323307074
Amazon leaks don't mean shit, they are always notoriously inaccurate especially when the product is so far away from being shipped.
>>
I'm not entirely sure when the appropriate time to invest in VR will be but somehow I get the feeling that now is not the time.
>>
>>323306306
>If the price is right
What would you say is the right price?
>>
>>323306983
http://www.amazon.co.uk/Panasonic-SD-2500-Automatic-Breadmaker-Program/dp/B004RTJWMC/ref=sr_1_1?ie=UTF8&qid=1452357979&sr=8-1&keywords=SD-2500WXC+Breadmaker
Not sure how much in the US but that's the model, you could probably get ones cheaper
>>
>>323307426
$598 USD or cheaper
>>
>>323307308
Any new kind of gadget sees a huge increase in quality for the first few generations, so waiting is the best option unless you are a fiscally irresponsible richfag.
>>
>>323286150
wow who is this hot bitch?
>>
>>323307121

If true, that is a load of my mind. I read something about a GPU technician somewhere saying that all VR would be XBox360 graphics due to limitations in physical materials and such.
>>
>>323307426
FIVE HUNDRED AND NINETY NINE US DOLLARS
>>
>>323307558
Is it fiscally irresponsible to go out to a nice restaurant instead of just preparing a macro/micronutrient balanced gruel too?
>>
>>323307620
How new are you?
>>
>>323307715
How nice are we talking?
>>
>>323307793
i don't follow gamer girls
>>
>>323285783
Why is it 95 FPS instead of 96 FPS? Shouldn't it be a multiple of 24?

This triggers my autism.
>>
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>>323307715
>food analogy
>>
>>323307660
That's bullshit, the next gen of GPUs will have new architectures that increase performance by a fucking lot.
Nvidia is betting big on VR.
>>
>>323307942
multiple of 24 is for television and film
>>
>>323307539
Are you being serious?
>>
>>323307942
Why should it be?
The extra few frames are only a buffer to avoid inconsistent FPS and to not get lower than the 90 FPS sweetspot.
>>
>>323307976

Phew! I had a feeling it was just some asshole playing make-believe for attention, but I was a bit bummed because I was really looking forward to VR.
>>
>>323307308
You're absolutely right on that feeling. Now is the time when the corporates want you to invest, because they make money over you alpha testing the service. Wait a couple more years, major kinks should be solved by then.
>>
>>323305104
Vive is superior just for not being involved with Jewbook.
>>
>>323285783
M...M...MASTER R..R..RACE WINS!!!

....time to pirate as im flat broke ....
>>
>>323308367
Vive is involved with Valve and you'd have to be a Valve fanboy to not realize that they're just as bad if not worse
>>
>>323307715
No, but it is fiscally irresponsible to go out to a nice restaurant that just opened with inflated prices and inferior ingredients because the food shipments haven't arrived yet.
>>
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>>323307528
That's a nice looking bread maker, anon. What about the hole in the bottom from the paddles? I noticed that the sample image didn't have holes in the slices.
>>
>>323308618
Vive has no built-in bullshit built in its SDK like Rift does tho.
>>
>>323308606
>tries to pirate
>game has denuvo
:(
>>
>>323308618
They're not nearly as bad.
>>
>>323308713
Get out da room dem dere ya baddah ya faddah
>>
>>323308786
What built-in bullshit does Rift have?
>>
>>323308713
Yeah you get a small hole and lines in the bottom when you take the loaf out but nothing to care about really, sometimes it can be a pain to get the loaf out and the paddle might get lodged in the loaf.
>>
>>323288741
I want to fuck that smug face
>>
>buying vr gear to play games
>not buying vr gear to have 3D fap sessions

Stop lying to yourselves
>>
>>323309032
"Oculus Home"
Oh and they deal in anti-consumer practices like forced platform exclusivity so I wouldn't put them above anything in terms of fishiness.
>>
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>>323309187
>>
>>323309187
Considering the kinds of video games coming out these days, I don't think there's going to be anything particularly fun to play using it anyway.
>>
>>323309246
>forced platform exclusivity
?
>>
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>>323309187
Guilty tbqh.
>>
>>323309187
You can do both idiot.
>>
>>323309470
http://www.pcgamesn.com/oculus-vr-is-funding-around-two-dozen-games-exclusive-to-the-oculus-rift
>>
>>323309246
>"Oculus Home"
You mean that steam-like software? I'm sure Valve isn't having any of that.
>>
>>323309651
Vive supports the OpenVR SDK which is SteamVR without the Steam stuff.
>>
>>323289941

The rift isn't even out yet and there's already way more content being developed for it than Kinnect, and then there's the shit being developed for the Vive that hasn't been announced yet.

