Was Legion planned last minute?
We all know something went horribly wrong with Warlords of Draenor to cause them to change the end boss last minute, and scrap most of the announced patches/content.
I feel that the expansion after WoD would've been that ogre continent they mentioned, but the backlash from the AU Universe caused them to change their mind.
>blizzard doesn't lie
Legion is basically what MoP should've been, a cashgrab on nostalgia, but instead of going for the safe lmao demonhuntard instad of the polarizing pandas.
What went horribly wrong with WoD was timegating content and forcing you to do garrisons, and disabling flight at launch.
People need shit to do, and reason to do it other than "Because if I don't I get fucked on progression."
Wrath knew what was up. You can cry casual on it all you want, but you had something to do that was FUN and not forced. And the forced shit had a way around it. Didn't like dailies? Run dungeons with a rep tabard. Don't like dungeons? Do dailies. Don't like either? Convert your raid tokens.
PvP was accessible to all in WotLK, raids were puggable and servers would pug. Hardcore raiders had a reason to pug old content for mounts and achievements, dungeon gear could get you in to pugs, and was enough to entry level you in to a raiding guild.
Exploring was fun and the world was beautiful, there was reason to camp and gather resources, and there was human interaction wherever the fuck you went.
The worst part of WotLK was the year long content drought while Cata was finished. But even during the drought you had shit to do and the content was interesting enough and challenging enough to keep everyone going until Cata.
the boss was changed last minute because blizzard thought people would get bored of another orc raid boss after Garrosh, Blackhand etc
they probably always planned gul'dan to be the greater enemy out of the iron horde and for his story to include the burning legion, so having archimonde be the last boss was a convenient addon as a prelude to legion
the only thing that's probably done last minute is grom being pulled as the last boss and archimonde being put in
>Legion is another 6 months away
AAAAAHHHHHHHHH AHHHHHHHHHHHHH JUST END WOD JUST END IT FUCK
>The World of Warcraft team has “quadrupled” its art outsourcing, which has been a bottleneck in the past. The next expansion is almost “feature complete.”
the insider got fired immediately and this was a ways back
Not going to defend
>ONE FUCKING YEAR OF ICC
but it was nice if you where bad and wanted to clear heroic, buf or not it was pretty hard.
>ONE YEAR OF FUCKING ICC.
I have dreams of ICC. Dreams. It's been years, I haven't played mop, or wod or cata. ANd I still remember. I remember syndragosa. The wipes.
motherfucking blizzard has SO MUCH MONEY
where is it all fucking going, SC2 is dead as fuck and receives almost no support after the lack expansion, HotS and Hearthstone are light as fuck in terms of development and WoW feels like it cuts so much corners in terms of development time
did the Titan team never come back to WoW and just start working on another MMO or some shit?
>And the forced shit had a way around it
FUCKING WOTLK KIDS
I HATE FAGGOTS LIKE YOU
People were forced to run both 10ppl and 25ppl EACH FUCKING WEEK if they wanted to progress and almost ALL raids were pretty bad
judging by the fact you only spent 22.5k on your garrison
roll more alts, level them to 100, set up their garrisons
10 characters with 10 built up garrisons can make 10k-30k a day with enough dumb ass logging in on them and micromanaging them
you make 6-8k running 25 man heroic cata raids a week now
go run vanilla/TBC raids for battle pets, they sell well even at level 1
I sold a level 1 Stinkrot with a mediocre breed for 4750g today
oh. that's fine then, I've always been a super lazy and unmotivated farmer but I came back for a month or two to check out WoD.
money's easier than ever, like, it's never been even remotely comparable, I've been playing for 18 days and I have 53k on my character and I've bought my first WoW token (33.5k or so)
How they went from MoP to WoD honestly astonishes me. MoP was a fantastic expansion and the step in the right direction, then they go back another 5000 fucking steps and fuck everything up again
Actually what you're seeing there is 11 characters with garrisons, 8 of which are level 100 with level 3 inns, a few treasure hunters each, level 3 salvage yards, level 2 jc huts and a level 3 barracks (for extra followers). Most of them are still on level 1 shipyards
The problem as I see it is the really good gold earning ones such as champions honor, blingtron's vault, medallion of the legion and elixir of rapid mind just come in so infrequently even with all these garrisons that the level 3 shipyward actually seems to be the most reliable source of large gold pools
Unfortunately you really need an oil rig otherwise your alts are always fairly short
ahh those were the days. the 10 man was pure elite sex with 10 of the best, handpicked from the guild.
as an elemental shaman, i could actually top the dps meters in 10 man.
