Has /v/ looped around to liking Skyward Sword again?
The Zelda cycle is real, folks.
Nope, still hate it. Every time I remember that the puzzle and world design wasn't THAT bad, I remember that the shitty controls and combat system ruined everything.
Also the puzzles and world design were pretty bad.
>The Zelda cycle is real, folks.
The Zelda cycle applies to every fucking game on this board. I am seriously fucking amused watching the positivity surrounding RE5 these days after experiencing how that game was regarded here back when it was new.
>the shitty controls
Was I just extremely lucky? The only time I ever encountered a problem was the first time I tried to raise the sword (I misunderstood the idea), and after that it was smooth sailing.
Great argument, really supported by those scores.
It's real for idiots who take ages to form an opinion.
Skyward Sword had good dungeons and a nice aesthetic form the get-go, but the huge intro and stunted exploration (i.e. no exploration), coupled with the only partner in the series who, unprompted, tells you how to solve a problem, makes it the worst 3D Zelda and generally a direction the series shouldn't be going in.
For all his flaws, Aonuma isn't deaf to the fanbase and seems to be backtracking on what made SS so underwhelming.
I actually replayed itMy opninion changed a bit, the game does get fun from Lanayru's mine, but still, the cons are too much
The sidequests were very well done, but didn't fit the closed world
Also, the graphics hurted my eyes, they didn't bother me the first time
I believe in the zelda cycle but I think skyward sword will be the end of it. Whereas the previous 3d zeldas were basically reimaginings of OOT, skyward sword is to OOT what Mario Galaxy is to Mario 64.
Okay, here you go.
Also: congratulations on just arguing for the series's quality as a whole instead of explaining how it's a bad game on its own.
/v/ is just a contrarian bullshit board
and I love it.
You people are fucking retarded.
The only reason a "Zelda cycle" exists is cause each entry in the series gets worse and worse since WW.
Thus, in contrast to previous games, it's really bad, but we think, it can't get worse than this, then a new one comes out and proves us wrong, and retroactively makes the last game seem good by conparison.
Reason being is cause Zelda set tge standard very high, so while new entries might have made for a bad Zelda game, they still made for a good game. However, with SS the bar sunk so low, that it's just a mediocre/bad game all around. That's how low Zelda has fallen.
SS will never go through the Zelda cycle, even if Zelda U sucks, then it'll be TWO shitty games that are hated, not one.
Only plebs with shit taste, the same ones that like Other M, are dumb enough to defend the pile of crap that is SS.
Skyward Sword had some good ideas, but the execution was horrendous. I was looking forward to it and was in serious denial about how much I disliked it. A terrible Zelda game.
The "cycle" is bullshit that was made after TP came out.
>OoT debuts, beloved by fans and critics
>MM debuts, beloved by fans and critics, though sells less
>WW debuts, while initially doubtful, beloved by fans and critics on release
>TP debuts to an insane amount of hype, is considered a disappointment in following years.
>SS debuts, while initially positive, gains an extremely negative reputation the following years
>ALBW debuts, somewhat mixed, but overall very positive reviews. Still generally liked
The cycle is some bullshit someone edited onto the Sonic cycle image. The memers who try to keep it up don't know what they're talking about.
I thought the Zelda cycle was fake until I saw people last year admitting they thought Twilight Princess was the best Zelda game.
The zelda cycle exists, but not as everyone thinks it does.
Its not that people suddenly change their minds because a new Zelda is out, it's because the last 3 games have been worse than the last, in most people's eyes. So everyone hates on it because its not as good. Then a new game comes out, and everyone moves to hating that one. The people that liked the game before were always there, but they were drowned out in a sea of negativity, and you never noticed them. Now that all the hate for that game is directed at the new game, the people that liked it came out of the woodwork and started praising it because there isnt as much ridicule, and they can at the same time hate on the new game because its worse than the game before.
THAT is the cycle, hopefully they break the cycle with Zelda U. I dont think its possible to do worse than SS.
There's a drop in quality with every console Zelda game after Majora's Mask, however:
>Windwaker is still good
>Twilight Princess is ok
>Skyward Sword is irredeemable shit
>Zelda U will likely disappoint, hopefully not as bad as SS.
>Windwaker is still good
lol you for real?
little amount and dungeons and those last 2 are good but then it ends
also that press A to dodge move
better than the piss easy twilight
>skyward sword is to OOT what Mario Galaxy is to Mario 64.
Considering /v/ likes to constantly tout metacritic for games they don't like that have poor user scores, yeah it might as well be /v/. Look at all the metacritic FO4 threads we had.
I feel like that's not really claimable when the handheld entries have varied in quality so much.
>Minish Cap was great, though short
>Phantom Hourglass was crap
>Spirit Tracks was ?????? (only Zelda I haven't played)
>ALBW was great and old school.
