>[Something seems to be bothering Carth. Maybe you should speak to him and see if you can get him to open up about it.]
>[Something seems to be bothering Carth. Maybe you should inform him it's REAL NIGGA HOURS ALL DAY HELL YEA]
She looks good, but that's about the only positive thing you can say about her.
I really wish that the first KOTOR game allowed you to corrupt your companions and turn them to the dark side, like KOTOR 2 did.
KOTOR II doesn't feel right to me if I don't bring along my Jedi niggas for triple Jedi action.
>Tfw Atton uses Stasis and Visas keeps the enemies busy while Exile flings Storm round
"The entire second game is littered with clues as to 'why didn't Revan destroy the infrastructure here? What was he trying to make sure was still intact? What did he/she see that no one else saw?' I thought that was giving a nice nod to 'wait a minute, Revan realises there's an even larger force at work here, and he's focusing his efforts on that and keeping the big picture in mind'. That was one thing - the idea that there was a larger, global conspiracy."
That third game would cast you as "the Exile" and allow you to track Revan's path. "Whether you encounter him or not..." he pauses, wary of spoilers in case the game ever happens in the future. "The idea was that even before the 'modern day' Sith came into being in The Old Republic ... there were even more distant Sith Lords that were considered the true Sith, and the idea that they were still lurking out there in the galaxy waiting for a chance to strike, kind of like the Shadows in Babylon 5, I thought would be a cool finale for that Old Republic trilogy.
"Part of the fun with designing them," he adds, "was if you have these incredibly powerful Force users and they have their whole hidden domain out in the distant reaches of the galaxy, what would that Sith empire really look like at the hands of these things?
"If they could shape entire planets or galaxies or nebulas, and they had all these slave races at their disposal, how cool would that be, to go into the heart of darkness and you're the lone Jedi and/or new version of the Sith confronting these guys? What would that be like? I thought that would be pretty epic."
this triggers my autism
THATD ACTUALLY BE RAD
SPACE IS BIG
IMAGINE if they existed in the same universe just insanely far away that even throughout the hundreds of thousands of years they never made contact and the only constant was the looming threat of reapers but they chose the Mass effect sector because it was more malleable to their needs
in retrospect it sounds dumb but im sure theres some fanfic out there thats gone autistically indepth in pointing out similarities
>mfw the Lunch Credits line on Korriban
>walk through the door of customs
>unskippable selkath dialogue
>camera spazzes out
>unskippable dialogue again
>have to do it all again
What's the name of the White/Grey Jedi Robe that you use with a silver lightsaber to make Jedi Exile Jesus?
Also why won't HK-47 do anything when I run into a group of HK-50 droids? He won't mention it when I talk to him after.
Carth is better if you play as a female. I turned on a romance Bastila as a female mod and was actually surprised at how different Carth is cause I'd only played as a male Revan prior to this. Instead of just whining on Taris about how he can't trust you he spends a good portion just flirting and fooling around with you. It really improves Taris as a world.
Everyone hates him because of how he bullies his way onto your ship and thinks he's the boss instead of sucking your dick like the rest of the crew.
However he does have a lot of amusing dialogue whenever a chat with an NPC involves a lot of credits. Imagine a fully darkside lawyer/accountant trying to haggle.
Does anybody really suck your dick other than Atton if you're female and the Disciple?
I hate him because yeah, he bullies his way onto your ship and yet there's no option to kick him off, his abilities are shit and he has no real reason for being on your ship at all.
Yeah I've been enjoying these myself. I used to mod the game a bit so I've been replaying with mods on. Finally went and did that giant mod Brotherhood of Shadow and Solomon's Revenge that together add about 8 hours of content to the original game. Also went and fixed Juhani's looks and was gonna add in the make Mission, Canderous, and Carth into Jedi mods but decided to reserve that for a second playthrough. Even put in a mod to change Bastila's Jedi Robes to look more like different colors of her unique clothing outfit then I edited the appearance file so all the female Jedi wore Bastila's Robes as well.
Pretty much everyone really. Kreia sees you as the most precious thing in the universe, despite her mentor ramblings. Visas, my life for yours. Handmaiden is for some reason obsessed with either redeeming or following you, almost completely forgetting about Atris. The droids are programmed to think you their master and obey and Bao-Dur glued himself to you as soon as he spotted his beloved General. Mira... yeah, why the fuck does Mira tag along?
I also think he has one of the best backstories of any of the companions in kotor.
He's pretty unique as a character, got a pretty cool design and has pretty great dialogue that is well acted.
I do agree that he's fairly useless gameplay-wise, but I would chalk that up to the fact that kotor 2 never actually was finished properly.
>he's fairly useless gameplay-wise
Maybe that's a result of the early decision to cut the droid planet and roll what they already had for it into Goto's yacht. Meaning that the one place where you could use him is what you need to beat to get him.
Go Consular to Weapon Master, pick up Force Speed and lightning as quick as possible regardless of alignment.