25 man was pure shit, getting all the good trinkets and rings last, harder to get the achievements because of time and planning constraints.
after Wotlk there was no reason for me to hardcore raid anymore, i felt like i had did it all, shit, i was satisfied after progressing through vanilla AQ 40 and Naxx 40.
Mmmmm dem buffets. ICC had great fights and I think everyone can remember the mechanics for them. They were fun and challenging.
Nice bait. I'll take it.
You could do the regular dungeons to gear for heroic dungeons which geared your for 10N. 10N gear was good enough to pug ICC25 up to Saurfang. 10N was enough for 10H and regular 25N. 10H was enough for 25N and parts of 25H. 25N was enough for 25H.
And no shit you needed to do the content to progress. Are you retarded? If you tried to go full dungeon heroic in to 25H of course you'll be fucked. Don't be retarded, progression flowed nicely and was easy to understand. 5N > 5H > 10N > 10H/25N >10H/25N > 25H.
And if you want to sit around and tell me WotLK had a single bad progression raid outside of TotC then you can go fuck yourself with a rod of molten steel. TotC wasn't even bad, but compared to Naxx, which allowed people to see content that only the elite few saw in Vanilla, Ulduar which replaced hardcore mode in favor of meta achievements that kept players visiting well after ICC came out and beyond, and ICC, it was really lackluster but still memorable.
>MoP was a fantastic expansion and the step in the right direction
>even more streamlining
>even more casualization
>dull, easily forgettable dungeons that epitomized the anti-social faceroll playstyle
>an even bigger focus on LFR
>Timeless "Here's Your Free Full Set of Epics" Isles
>step in the right direction
I really, really, REALLY wish these meme would end.
Don't think he said it was perfect, but the consistent patches, multiple ways to gear up, and shit to do in the world was at it's peak compared to every other expansion.
Then WoD completely undid everything.
You really didn't play any of it did you?
No one is ever forcing you to do dailies.
If all you did was LFR everyone was gonna laugh at you.
Timeless Isle "Epics" weren't even good, not even as an entrance to raiding set.
Dungeons weren't anti-social facerolls, you had challenge modes to prevent exactly that, and it rewarded you with a set that only cool dudes had.
And Pandaria was one of the best designed maps and interesting places in the game.
8/10 made me reply.
Don't know but the token prices have been creeping upward on NA since they've been released. I still remember picking up a bunch when they were sitting between 14 and 18k.
Americans are lazy and retarded so we're more willing to spend money for gold I guess. Less competition and more tokens for all!
Mad wotlk kid
ALL wotlk raids were bad, even ulduar only had just a few good boss fights
All first tier except Mal and sat +3 was just a joke
ICC was a joke except lich king fight, and even it was shorter than Kael one(still great mechanic wise)
>Naxx, which allowed people to see content that only the elite few saw in Vanilla)
Damn, just go fuck yourself with your epic maymays
I never seriously raided until BC, and even my half casual guild farmed half of the naxx
Guess it's useless to talk with wotlk drones, even if blizzard just shat in your mounth(and they did) you will still praise them
>>dull, easily forgettable dungeons that epitomized the anti-social faceroll playstyle
After Heoric Stonecore in LFG anything that was casual was a fucking relief. I still have nightmares about that patrol room
>WoD has multiple ways to gear up
Which all got trumped by LFR gear. So nobody bothered with them except for the first two weeks LFR was disabled after launch.
And if you mean Tanaan, too little too late. Leaving the game content starved until the very last patch doesn't make the whole expansion good.
Time is a flat circle achievement. Kill Archimonde on normal before the next tier of content.
Another one of those catch-22 achieves people use to invite you to pugs so the leader gets carried.
>>Timeless "Here's Your Free Full Set of Epics" Isles
Rubbish epics. Those epics were a whopping 86 item levels behind the best you could get whereas the valor stuff from Cata which required the bare minimum of work were about 15 item levels behind
What exactly was 'bad' about them? Were they too easy? Too fun? Did you not go for the hardcore modes if you wanted a challenge or try the achievements? Bad is a very subjective term.
And nigger it is not a meme that less than 10% of the player base cleared naxx in vanilla. I never said people couldn't get in there, I said that ICC naxx gave people a chance to see content that the majority was never able to.
Sit your garrison. Oh man so much to do!
