How does it make you feel it gets a sequel this year?
It's not actually randomized loot.
It's randomized CRAFTING ITEMS, so you can make over 70 basically identical weapons! Isn't that FUN, anon? Don't you LIKE grinding materials so you can try out five different varieties of pistol, just to find the one that feels the least shit to use?
Serious Sam 3:BFE.
Though SS didn't exactly "go" anywhere, and was warmed up earlier with the HD remasters.
>Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
I had fun with SW 2013 and I like the sound of some of what they're adding in 2, especially the different melee weapons and better damage modelling since the katana was the best part of SW. But some of the features they're adding in 2 make me pretty uneasy that they'll fuck it up.
>make vertical design more prominent and give player cool tricks like air dash to move quickly above ground while filling entire level with hordes of enemies so you can kill them in creative way
>make some cool new guns like that satisfying minigun they were using in gameplay showcase
>shit on everything with lame crafting elements, coop and randomized fucking levels
Jesus christ why.
Because normies love co-op, crafting, and replayability in the form of randomization rather than practicing their skills to get perfect at a pre-designed level.
It's entirely designed to appeal to more modern PCucks than the first did with its old-school feel.
SW was a good game, but a bad reboot. It also had a good share of its own problems.
>difficulty levels are only making enemies bullet sponges, on highest difficulty you need to unload half of your ammo in a head of random small demon to kill him
>weapons are too fucking weak even fully upgraded, shotgun is the most notorious example, even with four fucking barrels it still sucks ass, struggling to kill even trash mobs in one attack
>bosses are boring garbage
>most of the chi powers and upgrades are shit
It's hilarious when people advised devs to nerf katana when they should instead buff everything else if they want people to play on higher difficulty levels. I went on the highest one, it devolved to the charged crossbow spamfest coupled with katana as only those two things were viable.
I just read about the procedural generation thing, disregard what I said.
Shadow Warrior's strongest element is in the level design and proper secret placement, if the game is generated randomly it will be boring as fuck.
Shotgun is stronk as fuck so long as you play on normal or hard like any sane person would, and I actually liked the bosses conceptually - they just needed to have somewhat shorter fights and to mix them up a bit, possibly with more beamspam, so you weren't standing still for so much of them.
Agreed with the rest though.
>Shotgun is stronk as fuck so long as you play on normal or hard like any sane person would
I don't remember it being good even on normal. Sometimes that shit STILL managed to leave trash mobs alive after a point blank shot.
I enjoyed shadow warrior
Wasn't amazing but I'd pick up the sequel eventually
Reboots I'd say were done right would be
>prince of Persia
tomb raider, I legitimately enjoyed it and I'm looking forward to playing Rise Of
It allows for a greater degree of precision in 1v1 duels, primarily.
I also personally like how it forces you to maintain greater situational awareness since you have to constantly remember where everything is in relation to you without being able to see it in your peripheral vision like in 3rd person.
I just replayed through it and never had that issue, it pretty much makes a cone of death in front of you for like five metres that kills all trash mobs.
Though the cone WAS very narrow up close, so it was surprisingly easy to miss with it at times. Maybe that's what you remember?
>precision in 1v1 duels
True, but the game doesn't really take advantage of that. You're almost always up against mobs
>forces you to maintain greater situational awareness
Being attacked constantly from offscreen isn't enjoyable
God hand really limited your FOV with its over the shoulder camera, but the devs had enough sense to give the player a radar so that they wouldn't be getting blindsided constantly