By Mid-Late game your lower attributes will even out via items/powers
Wisdom and charisma play equal part in most force powers so prioritize those. Normally dexterity determines chance to dodge and strength determines chance to hit and damage but with lightsaber finesse dexterity will determine all 3 so prioritize it next and take the finesse perks when you can. Once you do that strength is worthless and you don't need much int or con as a consular. Make sure to get force speed and I'd recommend battle meditation too then heal/drain life and force lightning.
Consulars get like 4 skills and persuasion isn't that useful since you can get dominate mind power treat injury is pretty useless since force heal uses charisma and wisdom. So you're left with awareness and repair unless you want to use a perk to make another skill not cross class like maybe security.
Dexterity doesn't determine damage with finesse, just accuracy. But at higher levels strength is worthless because it's a comparatively small bonus relative to two fully upgraded lightsabers and buffs.
While 2 did a much better job in making skills viable (except persuade, which ironically enough was the best skill in 1 bar treat injury), there are very few times when you can't palm it off onto a companion.
Him. Revan found the Sith Emperor in Dromund Kaas.
My last playthrough was int sentinel actually. Stealth turned out to be super fun and useful but it just doesn't work well with a party of 3. Being able to do everything on my own was pretty fun though.
Which still doesn't negate its own narrative is incomplete.
As much as I love kotor 2, it simply doesn't have a coherent story. It builds up a lot of of hooks and setups, but all of them are either hastily concluded on or not touched upon at all. The restoration mod gives a glimpse of what it was meant to be, but thinking that it's in any way a representation of what it was supposed to be is insulting.
>Which still doesn't negate its own narrative is incomplete.
No it's not. The whole game is about who the exile is, why she lost the connection with the force, find the hidding Jedis and put an end to the 3 sith lords chasing you.
In the final arc of KOTOR3 you complete all of the objectives of the game and, after that, Kreia tells you to go search Revan or Stay in the Malachor V academy waiting for more force sentient people to teach them.
>want to become prestige class
>get very close to being dark
>fuck fuck, have to go neutral for mira
>alright here we go again
>brianna about to stop talking to me because visas
>have to go blacktracking around to get her some influence
>now half good
>About to push on, need like 5 more to hit jedi
>all my companions left are dark as shit
>>lets make another with no backstory but more powerful than anyone could imagine!
>A book, hints in KOTOR1 and KOTOR2, the whole SWTOR Jedi Knight story and 2 Swtor expansions just to know more about him
If you don't know about Emperor Vitiate/Valkorion it's your own fault.
>he whole game is about who the exile is, why she lost the connection with the force, find the hidding Jedis and put an end to the 3 sith lords chasing you.
And all these things amount 0 fucks in the grand narrative. The mystery of your past basically gets swept under the rug and the confrontation with Kreia and Darth Sion is a complete joke.
A possible sequel that was pretty unfeasible from the get go, doesn't justify the broken narrative of kotor 2.
Take the original trilogy. Empire Strikes Back sets up a ton of shit for RotJ and is basically one giant plot hook for the next film, but manages to be its own amazing narrative with a satisfying climax.
>rise of the sith
>being stopped by revan
>the mystery of where revan went off to
>all the jedi are dead
>You're a lone jedi thats a gaping force vagina
>you try and put back together the jedi order
>or exterminate them
>You are curious about what the hell was up with revan
>you fly off to go find him
The first sequel is always shit if it ends there, since the first in the series is about doing the setting, and the second game is about amping up the conflict for the third.
I think a lot of people praise Obsidian a bit too much. They had a functional system, a ton of assets and an established setting.
They could almost entirely focus on quest design, characters and plot. They couldn't have made kotor 2 without Bioware.
Same deal with New Vegas.
It's not like Obsidian is amazing when they do their own shit.
The game was never intended to be AS open-ended as it was. The fact they were barely able to produce one game makes it stupid to gamble on everything getting fixed in a possible sequel. Kotor 1 worked on its own completely fine before Kotor 2, just as Kotor 2 was intended to be.
Of course it would have had plot hooks for a possible sequel, but they would never have just cut off the actual ending the games own story.
Third game should be able refounding the Jedi/Sith/Custom order as a new character to prepare for the unknown enemy that Revan/Exile were delaying.
At the end of kotor2, most of the trained Force Users are either dead or laying low. Would be cool to actually found an Order yourself for once.
>KOTOR1: Darth Revan striking the republic strategically to maintain the most important structures
>KOTOR1: "After the mandalorian wars Revan and Malak travelled to the outer rim. We don't know what they found but they returned as Dark Lords of the Sith"
>Mandalore/Canderous saying in KOTOR2 "Revan told me Somebody tricked the Mandalorians to start a war against the Republic so the republic was weakened
>Kreia telling Revan found "something" in the outer rim and he went to fight it.
>A bastila holo in the Sith academy seying the same that Kreia did
>T3 wiping the travel records of the ship so nobody could find "that place" Revan found.
Most of them are in the Restored Content Mod. The KOTOR1 ones are more subbtle.
Yes, but it's a hell of a lot easier to improve on something that has already been put a lot of effort into it. I would agree that Obsidian's sequels are better, but the fact that a lot of their own original games are shit point to the fact they are best when the heavy-lifting has been done for them, so they can focus on what they do best.
