Did anyone ever actually take this game seriously? Everything about it was so over-the-top it was hilarious, I'm almost convinced the devs did it intentionally as a parody of edginess.
SOMETIMES I WISH I WAS NEVER BORN AT ALL
Alright so get this; what if all the human guns were replaced with Chaos Drives to power up a Chaos Spear Shadow idly has instead of his pointlessly awful melee attacks (tap rapidly to rapid fire, hold to charge shot, but energy meter prevents rampant and utter destruction of everything; Hero/Dark Chaos Mode makes more sense for infinite ammo this way), but keep the Black Arms weapons since they're weird lasers and shit and are some of the strongest non-explosive/special weapons of the game
and then make melee weapons like a non-waggle version of Sonic and the Black Knight's swordplay
FIND THE COMPUTER ROOM
The titles given to different combinations of levels played to get to various endings are fucking incredible.
>THE LAST SOLDIER'S GRIM FATE
>DISCIPLE FROM THE DARKNESS
>ARCHIMEDES AND THE TORTOISE
>THE LEGEND OF SHADOW
>POWER OF LOVE
These are goddamn amazing titles.
FIND THE COMPUTER ROOM
The better question is, was there anyone out there autistic enough to complete every different way to finish the game?
I recall there being a list with a different name for the story depending on which paths you took.
>Tfw remembering that I beat this game 100% as a kid and thought it was great
FIND THE CHAOS EMERALD.
IM GONNA HIT YOU WITH SONIC SPEED
After playing the first Riders I thought the game really did have the potential to be a great racing series, why did the sequels have to suck balls so hard?
When I was a kid I genuinely took it seriously. The edginess is what appealed to my 9 year old self. Or however old I was when I played it. I can't remember.
Wasted potential: the series
Reminder that this song was actually used in a Sonic game.
This actually happened.
I kind of want another game just so we can have another wave of OC.
MAKE BELIEVES REBORN
MYTHS IN MKNDS RETHOUGHT
QUESTION ALL THATS KNOWN
LEGENDS BLURRED AND TORN
The fans wanted Sonic Adventure 2 while explaining why Shadow was still alive in Sonic heroes.
Sonic Team USA Studio decided that meant make Sonic Heroes 2 with guns and aliens. Nobody asked for that shit.
They did base all ten of the main story endings off of fan theories on why Shadow was alive in Heroes, though.
Yeah but a good portion of the soundtrack was also bomb as fuck
Do you guys think that this game would be better if they decided to not hold back on the edginess, like saying swear words other than "damn", and have Shadow do more horrible things on the evil routes?
Fuck man, I got autistically obsessed with the riders series for a while.
When Zero Gravity came out I hated it at first but it kind of grew on me. The spell got broken after that though, thank fuck.
I remember that my friend was diametrically opposed to the concept though because "Sonic should be able to run fast enough that he doesn't need a hoverboard"
Well, in Sonic Runners, Knuckles did say "dammit" when the Master Emerald was taken and in one scene a member of the Deadly Six said he was going to send Sonic to the depths of Hell. So Sega is still no stranger to strong language.
>wahwahsonic doesn't need vehicles
It's not a matter of "needing" fucking anything, smack your friend upside the head even if he said this years ago. Sonic likes friendly competition, he wants to prove he's the fastest at -everything-. There's no point out running a car, it takes skill to out-race another car.
Fucking hated this shit when Sonic & Sega All-Stars Racing With Banjo-Kazooie came out and people were sobbing about Sonic driving a car, despite him fucking driving cars in at least FIVE FUCKING GAMES prior to it.
i think the games issues are a little deeper than the melodramatic "fuck da world" badness
Like the level design. I recall two levels in specific being so difficult to follow that I spent hours on them trying to finish a specific questline.
It's basically Kill la Kill the video game
I feel that the evil routes of the game don't really go far enough. Like you blow up a city on the most evil pathway, and the next cutscene is like "The city was evacuated, everyone's fine :^)". I wish there were more repercussions for Shadow being a bad guy. I do agree that the gameplay is shit, though.
I remember that one computer level where you had to destroy all the bombs being a complete nightmare.