I guess that's one thing to do outside your garrison twice a week.
>Bonus event boxes
Sit in your garrison waiting for a queue. Oh man so much to do!
>The garrison boxes
Sit your garrison. Oh man so much to do!
>The garrison bosses
Sit your garrison. Oh man so much to do!
>All were pretty good alternatives to LFR for gearing
All lower ilvl.
>But achievements are good though
Some people, including myself, never saw the point of them. And I'm one of the fags that hung around Ironforge/Orgrimmar showing off their e-peen back in the day cause I was also retarded.
Yet I never saw a point for achievements, cause there was no tangible benefit in gameplay. Reputation was more intoxicating when people could recognize you by your name alone.
I still get what your point is though, but not everyone will.
I meant Ulduar hard modes. Which could not have been made into a thing without the achievement system. And raid achievements now fulfill that role after Ulduar but to a much lower extent.
I do agree multiple raid difficulty settings are a terrible fucking idea though.
>No one is ever forcing you to do dailies.
You were 100% required to do them until Timeless Isles came out. Don't even try to fucking pretend this wasn't a thing when it was one of the most talked-about issues back then.
>If all you did was LFR everyone was gonna laugh at you.
Not the point. LFR was a major feature and it was nothing but dog shit. On top of that, the increased accessibility further diluted the feeling of progression you would normally get from being a hardcore raider. There was no reason for me to strive to see the "true" endgame when most of it was already laid right at my feet.
>Timeless Isle "Epics" weren't even good, not even as an entrance to raiding set.
Not the point. Welfare epics were just another way to pander to casuals(a running theme in this expansion, in case you haven't figured it out) and make them feel like they were special. Just like LFR, it further diluted the feeling of progression you would normally get from obtaining epics legitimately. These kinds of ketchup mechanics also contribute to the whole "Play the patch, not the expansion" problem that's continued into WoD.
>Dungeons weren't anti-social facerolls, you had challenge modes to prevent exactly that, and it rewarded you with a set that only cool dudes had.
Most people were facerolling challengemodes, FYI. When I can easily pug something, it's not far from being completely trivial.Also, making the absolute top tier of content challenging doesn't do a whole lot else for the rest of the game.
>And Pandaria was one of the best designed maps and interesting places in the game.
If an clusterfuck, ambiguously-asian setting and linear questing is what you consider "one of the best designed maps", then I'm not really surprised you liked this shitty expac.
Purple gear in know way makes me feel special unless its number is level is high enough. Even when I was in full MC epics in vanilla I thought I was in welfare gear because Naxx was alreadyo ut
Because you were implying they were comparable to MoP's and then asked if that was the main problem.
The problem is they are just different methods on name only. You are not really encouraged to do anything different or interesting.
Unless you are not that anon. Then whatever.
>You were 100% required to do them until Timeless Isles came out.
That's actually a lie and a great way to spot the people who skipped MoP.
You were required to do golden lotus only at the start of the expansion, which got patched after all the complaining. The later reps that would be "required" were like the shado pan, raid related for raiders to supplement their drops and no dailies or grind attached to them, only the raid, and then minor reps for casuals to do like the kiron tor offensive or lion's landing. Which were not necessary and gave gear as an intro to raiding that was an actual alternative to LFR.
>Because you were implying they were comparable to MoP's
Well what were MoPs? Because all I remember was crafting, world bosses or rep grinding so you had the appropriate rep to buy valor gear
>Even when I was in full MC epics in vanilla I thought I was in welfare gear because Naxx was alreadyo ut
The main difference is that hardcore raiding was more or less the only place to get epics. Even if you didn't think it was special, a lot of people did because, not only were they an upgrade stat-wise, they were also an upgrade visually, both in their "quality" and in their actual physical look, which was a step up from the rags you were wearing while on your trek to 60.
Post-cata, the only thing left to make you feel like your character is actually progressing are the numbers, exactly like you said, which is the most sterile and fucking dull form of progression imaginable.
Doesn't matter when the development started when they had to pull devs off it to fucking put flying back in the game. how many months did we fucking wait for them to fix little spots in the sky that would just kill your character because "lol flying was intended." they made so many things worse caving in and putting flying into draenor.
Vanilla's loot system unfortunately made it a lot worse to progress. Catch up gear is designed specifically to get guilds focused on the latest content otherwise you'll have a disorganized mess of guilds doing old content at various difficulty levels
>That's actually a lie
>You were required to do golden lotus only at the start of the expansion
So which is it, kiddo? You also had to grind a few of the other ones for supplemental gear, gear rerolls, and profession recipes.