Therefor I think its idiotic to shit on Bioware and Bethesda when speaking of NW and Kotor 2, because those games owe as much to those two companies as they do to Obsidian.
Well anyways, I didn't mean to start shit in a thread this comfortable. It's just a thing that has been bothering me. Sorry.
Well alright, but Alpha Protocol also have its fair share of problems. I don't think it really goes against anything I said.
What a coincidence that any time Obsidian fucks up, there's always a publisher to take the blame. You would have thought they'd have begun to take some counter-measures by now.
Not that guy, but even back in the day wasn't it speculated that Revan was conquering the Republic so he could prepare it for a greater threat?
That threat being the True Sith sound pretty plausible to me and I don't know anything about TOR. It's pretty lame and unoriginal, but I think it goes well with what was established in Kotor 1&2.
>that demolitions experience on G0-T0's yacht
If anything, Kotor's system is dysfunctional. The mechanics are so fucking broken the game is pretty much a choose-your-own-adventure with combat cutscenes. The balance is completely fucked up and combat tactics break down to spamming your preferred method of attack quickly enough so that you don't autoqueue a normal attack when you switch enemies. Of course that's not to say Obsidian is any good at mechanics design either.
As for the setting, they pretty much tore it a new one. It's more of a deconstruction of Star Wars than a proper Star Wars game like Kotor 1 was.
I'll give you assets and engine though. Still, Kotor 1 had three years of dev time, Kotor 2 barely over a year.
>that one locker in the secret jek jek tar hideout that requires a tunneler
The games were clearly pointing to the True Sith overall.
The problem is that you would have to come up with a functional Dark Side ideology. It's endlessly explained in both kotors that the Dark Side organisations always end up eating each other alive.
So how would a Dark Side organization like the True Sith stay strong and powerful for thousands of years, waiting until it was time to reclaim their old empire?
Would be cool if that was the "mystery" of the third game - how to they do it? What makes them special? As a LS character you'd slowly realize that the "Sith" you've seen in other games are just idiots borrowing the name and as a DS character, you'd be chomping at the bit to get at the "True" Sith teachings.
While there's enough exposition for you to get the gist of what's happening, it's far more impactful if you've played out the backstory, not to mention the multitude of references and in jokes you'll get.
Also, while 1 is perfectly enjoyable, the gameplay in 2 is flat out better in practically every way, making it difficult to get into into it if you play it after the sequel.
>It is absolutely no justification for him being the single most obnoxious OC Donut Steele that wormed his way into canon.
Saying grass is green is not shilling about grass anon.
Replaying KOTOR after playing 2 with the patch a while back - I would rather listen to Carth bitch and moan than I would spend 1 more second with that unpleasable old cunt Kreia. No matter what decision you make, its wrong. Muh wise old woman. Yeah fuck off.
>"I like X game"
>"DON'T HAVE FUN WITH GAMES I HATE!!!!!!!!!!"
/v/ in a nutshell.
I didn't mind Kreia too much except for the parts where she agrees with some of your decisions about how to deal with the jedi masters but this then causes them to go hostile and eventually results in the "You have failed me" speech.
KOTOR1 doesn't really need any modding because it was released as a finished game. The only thing I'd suggest is the widescreen mod, but it's really finicky to get working properly without breaking something else.
Textures mostly. Theres packs for most things on Nexus. And you'll want the save editor because the restoration mod has a bug with a Jolee cutscene where you need to manually flip a boolean.
The restored content mod for KOTOR1 really isn't necessary aside from the Juhani romance because everything else that was cut was because it sucked, not because they didn't have time to work on it. You're running the risk of making your experience worse.
IMO the KOTOR 2 restored mod runs into the same problem because they restored everything without considering if it was any good or not, but at least with that one you get a lot of stuff that was legitimately cut for time.
Solomon's Revenge is pure fanfiction, nothing interesting.
Don't bother with KOTOR 1 mods unless they're graphical. Nothing else is relevant.
>tfw they didn't even include pazaak in TOR
CANTINAS ARE WORTHLESS OUTSIDE OF RP
Just got Handmaiden, is it a good idea to save her levels until she becomes a jedi?
>You'll never be able to have Trask Ulgo in your party
At least you can avenge him
Always, yes. Jedi levels are better than every other kind of level. It's honestly the KotOR games' biggest flaw.
It was especially weird in 1 how both Bastilla and Juhani would end up so much stronger than the Lord High Motherfucker Revan himself.
>okay jedi lets fight
>here are the rules
>no lightsaber no force powers
>wait you dont have power armor and just use robes?
Man, i spend so much time minmaxing my companions in 2 then basicaly never use them.
I wish there were a mod so i can lug around my entire new jedi order and impose my will on the locals. Or a last stand kind of setup with waves of progressively harder enemies.
>Failing to meme this badly
The Jesus face is in KOTOR 2, pretty sure the most popular face in 1 is the mullet.
People take Kreia at her word far too often given that she lies constantly. Her reaction to how you deal with the Jedi is simply a set up for the final confrontation she's planned for you on Malachor V.
I loved it that before the fix, you could just stack buffs prior the fight and then slap his shit in a single turn with your bare hands in your underwear.