The game objectively is not bad, just mediocre. It was a very primitive TPS for 2005, a time where Ratchet and Clank had already perfected the 3D platform shooter. Gameplay wise Shadow doesn't really do anything offensive besides the need to replay the first few levels so much. The guns were rudimentary but perfectly functional, and they justified enemies having health bars (which was one of the biggest issues of Heroes). Everything about the game could have been done better, but nothing was particularly 'bad'
This shit is like, the epitome of upper middle class early to mid 2000s suburban kid culture right here.
I mean fuck, dude, you'd play this game after coming home from the Yugioh tournament at the mall that also has the Hot Topic you just shopped in.
Zero Gravity wasn't necessarily worse, but more of a 'changes are the kind of thing you either prefer the first game or this game over'.
Fuck the utterly relentless perfect AI in the first Riders, though.
Shadow literally has the best buttrock OST of any sonic game. It has a surprisingly large tonal variety (everything from heavy metal to piano, acoustic and electronic) and most of the music is memorable
And an absolutely based remix of the tacky SA2 eggman theme
Because he was one of the only characters introduced mid-series that actually had any sort of character arc in his introductory game. Other characters got 'development' but all of Shadow's actually important development was self-contained in a single game and even that was pretty fucking paltry. Heroes and his own game just take the long way in basically making him an anti-hero all over again, and that only happened because of fan popularity.
With how simplistic the stories in this franchise are usually, that makes him stand out, for better or worse.
time for comfy
What sonic needs for a good story or plot is another "tragic robot". If not better gameplay.
>black hedgehog has an albino heterochromia old government guy out to murder his ass
>"We gotta stop those black creatures!"
>"Good job smashing up all those black creatures, Shadow!"
>the Black Arms are literally an invading race trying to kill everyone, eat them, and take over the world
Can't hold on much longer!
I feel I'm getting stronger!
It's a one way track!
Tell me how long this will last!
I'm gonna make my own way!
I don't care what you say!
Close my eyes and feel them burn!
Now I see what I've got to do!
I dunno man, I gotta tell ya, I can remember most tracks from most Sonic games off the top of my head, but from Shadow nothing but a few of the vocal themes, Cosmic Fall, and Digital Circuit stand out for me.
>finish writing that
>look at OST to see if I can remember any other music
>notice one guy did both Cosmic Fall and Digital Circuit, and nothing else
I just want a good game.
The thing is, Sonic 2006's story would have just been something to laugh at (or shit, tricked people into thinking it's GOOD) if the gameplay was there.
The game is so infamous because not only does the game hardly work, the story is bad enough that people actually take a look at and realize SOMETHING is wrong.
Give me something on the level of Unleashed, I'll fucking take it.
If you were to have hopes for a 25th anniversary game, would you want it to be a familiar game design structure or something new? And would you want the story to be a major focus or just do what they've been doing and basically make it an ignorable footnote?
C'MON LIGHT THE FUSE, HE'S A ROCKET AND HE'S READY TO GO
'CAUSE NOW THE COUTDOWN HAS STARTED AND HE'S READY TO BLOW
HE'S GOT THE DOPE SOUNDS PUMPIN IN HIS STEREO (-EGO!)
KICKIN' ASS FAST... PUTTIN' ON A SHOW!
C'MON AND GET YOURSELF TOGETHER, THERE'S NO TIME TO REST
AND IF YOU PUT THE TIME IN HE'LL PUT YOU TO THE TEST
HE'S LIKE A RUNNIN' MAN, IN HIS WORLD, MORE IS LESS
AND IF YOU WANNA TEST HIM BEST BRING YOUR BEST
DON'T MAKE ME SPELL IT OUT, BRING YOUR BEST!
I know right, but collecting all the battle cards (moves) were impossible especially after the story.
Pure rng fest. Also you couldn't equip all of Ultimate Emerl's moves.
Shadow was the strongest character in the game too.
This game would be infinitely better without the "find all the X" missions. They just dragged on and made some levels infuriating. Music related:
INITIATING RECOVERY MODE
One thing I really miss out of the old Adventure games is how exploitable they were, something that was sorely lacking for me in Unleashed day time, Colors, etc.