The difference between VR and Kinnect/3D/someothermemedevice is that there's a shit ton of money going into VR content
>>
>>323309593
Oh, for a second I thought you were bitching that it was on PC only.
>>
>>323287194
This. We have the Amish, for fucks sake.
>>
>>323309593
Is there any source of Oculus officials actually saying the word "exclusive"? Because it sounds like bullshit as I'm not seeing how they're going to prevent the games from running on other headsets.
>>
>>323310050
http://riftinfo.com/palmer-luckey-on-rift-exclusivity-and-why-they-have-it

They are basically bribing devs and saying "don't put any other SDK in there bud".
>>
>>323309587
I did both your moms
>>
>>323300859

You really believe oculus are paying retail price for a fucking controller? They could make their own one and it wouldn't cost them as much as retail price. It's like saying Apple pays retail price for it's CPUs
>>
>>323310293
Again he doesn't actually say "exclusive" and gives a logical explanation. There is no reason for them to have the devs they're funding to start working on other SDKs.
>>
I don't know. I just think that it's not practical enough. Like end-goal VR is some SAO shit. Everything before that is physically limited. Imagine once we augment movement tracking. You lazy fucks will last like 20 mins lel.

Imagine the point where we can track not only head movement, but your arms and legs too.
>>
>We've had VR for 20 years
>IT WILL CHANGE THE WORLD GUYS WITH ITS REVOLUTIONARY NEVER BEFORE SEEN TECHNOLOGY
>>
>>323305868

>inb4 the demo is done using a high end gaming PC and the final product on a PS4 will look like shit

wait for the post release reviews before you give them your money
>>
This gimmick will die within a year or two, again.
>>
>>323310936
>We've had chariots for hundreds of years
>WOOOW WHY DO WE NEED CARS, WE ALREADY HAVE CHARIOTS, NOTHING REVOLUTIONARY HERE
>>
>>323310816
He outright said in that article that they are not letting devs support other VR sets for their Oculus-funded games since "Oculus took all the risk".

Obviously he won't outright use the work "exclusive" since it has such a negative connotation but the intention is clear anyway.
>>
>CONSOLES ARE HINDERING THE VIDEO GAMES MARKET WITH THEIR SHITTY HARDWARE
>Accessory only for good PCs out
>"lmao not buying that crap what the fuck"
>>
>>323300382
>>323300382

>Stay mad poorfag
>Using lower end Logitech LCD keyboard
>low end razr shit mouse
>Not using the Xbox One Elite controller or even the wireless 360 one, but the wired 360 one

poorfag projecting?
>>
>>323311192
Not the same logic, seek help.
>>
>>323310861
You know you can already do that with a consumer product from 2010, right?
It's called the "Kinect".
>>
>>323311261
Of course they aren't, it makes total sense, they are fucking funding those games. Why would they pay them to make sure it works on competing headsets?
>>
>>323309246

and steam doesn't have any platform exclusivity ?
>>
>>323311192
Cars and the technology in cars literally changed the world.

VR is 2 screens and headtracking, something we've had for 20 years, something that didn't change a thing.
>>
>>323311481
No, the Vive works with the OpenVR SDK which is free for any manufacturer and dev, and they don't deal in platform exclusivity.
>>
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>>323286150
>lot of people
>>
>>323311507
Virtual reality is a world changing thing. You just don't realize it because you're just like the retards who were against cars and every other tech that changed the world.
>>
Look, lets all just agree that in time MMORPGs will make a comeback on a massive VR scale and we can all have erotic rp in a VR setting
>>
>>323311469
"funding" and "bribing" is just a semantical difference.
Also it's not like they are saying "you can support other sets if you want but it's not part of the funding", the are outright disallowing any kind of cross-compatibility purely for monetary reasons.
>>
>>323311723
But like I've said, we've had VR for 20 years and nothing has changed. If it was such a revolutionary technology, people would have invested in it, and it would be significantly more advanced now than what we have. Cars were adopted right away because they changed everything. A 3 day trip could now be done in a fraction of the time.