Holy shit this pic is from 2006 and im pretty sure it was runing on a toaster with an intel celeron
maybe in about 8-9 years, or if EA manages to fuck up the deal somehow, but don't count on it.
Shit though they were, the prequels managed to usher in the golden age of Star Wars vidya, and the Sequels will be long gone by the time EA loses the contract.
Last time I tried to play KOTOR I had an issue where I'd switch to a party member, issue them a command, then switch to another one and the command I gave them would be overwritten by whatever the AI felt like doing. Is there an option or a mod that gives your commands priority over all else? It'd make the games way more playable to me.
>mfw they probably fucked while Bastila is at home taking care of Revan's kid.
Handmaiden can work well either way, but if you are set on her being a jedi then yes, dont level her til she classes up, this also makes her lil sparring matches way easier. But shes fairly flexible overall.
Nah, Exile's love for Revan was unrequited.
>not making Revan and Exile both male
Revan was written as female. KotOR devs said so themselves. Lucas Arts, being completely clueless, just went with the standard male protagonist. Then when KotOR 2 came around, they tried to fulfill some sort of self imposed diversity quota and made the exile female, despite a male exile being a far more appropriate fit.
You gonna give a citation for that claim?
>Do you have a link to an interview or something for Revan being written as female?
No, because this game is over 10 years old. Anyone who followed it's development should be aware.
>What makes it more appropriate for the exile to be male?
Every character relationship of any significance works better if the Exile is male.
>What makes it more appropriate for the exile to be male?
Story for the female exile was unfinished. Male Exile gets the love triangle story with Atris and Handmaiden, Visas' devotion is better, Bao-Dur and Atton are solid bros, and Sion's hate for you is centered around what you mean to Kreia. Female Exile doesn't get Handmaiden and by extension the storyline with Atris, Disciple is the worst character in the game, Disciple and Atton engage in a shitty excuse for a romance, and Sion's hate for you is some creepy stalker crush instead of tying into the actual plot.
>No, because this game is over 10 years old. Anyone who followed it's development should be aware.
So you're just pulling this out of your ass. Gotcha.
Sith started hunting them.
Nihlus devoured a shitload of them when they met at one planet for some kind of talks. That's the same where Visas was too.
During KoToR1 and 2, The Trayus academy was hell bent on eradicating every single last jedi in the galaxy.
Also, during the great Jedi war at Malachor V, thousands lost their lives, but this was pre KoToR1.
You're retarded then?
>So you're just pulling this out of your ass.
Turns out not every single dev comment has an easily found source over a decade after a game releases. I'm not going to spend time trying to track down random interviews for you. If you're that interested, go look yourself.
Vrook is still alive, you meet him on Dantooine in KOTOR 2. Vandar is still alive at the end of KOTOR 1 but was presumed dead in the interim. Bastilla is still alive, as shown if you select Revan as male when talking to Atton. The rest are unknown.
>I'm not going to spend time trying to track down random interviews for you.
If you're going to put forth bullshit claims, then the burden of proof is on you, not me or anyone else, to actually show that it legitimately exists.
I have no preference whether I play male or female, but I hate it when cunts like you just pull shit straight from their asses and try to peddle it as the truth without providing citation of any sort to actually back what you're saying.
The Exile was a general in Revan's army.
According to Kreia the Sith that we knew in KoToR was not the real Sith.
I tried to get into TORtanic but the game is just so shitty and the Revan book mentally fucked my shit up, I have never been more angrier in my life than reading that.
Revan was probably the most powerful Jedis in terms of force potential and how he used it. He was the only one that could truly "control" the force rather than have it control him, thus why he was never Light or Dark. (mind control doesn't count)
Meetra Surik aka Exile was another powerful force user that could disconnect and connect people to the force, this alone was extremely dangerous to the galaxy, more so than Revan, but she, like Revan, did not follow a path but chose to follow her Master.
The exile was once Revan's trusted general, one of the first to leave with him when the mandorlian wars started. They were one of the few not to follow him after Malachor and sucumb to the dark side. It was the Exile's decision that basically ended the Mandorlian war and kickstarted the next one.
>Where is all this explained in the game?
Did you even play the game? Kreia, for one, tells you about this often enough, and then there's Atris too.
MIssion was in fact, best girl.
tfw horny teen when this game came out and first game i owned on xbox. countless fapping after finding out i could take missions clothes off and look at her in first person
>the burden of proof is on you
I'm not trying to prove anything to you, brother. I'm just telling you how the character was written. Why you're so adamantly opposed to this idea, I've no fucking idea.
>According to Kreia the Sith that we knew in KoToR was not the real Sith.
I know that, but still, she called herself and the others Sith too, if only because they followed the philosophies and ways of the Sith. The true Sith vanished a long, long time ago.
Which is what really bothers me. What the fuck happened to the Sith, as a species? I know they race-mixed a lot with the Dark Jedi that arrived to Korriban, but they didn't do it so much that the whole fucking race got sent into extinction.
The most annoying part of TOR's backstory is what the stole and then retconned from 2.
They shamelessly retconned the Exile and Nihlus just to make their new character look super speshul, and completely missed the point of their powers while doing so.
