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Super Mario Maker: Netflix and Shill
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You are currently reading a thread in /v/ - Video Games

Thread replies: 125
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Feel free to post levels and discuss them

Working on a collaborative level. 10 anons required.
Claim a tile and download here:
>https://supermariomakerbookmark.nintendo.net/courses/9C7B-0000-0179-0D5E
When you are done post your sections as a screenshot and I will recreate it in every detail.
If you want to be credited include your profile from supermariomakerbookmark.nintendo.net when you upload your section.

The theme is a vertical "tower" style level. Each section has a entrance door and exit.
They can be placed wherever you like as long as your doors starts from the bottom and exits at the top.
The vine blocks are only there to upload the level and should be removed.
The game/theme is SM3/Ghost house.
I'm just going to ban the leaf as it will probably break the flow of the level so keep that in mind.
Some things may be changed by the time it is uploaded due to level limitations.
B5 is the final section for the level so a boss fight would be recommended.

To take a picture of your sections:
>press home on wii u
>open net browser
>go to /v/
>post,select BROWSE
>pic is attached automatically

If you can't complete your section in 24 hours give progress updates or give up on your section so it doesn't take weeks to complete this.
>>
starting off with a new level that is non-linear/ subsections. There are 4 areas and the difficulty is medium probably.
lukewarm lard lung:
https://supermariomakerbookmark.nintendo.net/courses/DDC6-0000-017C-70DD
>>
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https://supermariomakerbookmark.nintendo.net/profile/RainbowInkling

>>323247053
Here's section A5.
>>
this game really needs a good dlc because these threads seem to die quickly
>>
>>323248015
added. Looks fun
>>
how does the new nintendo website that categorizes these levels work? I can't find it in game and I don't know how to upload levels to it.
>>
>>323248120
mario maker is too limiting.
>>
>>323248232
you need to login and go on the site to add the tags if that is what you are asking. They auto upload them to site with your nintendo ID
>>
>>323248293
I would disagree. I just think the game needs more frequent content updates. Fuck the costumes
>>
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Update. still need some clamin
>>
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Two Twins Travel Through Time is a Mario Maker campaign which goes through all 4 Mario styles in order, then everything goes to shit when Mario defeats Baby Bowser and Bowser due to Kammy's time travel shenanigans.

Start with 1-1: Happy Hills, a very short introduction stage. https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB

6-1 is now up! Scott Pilgrim and Mario Bros collide as you fight through a boss rush against Peach's 7 evil ex boyfriends. https://supermariomakerbookmark.nintendo.net/courses/FDBC-0000-017F-068F

>>323247053
>>323249656
I'll take a spot if there are still some available this sunday, I have a coding competition all weekend.
>>
>>323250373
at the rate this is might take a week so a spot will probably be open on sunday
>>
>>323250545
I don't want to commit just yet, just in case. The previous collab was great by the way, pleasantly surprised by how it ended up.
>>
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Evening everyone. https://supermariomakerbookmark.nintendo.net/profile/marth1989

In case you missed it before. Get ready fuckers, shits getting real now.
8-1: STOP THAT PLUMBER!!!
https://supermariomakerbookmark.nintendo.net/courses/3B14-0000-0171-5602
Alternate Tunes: https://www.youtube.com/watch?v=TnLAC5AJPuM

>>323247053
Aww hell, missed the unveiling... Ah well, I'll get in on this one too. Dibs on B4, someone beat me to the boss, but I can make the preboss ambiance room.
>>
>>323251376
added. I do need someone to make a sneaky pipe so I can have a credits section if that is something you would be interested in
>>
Finished the Starfox level!

