>>323262718 It's awkward, a step down from THUG/THUG2/THAW at least. Each time you land from an air trick, you know, to do a revert? The game lags like it's some sword slash in a fighting game meant to emphasis how strong the hit was. It's just not a smooth game. I'd stick with Skate for the Hall of Meat, or Skate 3 for skating/tricks/lines/locations.
>Every time you enter a level, you're actually joining an online server populated by other players. It's a clever idea, meant to make you feel like you're part of a vibrant community at the local skate park, giving you an audience that might appreciate your skills. But THPS5 executes this idea in an inherently flawed way, structuring the game so that players have no incentive to band together and bond. Levels are stuck in a constant state of barren lifelessness, because whenever you want to actually attempt a mission, you're whisked away into a separate, instanced server.
>Skaters phase in and out of existence like lost souls in purgatory, and the likelihood that you'll have any meaningful interaction with other players is precisely zero. You can attempt to challenge others to a variety of modes, with the egregious omission of classic modes like HORSE and Graffiti. And because you're constantly flip-flopping between servers while you're just trying to play the game, you'll find yourself positively inundated with load screens. It's not like there's a hub server and a single server for everything else, either; every single mission adds another sputtering load screen to the enjoyment-obliterating tally. Oh, and you'll love this: there's no local multiplayer whatsoever.
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