Kreia is a fountain of disguised knowledge. Her teachings are exactly the same ones she passed onto Revan as she did to you. The thing was, Kreia herself cannot follow her own teachings and can merely be thought of as a fool.
That's why she's really mixed/cryptic.
If you're talking about the eradication of Jedis then that's pretty much the main plot, since you're character had the finger on the trigger to destroy thousands and thousands of powerful force users.
kotor 2 is incredibly flexible in how you play since you can easily break it. You could run through this game unarmed and still be strong enough to handle just about everything.
Playing as dual blaster at the moment.
If you build it properly, most force powers are completely useless. It's spam rapid fire all day everyday. Pretty good damage output and you rarely get hit.
The Old Republic is the Republic that exists up until Palpatine takes it over.
The New Republic is what the rebels form after Palpatine gets thrown down a ventilation shaft and explodes.
Technically speaking though I think The Old Republic in the EU is a specific era defined as roughly 4-5,000 years before the events of the movies. KOTOR is set in 3,956 BBY (before battle of yavin, aka the destruction of the first deathstar).
why do I know what BBY means what have I done with my life
To get Kreia to like you, you just have to do everything that benefits you, rather than it benefiting others.
Do no grow attached to things as they can be broken so easily. But this is why Kreia perished and Revan/Exile did not.
Kreia had great teachings but could not follow them through herself.
>how do you get the old lady to like you in kotor 2?
You don't even really have to be neutral, you just have to make a pragmatic case for your actions.
Also consider what she has to say.
>I took him to Korriban to meet his son but beyond that, no
I've played through KOTOR 1 at least 10 times and have never heard of this. I guess I really don't use him ever but still.
Since you would have been playing as the Exile, could you justify the loss of powers and starting at a lower level by not traveling with the same Force sensitive party members from the second game? So you're not able to leach the Force off of them.
Who says you would lose your powers?
As to the lower level, well, gameplay has to take priority over story at one point, otherwise you're going to be bullshit OP. Or maybe they'd just amp up your enemies.
>I know you stay neutral.
False. Kreia is best influenced through dark side options, just not the ones that senselessly kill people for no reason. She is a Sith, no matter how much people deny it. Manipulate and use people for your own ends, and make it clear that you will do the same with her.
>Can someone tell me what's going on with the resurgence of these games?
That huge movie that was just released and that they share the same ip with probably has something to do with it don't you think?
He even figths Sion over you.
He ask Bao-Dur if the exile might be interested in him and then T3 laughs at him
way too anime eyes
Who the fuck seriously played with female Exile though? You get Disciple instead of Handmaiden, and you lose all the bro stuff with Bao Dur. Also Kreia doesn't warn you about the dangers of getting alien women pregnant. Why do that to yourself?
I always wondered how much of an advantage it can be. Sure, they can't read your mind, but also you're using a good chunk of your brainpower playing fake card games. And if it's NOT a good chunk of your brainpower, how the hell is it keeping them out?
I'm just trying to figure out when exactly we established that all Jedi can read minds. I remember in a New Hope they established that Jedi can trick really weak willed or dumb people into doing things, and force users can sense other powerful force users nearby. Don't remember the movies implying that mind reading was a standard Jedi ability. And if it's not in the movies I'm inclined to believe that if it exists as a force power at all, it is anything but standard.
>how the hell is it keeping them out?
It's an obscure skillset that they never really encounter and therefore it doesn't even occur to them that they might be being deceived.
Vader definitely reads minds and I'm pretty certain Yoda does too.
Didn't really care that much and it's easy to see why they did it.
I only miss the jedi knight games. I didnt have much exposure to the rest of the EU, and what little i found didnt realy grab me.
And thank FUCK that starkiller dude from force unleased , along with the rest of the game is wiped.
Considering they are straight up stealing the EU and making it their own now, shits stupid.
I don't know why you hate Carth so much. For me his wacky adventures with Revan in Taris easily were best part of KOTOR.
>barely survive after battle on orbit
>two republican soldiers, alone, in the middle of the sith occupation territory
>gotta stay covered, get your shit together and improvise something up
>low life citizens everywhere, sith, thugs, mercenaries
>"One... Two... Smart"
Shit was good. And Carth was a good friend, even if he doesn't trust you.
Because Bioware had the wisdom to use some half-finished engine that they didn't put much effort into.
>>barely survive after battle on orbit
>>two republican soldiers, alone, in the middle of the sith occupation territory
>>gotta stay covered, get your shit together and improvise something up
>>low life citizens everywhere, sith, thugs, mercenaries
>>"One... Two... Smart"
Notice how none of that has anything to do with Carth specifically. Switch him and Trask and that whole Taris part would have been 10 times better.
The First Galactic Republic that was founded 25,000 years before the Battle of Yavin is the same Republic as in the prequel movies.
it's referred to as the "Old" Republic in the games to differentiate it from the New Republic that was formed after the Battle of Endor in Return of the Jedi (the New Republic was not actually in the movies until TFA).
the Star Forge that Revan used to build his fleet that was built by the Rakata, an agressive alien species that had a large empire that ruled over most of the galaxy before the foundation of the Galactic Republic and the Jedi Order.