For example, in the Final Rush stage of SA2, you can completely skip major parts of the level by exploiting rails, and jumping at the right moment, which I really enjoyed working out in order to find the fastest way out of the level. The on-rails like the design, while a lot of fun, made me miss this detail of the older games and I hope Sega does something similar to it in upcoming titles.
thread related, this song is really great.
Until some genius figures out how to get Sanic in 3D working completely, I think it'll be a while before they get back to that.
As I recall, they said they slowed down the gameplay in Lost Worlds because people were complaining that he was too fast in Unleashed, Colors and Generations.
No read, they were intentional secrets that the devs left for you to figure out how to get into, that is what I miss.
I blame the boost mechanic, they design all the levels to take advantage of it. Sometimes the sudden slow down felt really odd though.
It's not a glitch or anything. It's just something you wouldn't think to do, but is pretty cool when you figure it out.
The skips aren't that big either. Chances are they did it deliberately.
Exactly, that's the type of shit I want back. I still play through SA1 and 2 just because those exploits are fun as shit to do, especially in 1 where it feels like they intentionally did them.
The Boost mechanic is the natural progression of the Spindash. Honestly, the only difference is that you don't have to stop to do it.
But that's just the thing I guess. With newer technology, you can make Sonic go as fast as you want. How fast is TOO fast?
Sonic Team wouldn't remember what proper momentum is anymore even if it bit them on the ass, they'd rather just give us cinematic spectacles in scripted loop-de-loops. DIMPS knows momentum better and they suck at level design to compensate.
I think Adventure 2's story was pretty goddamn stupid, but the storytelling was decently paced and presented, had an alright feeling of adventure, and had extremely memorable character moments and dialogue.
It also did good by giving the majority of levels purpose in the story (ignoring Knuckles' levels), and even had shit in the levels themselves that made sense with or continued the storytelling, even if it was pretty minor stuff like GUN pursuing Sonic throughout City Escape, Eggman yelling at you to hurry up over the intercom in Crazy Gadget, and there being a ton of shit to blow up in Weapon's Bed when Eggman's goal in that level is to act as a distraction.
It gives the feeling of actually doing a story related thing, rather than just playing a video game level, and even if the story is stupid, it still works and is satisfying.
I feel like everything since SA2 has had worse story, worse storytelling, and not made any notable effort whatsoever to have the storytelling and levels play nice.
>What I'm Made Of... was originally composed by Jun Senoue as the main theme of the game, but was rejected as the development team wanted a song that was more upbeat, which lead to the creation of the final main theme of the game "Sonic Heroes"
The more you know.
Naaah. Sonic 2 and 3 still encourage momentum, even Adventure 1 and 2 do during the speed stages since not having enough momentum can prevent you from catching items in City Escape, for example. It was just downplayed gradually in the 3D games until it reached the point of super butter slip momentum in Heroes and Shadow, and then the prompt murdering of momentum in '06.
Spindash is just letting yourself start off at high speeds into movement, and even then momentum in the old Sonic games was about mastering the layout of the stages around and before you to continue progressing forwards and maintain that momentum and flow.
>Final Rush, a level almost entirely on rails, has probably the most branching paths and most open design of any 3D Sonic level
>still possibly the best 3D Sonic level there has ever been
How did they pull it off, and why has grinding felt so much more lifeless in every subsequent game?
Sonic generations literally does have hidden shortcuts like that though. Off the top of my head there's a bridge you can ground pound to fall down to a shortcut in Green Hill, right at the start of Chemical Plant you can switch what pipe you're running on to end up at a part where you need to jump, boost at precisely the right angle and then enter a light ring dash to skip a fair amount of the start of the level (instant death if you fuck it up), Speed highway has a part where you need to jump down what's seemlingly a death pit and then press boost at the exact right moment to fly into a hole in the wall which lets you skip an entire segment, etc etc
Or did you just never play generations enough to find these?
Anyone else really enjoy how they made the levels progression/'moral' system in shadow? Anyone have some games with a similar system where you could just blindly follow some fuck then backstab him at the end and usurp all of his power?
