>>323278508 sounds like you are looking for a character action game, or an ARPG of some sort.
>Devil May Cry series >Bayonetta series >Dragons Dogma Dark Arisen >Final Fantasy XV (probably) If you just like spamming the button and killing stuff, the Dynasty Warriors series (or the Warriors series with tie-ins and all that) is probably something you should check out
>>323281614 We haven't seen XVs full system yet let alone an end game Noctis, and its being made by the people who made KH2/FMs battle system, it's the only other Action RPG by square that has aerial combat or fast paced action at that
>>323278508 nothing if you want a game where you spam a single button to win while you have a deck of side commands to go through for your spells/items. just keep playing KH games. theres plenty of them
>>323282789 the demo gave that impression yeah. Gotta hand it to them that they fixed a lot in the 2.0 version where you got a dodge move which let you cancel out of your recovery animations after each attack. That alone improves it a shit ton. Now it just needs to run at 60fps, have some more options in combat, and it would be GOTYAY
>>323282789 Except XV is an Action RPG made by people who made KH2/FM so it's experts in the field, and it looks like one of the most ambitious Action RPGs ever made due to the scope and scale of the world and monsters and everything going on in a single battle
>>323282789 wish it felt as good to control your character as in Dragons Dogma. Episode Duscae was sluggish as shit because they just HAD to have your character animate somewhat realistically, meaning that stopping, turning and accelerating was unresponsive. Same problem with Witcher 3 (except W3 eventually got patched which made it much better to control)
>>323283175 Actually I agree with him, it would have been a lot cooler and engaging to take down enemies as a coordinated unit instead of one marysue with 13 weapons. Like DMC4 styles except the whole party is Dante.
>>323281725 Surprisingly well, played trough the hole game a few months ago without any problems. 60FPS with 3-4x native resolution and AA enabled. I would recommend it if you can't afford/ don't have access to the HD remakes
>>323283990 just because you can't think of a way to make it work doesn't mean it's shit. you could tag in party members instantly and it wouldn't be any less ridiculous than the guy who can teleport and instantly swap weapons.
>>323284504 >No Heart >Armor of the Master >Dark Hide >Ven vs Vanitas >Aqua vs Braig >Trinity Armor >Hades and Ice Titan >Zack >Magic Mirror >Hook Also I know everyone gets butthurt about it but I kinda like the Vanitas fights
Honestly the only fights in the game that I would call bad are Iron Imprisoner III, Mysterious Figure and Terra-Xehanort (both fights). The flaws in BbS's design get blown WAY out of proportion here, it's to the point that it honestly feels more like a meme than a real opinion.
>>323284960 >a bunch of shitty fights against bosses that either don't stagger or randomly break out of stagger for no reason Magic Mirror is the only good boss in the game: just about every other fight is a putrid pile of shit. Hook is alright too. The vast majority of bosses in the game wouldn't be fun even if the mechanics didn't suck donkey dick. Besides, even if No Heart and Armor of the Master were fun to fight, it still wouldn't be worth having to play those terrible minigames in the Mirage Arena for hours on end for each character you want to fight them with.
Fuck off with this meme shit: my opinion of BBS hasn't changed since my first playthrough of the English release and that was after I'd completed the game a couple of times in Japanese already.
>>323285268 >muh no stagger Stagger as a mechanic functions differently in BbS because the entire combat system changed. You wanna stagger a boss? Use commands that trigger it.
Hell, since the basic attacks suck so much, there's kind of no purpose to stagger anyway, because it's not like you're going to be whaling on bosses like you do in KHII. The game isn't fast enough for the stagger/revenge value mechanics from KHII. It wouldn't work, or it would be totally exploitable.
Like, just because KHII was really goddamn good doesn't mean that it's the end-all-be-all of KH design and should be followed to a T. We were never going to get KHII on a PSP in the first place. Command Deck was designed to utilize the platform and create a similar combat experience with the limitations of the handheld.
Obviously it isn't perfect, but it was a solid foundation upon which both DDD and Re:coded improved. BbS is literally the KH1 of Command Deck.
>even if No Heart and Armor of the Master were fun to fight Nigger, you have the shittiest taste. Armor of the Master is literally the best fight in the entire game. Dark Hide probably second best. No Heart third.