Tell me what you guys think
Even has a chicken walker section

"WE'RE TEAM STARFOX"
https://supermariomakerbookmark.nintendo.net/courses/FD47-0000-017F-61E5

whos gonna clear it first
and shilling oldies
Super Waifu Bros
https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B
Slippery Beginnings
https://supermariomakerbookmark.nintendo.net/courses/5B5A-0000-0177-2897
Panic Koopa Attack https://supermariomakerbookmark.nintendo.net/courses/F029-0000-0122-4BA4
NEVER FORGET NIKKI
https://supermariomakerbookmark.nintendo.net/courses/4004-0000-0124-608F
Are Water Levels Fun?
https://supermariomakerbookmark.nintendo.net/courses/78A7-0000-0171-BCAA
>>
Could someone post the finished rooms of the collab? I see >>323248015.
>>
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>>323252125
here is what has been submitted so far.
>>
>>323252469
Thanks.
>>
This is a series I'm making with inspiration from the DKC series, including 2 secret rooms in each level.
The most recent in 7-3: Seasonal Stroll
https://supermariomakerbookmark.nintendo.net/profile/Hippopotasauce
>>
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>>323252713
You should join in on the collaborative level
>>
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>>323251686
Sneaky pipe? What do you mean?
>>
>>323252972
Alright, I'll claim A2.
>>
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Shilling my latest level, link me to your levels and i will play em tomorrow morning, gonna go to bed

https://supermariomakerbookmark.nintendo.net/courses/461D-0000-017D-F38F
>>
>>323253116
like a secret or hard to get to. I can see that the wording wasn't great.
>>323253239
added
>>
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>>323253303
Im this nigga
>>323251831
>>
>>323253327
Ah I see, well, I could make like a secret power up room a'la Castlevania. When I said preboss ambiance, I was referring to what I do before the boss fights in all my levels that have them. Usually with the heartbeat sound and by placing skulls by the boss room entrance.
>>
>>323253705
That sounds good. I can always just force the players to view the credits at the end of the level
>>
Just to clarify for the collab you can move the doors around as long as the entrance is near the bottom and the exit is near the top of your section
>>
For the collab, should the doors stay in the same place, or can you move them?
>>
>>323254587
>>323254541
>>
Shillin, link me to levels

You run from a boulder (shell) much like Indiana Jones here
https://supermariomakerbookmark.nintendo.net/courses/3605-0000-012A-DC5C
>>
>>323255478
https://supermariomakerbookmark.nintendo.net/courses/EECD-0000-0145-67AB
Try this out
>>
>>323253303
Nice level, not difficult but still good
>>
>>323255478
this level is fantastic.
>>
>>323256458
>>323256427
Thanks <3
>>
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https://supermariomakerbookmark.nintendo.net/courses/FEB4-0000-017D-D8D8

https://supermariomakerbookmark.nintendo.net/courses/F0F4-0000-012A-3B10

https://supermariomakerbookmark.nintendo.net/courses/17AA-0000-007C-A238

https://supermariomakerbookmark.nintendo.net/courses/9D06-0000-0168-DC71
>>
I'll claim B1, if no one minds.
>>
>>323257002
added.feel free to link your profile if you want to be credited
>>
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>Perishing Portable Platforms

https://supermariomakerbookmark.nintendo.net/courses/2C06-0000-0177-5A88

Had an attempt at making a level. It's not too difficult, requires a little patience, but otherwise just outright platforming that requires timing and reflexes. Feel free to give me feedback, would be much appreciated.

The level is basically pic related, but on moving tracks. As the level goes on, more obstacles and tighter jumps and added. No one has beat it yet, so feel free to give it a go.

Thanks to the guy that beat and starred the level last night by the way, didn't manage to thank you during the thread.
>>
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bump
>>
Is it okay to include a tiered mushroom/fire flower in a block, or should I stick to mushrooms?
>>
>>323261257
I dont see why not
go ahead
>>
>>323261257
Tiered powers worked fine in the other collab.
>>
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>decide to make a level
>briefly think of what idea I want to use
>go into the level editor, plop down some stuff
>it looks shit
>it feels shit
>it is shit

Why? I just want to make fun levels, but all I make feels empty and boring, every time. I made fun levels once, where did those go?