Several days ago I saw a clip of some ponyfucker trying to justify jacking it to ponies as a type of sexual orientation and he actually had a shirt of a pregnant Pan (DBGT) mounted on his wall.
Sonic lore: Sonic was a young lad who enjoyed a little bit of fun ever so often. The hedgehog wasn't as autistic as all his other
friends but the signs were evident. They call him the blue blur because if you'd make fun of the color of his skin he'd
run outta there faster than a jew snifing out a wallet of shekels. Nonetheless, sonic remained close with his small group of friends. a defective fox with two tails rather than one, goes by the name miles, but sonic calls him tails for short. They were very
close as friends because every where sonic would go, miles would be there. At the forest, in his house, shopping at walmart,
and even buying lunch at taco bell, tails was there, always by his side.
Grinding was shit in sonic games until Shadow, when they finally caved in and just stole ratchet and clank's method of switching grind rails. They fucked it up in 06 but it was back to functioning properly in the boost games
>le boost to win meme
You can hold right and occasionally jump to beat 2D sonic stages, you just won't get a good time. It's no different in boost games, if all you do is hold boost with no rhyme or reason you will get a shit time.
>and why has grinding felt so much more lifeless in every subsequent game
Because they introduced the mechanic that let you to gain speed in Heroes which was used in every other Sonic game then after. You had to earn your speed in SA2.
That's cool, Didn't know that, however this is a good point >>323269810
Why does everyone think the story is stupid though? It makes sense and the characters act as they should, even if they're one-dimensional. It just has various plotholes involving Shadow's origins.
At least it's miles better than in the first Adventure. Everyone is an idiot there and the animations make ever scene a million times worse.
The player who only cares about the (easy to get) S ranks and/or completing the stages don't notice the extra routes or shortcuts. The players that actually speedrun the stages however will take basically any and every single advantage they can find in their path to shave individual seconds off, with or without skills.
Also boosting everywhere recklessly in later stages in Generations is basically asking to fling yourself into obstacles or pits.
Sonic games have always been easy to clear stages, boost didn't change that or make it easier. It's the same for both 2D and 3D sonic games - if you want to take the fastest path from the start to finish you need to know the level and what shortcuts it provides.
The "boost2win" shit is retarded because the games that introduced that shit, Rush for the 2D games, and Unleashed for the 3D games, are very unforgiving and practically punish you for going fast if you don't have the stage memorized.
If you go into them with the mindset that you can just boost and beat the levels, you're going to die. A lot.
One notable plothole is that Eggman has a teleporter between the Ark and his base. He has no reason (not even any found in extra materials) to have a goddamn rocket shuttle conveniently in his base for Sonic and friends to go up to the Ark.
>Also boosting everywhere recklessly in later stages in Generations is basically asking to fling yourself into obstacles or pits.
Only on Planet Wisp. But the stage was bullshit anyway.
I have no problem with boosting, like I said I enjoyed it. However I miss the old ways you could skip entire segments by choosing alternative paths without boosting. I wanna see if there is a way to balance that in future games.
But I have literally provided explicit examples of ways you can skip entire segments in Generations, Some of them use boost, but as a long jump that requires absolute precision. There is no level where holding down boost on the dominant path will provide you with the best time
https://www.youtube.com/watch?v=0r3hoRUqKhs (excuse the autistic editing)
It was a small concession to get people to read the rest of my post instead of casually dismissing the whole thing based on the first sentence
It's definitely a cultural thing. I've seen games that are rated E in America that include words like "crap" and "dumbass", which I would consider much more explicit than "damn" and "hell".
'Murricans are very quick to shun anything that might be anti-Christian.
If there were no spindash, they would have had to design those levels such that they aren't very annoying to play without the ability to generate instant speed on the spot.
The problem with the spindash is how much lazier and less attentive it allows the designers to be.
Compare the speed highway run in that post to vid related
Entire minutes of the level are a completely different path. To suggest that boost sonic is completely linear boost2win is absolutely idiotic
Its all but confirmed that they are basically doing the same thing they did with Sonic 4.
Face it, the series is fucked. We thought things were getting better after Colors but its clear that Sega has no decent ideas left for Sonic.
