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What went wrong?

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Thread replies: 48
Thread images: 11

What went wrong?
>>
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A focus on linear events, lore and cinematics. In a series that pioneered free roaming and exploration. And it started way before Skyward Sword.
>>
>>323250448

was linear. awful motion controls. side quests and exploration didn't feel that important. battle with demise felt anti climactic.

Fi is the coolest help imho, but she could say the same things with half the words
>>
>>323250448
it could've been more like wind waker, with a whole uncharted sky and lots of tiny islands

i liked it better than tp though
>>
>>323250448
Nothing.
>>
>>323250448
Another Celda game
>>
>>323250448
I liked it early on, but it got so drawn out that interest waned, and I just dropped it altogether when it came time to get the dragon songs. It's a case of too much padding by half.
>>
>>323250448
I actually beat the game.

AMA
>>
>>323250918
>was linear
Less linear than Oot or TP
>awful motion controls
kek, they were fine, unlike TP's controls which were tacked-on.
>>
>>323251084
>i liked it better than tp though
I think most people did. While TP didn't have as many problems, it didn't do anything well either. Game was incredibly boring and the only reason I finished it was to see the end of the story.
>>
Everything.

More specifically, Aonuma.
>>
>>323251969
whaaaaaat???
every zone is literally composed of criss-crossing hallways that give the illusion of being "zones" except that doesnt work because you feel like youre just walking down a tunnel everytime.

OOT had moments where you could choose temples, sidequests etc. In SS even the sidequests were locked away until you reached the right part of the tunnel to open up the location in the shitty overly small "overworld".

TP was a gamecube game you idiot so the motion control thing is irrelevent. aside from that, it was just a bad game but even then it was more "open" than SS (though it too was very straightfoward).

You fucking idiot.
i wanna beat you up lol
>>
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>>323250448
I liked it. I think it's better than OoT.
>>
>>323250448
The graphics. Outdated 480i unrealistic cel-shaded shit desu. Entire game was an eye sore.
>>
>>323250448
Game was afraid to let you play it.

Had to highlight every little goddamn thing. If they included a "skip" button it wouldn't be so bad. A skip button would also help with the 2 hour intro.
>>
>>323250681
I agree with this sentiment
>>
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>>323250448
HD remake when??
>>
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>>323253749
NX release when?

Or Four Swords 3DS/NX Crossplay when?
>>
>>323253749
Never because the game was so dependent on motion controls and motion controls are no longer the main control scheme for Nintendo consoles.
>>
>>323254703
Not really, all it would really lose is aiming with a pointer (And I'd be glad for it, Z-targeting was shit in Skyward because of it).
You can map the entire waggling mechanic on the second stick, and special navigation (bird/beetle/swimming) was all motion control so I don't see how it couldn't be moved to the main stick. Newer controls have shoulder buttons along the triggers, they can be used for camera control like just about every platformer from the PS1 era.
>>
>>323250448
>Skyworld was boring and empty
>Flying and swimming felt like shit
Other than that it was alright.
>>
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>>323254703

Wii U has motion controls. And despite the memes, it supports 1080p HD. The real reason we won't get it is because it only came out less than 4 years ago. And they're too busy upscaling Twilight Princess.

They should remake Metroid Other M with traditional controls and removing the shitty story. And have first person view on the controller. It could actually make the game good.
>>
2nd favourite Zelda. Only beaten by OoT in my opinion.
>>
>>323250448
3D transition. same with Metroid.
>>
>>323257587
Take your shitposting out of here.
>>
>>323250448
It was just straight up boring. boring world, boring link, boring sidekick, boring zelda, no sex scenes, etc.

The final boss was pretty cool though.
>>
Music wasn't as good as other games and the only memorable part was the desert and the pirate ship.
It was mostly kinda boring.
>>
>>323250448
Is there any porn of the sword?
>>
>>323260690

yes. she's blue, has no arms, calls you master. what else do you need? i bet she even has an alarm clock and an FM radio
>>
>>323250448
Nothing, I thought it was fine.
>>
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I liked the concept of the combat, but there wasn't really any progression. From the moment you have a sword and shield you are perfectly capable of fighting demise, and your not going to get any more capable unless you either bring potions or git good.

Music was not Zelda Tier.

Story was, well, I did enjoy the story, but for a Zelda game, it seemed out of place, and there were a couple of points in the story where you can actually pinpoint the exact moment the writers bullshit their way out of a writers block.
>>
>>323250448
What didn't go wrong?
>>
>>323250448
Didn't have the art style in that pic.
>>
>>323250448
SS had a cute loli Zelda though, so it's a win in my book.
>>
>>323261770
>cute loli Zelda

I don't remember that.
>>
>>323261212
THIS TBHWYF
>>
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>>323252478
You sir are retarded.
>>
>>323250448
They made a game they thought the fans would like, rather than a game they themselves would like.
>>
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>>323262448
>cel shaded graphics
>something fans would like
>>
>>323262448

Its more like they made a game Aonuma would like rather than what the fans or Fujibayashi would like.

Twilight Princess was the game where Nintendo set out to specifically do what fans wanted. A darker, more story driven clone of Ocarina of Time. But again, Aonuma ruined it.
>>
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>>323250448
-Hub world
-Forced waggle controls (it personally didnt bother me but generally speakng, it should have still been an option)
-reused assets like boss fights and dungeons
-a partner more annoying than Navi
-no option to quiet/reduce said partner's constant interruptions
-piss easy difficulty even by Zelda standards (lot of hand holding)
-"hard mode" is only unlocked once you beat the game once

everything else about the game was fine especially the new characters

i loved Ghirahim
>>
>>323262830
He didn't ruin it purposefully really, from what I heard he literally ditched the dev team to supervise Minish Cap because he liked it better and when he came back it was a mess.
>>
>>323263198

Who are you talking about? Aonuma or Fujibayashi? Either way, Minish Cap has nothing to do with it. The development for that game ended years before Skyward Sword began.
>>
>>323250448
It was clearly rushed and held the player's hand too long and too often.

Fi popped up way to often and iterated inane bullshit that anyone with a singular functioning brain cell would have figured out.

Then you have the dungeons, which were great the first time through, not so much on the second go-round. Had the same amount of care and thought gone into the re-visited dungeons, or better yet, if they'd given us new areas to explore rather than re-vist old dungeons, things would've gone much better. Swimming around for notes, "sneaking" without your gear, and pushing a goddamned mine cart are not the kinds of things that should make it into the final act of a Zelda game. Also, the Goddess's temple being a rehash of unused rooms from the other dungeons rather than providing a unique experience didn't help. They needed to get a Zelda game on the Wii, and rushed it out the door to make sure it got out before the WiiU.

Still a good game, but not nearly as good as it could have and should have been.
>>
>>323263356
I was talking about Twilight Princess.

>>323263454
>Rushing a game in development for 5 years

How the fuck?
>>
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I never played SS, but the combat of it reminds me of pic related, where the combat is more of a puzzle game.
>>
>>323265612
>sakura samurai
>samurai
>sa
>s

triggered
>>
>>323250448
Fi
Thread posts: 48
Thread images: 11


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