Also, this isn't virtual reality. Actual VR is more like .Hack and SAO. which this isn't even close to.
>>
>>323311481
Steam is not a piece of hardware.
>>
>Still using a 780
>Was waiting for a new GPU architecture to upgrade

Do you think the new nvidia line will be out by March?
>>
>>323311338
Virtual boy is the chariot and the OR/Vive are the cars. Literally a perfect analogy.
>>
>>323312071
>People are gonna play MMOs in first person, thus greatly limiting their view of their surroundings at a given time.
>>
>>323311507
>VR is 2 screens and headtracking
A car is 4 wheels and an engine
>>
>>323312262
>assumes all games on VR are first person
>>
Based on the DK2, it's a 599$ headache machine

Yes, I have actually used one. Even 1440p won't be enough.
>>
>>323312313
Your mom is a vagina with my penis in it.
>>
>>323312393
Why the fuck would you use VR to play in the third person? How is that immersive?
>>
>>323312430
kek and now ashamed
>>
>>323312096
"Bribing" means an individual puts some money in their pocket and does stuff behind closed doors. "Funding" means the game gets made. You're one of those people who had an aneurysm when Bayo 2 was Wii U exclusive weren't you?
>>
>>323312096
They're bribing people to make games? No, they're funding the games and they aren't paying the devs to work on other headsets. Literally nothing wrong with that. The devs aren't going to spend work hours doing support for other headset because that's not what they're being paid to do.
>>
>>323312103
>not even close
It's not that far away actually, VR treadmills already exist and there are already decent customer-priced ones out already.
Haptic feedback suits too, it's not "actually touch the virtual world" good but it's pretty decent already, it also comes with climate controls.
Body tracking has existed for years already in consumer products, just lower the latency and it's perfect.

What's left?
>>
>>323285783

Fun fact, I was getting around 150 fps with the Vive Source 2.0 engine demo's and a 980 gtx ti, which will basically be what? $350 for the same performance when the round of next gen video cards come out? 1000 series I guess?
>>
>>323312490
I don't really see how removing the boundries of the screen and adding 3D is going to make it any less immersive.
>>
>>323312490
So all immersive games must be first person? Casuals like you make me want to skin my fingertips.
>>
>>323312632

The fact that it's not physically practical.
>>
>>323312103
>we've had VR for 20 years and nothing has changed
>nothing has changed since the virtual boy
That's just retarded.
This is a big step towards virtual reality. Cars were slow and shitty at first and not everyone realized they would become that amazing. You are simply shortsighted.
>>
>>323312849
>>323312819
The goal of VR is to achieve greater immersion in games. Why do you think all the demos and showing of the technology has been first person games and demos?
>>
>>323312589
You know supporting both SDKs is extremely painless and not time consuming, right?
Both sets are almost identical, they output the same XYZ coordinates for tracking, image rendering is built into the SDK itself so there's no work needed for the dev there.
It's purely an artificial barrier, wherever this is ethical or not is subjective but it is invariably an anti-customer practice.
>>
>being an early adopter of any kind of new technology
>>
>>323313001
I'm not talking about the Virtual Boy

https://www.youtube.com/watch?v=rVn3H93Ysag
>>
>>323307074
its not going to cost more than the fucking rift, sony isn't that retarded.

then again, 599 US DOLLARS
>>
>>323313012
>no immersion unless first person perspective
>cant get invested unless i can pretend its me
>>
>>323312262
it is strange, if anything a lot of platformers are being developed for VR since it is easier to deal with locomotion.

In first person there are a lot more variables to consider because you don't want people to become motion sick. They are straying away from using gamepad to move instead resorting to teleportation and you physically moving in a limited space.