And this is between the highly debated 3D games. I think Aonuma learned his lesson with gimmicks and is trying to go back to a more classical Zelda. Especially with all the backlash and criticism the years after SS and the positive reception to ALBW.
I just want another fucking Zelda that doesn't look like moeshit cartoon. Is that much to ask, Nintendo?
people say it is because it was ocarina 2.0 but because of the unoriginaly of the game
ideas were polished an improved like cutting grass while moving which hasn't been seen since and those dungeons were great
fuck the water one tho
I have never liked it. I never will.
I want to like it. It has a great artstyle and some great ideas
>wii muddy blurry graphics
>nothing to do in skyloft
Those things i cant get over. Ill attempt to finish the game, like i do every year and ill put it down because it sucks
I wouldn't say it was bad but it wasn't good.
I don't think I'll ever play it again and I don't think my opinion will change anytime soon.
The handheld games all had consistent quality until Capcom stopped making them.
The Oracle games and Minish Cap were made by Capcom. Link's Awakening, I don't know.
But all the Nintendo-made ones in recent times have been shit, and mediocre.
PH and ST were all atrocious gimmicky crap. And ALBW was mediocre as fuck, but gets praise for not being as bad as the DS ones. TH I haven't played, but looks like more horrible, gimmicky crap.
The remakes don't count.
I think that actually goes to ALBW. Despite it being one of my more liked Zeldas, I have yet to die outside of one occasion. The game seems like it's pushing you to savescum also so you don't have to rebuy all the items back.
But kids don't even give a shit about Zelda.
Pic related of what Nintendo thinks about their franchises.
TP was the most hyped Zelda ever, especially after the artstyle of WW. Mature fans felt like Nintendo was appealing to them again. Add nearly 3 years of just waiting and you've got an insanely hyped game that will guarantee disappointment no matter how good it is.
TP ain't bad, it's safe. Some people never got over the hype.
All water temples are terrible.
I didn't like the dog lightbug hunt personally, but it wasn't fun the second time doing the silent trials in SS.
I want to play it on gamecube as I had it on the wii originally.
>tears of light quest messes up the pacing
>OST is bad in places (my opinion)
>textures look like vomit (objective fact)
Otherwise I can't really fault it. It's a good 3D Zelda, up there with the 3 games before it.
>And ALBW was mediocre as fuck, but gets praise for not being as bad as the DS ones.
I like ALBW a bunch, it's safe but a good game. The other DS titles are among the worst next to SS.
I still don't like it.
It's still the only Zelda game I've dropped. Still the only Zelda game I've played but not finished. I just couldn't care less about the game.
Egorapter complained about OoT being a game about waiting, but if anything that would by Skyward Sword. Wait for this cutscene, wait for this camera pan, wait for Fi to restate what was just said in the cutscene, wait for this loading screen so you can go to the fire area, wait for the game to tell you you've picked up your 17th bug because you turned the Wii off, wait for the enemy to angle their weapon so you can hit them, wait while Toes does the Electric Slide.
Wait wait wait wait wait. Fuck that shit, I got tired of all the railroading, all the hand holding, all the pointless explanations and the fact they just fucking kept showing off cutscenes even for minor shit.
I was so ecstatic in the desert mine when the time stones only triggered one cutscene when you're at the floating carts area, because I was getting fucking sick of seeing all the cutscenes every time I triggered a stone.
I sound like I'm just being super harsh on it and I think it was Satan, but I don't. The game just bugged me, wore me raw with all these little compounding nagging issues until I just lost all will to keep playing. It's not a bad game, it's a good game locked behind the most trivial bullshit you can imagine.
That's because it's not a "Zelda cycle" but simply a matter of new generations growing up. Those who grew up with that specific game have fond memories of it and will start to get more vocal, while also disliking the eventual sequel due to its changes.
SS is at its core a game with some very glaring flaws. Flaws such as the imminence amount of hand holding and padding, frequent reuse of areas, the sky being a poor mans great sea, lots of outright lame and stupid looking bosses, some lore fuckery, and an lame final boss.
Some half wit will convince themselves that its better then it is, that doesnt mean your retarded Zelda cycle is real. SS is a mediocre game with some good ideas, and thats all it will ever be
It had some good parts like the silent realm, the desert lake and Koloktos. It also had a lot of shitty ones like Fi constantly telling you what to do, the Imprisoned, no exploration and the motion controls.
Probably the only Zelda game I wouldn't think of replaying anytime soon.
>blame america for saving the Zelda franchise from going belly-up by hyping TP
If it wasn't for TP the franchise would be in a far worse state than it is now, and that's saying something.
re5 is fucking god tier. anyone who says otherwise is delusional.
