FPS game im making. The next time I show footage there will be some nice weapon particles and projectiles. Ive gained a lot of insight over the last few weeks on how UE4's bluprints work
>TFW all I want to do is make a simple Strider clone
I'm making an indie pixelshit RPG where you play as a necromancer, still in the writing stage of it, collaborating with another /v/irgin who's doing the music.
I guess so far I have a few sprites to show for it and a rather large word document full of character and location info.
I am making a turn based strategy game, ask me anything
I've been working on my game using Unity on Linux and holy shit the support is bad.
Are there any other readily made engines available that has decent Linux support and doesn't require me to pay money?
If none, i'll have to go with C++/SFML instead because fuck it
I have this idea about assassinate game that'd sorta have the feeling of the movie "Drive", it'd also have this mechanic where you have to get rid of your outfit if you get shot and bleed, so your wardrobe would get smaller as you progress if you aren't good
Well I just want to screw around, maybe 2d rpg? I have the intentions of making an innawoods like game some day but I just want to mess around now. Something not too serious I guess.
These threads are really motivating me to work on my game, so that I can show progress the next time one pops up.
i mostly just looked at the blueprints from the examples, the docs, and ill go to YT tutorials if im really stuck. there's also the Generic FPS template on the market that helped a ton
Any artfags out there?
How do you come up with hairstyles for characters? Do you ever have actual original ideas or do you just look at pictures of people and cartoons and throw together some hybrid?
agdg's demoday is happening right now, feel free to come and play sum gaems
Makin a game where you use your weapons to move around in space. Made pretty good progress in the last few weeks
I need ideas for a fast moving platformer. Tired of these retro inspired ones. It'll be nice n smooth and moves at quite a fast pace. If anyone wants to post any suggestions feel free.
2.Install Visual Studio
>Try out Slipstream
>Doesn't actually contain any slipstream mechanics
So they just made a poor man's Drift Stage? Also do they realize that there's already a racing game called Slipstream?