Room scale sounds cool but I imagine having a limited space to walk in will get old fast and teleporting sounds cumbersome. There are treadmills as well but they aren't great.

There is a technique called redirected motion or something along those lines, it rotates the world slowly as you move and makes you walk in a curve but your brain thinks you are moving in a straight line.

It is still in its infancy however and has its own set of limitations, the most obvious one being that you require a rather large space so you end up walking in large circles.
>>
>>323312889
What do you mean not physically practical?
A treadmill occupies less space than a room-scale game on Vive and a suit is easy to wear.
Sure it's prohibitively expensive if you include everything but it's still far closer than it was just a few years ago. I wouldn't be surprised if almost full immersion for all senses came out at a "casual enthusiast" price in less than one decade.
>>
>>323313141
>nothing has changed since then
The fact you were talking about something even earlier than the virtual boy makes the statement even more retarded
>>
>>323286486
>My xbox one looks great in 4k.
Nigga I got an xbox one and it's my shit but don't fucking lie. That thing barely runs anything at 1080p native
>>
Best thing will be the pre-rendered interactive videos.
>>
>>323313519
When I say nothing has changed, I mean that VR didn't change anything 25 years ago despite the clear applications of such a technology, and not going to now. Also, people are hailing OR as some kind of revolutionary new technology, which is annoying as shit.
>>
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>>323288764
>usb
>universal serial bus
>UNIVERSAL
>30 different standards
>UNIVERSAL
>>
>>323308820
good thing all denuvo games had been pirated already (and sold like shit for added keks)
>>
>>323313452
Physically as in I doubt these basement dwellers are fit enough to play for even a remote extended amount of time.
>>
>>323313852
If the fat nerd doesn't want to walk then he shouldn't want to live in a virtual RPG world.
Unless they make virtual Segways.
>>
>>323313658
Pre-rendering doesn't allow for user movement in 3D space so it kinda sucks for interaction.
>>
>>323313705
>VR didn't change anything 25 years ago despite the clear applications of such a technology
The applications mean jack shit if the technology can't achieve them. We are at a point where tech is good enough for something that makes an impact. This is the proper beginning to virtual reality, everything before it was just premature attempts and failures.
>>
>>323313705
>limited technology that is expensive to develop, implement, and use
>5 FPS simulations
>debilitating and causes massive headaches
>massive headgear and barely responsive motion controls
>not cost-effective for R&D due to all the major drawbacks

>20 years later
>technology finally advances to a point for cheap high resolution head mounted display
>finally cost-effective to research and develop

it's like you're a fucking retard or something, anon
>>
>>323314213
That's what they said in the 90's. :^)
The truth is that people will never be satisfied with current technology and will always dream about the unachievable-by-definition "future" instead.
>>
>>323313012
>Why do you think all the demos and showing of the technology has been first person games and demos?
they haven't. even one of the bundled games is 3rd person. you still have head tracking and are immersed in the world. it's just like you're a floating head following a character that you can control.
>>
>>323314251
>cheap
In comparison, I guess.
>>
>>323314213
Full VR won't likely happen in our lifetime. We barely understand how the human brain works. Let alone how to directly interface with it at the neural level safely.
>>
>>323314518
If that was true then consoles wouldn't be so popular. There is a point where the masses stop caring about potentially amazing advanced high quality future.
>>
>>323287163
>Do you also enjoy YIFY torrents?

Yes I do, go masturbate to you coalgirls rips.
>>
>>323314251
>20 years later
>technology finally advances to a point for cheap high resolution head mounted display
>they decide to ignore all of the affordable displays like they were using in the dev kits and go for custom ones instead bumping up the price to double and ensuring that the market will be so small it won't be viable for developers to make content for it
it's just like palmer said, at $600 it might as well not exist.
>>
>>323314929
Why directly interface with it if you can simulate the world around you for now?
Also there is a fucking lot of research being done about the brain, we know a lot more about it than just a few years ago.
>>
There are still too many "but"s in this generation of VR tbqh, see you in gen 2 or 3.
>>
>>323314807

The DK1 was thousands of times better than what that anon was referencing. The technology has changed in a very important way.