True, but I think that's less so the parry mechanics and more so the fact that enemies don't do fuck all damage, the only threatening thing in the game is wearing Zora's Tunic against Argorok and getting hit and that Cave of Ordeals level with the 5-6 Ice Spear guys and the big ass freeze pops.
If it is too much like ALTTP/OOT, you all gripe about it.
If it isn't enough like ALTTP/OOT, it doesn't count.
It is true, there is no satisfying Zelda fans. There are simply too many, with too diverse a swath of interests, to please them all.
People who like Twilight Princess / Skyward Sword have always been among us, but several other factors, such as kids who grew up with those games being their formative Zeldas, as well as critics getting tired of criticizing the game and moving on to something new, and maybe even a few people who change their minds about the game, make opinions seem to "shift" over time.
>saying "plebs with shit taste" unironically
You're joking, Right?
But Galaxy and Mario 64 have an evenly split fanbase whereas most people dislike SS and OoT is considered decent if not good by most
I've never played Dong games, but I surely do miss Rare games a lot.
Fuck, they truly were the Western Nintendo at the time in the ol' good days of N64..
Eh, I always liked it, though there were definitely things I disliked.
Unfortunately it'll probably be a long time before we finally get the "WW in the sky" game I really wanted.
No, I also had basically 0 problems with the controls. Most people are just retarded.
music is good bud hell they even got the composer from the old DKC games
DKC graphics are shit today but i can understand if you like the grittiness of it. The new ones are more clean but great in variety
and aren't the tikis and new animals in TF original too?
They made the Star Fox universe more interesting than just "Space furries shoot shit" (Even if Adventures is an iffy game in general), I have to give them credit for that.
Then Miyamoto threw a fit and retconned it to oblivion.
Cycles don't really exist, it's more like sequels put previous games into perspective. If a sequel does something retarded, it makes the previous game's good parts look even better in comparison.
Miyamoto doesn't seem to like it when other studios end up making better games than Nintendo EAD. Didn't he also throw a fit about Rare's take on Donkey Kong with Donkey Kong country for the SNES?
Nah. Series still makes a fair amount of money, and it's one of the lasting franchises that keep fans and core gamers coming to them.
skyward sword is better than your favorite zelda game desu
>But Donkey Kong has gotten vastly better in the last 10 years
Not Nintendo EAD.
>Punch Out got a revival
Not Nintendo EAD.
The only major IP that hasn't been tarnished or ruined by Nintendo at this point is probably Pikmin.
As a hardcore fan, I will say that I enjoyed WW, if only because the aesthetics and exploration were so damn great that it managed to overshadow the rushed and laughably easy gameplay.
Twilight Princess had a strong start in its first half (sans the wolf parts) with everything falling apart in its second half. The only thing really going for it was some of its dungeons and boss battles.
Skyward Sword was just a disgrace all around, sans for the tiny Lanayru Desert portions involving the timeshift stones.
>Twilight Princess had a strong start in its first half (sans the wolf parts) with everything falling apart in its second half. The only thing really going for it was some of its dungeons and boss battles.
Every Zelda tries to do the same thing as AlttP did in it's second half, forgetting that AlttP actually had dungeons to pad the Dark WOorld and generally not just feel like they ran out of budget.
TP's start is so slow that just going to the next dungeon without a wolf section felt like fun anyway.
The biggest problem with difficulty in ALBW was the lack of scaling. All the dungeons were made to be first. So after you finished 2 dungeons the game becomes trivial. If they made it so enemies get stronger the more dungeons you complete or the more powerful your sword gets the game would be better in the difficulty part. Still one of the best Zelda games in a while.
One thing I can say about Skyward Sword is that they had good ideas for keeping the gameplay fresh and I just wish those mechanics were in a better game or were presented in a less gimmicky form. I hope some of it carries over, and we can just accept in a long running franchise we're going to get mediocre games every now and then and SS was one of them.
Personally I'm not a can of DKC1. It has a lot of bad level design in some places. One of the worse is when there's secrets that are just like normal pits. Not even a small outline of a barrel just a pit. 2 is the best and 3 is even worse than 1.
This is far too true sadly. I really wish that there was a Zelda game that did the LTTP formula right. LTTP had several dungeons in both Light AND Dark Worlds. Every 3D zelda game that attempts that have only a handful of dungeons between the both of them.
TP felt like it tried to be a grimdark OoT. But failed in every way. Items had some nice ideas but once again was utilized poorly (Spinner might be the most amazing and disappointing item in Zelda). And the world looked boring. The only place that I can really remember is the Twilight Realm and the ice place. Characters felt like they should have mattered more but quickly forgot about (shouldn't we have brought the kids back to their parents?). And randomly Ganondarf appeared when it was the only time in the time line he shouldn't have the Triforce.