Again, this was a huge point of contention for the playerbase for the longest time, and if all you're going to do is plug your ears and pretend it didn't happen, I'm not even going to bother trying to convince you.
Those were the same plus H Scenarios, but you actually had to do something for them instead of sitting on a Garrison. Specially when it comes to reps, at least you had the option to grind mobs, hunt zandalari rares for tokens, and questing instead of just grinding endlessly for gear that you'll never use in WoD.
>required to do them until Timeless Isles came out.
>them until Timeless Isles came out.
You left that out nigger. No backing out on this one. You were required to do it for a very small period of time before it was patched, not until timeless isle.
Why are you trying to talk shit about an expansion you didn't even play?
If it's considered "old content" during the same expansion it was introduced, something is fucking wrong. When I pay $50 for an expansion, I don't want most of its content being shoved off to the side and forgotten about.
You have the garrison campaign
You have rare hunting
You have zone specific questlines
You have treasure finding
You have rep grinding
You have mythic dungeons
You have challenge modes
You have world bosses
You have garrison invasions
You have timewalking dungeons
You have ashran battles
You have legendary pet battles
You have daily apexis and oil missions
You have raids
There's plenty to do in Warlords outside queuing garrison missions. If you sit in your garrison that's your problem
garrison inn level 2 and recruit a follower with the gold trait every week, level 3 inn for gold reward missions
scrap your ships until you have a good amount of goblin/dwarven crews in your navy
rake in lods emone
>a very small period of time before it was patched, not until timeless isle.
They weren't that far apart. In any case, you were required to do dailies for a decent portion of the expansion(not "a very small period"), which contradicts your statement that you were never forced to do them ever. So, again I ask, which is it, you big gay baby cunt?
And this is only one issue I had with MoP. I listed a whole bunch of other reason why I thought MoP was worthless garbage that you seem to have just forgotten?????
>Why are you trying to talk shit about an expansion you didn't even play?
Boy, I sure wish I didn't pay actual money for that fucking mess.
>Shit that requires sitting in your garrison waiting for a queue
>trying to sell "questing" as something to do
>trying to sell Raids as something to do as if it was something new
Holy shit, Zarhym is that you? Are you going to tell me grinding mobs for hours for apexis is compelling content the players wanted again?
But game recovered after wotlk fine during cata
Raids become fun again
5ppl dungeons even after nerfs were worth running at least once
4.2 was great with heroic Rag being one of the best bosses in the wow history
After wotlk killed old zones cata at least tried to fix them
I'm telling you a simple fact
It was no different to anything you did in Vanilla, BC, WoTLK, Cata or MoP. If you go back to Vanilla and BC in particular you would have actually found there is significantly less to do then there is now
And no it was not compelling content either
>if you go back to older versions of the game you'l see they are less developed
>so it's ok to get a newer version lacking development too
You are supposed to move forward, not stagnate. Why do you keep defending this shit?
Raiding is the only valid point on this list, and we're going to be stuck with that shit for another 8 months or so.
Everything else is stuff everybody did within the first few months, recycled content(fucking mythic dungeons, really?) or it's arbitrary busywork that gives nothing of value like pet battles or apexis/oil dailies.
If you only want to raid that's your problem. This has been the same forever.
A new raid comes out. Players beat it within a week and then they complain there's nothing to do again.
Every single fucking patch since Blackwing Lair, 11 years ago
The real problem of wow is that we are too powerfull. Remember the vanilla trailer. There was this powerless drawf with a bear. No edgy armor set. No powerfull super power just him and his bear in the snow. We wont have that feeling anymore
Reminder we lost Maraad just to further the temporary, rushed (and not to mention cut story arc) on a mary-sue Yrel. Lets not forget losing the Alliance's admiral when Nazgrim at least gets a raid encounter.
>you were required to do dailies for a decent portion of the expansion(not "a very small period"), which contradicts your statement that you were never forced to do them ever. So, again I ask, which is it, you big gay baby cunt?
You were never "100% required to do them". If you wanted to do dailies at the start you had to do golden lotus rep to unlock them and golden lotus became irrelevant once 5.2 hit. Which is it? It's never. You were never required to do dailies, not even for rep.
>And this is only one issue I had with MoP. I listed a whole bunch of other reason why I thought MoP was worthless garbage that you seem to have just forgotten?????