I'll be playing some levels in this thread. Reply if you want me to play yours.
>>
>>323247053
>(NEW!) 2-3: Wriggly Field
https://supermariomakerbookmark.nintendo.net/courses/7824-0000-017F-C72C

Big Egg Hunt: In addition to reaching the goal, each of these courses has a secondary optional objective. 3 Big Yoshi Eggs are hidden in each level, some in plain sight and others that require some work. Can you get all 3? In a single life? Challenge yourself, or sprint to the exit for an easy 100-Mario level clear. Enjoy.

1-1: Piranha Party
https://supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425

1-2: Molé Olé
https://supermariomakerbookmark.nintendo.net/courses/555D-0000-0124-F405

1-3: Boo Buddy Bop
https://supermariomakerbookmark.nintendo.net/courses/31EB-0000-0124-F3D7

1-4: Thwomp Romp
https://supermariomakerbookmark.nintendo.net/courses/7F00-0000-0124-F3B1

2-1: Limber Lumber
https://supermariomakerbookmark.nintendo.net/courses/35E5-0000-015F-732D

2-2: Helter Shelter
https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5

>(NEW!) 2-3: Wriggly Field
https://supermariomakerbookmark.nintendo.net/courses/7824-0000-017F-C72C

Stars and comments if you enjoyed yourself, please.

2-4 is about 60% complete.

I'm going back to the top to make myself a queue to play for tonight. Hope they're good!
>>
>>323262542
try my courses pls
might be hard though
>>323251831
>>
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>>323262886
Played your Starfox course, dude. I'm gonna hit you with some constructive criticism.

I can definitely see how this relates to Starfox, what with the logos, and the shoot em up. I feel like your level would be a bit better off being a bit better paced. It's like this:

>play as Fox, jump through some white gates
>shoot em up section, get to Peppy
>then it's run and jump more
>get Falco, more run and jump

See? It's a bit uneven. I can also say your level needs a bit more of a "theme." Just try and not make it a clusterfuck. There's like, 10 different enemies, and that's a lot.

>Munchers
>Bloopers
>Buzzy Beetles
>Spinies
>Goomba
>Spike Tops
>Cannons
>Bill Blasters
>Bowser and Jr.
>Koopas
>Magikoopas
>Drybones
>Wigglers
>Piranha Plants

Woah! That's a lot of shit. But, I think if you're trying to replicate that Starfox experience, you should make it just entirely shoot-em-up. Did anybody like the ground sections in those games? Not much people.

Maybe try making the shoot em up section a bit more threatening, but at the same time, more structured. Have a general increase in difficulty. Let's say you're using Buzzy Beetles throughout your level. First, you might just want some winged ones, scattered around, then maybe in fleets, and then give them some mushrooms, or something.

Spice it up, but don't spice it up too much. Sorry if I'm rambling, but it's late, I guess.
>>
>>323247053
https://supermariomakerbookmark.nintendo.net/courses/C649-0000-017D-E23C

Play my level. r8, h8, give me constructive criticism.
>>
>>323263965
Starfox 2 was my favorite one so i loved te walking sections, tried to make the end like when you enter a flying battleship and kill it inside theres a shit ton of enemies in starfox too and many ground shooters, but i made the cluster fair i think by giving lots of mushrooms to buffer. but thanks for the critcism
>>
>>323264640
also the beginning was like the snes take off tunnel
>>
>>323256821
That first checkpoint in Don't You Dare Jump is an asshole.
Cool "secret" area though, forcing player to not day to get there. Rad.
>>
>>323264640
You're welcome, man. The level was pretty good, but it could've been better. I'm just trying to be a good critic!

Try my level, I guess. Give it some criticism, I think it might need some.

