>>323269638 Are you me? >love fighting games and want to get good at them >friends also play fightan but it's rare and we play other things like Tabletop >no local scene >Smash everywhere >only recourse is online but my Internet is shit
>>323269136 Dude. Like, I understand the inputs and stuff, and I'm using Skullgirls to help me understand traditional fighting games, but holy fuck the moment I go online, I get wrecked. It's just too hard for me. I'll go back to my party game.
I've been playing SF/GG mainly and FGs for 9 years coming up senpai. I only feel like i'm a decent player at my best which i always try to be but can feel mediocre as fuck sometimes.
FGs are a rough mistress but GG is the roughest i've ever played. There is so much you can do and no match has a optimal approach most of the time. You have to innovate , spend meter properly and pull shit right out of your ass when you really need it well landing hard space based conversions.
Fucking love fighters especially GG doe. Its easily been a great replacement for shooters that i'm sad are shit as fuck nowadays. I wish Unreal Tournament was still alive and kicking. Hopefully by the time i rejoin the Master Race UT4 will be up and kicking fully.
Keep using that word. Almost no match will ever be exactly the same. And any match in mid level or upper play will be extremely different with two plays constantly adapting and pulling out new mixups/reads.
I'm fine with "Its not my cup of tea or i hate it because XXX subjective thing" but repetitive? Nah
Alright since we're having one of those threads let me start: I can't get gud for the life of me. Granted my forte is in the souls games and racing, but I still really like fighting games. I have trouble getting the combos to happen. I don't know if it's my reaction time or my controller but every time I input what they want for a combo it never connects/ happens. What's my problem and how do I fix it? Should I start out with an easier fighting game and work my way up?
>>323270928 I have the opposite problem. When i play people online i get anxious and moody as fuck and i still try to control it better nowadays. I dunno why i do it if i subconsciously feel like i can or something.
Offline i'm fine maybe also because offline people are almost always chill and it feels like there is more then the game. You do your best in a offline environment which is your maximum and then afterwards you go out with some of the bros and get a bite.
>ask friends to play fighting games with me >they all say no because theyre bad >im not even good at all >ask them to play fighting games I don't know how to play like third strike, MvC1, darkstalkers >still no >one friend will only play persona ultimax >I don't like playing it because blocking is wonky as fuck >he isn't even good and wont play online because he gets raped on there >refuses to touch anything I remotely know how to play
Why do people act like Souls games are competitive? And no its just no PVP people always say this shit like the bosses are notable overall. Its like saying my forte was in Ninja Gaiden which i play the shit out of.
>>323271120 I mean you'd have to lump both platformers and shooters into that category too.
>>323271282 >>323271341 I was trying to make a point that what I'm good at is so different from what I want to be good at, which is why I suck and I can only perform max 3 hit combo in ANY fighting game.
>>323271270 I heard KI is a lot simpler in terms of mechanics. What about KoF? I tried that and the inputs were very very simple. Much simpler than SF4. But I still sucked at that! Is it the same thing with SF4?
>>323269136 I honestly don't know. I have thousands and thousands of hours of play, traveled all over the world, studied under the grand masters, even won a tournament or two and I still lose to Ken scrubs online.
>>323271850 I'm a competitive level KoF player and I would say KoF13 at least is easier executionally than SF4 despite what many people think. There's a lot of things in the game that make everything a lot easier than it first appears.
That said, it probably has the most complicated neutral/fundamentals and so the first hurdle of getting to a 'competent' level is much harder than other games, but once you're past that it's easier. Luckily, there's a very good video that covers KoF fundamentals that puts all other FG tutorials i've seen to shame.
>>323272642 I'm on USF4 and KoF 13 right now. I'm thinking of picking up KI or mortal kombat too. Actually I can't even manage the small combos. I've found out what I have a problem with: connecting. It's really difficult for me to actually connect the moves one after another. I can input everything fine but when they ask me to go light punch, crouch light punch, then flash kick is my problem. I've heard about charging moves but it seems like I have to charge for 3 seconds to actually perform the move and that ruins my beat.
I can't think of a better thread to ask right now, so here I go: in SF4, how do I punish a blocked Ryu tatsu as Ryu? I would probably know if I had an idea of what the fucking move is useful for, other than HKing out of corners, so some tips about that would be nice too.
>>323273040 These things take time, I would advise against playing characters you don't enjoy though.
The slightly awkward thing about those characters is they are set play also known as fraudulence oriented characters so you might be slower to learn the essentials
I'd advise looking up tutorials and taking special note of what normals you use in what situation and what is each is for, focus less on special moves until you are comfortable with everything else. That said, you will sadly like not win until you are comfortable with both. Everyone goes through the start where they are terrible, you just have to stick with it. A nice way to do it is having a friend who learns with you so you have someone your level to play with in low pressure circumstances.
>>323272819 Oh this is amazing, Thanks! Oh. When I get into a new fighting game I like to pick a character (usually it's the fastest one) and just test them out for awhile. On KoF my top one to experiment with is king. After her comes ash and then NESTS style kyo. What other characters would you recommend?
They do not interest me and I find 1v1 online whatever the game is dull, it's roflstomp from either side or very rarely equal. Not to mention they get stale after a while when everyone is sucked into meta and only uses that character.
>>323273040 Expecting to instantly win online in a game that has been out for seven years is quite something.
Who do you think you are? Realize that these games have tons of depth to them and people who understand them WILL shit on you.