I don't care about them? LFR is trash and challenge modes don't even give gear. I'm the faggot talking about alternate forms of gearing, just saw you blatantly lying in one post and corrected you. Get over it.
>Boy, I sure wish I didn't pay actual money for that fucking mess.
But you didn't. It's painfully obvious.
>If you only want to raid that's your problem.
>If you only want to do the only worthwhile thing in the game, that's your problem!
>A new raid comes out. Players beat it within a week
>Every single fucking patch since Blackwing Lair, 11 years ago
Except it took over two months for someone to get the world first on Nefarian. Try again.
He wants meaningful content to do.
Next you'll say killing wolves in elwynn for hours is content and it's his fault he doesn't do it because "he only wants to raid"
WoD drones are fucking desperate, holy shit.
>You were never required to do them!
>E-except up until this one patch which didn't come until several m-months after r-release h-heh...
So now it's "if", before it was
>You were required to do golden lotus only at the start of the expansion
>You were required
So for the third or fourth time I ask you
Which Is It?
I play what my friends play. Nothing is more boring than a MMO you play alone.
Granted, only a few people I know still play XIV at this point so there's no real point in continuing to play. Especially now that my raid group is dead, and a majority of the raid community is concentrated on one server.
I haven't played WoW since shortly after Cataclysm came out... wonder if it would be fun to try again.
So even though I directly quoted you where you said they were required, you still felt like you could get away with backpedaling. Pathetic.
If that's the best you can do, I'll just end it here and call checkmate on this argument. My point, you fucking chump.
Not him and I think you are right, but at least in Vanilla you had world pvp with the majority of players not being meta-fags or little bitches that pick their battles excessively.
I mean hell by the time TBC came around, you couldn't even kite mobs to other players to get them killed. The fuck was that about?
You wouldn't have it even with a new franchise as long as Blizzard's the one making it. Blizzard is literally the DBZpowerlevelfags of vidya in how they make games. Everything has to be bigger and better and more shiny.
I always found it funny how Jay and Dustin who were both devs in other companies inferior to Blizzard in profit margins somehow managed to get in, get entrusted as lead devs, then fuck everything up.
It kinda sums up how Blizzard had no long term plan to raise up their own kids if some old fogey from Red Alert could call all the shots to your most famous franchise before WoW came along.
Honestly I wouldn't bother with the shipyard.
I'm running inn/salvage on 18 100s right now (10 blue/8 red) and fiddling with the shipyard for anything other than your main is just a waste of time with little returns for your effort.
It might be worth it to you to grind out some honor gear until ilvl 675 so you can trigger the weekly "goodie" quests (the ones that yield the elixir and medallions).
>tfw 3 million gold
It isn't even a lot anymore. I've been trying to offload it on guildies for a bargain until I feel poor again, but not a lot of people are biting.
>I'm running inn/salvage on 18 100s right now
Do something worthwhile with your life for once.
>I'm running inn/salvage on 18 100s right now
How the fuck did you find the will to level that many characters to 100? Is there some sort of shortcut? I quit leveling my second at 97, just couldn't bear to do it again.
Legit question. I want to be able to reliably pay for this game with tokens.
Wouldn't Nepotism be the case if they actually had their own guys take up the roles instead of the outsiders? Or are you implying those two buddied up with the old boys enough to enter their circle jerk?
Archimonde as the final boss was absolutely ridiculous - trotting out one of the end instance bosses of a previous expansion for a current expansion is scraping the bottom of the barrel as far as laziness goes. Even by Blizzard standards it's staggeringly lazy. What the fuck happened to Blizzard creativity?
Get to about 94-95, do bonus objectives in Gorgrond/Talador until only one thing is left to do, then pop on EXP potions and heirloom gear and complete them all in one big run. Straight to 100 in maybe fifteen minutes.
Thanks for the tip.
Though now that I think about it, getting garrison and inn level 3 and gathering a bunch of treasure hunter followers... May take way more time than it's worth.
Pinky promise it's just a side effect of killing time when I wake up too early. The xpac has been out for over a year, and all of these characters have just been a level-cap stable I've had since about late Wrath (monk excluded).
I have a "path" I end up taking almost every time (full starter zone, gorgrond/talador outpost chains + objectives, spires until 100), but I can't say that it's the best because I really don't bother reading about stuff like this. Heirlooms combined with the garrison XP elixir have made it so 90-100 doesn't take more than a few hours if you know where you're going.