>There's a Million Fish in the Sea
https://supermariomakerbookmark.nintendo.net/courses/EA0F-0000-0114-F266
>>
>>323264353
anyone
>>
https://supermariomakerbookmark.nintendo.net/courses/1D42-0000-0102-194D
>>
>>323251831
Your Starfox level has some good idea but is otherwise garbage.
>>
>>323266167
how so
>>
>>323260081

I'll take B3. I'm https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
>>
>>323265886
playing it now
>>
>>323260081
CLAIMING B2
>>
>>323267660
Screen 1
>>
>>323267797
Screen 2
>>
>>323262542
I have quite a repertoire, but start with this Bowser level:

FB1C-0000-0044-E7E1

click my name after and try some others!
>>
>>323260081
Claiming B3
>>
>>323267797
Both ? Boxes contain a coin. No powerups, cause checkpoint was last floor.
>>
>>323267890
>World 15-10

Wow, that's a lot of levels.

Anyways, played it. It's criticism time, now.

The level is fairly short for a big castle level, with Bowser and all. Is it supposed to be a finale? Because it certainly doesn't feel like it.

Enemies are all over, there's tons and it's kinda annoying. Thwomps, Podoboos, Hammer Bros, Goombas, Koopas, Bob-ombs, Piranha Plants, it's just all over, man. Make it a bit less cluttered, alright?

The beginning section was annoying, because I thought I had to either spinjump with the Fire Flower I was given, or press the P-Switch. I took both and span to my doom. No good, man.

The level could use a bit more visual flair. I saw some semi-solid usage, but not enough. The combination of hard blocks was somewhat alright, too.

Sorry if I'm a bit too harsh. Just trying to be a good critic, that's all.
>>
>>323268582
did you blow up the middle part to get to the pipe?
>>
>>323268582
https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B critisize this one it gets alot of hate
most of mine do for clustering sometimes
>>
>>323269230
I mean, I used Bob-Ombs to blow up some sort of hard block thing. That's what I remember, at least.
>>
>>323269620
git gud - find them secrets bro
>>
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>>323264998
That was really fun but maybe grabbing the shell to swim fast made it too easy, super mario world is def my favorite style and shell swimming is fun on its own
Not enough cat paws/10 its good -IGN
>>
>>323266523
any criticism??
>>
>>323269620
Bowser Breakout was too hard for you? I bet you're the type of person who actually enjoys game mechanics like Fi in Skyward Sword
>>
>>323269953
I was playing the level just called "Bowser." Sorry for being a filthy casual, I just kinda wanted to beat the level.
>>
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>>323257117
Finished B1.

Block with a Piranha Plant on top of it contains a vine, invisible block contains a mushroom.

I went with block-spawned background objects over pillars, though you can put in more pillars if you'd feel it would be more aesthetically fitting.

Profile is https://supermariomakerbookmark.nintendo.net/profile/MLAKI5.
>>
>>323270070
you ruin video games
>>
>>323269910
commented on miiverse. that one p-switch pipe that goes backwards is dumb. other than that i enjoyed myself.
>>
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>>323266407
Working on B3, my theme is boo rings and note blocks.
>>
>>323270797
you're a twat
>>
>>323270797
Autist of the year goes to - Jake!
Come get your fedora buddy
>>
>>323247053
B3 bottom screen. the blocks are all empty.
>>
>>323271008
B3 top screen. the top 6 blocks by the door have a coin in them to keep them from being destroyed. the rest are empty.
all of the bullet bill launchers contain either bills or homing bills for black and red, respectively.
the directions of te blocks on tracks are important.
>>
>>323271260
here's the image that my dumb ass forgot.
>>
>>323247053
D225-0000-017E-629D
>>
>>323271008
Uh oh, we're both working on B3. I claimed it 20 minutes earlier.