Lets just remember the good times
You're in for a treat my friend.
Ok, great. That's not my issue, that's not what I said. What I want more of is altermative paths similar to those in Final Rush. I know there are different paths in the later games, they've always being there since the Genesis, I understand that. What I miss doing is stuff like this
It's from a horrible live-action Sonic short film, that was treated like some momentous accomplishment, despite being incredibly shit. In fact, Eggman's actor is the only thing that comes remotely close to being good.
For some reason my favorite stage music has always been this one
I dunno you're supposed to be infiltrating the GUN HQ or something like that and yet it's all melancholic and regretful
Too bad it was my last sanic game and by then I kinda lost interest
Just make SA3 or Sonic Heroes 2, fuck, it's not that fucking hard. Also let go of this fucking shitty lighthearted tone, it clearly isn't working. And also fuck the idiots that think Sonic should be some extremely modest boring as fuck generic animal mascot character.
>Its all but confirmed
You dumb motherfucker, all that's running around is a bunch of shit rumors because Sonic fans gossip about anything involving the series, there's literally jackshit on actual info out there besides the nostalgic 25th anniversary image
There's jumping onto another rail right next to you and there's jumping into an abyss for hundreds of feet
Next thing you'll tell me the skips in sonic CD where you can spin dash to the very top of the level and run on top of everything until you reach the end was intentional design
Sega will do what it does because Sega knows it will sell regardless. Remember, 06 got a Platinum Hits edition.
Then will have to agree to disagree, because like I said, the entire level is made up noting but that, and it is clearly, 100% intentional.
I'm gonna start reading "tails gets trolled". T-tell me /v/, what am I in for?
>two main stories which intertwine and overlap
>two main hedgehogs
>gameplay consists of playing as each of the main characters in each story, each with different gameplay abilities
>end of the game, every character joins forces to stop a greater evil
SA3 (sonic 06)
>Three main stories which intertwine and overlap
>Three main hedgehogs
>gameplay consists of playing as each of the main characters in each story, each with different gameplay abilities
>end of the game, every character joins forces to stop a greater evil
Add on top of that the fact that 06 has overworlds just like SA1 and you'd have to be the epitome of autism to not catch on that 06 was meant to be Sonic Adventure 3
>I doubt you have a legit reason as to how that game is a "abomination". I'll wait.
wait one more minute for another post
It literally was SA3. It followed the same fucking principles as the other two Adventure games.
The unfortunate truth is that the Adventure games are just too ambitious and too big in scope to work. I know a lot of people have fond memories of them because they grew up with them, and I'll admit I enjoyed some parts of them, but It's not good design to have six different fucking types of gameplay packed into one game. They need to fucking find something, stick to it, and refine it.
Eggman's never once even had a bad voice actor as far as I know.
The closest it ever came was probably that dub of the OVA.
What is it about this character?
How is it so hard to fuck up?
a fucking wild, surreal, legitimately engaging, and hilarious ride
Heroes was at least a step in the right direction for me. Yeah, the game was padded out heavily with four teams basically going through the same game, but they at least picked something and stuck with it.
>fundamental gameplay relies on you juggling active character abilities
>overemphasis on combat to the point of preventing you from progressing in the level until you clear every enemy in an area
>enemies with health bars requiring multiple hits, upwards of 10 for the heavy enemies
>combat moves are incredibly lacking and repetitive, making the combat the game relies heavily on boring
>Absolutely abhorrent physics, landing on the ground with any directional momentum will fling you in that direction when you land
>those fuckawful pinball physics in the casino levels
>switching grind rails sometimes does not work, it makes you miss the rail and fall to your death
>literally the worst special stages out of any sonic game, between the physics and the polygonal meshes of the half pipe you often get caught on corners and instantly come to a standstill killing any chances of reaching the emerald
>left and right buttons randomly only sometimes remap themselves when you're in the top half of the half pipe
>you literally cannot beat the later bonus stages with some character teams but the game still lets you try anyway
>need to replay the game 4 times with minimal difference and also beat all of the bonus stages to get the final boss
Every single one of these is a serious issue in either the level design or gameplay design
>your fucking face when
>serious gritty modern action movie with a cartoon blue hedgehog
Who thought this was a good idea? Who could have possibly ever thought having a serious sonic plot was a good idea?