>the WORLD of warcraft has gone from being a massive online world ripe for exploration and conquest, to a chat program where individual players sit in their own private instances and wait for timers to finish so they can make gold and slightly improve their character, just like an old school browser-based construction game
Oh how the mighty have fallen.
Even Warspear is nearly completely empty on both highly-populated servers I play on. Meanwhile FFXIV cities are packed as fuck. I feel like Blizzard must be inflating their sub numbers, or everyone really is just sitting in their garrison alone.
It really is the latter. Even I'm guilty of it. I miss Shat/Dalaran.
Not that guy, and I'm sure it was different for every server, but TB was kind of the hipster (I guess) place to hang. That puddle next to the AH was always poppin'.
I play on Tonberry and you can barely see some NPCs because of how many people are sitting around in cities. Plus there's a server queue whenever I login. Last time a saw a queue in WoW was end 2014.
At least we had Ruby Sanctum
Yeah, and all BC raids and ICC took a few months to be cleared except BT because of difficulty, bugs and blizzards gating. 4-5 weeks of farming and your guild has everything it needs. Then its alt raids for 4 months.
What I hate about Warlords of Draenor is that to get into Hellfire Citadel pugs, you NEED the achievement for killing normal/heroic Archimonde, just to get into a group killing one of the first bosses.
To rephrase that, you need to have killed the final boss before you can join a group killing the first one.
So many people sell heroic Archi runs that it completely devalues the achievement anyway.
>mythic mount drops have essentially locked you in to farming bosses at least 20 times instead of unsubbing after killing the last guy until the next xpac
I hate this. It wasn't so bad in MoP since I was in a fun 10m, but 20m is awful and I would kill for them to split it again.
>all wotlk raids were bad
That's not really true. ICC, Ulduar and OS were good. ToC had fun fights, but was too short and lasted too long.
Thought only Naxx, the malygos one and RS were bad personally. Yes I preferred BC.
HEY YOU GUYS LIKE BURNING CRUSADE RIGHT?
>WELL...UHH, HERE IT IS...AGAIN! YEAH! WoW IS BACK BABY!
jesus christ just let this zombie die already!!!
This is why I can no longer play my alts. Half of these pugs won't even take a main's armory link (the kicker here is that this is the same class alt on a different faction) as proof of competence.
Wrath was peak pug life for me--I was juggling a main and 2 alts and had a blast. Cross server ruined everything imo. They should have started merging servers much earlier than they did.
Any decent MMOs out there? Anything decent coming out other than Crowfall?
I get the urge to go back to MMOs, but everything I like seems to have died. Ultima is dead, LOTRO is P2W garbage, WoW is garbage, GW2 doesn't even have GvG ffs.
HE WUZ A GOOD ORK
SO HOL UP
HE DINDU NUFFIN
AYO DRONOR BE FREEE
SO HOL UP
U BE SAYIN
*tries to kill Vol'Jin*
CONQUERORS NO SHIET?
>"There are other metrics that are better indicators of the overall business."
be honest anons, why did you leave wow?
I left a bit before wrath
leveling and questing was done too quickly, all that was left was end-level instanced content
I feel like I'm a minority, but I always liked the adventuring part -exploring a big open world, randomly helping and being helped by strangers, questlines- more than the endgame stuff.
Because my friends grew disconnected from me, so I eventually stopped playing since it got boring, plus the massive talent prunning made it so very fucking boring.
>b-b-but you just picked the +1 attack!
yes, but you had something to look forward each level and those huge trees where cool to look at.
All that shit is boring as fuck and I decided I'd rather play actual videogames than pay Blizzard money each month to work a second job.
>log into Battle.net after like 9 months
>people are STILL playing WoD
I can't even fathom what they're doing, I asked some of them why they play and they all said "I don't know what else to do"
Love how for the past 10 years they would post the sub numbers absolutely everywhere. They were screaming from the rooftops about how amazing and successful there sub numbers are
>"There are other metrics that are better indicators of the overall business."
Well i left a couple of times from vanilla-wrath for a few months at a time, but my real quit came in cata.
Didn't approve of everything being nerfed to shit and then us not getting firelands/abyssal maw in 4.1. Seemed like the game was destined to go in the wrong direction after a promising launch.
Haven't left yet, but strongly considering tapping out of raiding.
20m was a downgrade for me in terms of fun. It's the great ~12m core we had from last expansion with ~15 other people I don't really care for. Hate it.