>everything that isn't the movies
That's not true there's still a lot of material outside the movies that is considered canon
like the Clone Wars animated series.
Malachor is still canon, so I don't give a fuck.
Has a couple decent areas but it depends on if you want to go through standard mmo combat for that long.
The point isn't to deflect direct mind rape, it's to distract from casual mental observation/background sensing. Plus, most don't go further than that even when trying, because it doesn't occur to them that someone might try to deflect rather than outright resist.
Kyle, Zayne, Jarael and pre TOR KOTOR will be missed, but I'm not that fussed otherwise.
Most of the old EU was just obnoxious one upmanship that made Starkiller base look like childs play.
I havent played since right after it went FTP has it got better?
Most of the class stories are based on an archetype. Jedi Knight is Obi Wan, Consular is typical Jedi diplomat, Smuggler is Han Solo, Trooper is Nameless Rank and File Soldier--Star Wars Edition, Sith Warrior is Vader, Inquisitor is kinda sorta Sheev but with ghost hunting, Bounty Hunter is Boba Fett. This is actually one of the weakest parts of the class stories (besides letting down everyone who expected the loose threads from KOTOR to be resolved satisfactorily). For the most part the class stories are bargain bin versions of established Star Wars stories, with maybe a few twists. They only really shine when they stray from the stereotype, such as when you play Sith Warrior as a ruthless but pragmatic leader instead of an edgemaster.
But then there's Agent. Agent is the only class story that isn't trying to mimic a Star Wars archetype. And it's the best one.
Dunno about version, but the thing i DLd from piratebay
(i have it on phyical but fuck swapping 4 discs)worked.
Problems you might face and solutions:
-Patch it from the launcher, the patches i downloaded refues d to run becue "its not a win32 application" or something like that.
-You can apply the widescreen patch after taht, but download a fixed UI so the map and things will work correctly (it wil be small as shit though)
-Cutscenes crashed the game for me, so either disable movies in the config, or add "AllowWindowedMode=1" under the "[Graphics Options]" in the "swkotor.ini" and just alt+enter into windowed for the duration of the cutscene the alt+enter back.
>tfw Carth should've distrusted you because dark side is the only way to play.
Some decent QoL changes and they're pretty much determined to turn it into as much of a single player game as possible. Leveling was made better so you don't need to do all the random sidequests and you and your companion can solo heroics since all heroics were changed to 2+ with boosts to companion strength.
M4-78EP is mostly original content, not restored content, except for the lines from Vash and the maps they take place on.
Nigga, i was glad if it ran at 10+fps.
Jedi Outcast took 5 min to load a level.
I played guild wars prophecies with 7fps with the camera glued to the floor.
I completed GTA3 and VC with ~8Fps, wihtout any effects like smoke,fire, or even the quest markers appearing, and with an uncalibrated wheel producing constatn jitter.
I was fucking hardcore.
Next question is it work paying for the expansions and do you have to buy all of them or just the newest.
>How do you guys feel about Disney rearranging the canon?
Pretty hyped since they might make a KOTOR movie and/or show.
Throw it into the future instead of the past and things are just as good.
The kotor 2 update added cloud saves and more compatibility and achievements. Also steam workshop for mods but that didn't work for me when I tried it (it was around when the update launched) so, the game runs fine but if you want more mods other than the restoration, mod it normally
>"Down you go!"
>Malak proceeds to force push his ass on to the floor and laugh at him
Eh, it really doesn't change very much. I would install after you complete a regular play through so you can appreciate the little additions they made.
I was playing on Windows 10 and it seemed to introduce some annoying bugs though. Sometimes the modder fucked with quest variables for no apparent reason and I had to look up what he did to continue forwards.
So just a month sub will get you all expansions. mmmmm. Tempting.
There's literally no postgame now except for old raids retuned for max level. On its own, that would be ok with me--it's basically a singleplayer game anyway and never really had a hardcore raiding scene to begin with. The problem is that the single player content in the new expansion is released in episodes a month at a time, in an effort to keep you subbed each month for a standard length single player game. The content that launched with the new expansion can be completed in a few hours, not counting the monotonous influence grind.
You could wait until all episodes are out, and then sub for a month to get the whole story but now they've made it clear that if you do that you miss out on certain side missions and extras that are only available to people who stay subbed the whole time.
At this point they've dropped most pretenses of the game being an MMO and are trying to market it as a single player game as much as possible. But instead of expecting me to pay a reasonable price for the single player game, they are breaking it up into 2-hour chunks and releasing them months apart in an effort to keep me to stay subbed.
Also the way they merged all 8 stories into one is really unsatisfying.
Fuck, that would be fucking amazing.
I can see them getting /at least/ 3 seasons out of the 1st game.
They could flesh things out a lot more, build up the romance better...it would be great.
Like another Clone Wars.
Point is he wasn't that bad either. He was there and convince me to saving Bastila and him not trusting me add a whole new layer to unfriendly atmosphere of that place. And it was nice touch, it was convincing, unlike Trusk Ulgo's sacrifice for someone who he saw first time in his life. So nope, I don't think switching him to Trusk would make game 10 times better.