It was the same exact shit with computers. It wasn't until the mid-late 80's that home computers actually became a common thing for a house. Because before that they were so god damn expensive nobody wanted to even touch them except for early adopters.

And then less than a decade later they're everywhere because they got to be significantly cheaper. Because the technology advanced and was able to be made cheaper and better.

>>323315113
It's a fucking $600 VR headset. If you already have a $1k+ computer what difference does it make? I drop $400-$600 every time I go to MicroCenter on random ass computer bullshit every 3 or 4 months.

Developers have already made content for it. That's what the whole "dev kit" thing was about. It wasn't intended for consumers to use and test and play with. It was meant to be bought by developers to develop content for the platform so that when the consumer model released, there would be a serviceable amount of content for use.

I'm not saying I like the price of it, I was hoping for $400. But I understand why it's more than that, and I'd rather have a product that was designed as best as it can be for current VR than a slightly better devkit.
>>
>>323314109
It does and it's something google has already made. You can record videos with panorama lenses on a stereoscopic setup, which is then normalized into a regular fov. This allows you to rotate your "head", while there's a sky(sphere)box that has the video. Which in turn allows your "head" XYZ movements, although of course it's noticeable if you don't record in 4k quality.
>>
>>323315113
This is a thing that can easily thrive without anyone making content specifically for it. It's a display. I'm sure many people will want it regardless of shitty motionware games.
I am coining this phrase by the way. "Motionware", it is what we will be calling those games that nobody will care about because we'll all be playing real games with it. Screencap this.
>>
>>323285896
>10 years
In 10 years the standard will be 1Gb/s gaming streaming services that uses quantum computers to make any game run 8k@∞fps on any device.

It's more like 3-4 years until your regular casual joe will have good enough hardware to be able to play most new games in VR with decent graphics.

Moore's law is still a real thing.
>>
>>323315738
You wouldn't be saying that if you ever tried Vive room scale.
>>
>>323286651
>someone says most
>durr heres my anecdote that totally proves you wrong

fucking retards, I swear.
>>
>>323315627
That still doesn't fix the movement problem, you are still fixed in place. Rotation is not movement.
>>
for me personally the problem isnt having a fast computer or not enough money.

the problem i have with vr is

i only have two games that would be good with vr, only one of those is compatible.

the rest is, kinda good, i have no idea how well vr would work with cities skylines or terraria, but thats the kind of games i end up playing, because fun.
>>
>>323315829
Pipe dreams: The post
>>
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>>323288332
Don't forget

>pic
>>
>>323315829
Meanwhile here in europe I'm stuck with a 20MB connection that actually only runs at 1.1 DL and 0.75 UP.
>>
>>323315542
>Developers have already made content for it.
based on the assumption that consumer version would be about $400. oculus going the premium route just made it a lot less attractive to developers. they're going to start dropping it pretty fast if not enough people buy it.
>>
>>323288332
>SDE practically gone and barely noticeable, unlike the DK2 which is like staring at everything through a net
>2016 and he doesn't have USB 3
>2016 and having shitty hardware
>pricetag inflated by bundling
>palmer stated himself the bundled shit contributes next to nothing in the price
>the extra $200 is from the highly customized and experimental 2k 90hz RGB-non pentile panels custom specced by samsung
>>
>>323315829
CS student here. Moore's law is bullshit. We're about 5 years away from peak performance with transistor technology.
>>
>>323288332
>-Graphics will need to be lowered considerably to get stable frames
Stop being a poorfag.
>>
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I have a GTX 780. Who programmed this fucking trash?
>>
>>323316463
Good thing other technologies are far into development then. :^)
>>
>>323316789
Too bad Moor's law is about THE AMOUNT OF TRANSISTORS ON A SINGLE CHIP!
>>
>>323316271
And not a whole lot of people had it when it was still prototyping and yet the content was made, long before any speculation came out as far as cost was concerned for the consumer platform.