Unfortunately WoW still has the only kind of PvP I enjoy (yeah, I know, no accounting for taste) so I'll probably still play casually now that you can stay subbed with gold. Hopefully the 5m content they promise in Legion will be worthwhile, but I doubt it.
I came home from work a few days after 6.2 launched, dragged myself to my computer, opened the game and just sat there for a few minutes wondering why I still "played" this if it wasn't satisfying, entertaining or engaging. I uninstalled the game later that night and haven't looked back.
Ogre island would have just been a mid expansion filler troll tier raid with some dailies around it.
Why would Ogres who were crumbing and got finished off in highmaul be the final raid of orclords of orcnor?
For a game with millions of subscribers and a company with billions of dollars in cash reserves, how can people fucking defend 12+ month raid tiers?
Siege of Orgrimmar
and now Hellfire Citadel
12 months without a new fucking major patch for each one.
>he's still hopelessly addicted to WoW
When will you say enough is enough? Never? Will you play the game in 2030 when the servers are about to shutdown and you're a miserable man in your 40s who's life passed him by?
The story and continent shit was probably planned ahead of time and in development during WoD's development.
But they probably changed some things with feedback from WoD along with whatever story changes were made for WoD.
I left because I don't really enjoy how the endgame is dealt with in themeparks like WoW. Sure raiding can be fine if you manage to find that one guild that isn't full of shitters, but what else is there to do outside of raiding? Absolutely fuck after like 2-4 weeks of an expac launch. I felt the exact same way with both WoD and Heavensward, both had the exact same problem with good leveling content and fun stuff at endgame for like 2 weeks, then they both felt either boring or a chore just to log onto every day.
Sad thing is I have always been a sucker for MMOs so I'll just be playing another one in a month anyways, I just hope it won't be another awful theme park.
Game started pandering to the MOBA audience.
Every class got homogenized or ability pruned, dungeon finder killed LFG chat, cross realm zones ruined any sense of server community, and they started focusing more on cash shop items and minigame stuff than actually adding content to the game.
As much as I hate all the stuff they fucked with in WoW, it's still one of the only MMOs I have a lot of fun grinding in. There is just something about the game, either the art style, combat, addons, something that feels missing from other games that try to copy WoW.
>good leveling content and fun stuff at endgame for like 2 weeks, then they both felt either boring or a chore just to log onto every day.
that's how WoW always was since Vanilla.
after getting to level 60, all you did was raid whatever tier was relevant at the time and then AFK on your mount until the raid lockout resets. the only thing else to do other than raiding was pvp and that was an unbalanced clusterfuck.
> Every class got homogenized
U wot mate, classes have stronger identities than ever before now. All have a different resource mechanic and play uniquely. If you think that looking up elitistjerks for talent specs or trying to figure out whether 3% more crit or 6% more damage on curse of agony is better and having two dozen "utility" abilities you use about once in a year was better design, then jesus.
Had you raided in vanilla, you would know that each hour of raiding requiring 2-3 of griding to get the reps, pots, consumables and attunements in addition to random gold for repairs and all.
The issue for people is that they're literally playing +5 hours a day. Vanilla WoW raiding, aside from PvP ranks, required maybe 2-3 hours of work a day albeit that was spread unequally because raids were 4-6 hours and new release was followed by intense weeks.
In the future, we'll be talking about what an amazing expansion WoD was and the cycle will repeat.
You know you all love this expac deep down.
Classes are unique from each other, but still most specs have 4-5 ability at max rotations. It's like playing a MOBA character now.
Senegos: Ten thousand years ago, I found myself mixed up with a rebel alliance of sorts.
Senegos: This was during the pinnacle of Queen Azshara's power over the elves. Her abuse of magic had grown dangerously strong.
Senegos: We plotted to use the Tidestone of Golganneth against the queen.
Senegos: Cenarius. I can wield the Tidestone, but I must warn you: we risk destroying the entire Well of Eternity!
Cenarius: That, my friend, is precisely the plan.
Illidan: Fah! We need simply to do away with Queen Azshara herself, not the very source of our people's power.
Farondis: I agree. We are firing a cannon at sparrows.
Tyrande: We are fighting the greatest danger our world has ever seen!
Tyrande: Even now, Queen Azshara colludes with demons. She puts our world at risk.
Cenarius: Very well. Prince Farondis, you can secure the Tidestone of Golganneth?