>>323270851
>>323266407

Don't stop though, maybe leave it up to vote when they're both done?
>>
>>323270930
>>323270998
i guess i missed something? im playing it again
>>
>>323271607
oh i missed that. i was going by the most recently updated OP image that I saw. feel free to take it, its whatever.
>>
>>323247053
How will creator credit be given? Will you leave a comment at the start of each section?
>>
>>323271634
I replayed it and am standing by my original sentiment. the warp pipe that leads you under the ship is pointless.
>>
>>323272330
Actually amiigo, look again. there's a secret p-switch in that tiny corridor that opens the brick block underneath you. it leads straight to the boss and is a shortcut.
>>
>>323270930
>>323270998


for the record, >>323272330 , these weren't me
>>
>>323272457
its a shortcut of about 14 horizontal tiles. theres so little to be gained. it should plop you out further ahead or yield some incentive.
>>
>>323273023
i just counted it. from the point where you get the p-switch to enter the pipe, its 17 tiles to the "shortcut's" exit. the "shortcut" is 23 tiles long, and is considerably more dangerous than the 3 cannons it skips.
>>
>>323273023
>>323273256
Then consider it a design flaw, a case of giving the player a choice, or a curiosity trap.

Or just a fuck up.

My bad homie.
>>
>>323273342
It was just a critique until I thought you called me a twat over it.
s'all good homie.
i thought it was legit a troll-pipe, and that shit sucks when it's intentional.
>>
>>323273553
Like I said that wasn't me, i don't know who the fuck that was haha
>>
>>323273637
fucking /v/
>i dont like a thing
>i am not creator of thing but i take offense
>u r twat
>ok, i still dont like thing
>>
Updated collab?
>>
>>323253303
I fucking love this render.
>>
Going to sleep but wanted to share.
Anons complained about the pacing. There are now checkpoints and I moved a couple useless blocks
>>
>>323278894
Bumping while I read over the thread
>>
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B3 bottom
>>
Whoring my levels.

SMB3 castle with a classic feel:
https://supermariomakerbookmark.nintendo.net/courses/73A4-0000-00F7-230B

Level with a theme of invading an airship.
https://supermariomakerbookmark.nintendo.net/courses/0F69-0000-00F4-F948

1-1'ish stage, but the real meat is in the hard optional route:
https://supermariomakerbookmark.nintendo.net/courses/91EE-0000-00EC-AB86

Somewhat traditional SMB3 level:
https://supermariomakerbookmark.nintendo.net/courses/FD66-0000-00DF-7DBF

Short and hard bullet evading level:
https://supermariomakerbookmark.nintendo.net/courses/DB0E-0000-00EC-4CAC
>>
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B3 top

Hidden block next to the left side chomp is a 1up, the block on the right is a progressive mushroom/flower, block above entrance is a coin block. Plain sight mushroom available to give the player another Big Mario chance at the note jump if they tag a boo.
>>
>>323280552

B3 looks good, anon. I look forward to playing this new collab level. I made a section for the last one but don't think I will this time.
>>
>>323281912
Thank you, I'm looking forward to it as well.

My profile again is https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
>>
https://supermariomakerbookmark.nintendo.net/courses/AFF9-0000-017C-1A1B

Shilling my level again considering nobody played it.

Made a level using Burners as a theme, I think I did some pretty cool/fun/difficult stuff with them so hopefully people enjoy it even if it is quite brutal.
>>
>>323282428
I'll bookmark it and play later but if it's 2hard4me I'll leave a Star anyways.
>>
>>323253303
try my newest level please
>>323250373

Seems like nobody ITT gave it a shot.
>>
>>323250373
>6-1 is now up! Scott Pilgrim and Mario Bros collide as you fight through a boss rush against Peach's 7 evil ex boyfriends. https://supermariomakerbookmark.nintendo.net/courses/FDBC-0000-017F-068F

Oh hey, you actually made that level, haha. I'll bookmark it!

>>323283026
So this one is yours? >>323253303 I'll play it later.
>>
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>>323283228
I'm not Man99, but I am the Scott Pilgrim guy. You should still play his stuff if you have the time, though, he's pretty good.
>>
>>323283572

Oh right, sorry Charles. When you said 'try my new level, no-one has played it' and linked to a Charles post, I was like, he must have clicked them in the wrong order, because Charles' levels always get played.

I'm Ryan btw!