And you dont necessarily have to pick Ryu, but the two characters you decided to play are really awful for beginners (and generally for faggot niggers). Guile, Balrog,Bison, Fei Long, Rose and Ken are good picks for starters.
What that other guy said is right. Learn what purpose your moves have. You will need to know what a good poke is, what your go to anti air is, your overheads and all that. Also gotta learn what your specials are for. They arent all there to throw out willy nilly. Many have big downsides to them and will get your ass punished if you use them randomly.
>>323271850 KI has some more simplistic mechanics but some of the characters and mechanics for characters are borderline impossible to learn for anyone. I still have not seen a SINGLE person who knows how the fuck Aria works at all. It does benefit from having an incredibly good tutorial even if it is only for one character at the moment.
>>323274018 Yikes. So KI is a no go then, well what about mortal kombat or injustice. They're old but I'm willing to learn them. Also for the aria thing, I might get crucified for this but: what about Maximilian dood? I've seen his KI videos with aria and he played pretty well with her imo.
>>323273620 King and NESTS Kyo are fairly straightforward characters with easy execution and are played usually first, but sometimes second. Ash can be played as an anchor but he along with Elizabeth is extremely difficult executionally and I'd really advise against playing him when starting.
Since you like two characters that are good for beginners and go first or second, you'd be best looking at a third for an anchor. There's actually very few 'viable' anchors in KoF13, you need someone who can do huge damage to seal a game in a touch but who also doesn't take risks to do so, as the other player at that point can often end the game in a touch too.
The main viable thirds you'll see are Vice, Iori, Shen, Kim, though some people have success with slightly unconventional ones like Ash, Daimon, Chin. None of them are that hard except Ash and Daimon, I'd say any are fine to learn. Chin and Vice approach braindead territory.
If you want good characters for beginners and don't care that much about how good they are (You can always change later if you feel the need) then honestly the vast majority of the cast are fine, but Terry, Iori, Ryo, Robert, Clark, Kim, Chin, Vice, Mature, King, NESTS Kyo are all pretty easy to pick up.
If you have any questions about what combos to learn just ask, I can probably give you a list of 'proper' combos for most of these characters, though there's one or two I might not. Don't bother with trial combos, they are made to be hard and are both not efficient and harder than they need to be.
>>323274250 Something I've tried for quite awhile: when I use guile I try to do that buffering thing. As I'm falling after a jump I hold down and *try* to perform a flash kick the instant I touch ground. I mean with everything I've read about buffering I'm thinking it should work, but it doesn't. Have you done this/ is it possible?
>>323269136 1. I work 10-11 hours a day and spend another 2-3 hours on commutes to and from work. So I don't have time to practice playing fighting games.
2. And even if I did have enough time to practice playing fighting games, like on weekends and on holidays, I still can't get good because I don't have good Internet, nor is there a good local offline scene anywhere near me.
So as a result, I spend more time becoming a streamboar and learning combos in training mode without any good chance to practice them in real settings against another player.
I wish I had the time and the place to play fighting games with other players, but I'm a wage slave who needs money to put food on his table and to pay his monthly electrical, rent, etc bills.
>>323274723 Max cancel just means you cancelled a super to your neomax while in HD mode, it doesn't actually do anything special. It being a feint is probably just you missing the neomax, all that happened was you cancelled into it. If you want to test it go NESTS Kyo, turn HD mode on, do qcfx2 punch and then on one of the hits do qcfx2 both kicks and you'll do a max cancel.
Basically while you're in HD mode (Which is basically used only for combos) certain supers will cancel into the neomax and when it does it says MAX CANCEL on the screen, but that's it. If you do a neomax move on its own or as a cancel from anything except a super you don't get max cancel but otherwise it's the same.
I can't grasp them, I've sunk tons of time and I still don't get it. I also still have trouble doing moves from opposite sides when in a fight as well. The only game I would say I somewhat understood was UNIEL but that is dead as fuck and could never try out my combos with others.
>>323274606 Yeah, I have done simple Guile combos like the one you're trying. You should start buffering as soon as you jump. Also, you should always buffer or charge diagonally behind you instead of just back or down. Charging diagonally buffers both Sonic Boom and Flash Kick.
Because every venture online is met with either 1 of two things, a first strike to complete health bar draining combo loop that someone either macroed or spent far too long just to perfect for useage in every matches start Or two you land the first hit, and play every opening never allowing for that never ending chain to land and scrape past a win for yourself. Only to get messaged about getting good, fixing bad connection, attack spamming (zoning is now spam?) And more salt
It takes too much work to actually reach a high level. In order to reach a high level you almost have to treat the game like a job, grinding out matches, figuring out when or when not to hit buttons, figuring out what is or isn't punishable, etc.
I thought I could do it at first, but along the line I realized I didn't have the drive to do all of that, especially when there are other games I want to play.
>>323275337 XIII at the very least used to have a decent online community, but the way it worked was people just added each other to friends when they had some good games and played that way.
What I used to do (this was about a year ago mind you) when I played online a lot in KoF13 was I'd make an online lobby and practice in training until someone joined. Usually took about 10 minutes. Sadly a lot of the players there just abuse the online environment though, so it's not a lot of fun often.
2002UM I'm sure is much more dead though, though I've found people on that on occasion. Just add people you like playing, most people will accept and you can ask them to play later.
Alternatively play 2002 and 98 vanilla on fightcade which always has shit tons of people to play.
>try 3rd strike for the first time >get my shit wrecked constantly by everyone >eventually settle on Hugo >somehow after all this time people still fall for wakeup super 1 >others can't even into basic footsies
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