Farondis: I shall have it arranged, Cenarius.
Attendant: Here it is, my Prince: The Tidestone of Golganneth, one of the seven Stones of Creation, and treasured relic of the kaldorei.
Farondis: Very good. Leave me.
* Attendant leaves.
Farondis: I'm sorry, Cenarius. I believed in your cause, but I couldn't bring myself to turn against...
* Azshara enters.
* Farondis kneels before Azshara.
Farondis: My queen.
Azshara: You've done me a great service today, Farondis.
Azshara: What a shame that you won't LIVE to reap the benefits of my gratitude.
Azshara: This whole valley is filled with plotters and schemers.
Azshara: Cavorting with Cenarius behind my back? I will NOT tolerate dissent!
Azshara: You must all be taught a lesson.
* Azshara uses lightning to blow up the Tidestone.
WOTLK had shit to do the entite expansion
Dungeons were always useful
Pvp was semi balanced after the first patch
The world was more interesting
The lore was interesting
Pugging raids was still a thing
Professions didnt suck
Only thing that is better now is making gold
Probably already been said considering the size of the thread, but Legion was being planned back in MoP. Wrathion's whole shtick was that the Legion were coming back and we had to prepare.
WoD was the biggest cashgrab filler I've ever seen.
>Legion, believe it or not, was planned during warlords development
i think (reading usual blizzcon on mmo)
they said legion was in developent at the same time as wod
that explains why wod is shit, you'll get the other half of wod with legion
>see wrathion in drake form at the end of WoD
it's so bad, so, so fucking bad, it really killed any set-up they had in MoP. And now they pull shit like bringing back Calia, which could lead to fuckloads of interesting story-related things, but nope, she's a pacifist priest in the order hall doing fuck all - And the worst part is people still use these characters and their return as a means to get hyped for something.
I'm not even shilling like most WoW threads turn, but every week I consider jumping back into FFXIV with a few of my friends.
>why did you leave wow?
My guild that I had been raiding with since Vanilla disbanded sometime in early Cata (A month or so before the Ragnaros v2 patch) and my desire to play the game died with it.
as far as im concerned, warlords was the unexpansion. bc adds flying, wod took it away until it was no longer relevant. BC had a major city, wod took them away in favor of a couple tent camps on an island nobody cares about. Bc had instances that remained relevant throughout - wod had the easiest 'catch up' gear yet. Honestly, for the longest time i figured the next expansion would send us back to northrend and take away wotlk addition. my hope for first cuts? death knights
playing devils advocate for a moment, wow tokens are less cost efficient than subs and thus make them slightly more money, also sparkle ponies and cash shop shit.
but yeah, i agree.
Farahlon would have been an isle, like Pandaria's isles, they even said so before WoD was released and the size of the map for it confirmed that.
You want to know what really happened? Rob Pardo left Blizzard. He was the last member there with a voice that actually cared about the direction the game was going in. Now all they care about is how they can win over the super casual scum that pretend to be nostalgic for things they never experienced and mindlessly throw money at everything Activison-Blizzard makes. Legion is quite literally WoD: Part 2. You can even tell that Class Halls were supposed to be much more like Garrisons than they are, in a rush job they removed as much as they could, but you still have some Garrison missions left over. The game is dead and rotting like a fetid corpse, Legion will only bring more disappointment to anyone who actually cares.
So the game is going to be for a year or more without a content update?
6.2 was also the longest the game has ever went since Vanilla with no content patch. From WoD launch to 6.2 was 222 days.
6.1 was not a content patch, they said so themselves and were quoted as saying it was a mistake and should have been named something like 6.0.5 or whatever, instead of being labeled as a content patch when there wasn't one.
Most likely so. Wrath did it, Cata did it, MoP did it and sure as hell WoD will do it too since blizzard has no idea what they're doing. XIV might be kind of a shitty game, at least you knew for the most part you were getting a content patch every 3 or so months.
They could've planned something to bridge the expansions with, some events, smaller dungeons which would be mostly story oriented so there doesn't have to be superelaborate boss fights... Anything. It would also mean more people will keep subbed before the expansion hits.
But instead you get more than a year of nothing.
The only good thing about it was the introduction of the WoW token in conjunction with garrisons printing money.
I've already sold enough gold to buy Legion and will probably never have to pay money for any of this stuff again.
There is, of course, the opportunity cost of doing literally anything else productive, but my friends still make this game (especially the PvP, as shit as it's gotten) pretty fun.