>hahaha i'm so excited I haven't fucked pussy in ages
i can't breathe
>literally the two best characters
i wasn't ready for this
>Sonic fits perfectly fine in anime-esque stories
Name a single time where it actually worked
The only good sonic narrative is the Sonic Boom cartoon which doesn't take itself seriously in the slightest
>shit is getting tense
you don't know the half of it
>yfw when they literally verbally said he was dragonborn
I laughed for a good fucking 10 minutes
Are you fucking retarded? it worked fine in Adventure 1 and 2, Unleashed and Black Knight. The actual quality of the stories are subjective but Sonic does fit in well with a anime type storyline.
also, the Sonic boom cartoon is fucking bad and you should feel bad for liking it.
ends with him blowing up
Why would they do this
2006 has a lot of similarities with SA1, and not nearly so much with SA2.
SA2 didn't have them.
>you unlock different stories by running into the respective character in another story
Everything but the last story is available from the beginning in SA2.
>multiple characters playing through the same levels
Characters only get unique stages in SA2.
>incredibly poorly animated and paced cutscenes
SA2 had half-decent animation and pacing.
>last boss is an ancient god of destruction
Not in SA2.
>shitloads of different playstyles
Only 3 in SA2.
The OVA, a literal anime.
>it worked fine in Adventure 1 and 2
Holy fuck an actual sonic autist in the wild
I never thought someone would be so detached from reality they actually honestly thought the sonic adventure games had a good story
t-that's not how bullets work
>I'll explain it all to you. Try and keep up. After all, I move pretty fast.
Oh so we're not going to worry about spoilers? okay
what in the mother of fuck
Fun Fact: This is actually remixed for the purposes of being Shadow's All-Star theme in S&SASRT
I think it fits what the character really should be: a true mix of edge, villain, and hero.
Honestly, 99.99% of the time, Sonic games'll have ridiculous stories but that's really part of their charm. Sonic's always been cheesy and over-the-top. They're about doing 2cool4school things. When SEGA tries adding REALLY JARRING drama shit, it gets retarded.
>Sonic's always been cheesy and over-the-top.
Not in the genesis days
>When SEGA tries adding REALLY JARRING drama shit, it gets retarded.
This was also when the cheesiness started
you have to be a preteen and super determined
at least, i assumed the author was a child, since its infinitely better than most uber crossover fantasies, especially those done by "adults."
>evil water god destroyed Knuckles' race and wrecks the evacuated Station Square
>Eggman's grandfather states his loathing for mankind on his explicit last words infront of a firing squad before Gerald's last plans attempt to destroy Earth in revenge
>the entirety of Shadow the Hedgehog's plot during 'serious' moments
>Sonic fucking dies in his attempted continuity reboot 15th anniversary title (being revived by an emerald-powered human kiss is only topping on the drama cake)
>freakishly nightmarish Dark Gaia that looks like something out of an entirely different series
Why is it the only dramatic moment that actually worked in-series for me is
having to kill a godly Emerl as Sonic in Battle, as one of the few times Sonic ever got ultra serious for the equivalent of a 30 second battle where he kills a good friend he helped raise himself
>that's where the drama started
I guess. This is just a series you want to be critical about but like. It's fucking Sonic the Hedgehog. It feels like a constant paradox of autism.
My reaction when I played it was just "Oh... okay." the whole time.
Wouldnt change the fact that it is literally Sonic Heroes with guns. Now, give it to a studio like Platinum or Suda, and maybe you have something interesting. Even then, prolly doomed to an E10 rating anyways because Sanic.
>murican tv show
Underground is French, actually.
The French are truly patrons of the arts
>people still use smears as examples of bad animation
Funny, I was just about to start asking people to post their favorite tracks
Am I the only one who actually loved Sonic's voice from the OVA?
>Your shoddy craftsmanship is an insult to all hedgehog-kind.
>And for that, you shall perish.