SS was bad in almost every possible way. Skyloft should have been like the Great Sea but really just an annoying hub world since now everything feels less connected. Combat was annoying (not bad but it really didn't work as well as it should). Fi was the most annoying companion in the history of video games where she retold already known information over and over again plus acting like a computer AI which really didn't work. Everything is so linear. Having to fight the same bosses multiple times with the imprisoned 3 times and he's one of the worse bosses in Zelda.
I still rate it the same, which is on par with TP as my least favourite 3D Zelda (still enjoyed both though). Its a shame, because there were quite a few good things in that game, but it just fell over in too many places.
Whomever designed the lanayru sections better be working on the next Zelda though. That area was consistently golden
i guess i should ask while the thread is here, could i emulate skyward sword at 1080p? apparently my setup is running melee at 1080p/60fps with no drops but it feels like its constantly dipping
>The only major IP that hasn't been tarnished or ruined by Nintendo at this point is probably Pikmin.
Kirby is still very consistent, so I don't know what you're talking about.
I'm fairly excited about Zelda U. ALBW looked like they are actually serious about a more open worldness (not completely open which I'm happy for). Plus with Monolith help (you can see the influence in how the gamepad mapping looks) I'm ready to play it hopefully this year.
>The Zelda cycle is real, folks.
No it isn't. Never has been. It was just made up by Majora & Wind Waker-loving manchildren who were butthurt that their infantile children's locked door puzzle games weren't well received.
Zelda, Zelda II, Link to the Past, Ocarina of Time are the only Zelda games that had great acclaim from players. With Majora and on, favor of the series plummeted, the only one that saw a spike of attention was Twilight Princess because lots of people thought it might have been a return to classic Zelda's focus on fighting and exploring dungeons.
Skyward Sword is ok. I really liked the desert area the time stones and the waggle sword combat was nice. Really neat visual style too. The story is arguably the best in the entire franchise, but then again Zelda has never really been about the story.
The worst thing I can say about it is that it's too fucking easy. I still can't believe they put those stupid healing stools in multiple places in each dungeon.
Became worse when they started having electric clubs. So when the enemy suddenly change their blocking right when you moved your sword you got punished for the stupid controls.
I've said it was my favorite 3D zelda since it came out, Wind Waker being a close second. My friends all said it looked meh, and didn't play it, and one of them recently played it and loved it so I guess the cycle is kind of real.
that and you can use the shield parry to knock them off balance.
but either scenario means you are no long making full use of the wiimote's sword play, which defeats the purpose of having it in the first place
>Tfw it's easier to just whack them before they can adapt to their defense pose
Even the game admits it's combat system was ass, this is all I did in the horde battle.
I think this sums the problem of the combat. The electric cub enemy is just a more powerful version of one of the first enemy. An enemy who's sole reason is to demonstrate getting around enemies defense. And the electric cub version is to show a level of mastery of the combat. And we are talking about ways of fighting it that doesn't involve actual sword combat. So his sole reason of being becomes moot.
Except it's not real. Skyward Sword is bad since its release and it'll stay bad forever, just like the original Zelda, CDI Zeldas and Majora's Mask.
>inb4 some tasteless faggot with no clue about what's a fact and what's an opinion answer this post with the words troll, bait and shit taste
It's a gaiden game to Ocarina but it's damn good at it too. No other game would take Ocarina, shove it in a new smaller world then put in a time limit and actually make it work both as a extension of Ocarina's narrative and a game on it's own.
Main line Zelda games have only been getting worse and worse. Each one shitter and unenjoyable then the last. This is a fact.
Zelda PiiU is going to be gay shit for drooling underage baby-retards too. Until Nintendo stops treating their fans like babies it's never going to change.
This times a bajillion. It's how sequences (and by extension names) work. Later parts influence the meaning of earlier ones. You buy Sonic Heroes and think it's a steaming pile of shit, but when you play '06, Heroes could be a lot worse. It works both ways, obviously. Sunshine looked amazing when it came out but is saved more by its style than its actual assets and engine today.
MM was a weird game. It was literally made on a dare. To make a Zelda game in less than a year. The problem with TP was that Nintendo felt they lost fans with the childish WW look. But the problem is they just couldn't get the subtleties down. So all the weird dark parts makes no fucking sense. Like did they ever explain the whole scene of Link can turn evil?
Guess just felt weird they talked about how easily Link could get corrupted and become just as bad as anyone just never use it. But TP has a lot of things they build up but never capitalized on.
No, it's a vocal minority like you that keeps trying to push it on people unaware that the more you try to push shit on /v/ the more they're gonna hate it. Unfortunately for you casuals you're just not realizing most people are sick of gimmicks. Skyward sword will never not be "that wiimotion plus promotional game". The combat sucked and was handholdy "cut the dotted line" handholdy bullshit, the world design was lazy as all fucking hell. Flying sucks and was never expanded on properly, and to top it off most bosses and dungeons blew moblin nuts. Fuck skyward, its awful.