It sounds like they tried to be WoW, crashed miserably, repackaged their game as much as possible into kotor 3, liked it should have been originally, and are now trying to scrounge for money from a small group of dedicated players to mitigate the financial damage.
It helps that Bioware finally doped out no one really cares about TOR as a mediocre MMORPG and most people instead just want more story in soloable form. As a result entire new expansion is basically just story to go through, old flashpoints aka dungeons can be solo'ed and entire leveling process has been streamlined to the max. Basically, operations aka raids are the only real group content left in the game. I just wish character models didn't look like ass compared to new models.
I guess Ill wait until all the bits of the newest expansion is out then sub for a month to play it all.
Yeah but the thing is, looking at it as a single player game only, the vanilla game was still way more robust in that regard than any of the explansions.
Original game had 8 class stories with their own separate casts of characters.
first expansion cuts that down to 2 faction-specific stories (which, in the case of certain classes, notably Agent, leaves a bunch of still dangling plot threads unaddressed)
Second expansion is just one story with a faction-specific prelude/intro and a single class-specific mini-side quest.
Third expansion launched with one story that is identical for all classes on all factions, with 9 chapters that can all be completed in under 3 hours, and Chapter 10 comes out in February.
They cut out almost all of the MMO content but also cut out about 80% of the single player/story stuff. Just where is the budget going now?
>Just where is the budget going now?
To the projects. It's clear TOR isn't exactly swimming in budget granted by EA. Look how little actual content KotFE launched with and they've really been slow at adding any new episodes. A lot of "content" has basically been systems tweaking and retooling old dungeons for max levels runs so you can get re-skinned shitty gear. There's very little actual NEW content that was added to TOR outside of extremely pitiful expansions compared to any other MMORPG expansions.
>rise of the hutt cartel
>shadow of revan
>all of this cool ass EU shit that could have been explored in a great single player game
>we get a watered down RPG MMO instead
I hate this world
I get the impression that EA is strangling the dev team for the vast majority of their return.
You guys have to remember that EAs investors still must be white-hot raging about TOR to begin with: they were promised WoW and sank millions into this game with nothing to show for it.
Before TOR was released here was a fan theory that the Yuuzhan Vong were on the edge of the galaxy and Revan was trying to find a way to face them.
In KOTOR Canderous tells Revan about his encounter with a strange unidentified ship that he encountered that sounds an awful lot like a Vong scout probe. I dont think Bioware ever commented on this story to confirm or deny exactly what it was though so it's 100% speculation.
The Vong aren't that much different from reapers really. They're a threat that arrives from outside the galaxy and their technology is completely different compared to that of the Star Wars universe. The main difference is that they're organic but their ships are as well. They're a sort of hive race like ants with the goal of finding galaxies outside their own and eradicating all life from them or something so they're comparable to the Reapers in that way as well.
They actually sound pretty cool in concept but pretty much every single work featuring the Vong is notoriously shit and it's one of the primary reasons that the EU in general is seen as fanfic-tier garbage.
>>rise of the hutt cartel
>>all of this cool ass EU shit that could have been explored in a great single player game
there was nothing interesting about that shit at all.
Here's the summary: The hutts found a planet with some super rare isotope in its core that lets them build super killer robots. They figure with their new robots they have a shot at challenging the Empire and the republic, so they make their own army. The Empire decides they want the chemical for themselves, so they go in and try to takeover the mining operations. Oh, and mining the planet's core too much made the whole thing unstable so the planet has a limited time before it explodes. Never played the republic side, but I assume it's centered mostly around saving as many people as possible from the doomed planet.
yea, especially super shit factory exploration
>well, the majority of that money went to fucking voice acting
Which is funny considering another MMORPG outdid Bioware at their own game, but ran into financials problems as well simply because it's not a game that caters to your typical MMORPG player.
>the majority of that money went to fucking voice acting
to be fair: being able to play as a character with thousands of lines voiced by Grey Delisle is worth it even if the writing is trash.
Yeah, but I'm saying it was a shit story concept to begin with. Hutts find a new magic chemical that makes them so strong they think they can challenge the two biggest galactic superpowers directly. The story ends with the Empire in total control of the chemical stockpiles but apparently at that point it completely stops being super powerful because reasons.
It doesn't have to be that though, this is EU where you can do anything. There could be a bunch of cool bount hunting missions and shady deals with the hutts that could be explored in a single player game but we're stuck with the shit that's given to us.
Annoyed because of how they went about it. EU was bloated and full of shit, no argument there, but disney didn't even try to save what was good.
That, and scraping the EU took most of the fluff about how stuff works in the star wars universe with it.
he's way better if you play female revan, honestly
his romance was way better than bastila's
The EU became a mess. There are a handful of things I want to stay canon like Kyle Katarn, and maybe Dash Rendar even if he was Han 2.0.
As long as they take opportunities to make some of the tech and things canon, and they have, I'll probably be fine with it. I want to see the First Order flying around in TIE defenders and shit.
>scraping the EU took most of the fluff about how stuff works in the star wars universe with it.