Okay, I could tolerate Shadow being a cameo edgelord for no good reason in the Boom games, but he literally pops up, Eggman won't stop gushing about him being a true villain, and he literally is the most pointlessly edgy character I can think of in recent cartoon history.
This guy knows what's good!
I'm still sad they didn't make a tv series based off the OVA or at least a sequel to it, the animation style and characters were all great (plus that soundtrack Sega will never release to the public).
>tfw the DVD goes for $50+ now
>tfw I still have the white VHS tape
Who the hell is the 1st most popular?
And I can tolerate or even laugh at some Boom episodes, but when the series is self-aware about itself like that while still.. doing that with the character, it just doesn't feel right.
That's like if Teen Titans Go pointed out how their characterization worked in the original TV series, solely to contrast how big a bunch of pricks and psychotic assholes the Go depictions are.
Nighttime Sonic threads are so comfy man
It's weird to think Sonic has been around for a quarter of a century already, I remember playing Sonic 2 and Aladdin with my friends back in the day, seems like Sonic was a lot of fun up until Heroes came out.
Why would you buy it on the Wii-U when you can buy it on the PC? PC version has more DLC, as far as I know, and additionally will be eternally more active than the other versions. You can use your own gamepad with it, too, which is great. I use the DS4 and it works beautifully.
Mecha Green Hill was spooky to me as a kid. It basically shows green hill taken over by Robotnik and completely roboticized.
The music is also toot toot sonic warrior from Sonic CD.
What the ever loving fuck is going on in this thread? How the fuck did Porky Pig hang himself by what appear to be his own blood vessels?
More accurately, it's partially a remix of Green Hills from 8-bit Sonic 2, which is the first time the song ever appeared.
It makes sense, because it's a robotic version of that level.
Sonic of course.
The main character is usually the most popular.
I have always, and will always love the Boss 2 theme from Sonic Heroes.
It sounds like you're truly /squaring the fuck off/ with your opponents (the track really makes you feel like you're squaring off with rivals, not just regular opponents, too), facing them down and ready to put them six fucking feet under. It's got this weird Techno-Western vibe and I love it.
Too bad it's wasted on perhaps the worst boss fight in the entire game. Despite that, I think that the song combines well with the dialogue and the moment in each story is still present in my mind.
Sonic, give up! This time, you're mine.~
Amy! Knock it off! There's no time to play.
Step back. Let us get the Doctor first.
I'll find Eggman's treasure first!
Eggman is mine; get out of our way.
There's been a misunderstanding, but I doubt that they'll listen to us.
All right, then let's do it!
Whatever the reason, if they want a fight, I'll give 'em one!
The game runs very well, even on toasters. Build a PC; it'll serve you for things besides gaming. You definitely won't get anything other than a single-player racing game on the Wii U, especially now.
Nothing gets me going like the sax
>but nothing was particularly 'bad'
Come on now anon. I like the game but some of the levels were pretty garbage. Lost Impact, The Ark, Cosmic Fall, and Central City come to mind. Even some of the good levels have bad missions like the one where you have to detonate bombs in a cyberspace maze.
>check the thread
>no Door into Summer posted
The dude who made Nazo Unleashed is making a sequel.
The dude who made Nazo Unleashed is making a sequel.
You'd think these guys would have realized by now just how autistic they were. I mean, Super Mario Bros Z and now this apparently. 2016 seems to be a year to remember.
>no Sega Carnival or Sega Illusion like level in Sonic and All-Stars Racing
>just some random digital shit last level with holograms of Sega characters in the background
>not even a digital level based on Rez
Never, but in reality Sonic would do amazing if it was done by the original Monkey Ball team because they can balance fast and fun perfectly in a 3D game
oh wait, they are dead
I pretty sure even then I realized it was a pretty bad game, but I really didnt care at the time. Was still riding a high from sonic adventure 2 battle and just wanted more shit with the same characters.
why is it that all the new 3d sonic games are basically just glorified speedways? in sonic adventure 1, there was all kinds of different levels, and many ways to get from point A to point B
Team rose (and I believe chaotix too) have a lower max speed than team sonic and dark, which in the later special stages is physically not fast enough to catch up to the emerald even with the speed boosts
>in sonic adventure 1, there was all kinds of different levels, and many ways to get from point A to point B
Boost games LITERALLY have this though
Same level, two completely separate ways to go from A to B that only merge for a scripted area in the middle of the level. There are offshoots of both of these two main ways as well. It's just as branching as the old games if not more so
But anon, what about that running simulator whose dev keeps on shilling it on /v/ as the perfect example of what sonic should be despite having no gameplay besides free running in an open area?