AND...instead of shilling...I just want to say thanks for all the /v/ good times...I checked and somehow I got over 4000 Stars without realising it. I think mostly from Japanese people recently, they're leaving a lot of comments on my GBA levels.
>>
>>323280552
Looking at it one more time for the night, I would make one minor balancing edit by moving the chomp/piranha in front of the big window over one square to the left. He can strike Mario with a full horizontal lunge in that position, and I think that is a touch too much pressure. Putting the chomp one space to the left allows for a safe standing position against the wall, allowing you to focus on the fireballs.

I'll leave it to OP from there. I sought to build continuity from B2 >>323267797 by continuing dry bones and crates, add ghosts in some form to spook up the place, and use plenty of semi-solids to help keep block limits down. A suggestion, I think free moving ghosts should be in B4 to build from my rings.
>>
>>323283980
Haha, if only. Thanks Ryan, have you uploaded anything since the new GBA minigames?
>>
Erupting Koopa Volcano
https://supermariomakerbookmark.nintendo.net/courses/6BDD-0000-0175-6057
Alt theme: https://www.youtube.com/watch?v=YL9VwPbj9Tw


Shroom Valley
https://supermariomakerbookmark.nintendo.net/courses/269C-0000-016F-4B8F
Alt theme: https://www.youtube.com/watch?v=pjwhX0WqxXQ
>>
>>323286921
>>323250373
Bookmarked. I will bookmark additional ones if linked back.

Here's my latest, Hammer Brow Hideout:
https://supermariomakerbookmark.nintendo.net/courses/7365-0000-014E-8A99
>>
>>323247053
How do I make a good level? I really want to come up with something nice and reasonably challenging but everytime I sit down and start working on something, I end up disliking it.

Should I just stick to a single theme for each level? Will it make it easier to come up with something nice?
>>
>>323288117
It's simple, before the difficulty you have to make sure your level is fun.

Fun comes before difficulty, that's how you make good levels.
>>
>>323288540
That's why I said reasonably difficult. I finished one level that I thought was okay but it turned out way too easy, I think. I guess I still have to get some more inspiration and simply try out different things.
>>
>>323286045
Nah man not really. I've been playing some other games I bought at christmas, but always keeping time to play some Mario Maker levels... I will try make a new one soon. Or maybe just another GBA one for easy Japanese Stars. :3

>>323288117
Don't make it cheap. Things like off-screen thwomps, invisible block trolls, etc just annoy people.
>>
>>323288803
>I finished one level that I thought was okay but it turned out way too easy
But were they fun? That's what truly matters.
Also try out some of the levels here.
Here are mine >>323286921
>>
bump just in case anyone wants to keep playan
>>
>>323280552
>>323280136
>>323271337
>>323271008
Ok we will have a vote for b3. Sorry I fell asleep before you guys started posting.
http://strawpoll.me/6489726
>>323270530
>>323267797
>>323267879
added
>>
>>323280552
If you try and get that Mushroom, won't you get trapped?

>>323293860

Voted for the blocks one but I like them both. Be cool if you could combine both somehow.
>>
>Chain Chomp Yard
My newest course, honestly I just made it really quick so it's not as good as the others, but imo it's still pretty ok. SMB3 ground theme level with a bunch of chain chomps. https://supermariomakerbookmark.nintendo.net/courses/8F24-0000-0175-B994

>Awesome Athletics
Fun and challenging athletic course. 2 whole areas long, with a checkpoint right in the middle. Lots of fun little challenges. Autoscrolling. https://supermariomakerbookmark.nintendo.net/courses/11D8-0000-0165-1077

>The Goombas Revenge
Autoscrolling airship course full of Goombas that have things stacked on them to make them actually threatening. My most popular level, 24 stars out of 50 players, so it's good :) https://supermariomakerbookmark.nintendo.net/courses/74EC-0000-0157-1C8D

>Bowser's Dangerous Dungeon
My first level. Castle level with fireballs and traps positioned in just the right spots to kill you if you aren't careful. Kinda bullshit but not too bad, no enemy spam or anything. https://supermariomakerbookmark.nintendo.net/courses/FABC-0000-014E-3C95
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