Most of the games are VR-capable, not VR-native. A truly VR-native game would be extremely silly and not worth it right now. However, devs that take some time to at least patch in some nuance of VR support will get a crowd of folks playing it in VR. Elite does this, hopefully Star Citizen will soon. War Thunder is another good example (too bad the game is shit).

Alien: Isolation as well. Pretty sure EVE: Valkyrie is also a VR-capable but not VR-native title too.

Besides, it's not the games that are going to be the driving forces behind how well this thing sells. It's going to be the porn. Whether it be interactive lewd hentai vidya game porn (which is great btw), or recorded with special cameras. People pay top dollar for that shit, and so far that whole department has come extremely far.

There's a god damn pair of sex toys, one for male and one for female, that can sync up and if you thrust your dick in the male toy the female toy responds in kind based on how you are doing it.

That is motherfucking incredible and it's that shit that is going to launch VR into the mainstream.
>>
>>323316762
You aren't even using your 780 when gaming, you're still using your onboard chip. 780 is high end, your games could be faster. Uninstall intel from device manager.
>>
Holy shit where did all these oculus fags come from? VR is gonna fail, deal with it. You guys keep going on and on about how anyone who doesn't have the required hardware is a poorfag, but most people aren't gonna go out of their way to get a 970 and definitely won't spend $1500 on a bundle. VR is going to remain niche and have a shit ton of shovelware and die with a whimper. Simple as.
>>
Polaris and Pascal are going to address most of that, games are going back to single buffers to decrece latency and the higher memory bandwidths will help push the performance for all them pixels of the 2 screens.

This years flagships will totally be able of getting those numbers, and next years games, and next years 320 bucks cards (ie the best selling tier of cards) will do the same.
>>
>>323316889
At this point Moore's law evolved to describe any kind of exponential growth in computing.
Get over it, language changes over time.
>>
>>323316951
>There's a god damn pair of sex toys, one for male and one for female, that can sync up and if you thrust your dick in the male toy the female toy responds in kind based on how you are doing it.
This sounds like the most important computer peripheral of the 2020's
>>
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>>323317069
>i haven't tried VR
>>
>>323316762
>Who programmed this fucking trash?
Windows? Microsoft
>>
>>323316954
I am, you fucking mongoloid. My main monitor is connected to my Nvidia card and not to my iGPU.
>implying I could run 3D games on max settings with 144 FPS on a fucking intel igpu
>>
>>323317096
Too bad the growth is not exponential or even linear anymore.
>5% performance increase per year
>>
>>323285783
>PS2 graphics
>not amazing

Yeah, sure
>>
>>323316287
2K panels what? i thought they were 1080x1200 each. nowhere near 2160x1440 even adding the resolution of both displays you get 2160x1200 which is a fair bit less than 1440.
>>
>>323317202
It doesn't matter whether I've used it or not. Only fedoralord "hardcore" gamers will go out of their way to buy stable fps on this. And that means only shovelware games will come to it.
>>
>>323317235
Well you could probably run Doom at 144fps with that one
>>
>>323317484
>already multiple good, non-shovelware games out on it
OK kid
>>
>>323317495
Doom's original engine doesn't even use a gpu, nerd.
>>
>>323317353
That's not a problem with the technology, it's a problem with demand and a changing landscape.
Nowadays no one cares about having the latest bestest computer because a "good enough" computer is enough to run any game at decent graphics thanks to optimization and such.
BUT...
VR will increase the demand if it becomes truly popular and we will start to see a higher performance increase.
>>
>>323317484
>he doesn't own a cutting edge gaming pc
What are you doing in a community that consist of people whos lives revolve around video games then?
>>
>>323296346
No you fucking don't.
>>
>>323317780
>2016 /v/
>a community that consist of people whos lives revolve around video games
>>
>>323317353
This. Not only is the increase of computer power dying down. But innovation is dying down as well. This generation simply won't see the increase in technology that our parents did over our lifetime. Our cyberpunk fantasies will remain just that: fantasies.
>>
>>323317780
Because I don't have to play games on the highest settings at 90 fps to enjoy them...?
>>
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>>323317906
TOTAL computing power is not dying down, it's just desktop computers that are slowing down.
All the computing power is going to smartphones nowadays, this (outdated) image illustrates the point by showing how desktops went from completely dominating the processing power market in 2000 to only 66% in 2007, I couldn't find a more up-to-date chart but I wouldn't the surprised if desktops were down to 30% or so.
>>
>>323318098
>he doesn't play games in the way the developers intended them
fucking trash
>>
>>323285783
I hope I'll be able to watch 3D porn, don't care for games really.
>>
>>323288332
>- Needs USB 3.0 requiring an addition purchase
nigger my PC has with 8 USB 3.0 ports and 6 of those came on the motherboard. The other 2 came with the case
>>
Even if VR would cost $100 most people wouldn't still give a fuck.
>>
>>323318423
This explains why videogames went to shit. Fucking consolefags.
>>
>>323318625
Only if you never tried one.
And if they were that cheap then trying one out would be inevitable in the end.
>>
>>323318423
Are you trying to say that smartphones are eventually going to be more powerful than desktops?
>>
>>323318625
All VR haters should be shot. How can you even live with yourself when being so cynical, jesus fucking christ.
>>
>>323288332
>Needs USB 3.0 requiring an addition purchase
Stop squatting around slav and earn some money to buy a motherboard. Any decent motherboard today comes with 6 3.0 ports standard.
>>
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>>323285783
Oculus Rift? more like the Oculus Piece of Shit
>>
>>323318941
No, but the bulk of R&D and demand is going into smartphones for now.