>>323285670 There was no end game. Only 1 side boss if you don't count the olympus coliseum. Once you do those 2 that's fucking it. The story was unfished in some small areas, the added sences make more since in KH2 final mix.
>>323285742 >use commands that trigger it You mean spam Surges. >Hell, since the basic attacks suck so much Which is a huge problem - especially since the vast majority of commands suck just as badly. >Obviously it isn't perfect It isn't just not perfect, it's just a mess: everything from movement to commands, shotlocks and regular attacks feels clunky, bosses are terribly designed, the camera is claustrophobic and completely spazzes out near walls and with a few exceptions, the levels are neither impressive in design or scope. Everything about the game is mediocre at best and fucking terrible at worst. >We were never going to get KHII on a PSP in the first place Which isn't what I expected it to be. Re: Coded does literally everything better than BBS and is actually an enjoyable game despite not playing anything like KHII.
>>323286182 >You mean spam Surges. No, high level commands will do. Firaga will trigger it. Which makes Triple Firaga very useful.
>everything from movement to commands, shotlocks and regular attacks feels clunky The commands are slow and many of them have animations that are far too long, I will give you that. But the movement is fine. Just slow. Shotlocks are perfectly fine, I honestly don't see where you're coming from here. Regular attacks are fine, just slow.
The game isn't clunky, it's slow and there's a difference.
>bosses are terribly designed Only a seldom few. The rest are fine, if not particularly great. >the camera is claustrophobic I find this to just be a symptom of the platform. The same thing happens in Daxter, R&C: Size Matters, Dead Head Fred, Crisis Core, etc. It's serviceable. >and completely spazzes out near walls I really don't get this one. Never had this happen to me.
>Re: Coded does literally everything better than BBS Yeah and it also came out after BbS. DMC3 did literally everything better than DMC1, but that doesn't retroactively make DMC1 an irredeemable sack of shit.
It's fair to assume that iterations on an established concept can invariably improve upon it.
>>323286715 >No, high level commands will do. Firaga will trigger it. >Which makes Triple Firaga very useful. You mean you could use those commands, but there's no point when you can just spam Surges. >just slow >just slow No, they're clunky. KH1 is slow and I'm fine with that: BBS just feels like shit. >Only a seldom few. The rest are fine, if not particularly great No, every single one bar the Magic Mirror. >I find this to just be a symptom of the platform There was no reason not to fix this in 2.5 >I really don't get this one. Never had this happen to me Then you clearly haven't played the game very much or you're too busy sucking its dick to notice its flaws. >Yeah and it also came out after BbS More importantly, it was made by a competent development team. >DMC3 did literally everything better than DMC1, but that doesn't retroactively make DMC1 an irredeemable sack of shit. BBS didn't retroactively become a pile of shit: it was always bad.
>>323287027 >KH1 is slow It's actually just a hair quicker than BbS, but it's clunky, anon. Those sticky shoes The way Sora wiffs attacks like nobody's business
But I'm sure you could find several similarities between the two in terms of design and design flaws. Where BbS has Cartwheel and Dodge Roll, KH1 had Aero Where BbS had Surges, KH1 had an abusable magic system that basically made you unstoppable Both games have a poor air game Both games have their share of shitty bosses
I've long held the belief that BbS fans hold it so highly because it is, in a lot of ways, a different form of KH1.
>No, every single one bar the Magic Mirror. You could try substantiating this, since I listed to you a number of fights that I think were quite good.
>There was no reason not to fix this in 2.5 I agree with this. Glad to see that it looks like the camera is being pulled back for DDD in 2.8
>Then you clearly haven't played the game very much or you're too busy sucking its dick to notice its flaws. Have I not been acknowledging its flaws? I'm not saying it's flawless. I'm just saying it isn't even nearly as bad as you make it out to be. But I have played BbS exhaustively, multiple playthroughs on PSP and 2.5, up through the Platinum and beyond. I really don't remember the camera giving me any trouble.
>a competent development team >h.a.n.d. They made Days, you know.
>it was always bad Then why does it feel like this wave of BbS hate only happened within the past year or so? I think you would be hard pressed to find such adamant criticism of BbS before 2.5's release.
