How do you prefer it? Facing towards the enemy or facing away from it?
its typically incredibly cumbersome and feels clunky. oftentimes the cover system malfunctions and you stand up on some object (looking at you red orchestra 2).
I'd prefer the game just give me more than 3 stances (upright, crouched, prone) and let me choose how to use cover and concealment.
its fine as basic mechanic, but games should not be designed around it.
Facing forward is a slavsquat.
Facing backward is a wallsquat.
Facing forward lets you see your enemies.
Facing backward can get you flanked.
Facing forward gives you the ability to easily aim and peek from cover.
Facing backward forces you to either blindfire or do a retarded "sidestep" completely out of cover.
despite the clunky cover system, i actually love the combat in RO2. 1 hit kills, sneaky russians. I just hate the lack of tank combat, stationary guns, and the shiny character models and
overuse of bloom