Technological advance is not a linear thing, if there's no demand then it simply won't advance at the same rate as before.

VR increases this demand at least in the enthusiast desktop PC market, so expect things to speed up a bit in the next few years.
>>
>>323318989
>not wanting a bulky, disgusting contraption taped to your face that is literally no better than using a monitor is "cynical"

>inb4 U HAVNT YOOOSED WUN!!!
>>
>>323319264
>no better than using a monitor
End yourself. I know this is bait. But seriously, commit suicide.
>>
>>323308618
oh yeah? what about kekbook's nsa prism collaboration? Or multiple psychological studies on unknowing/unwilling users?

You have to be quite a fucking cuck to defend jewbook and cuckzuckerberger.
>>
>>323318989
> stop hating what I like!
the one who should be shot is you.
>>
>>323319264
>that is literally no better than using a monitor
Since this is 2016 /v/ I legitimately can't tell if you're just pretending to be an ignorant retard
>>
>>323319217
>the bulk of R&D and demand is going into smartphones for now
So then, I was essentially correct. I hope you are right about VR increasing demand but I get the feeling people just won't give a fuck and be complacent with their shitty apple laptops and iphones like they have been for almost a decade.
>>
>>323319264
Come back when you tried one out, I'm sure they will demo some in hardware stores near you when they are out and then you will eat your words.
>>
>>323319264
>wearing bulky, disgusting contraptions taped to your ears that is literally no better than using a set of speakers is "cynical"
>>
>>323285783
>not have two xeons and 4 980 Tis

what are you, poor?
>>
>>323288498
If you can afford it, i would recommend a ultrawide monitor.
>>
In a few years you guys will look back on this VR fad as just that, a fad.

People will get hype, then the disappointment will eventually set in and people will regret ever buying into this bullshit.
>>
>>323319392
>>323319579


>>323319916
>spend $300+ on a video game peripheral
senpai, this is not the Wii, you casual famtard

>>323320030
my nigga
>>
>>323320030
>I haven't tried vr: the post
>>
>>323288872
Im pretty well off with 15k in my bank account and around 1k leftover every month, but I dont like making bad investments.
>>
>>323320114
>>spend $300+ on a video game peripheral
>senpai, this is not the Wii, you casual famtard
You're not making any sense anon, how is he a casual when he's doing the opposite of what a casual does?
>>
>>323320030
You never tried one.
It's not one of those "kinda neat but ultimately useless" kind of things.
It's a
WHOLE
NOTHER
DIMENSION
>>
>>323320030
I'll be looking back at your mom sucking my dick in VR
>>
>>323320120
As a matter of fact, nobody has tried vr since it doesn't exist.
>>
>>323295259
Incorrect most movies are shot at 4k then down sampled to 2k where the effects are done to save budget. A lot of new movies are not 4k.
>>
>>323320361
Define VR.
>>
>>323320361
Best post of the thread. This modern day "VR" is just an autistic screen taped to your face. It causes sickness and it's "immersion" is not worth $600. I'll be happy when this motion control tier bullshit dies.
>>
>>323285998
AA isn't as big of a deal at higher resolutions.
I'm not sure what resolution each OR screen is though.
>>
>>323320361
>A BLOO BLOOO I WANT A HOLODECK NOW FUCK INCREMENTAL STEPS