Never kept up with the EU outside of KOTOR, but I thought most of the "How it works" of Star Wars was just based on the movies. For instance, the Emperor is an evil force user, who shoots lightning, therefore lightning is a bad guy power. The emperor and Vader were the only two Force users in the Empire, hence Rule of Two.
Nothing bothered me about the Disney acquisition up until that news.
Well, ME1 and some parts of ME2 were good. Had a pretty promising setting where you could do a lot of gritty grey shit in without it feeling out of place compared to the rest of the franchise. Then EA/Neo Bioware happened
I'm playing KOTOR1 right now, and I'm gonna replay KOTOR2 later. What are the best companions to bring to each planet for best dialogue? The only planet I've done so far in 1 is Kashyyk, where I took Mission and Zaalbar, and they had cool dialogue. I'm taking Jolee to Manaan, and Atton to Nar Shadaa, but beyond that I don't know what's best to do, story wise.
Only TOR actually explained what Revan was preparing the Republic for and why he left. in KOTOR 1 and 2 it was just an "unseen enemy" and the Vong was a pretty popular fan theory before TOR came out because of that Canderous story.
>scraping the EU took most of the fluff about how stuff works in the star wars universe with it.
This was the biggest loss to be honest. With all of the EU stuff about star wars universe tech being scrapped now that jew Abrams is free to insert his retarded fucking shit like starkiller superweapons and stormtrooper plastic stun baton spinning kung fu bullshit into the universe and other retarded, nonsensical shit that breaks your suspension of disbelief.
Doing a modded run-through as literally Darth Nihilius in his armor.
I have 1 RP rule:
I am as polite as can be, but if there is any dialogue option with any npc that allows me to slay them, I must take it.
It's honestly been a blast.
I always did Korriban last so that Bastila would already be captured, in the first one. Just seemed right,to do the gloomiest, edgiest planet at the lowest point in the story like that.
I think there's at least one companion you can bring to Korriban, who you have to pretend is your slave (probably Mission or Zaalbaar). Can't remember anything specific beyond that.
>I always did Korriban last so that Bastila would already be captured, in the first one. Just seemed right,to do the gloomiest, edgiest planet at the lowest point in the story like that
I thought that baton fight was dope as fuck.
With one exception.
Why the fuck wasn't it the Steel Stormtrooper? I wanted her to be cool as fuck but she got 0 scenes to show-off.
>now that jew Abrams is free to insert his retarded fucking shit like starkiller superweapons and stormtrooper plastic stun baton spinning kung fu bullshit into the universe and other retarded, nonsensical shit that breaks your suspension of disbelief.
was there something in the EU that kept retarded overblown shit from existing that I'm unaware of?
My main gripe with the KOTOR games is that darn duality. There are so many times where you could just punch nigas in the dick, or crack some one-liners and generaly be a wiseass asshhole with a heart of gold.
>The Vong aren't that much different from reapers really
Yeah they are.
>their technology is completely different compared to that of the Star Wars universe
The Mass Effect galaxy's tech was all based on Reaper tech, as Sovereign in the first game makes clear.
>They're a sort of hive race like ants
No they're not.
>with the goal of finding galaxies outside their own and eradicating all life from them or something
Nah. The Vong fled their own galaxy after everything went to shit and ended up finding the Star Wars one. There was a battle amongst the leadership between traditionalists and new crusader types who wanted to seize the discovered Galaxy for their own. The ultra-religious ones won out.
>pretty much every single work featuring the Vong is notoriously shit
That's definitely not true. It was fairly disjointed due to there being so many authors working on the series but it was actually quite decent, stuff like Traitor, Rebel Dream and Unifying Force especially.
>primary reasons that the EU in general is seen as fanfic-tier garbage
Shit like Dark Empire and Luuke Skywalker are responsible for that. 70% of the EU was actually pretty good. It's casuals whose only experience of the "EU" is the original KOTOR who are responsible for spreading the meme of 'the Star Wars EU is complete shit'. It was the young kids books alone that were truly awful, shit like the Glove of Darth Vader.
>"I bid you Dark Greetings"
>tfw reading comprehension fails you.
Also, don't forget it being build out of something that's completely resistant to all known munitions, meaning the only way it could be destroyed was via black holes.
>shit like the Glove of Darth Vader.
I can't possibly think what you mean by that
Ok, did I comletely misread a sarcastic post then? The guy was trying to point out that the ultra-retard stuff that got wiped away with the EU got replaced with much more comparably tame stuff in the JJ movie?
Man, my first playthrough of KOTOR2 would up me being some weird ass stealth jedi.
I remember stealthing all the way through that last moon to bitchcunt with crazy ease and having annoying issue with that one floating droid part.
I also had issues with bitchcunt herself.
> lightsaber probably doesn't 100% cauterise a wound right?
hwo the fuck would that even work you inbred fuck
literally anywhere the lightsaber touches would be instantly cauterized, how the FUCK would you ever get a non-cauterized wound from a lightsaber?
http://starwars.wikia.com/wiki/Dubrillion -a factory
>The Death Star III idea was created by Leland Chee to explain why a Death Star is present on the Star Tours ride when both of the stations in the movies were destroyed. It was later confirmed as canon in the blog Convenient Daily Departures: The History of Star Tours on StarWars.com