>Almost no player input until it goes 2D
Shifting left and right to avoid obstacles like one of those shitty runner apps is not good design. There is no excuse for this boost bullshit.
maybe because IT IS very good in the first place.
that's what im trying to say. I was having trouble wording it, and you hit the nail on the head. the more open, yet speedy-ish segments in sonic adventure were great IMO, and I wish more sonic games could emulate it
>Shifting left and right to avoid obstacles like one of those shitty runner apps is not good design
According to what measure of good design? It requires player input and tests your reactions. It has a reason for existing, it's not a superfluous waste of time
Speedy-ish segments of sonic adventure controlled like shit and were objectively worse designed since you had to fight against the camera just to run in a straight line since it kept on changing its angle and the joystick direction is dependent on the camera
>which in the later special stages is physically not fast enough to catch up to the emerald even with the speed boosts
I can say that's not true for Team Rose, as I was super shit at vidya when was younger, and managed to get every emerald using Team Rose.
So, who's your favorite character that SEGA/Sonic Team have utterly forgotten about?
I miss the superior Mecha.
Mecha and Silver Sonics are a damn good answer. A variety of robots is cool and I can't believe they're being so corporate about "maximizing the brand" of Metal or whatever. It's so soulless. Who doesn't like lots of cool robots?
I miss Nack. I don't care if they call him Nack or Fang, I just want him back and a permanent villain. None of that going soft shit.
>The Boost mechanic is the natural progression of the Spindash. Honestly, the only difference is that you don't have to stop to do it.
The boost mechanic neutralizes Sonic's speed in a way that makes it and any semblance of momentum irrelevant. It's sustained top speed.
The spindash is a one shot burst of speed that cannot be easily abused. It is for situations where Sonic needs extra speed but is not a situation where he can generate it. Skilled players can make it work more for them.
>Sonic 1 is LITERALLY the only sonic game about momentum. As soon as the spin dash was introduced, any concept of building up momentum was made irrelevant
Wow you're stupid. The spindash complemented the momentum based gameplay. The boost completely killed it.
2D sonic runs automatically in a straight line, running along a spline in 3D is no different. The Adventure games proved that running along complex curved surfaces without any kind of guiding restrictions does not work well, you get shit like windy valley where you keep on running into walls in the middle of a spiral or pipes where you can't use a joystick to do a 360 since it interprets half of the joystick as meaning go backwards which kills the speed half way
>As soon as the spin dash was introduced, any concept of building up momentum was made irrelevant
That's just not true, guy. Having to stop and charge your spin is not a desirable thing to someone doing their best to get through the levels fast. It's a last resort in most cases. There are a lot of times when having a good run is far superior to a short boost like that.
Spin dash is great when you need to get up a single slope or through a single loop. That's all.
>2D sonic runs automatically in a straight line
Have you even played the 2d Sonic games anon or are you just baiting?
>get to Egg Breaker
>out of desperation see if I can set the voices to Japanese just to shut him up
>they took out the fucking option to undub the voices even thought the Adventure duo had it
There was no escaping my suffering that day.
>The Adventure games proved that running along complex curved surfaces without any kind of guiding restrictions does not work well
Actually, Sonic R proved that. Sonic Adventure just learned their lesson by then.
jesus christ I remember being obsessed with sonic and I used to have no social awareness either
I also made my own custom sonic character without even having an internet connection or visitng deviant art
why is this shit so common?
So if you can't move in the third dimension, that means Sonic is being automatically moved in a straight line.
If you can move only along one axis, that axis is a straight line. You can move up and down on that straight line, but it is still part of one straight line of movement
Do you understand how axes work or are you just retarded?