Fuck off retard. If people listened to losers like you, we'd still be in the fucking stone age.
>a speer? pfft, call me when we have tanks
>>
>>323320557
see >>323320584
And gas yourself.
>>
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>>323320114
>Ultrawide monitor
>Casual

Curved, 3440x1440, VA Panel, less flicker, decent refreshrate. Its expensive, but i love it. Pic related.

>inb4 muh 120hz, I have a 27inch 120hz monior aswell, but I prefere the resolution and fov.
>>
>>323320584
>>323320695
>comparing something as widely useful as the spear to this autistic, unnecessary bullshit. This is not even a step towards VR, just a retarded tangent. This will go the way of the 3D TV.
>>
File: 123.jpg (13KB, 203x229px) Image search: [Google]
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>>323320584
The shills are fucking desperate to salvage this wreck
>>
>>323285783
>what is split screen gaming
>>
>>323320869
>This is not even a step towards VR
Are you really this stupid?
>>
>>323320361
>being a pedantic cocksucker
>>
>>323320869
Define VR right now.
>>
>>323321129
And why? Defining VR won't make this virtualboy-tier shit any less of a failure.
>>
>>323320842
must be terrible being that fucking retarded that you'd assume i meant the Ultrawide monitor

>can't even into reading

grandpa, you must put on your glasses for this one
>>
>>323320421
for a while digital movies were being shot at 4k, effects were done in 4k, and then they down sampled it to 2k for archiving and threw away the 4k masters because they didn't think consumer 4k would be a thing. so you'll get old stuff shot on film in 4k, and new stuff in 4k, but a lot of things from the beginning of the digital era will be restricted to 2k.
>>
>>323320906
I'm not a shill. I would really love it if VR could survive if Oculus went bankrupt, so I can laugh at Palmer's tears. Fuck that sellout cunt.
>>
>>323321357
It will make your "This is not even a step towards VR" claim fall flat in its face.

Let me define it for you then:

>a realistic simulation of an environment, including three-dimensional graphics, by a computer system using interactive software and hardware.
>>
>>323321357
>OH GOD HELP ME I'M CHOKING ON A MILLION DICKS
>>
>>323315113
the headset already supports over 300 short games and apps: https://vrjam.devpost.com/submissions

Besides, quite a few genres require minimal modification to support VR so it will be implemented in a lot of games in the future
>>
New thread since this one hit bump limit:
>>323321736
>>
>>323321501
And just how is a monitor strapped to your face that big of a revolution?
>>
>>323321635
these were made under the assumption that palmer wasn't lying when he said things like "$350 ballpark". devs are shitting themselves now because no one is going to buy this thing at $600.
>>
>>323321845
You would know if you ever used one.
The sense of "presence" is simply not something you can describe succinctly, it's a whole new dimension of immersion.
>>
you've got to be the biggest retard to put a POS on your head to game

it's like you faggots are either too poor or too stupid to use your money
>>
>>323322115
Have you ever tried one?
>>
>>323322115
>what are headphones
shiggy diggy doo dop
>>
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>>323288741
>GTX 780Ti
>compatible
>>
>>323319197
That doesn't even rhyme
>>
>>323322180
> "habe you evr tried wun" meme
i need to trie one to tell you that you're fucking retarded and believe it, i bet you'd use a shitty Apple product

>>323322209
wrong again, dumbass grandpa
>>
>>323322492
you need to shitpost harder
>>
>>323322492
>I talk shit about things I don't actually know anything about
Do you feel no shame
Thread posts: 521
Thread images: 52


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