>>323287713 >You could try substantiating this, since I listed to you a number of fights that I think were quite good Why should I when you haven't substantiated any of your claims? >They made Days, you know. They also made a really good KH game, you know. Osaka Team made one shitty and one mediocre game whereas h.a.n.d made a shitty one and a great one. I'd say the latter has shown themselves to be more competent. >Then why does it feel like this wave of BbS hate only happened within the past year or so? Because it's the first time a large amount of people replayed the game at the same time since release. As I already said, I've thought BBS is a pile of shit since long before 2.5 came out.
>>323288146 >Why should I when you haven't substantiated any of your claims? https://en.wikipedia.org/wiki/Philosophic_burden_of_proof >When two parties are in a discussion and one asserts a claim that the other disputes, the one who asserts has a burden of proof to justify or substantiate that claim.
The asserted claim being, "Magic Mirror is the only good boss fight," which is as-of-yet unsubstantiated.
>>323288832 You made your claim first. It stands to reason that you would be the one that needs to provide some sort of evidence, as you have already done with several of your other claims with no issue.
>>323288940 That's not how burden of proof works. Your claim isn't any more valid because the counter claim is unsubstantiated unless you can also substantiate your claim. I'm not interested in convincing you of anything: I just want to tell you how shitty your opinion is. If you want to convince me I'm wrong, then the burden of proof is on you or your claims have as little value as mine.
>>323289142 I'm not trying to convince you of anything other than that you're exacerbating the game's issues and making it out to be orders of magnitude much worse than it actually is.
But you want substantiation? Sure. Let's take Armor of the Master, since I called it the best. >fair amount of HP >properly-telegraphed attacks >risk-reward function in the Style changes >DMs are tailored to character and are all avoidable (unlike No Heart's supernova, that's some bullshit) >attacks do fair damage, even on Critical (compare to MF) >fast enough to be challenging, but slow enough for even Terra to fight him without hassle (compare to Eraqus) It's the BbS equivalent of Lingering Will. A fair challenge that takes note of the player's capabilities and limitations.
>>323289651 You forgot: >boils down to spamming dodge and surges and abusing Leaf Veil like every other "difficult" fight in the game You don't need to learn patterns or how to react to different attacks like with Lingering Will: you just do the exact same thing you do with every other boss.
>>323289904 Surges aren't even the biggest problem with the game's design: all they do is make it so you don't have to spam dodges and Cure commands quite as much. Designing good fights becomes very difficult when the core mechanics are fucked beyond belief. Dodges are too powerful and blocks last way too long with too little ending lag so to compensate all the optional bosses just boil down to throwing tons of shit at you at once. Armor of the Master wasn't as bad in that regard, but the fight was just dull and went on too long because his defenses are too high. It suffers from the exact same problem every other boss does where there's no guarantee any of your commands will stagger him and even if they do, he'll just randomly break out of it and there are very few openings where it's really safe to attack him because sometimes he just randomly immediately goes from one attack to the next unlike Lingering Will who's always idle for a set amount of time after an attack.
>>323291415 There's no risk-reward: you're as invulnerable regardless of which form he's in thanks to the poorly balanced dodges and the fact that all you need is two Curas/Curagas with Leaf Veil and you'll never die.
>>323292463 Good job cherry picking my points fucktard. Inconsistent staggering, randomly breaking out of stagger and completely random intervals between attacks instead of each attack having a defined ending lag are all problems with the boss design itself and a boss that worked like that would be a fucking disgrace in a game like KH II. The atrocious game mechanics just make it worse, but even with good mechanics backing it up, the boss would be a fucking mess. Either way, boss design is intrinsically tied to the gameplay mechanics so if the mechanics suck, there's no way you can make the boss good.
>KH(2FM) - Melee based - Rewards guarding more than rolling - player character can never cast back-to-back Cures - good movement, better options only require unlocking once - spells, drive forms, summons and limits all function differently and use two separate resources that have a symbiotic relationship - little emphasis on pre-battle menus - combat is fast paced and mobile, and range and timing are important
>BBS(FM) - Spell based - Rewards rolling more than guarding - player character can cast back-to-back Cures - poor movement, better options are always tied to casting spells - all abilities have ATB and have a lot of functional overlap - moderate emphasis on pre-battle menus - combat is volatile and spellcasting often ignores mobility, range and timing
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