Anakin: Pirates Padme: Publishers/developers income potential Obi-Wan: Denuvo The republic - now turned empire: PC gaming. Palpatine: Pirates who think they're allowed free shit without paying because mumble mumble Ron Paul Bernie Sanders.
>mfw all the games that used denuvo still had completely typical sales
If what the publishers claimed was true - that they lose 90% of their sales due to piracy - then shouldn't these games have had much higher sales than otherwise expected? Why did FIFA sell the same as it does every year?
Publishers basically BTFO themselves. There's no longer any plausible deniability
Anyone with an actual brain won't blindly waste 60 bucks on a game they might not even like without trying them out for free first. The industry fucked up way too many good titles in the past decade to be worth your money anymore.
Besides, piracy only really hurts shitty publishers, such as EA and Ubisoft, not actual based developers. Developers are already fully paid before the game they made is launched.
>>323243075 I just bought Sky Rogue after pirating and playing it for a while. Did the same thing with Skullgirls, Risk of Rain, Sniper Elite V2, Just Cause 2, Garry's Mod and Killing Floor. Gonna do the same thing with Distance soon. Dodged many bullets by pirating as well.
>>323244410 And that's why developers moved to consoles or more profitable ventures. Why would you waste your time developing a game if you aren't going to even break even? what's the point if every customer isn't willing to pay not even a fourth of the actual price?
>>323244656 If your game is good, you will get good publicity from piracy and, consequently, great sales.
Look up the sales on the newest Witcher, Transformers Devastation, or even fucking Undertale. All of those games were easily piretable and they racked up loads of money for being great games, regardless of piracy.
Nearly every single pirate who distributed pirated copies of games makes a point to tell whoever downloads pirated games to BUY them if they like it.
Remember game demos? They had that exact function: To show customers how good your game is, so they could spread the word and recommend it to more people, to generate publicity.
Publishers got rid of that, you know why? Because they starting to realize they could treat videogames like consumable products and just shit half-assed games out for profit, but people couldn't know their games were getting worse until AFTER spending their money on them, so they stopped making demos.
Guess when the lack of demos started to become the norm? When EA began to grow larger.
Publishers like EA and Ubisoft are fucking billionaires today, piracy isn't going to fucking hurt them, smart costumers will.
By the way, read what I said about developers getting paid here >>323242056.
Sony is using Denuvo to coax many PC gamers over to the PS4. The PS4 has been recently exploited, and piracy will be on the way in the medium future. By timing this exactly with Denuvo coming to it's mature, very hard to crack state, many PC gamers which are chronic pirates, will opt for a PS4 instead to sate their pirating lifestyle.
It's fucking ingenious. Sony are absolutely mad bastards.
What's the next Denuvo game coming out? I want to laugh when it sells like shit even though Denuvo promised the poor devs that they would get 40% more profits than normal. I think the only Denuvo game that sold well was MGSV. I didn't have any issue with that game either but most other Denuvo games have huge issues.
Do developers really believe that all the people who pirate their game would buy it if they couldn't pirate it? Are they really this deluded?
Piracy is an issue with service. Service should be expanded, support more encouraged and more paying methods integrated. Stopping piracy does help in some way for people who are curious about the game, but I think it's far more important to expand the service for all customers.
For example I live in a third world country where paying 60 dollars is an economical strain way bigger than for a first worlder. There are a lot of games I'd be happy to support with my money but I just can't afford them.
Not only that, but the methods of paying are also designed for elite countries as well. In a lot of countries paying through internet with a credit card (and in dollars) is still not so common even more so with underaged or unindependent gamers that have to convince their parents. More paying options should be available.
That's why Blizzard is really the best videogame company in terms of customer service. They have custom prices depending on the country, so in countries with smaller economies their games and subscriptions are a lot cheaper, and they offer not only payment in local coin, but also through local cash mediums. So no. Killing piracy won't give you bac that 40%. It may give you few hundred sales back but it won't convice people that , for example just wanted something to waste their time in or try.
I believe I read the reason publishers got rid of demos because it reduced the effectiveness of marketing. It's harder to have impulse buyers if they can wear off the hype trying out the demo a month before release.
>>323246656 Remember lords of the fallen? Me neither. Remember Just Cause 3? Me neither. Remember spending 60$ for that unfinished pile of shit that was MGSV? Me neither. I bet you don't remember that MGO died on arrival and still didn't come to PC, in January 2016, when it was promised to arrive.
>>323247396 >Remember spending 60$ for that unfinished pile of shit that was MGSV? Me neither. I do and I got a lot of fun out of the game and it was worth it.
>I bet you don't remember that MGO died on arrival and still didn't come to PC, in January 2016, when it was promised to arrive. Well it's still January 2016. I think delaying it was pretty shitty and now the dev team is mostly gone I think. I do wonder if it will still come to PC but I'm not really that upset about it since it apparently sucks and I already know it won't be as good as MGO2.
>>323248482 Some sort of advanced real-time encryption that uses CPUID checks or something. I've done a bit of searching in an attempt to find a good detailed explanation from someone who's knowledgeable on the topic but I can't find anything.
>>323248748 This may be wildly off, but I've heard that it uses a "fake", virtual assembly language (created on an ad-hoc basis per game) that's used to obfuscate the game's real assembly. The crackers essentially need to learn an entire new assembly to crack the real assembly.
>See game that I'm mildly interested in >No Demo >Uses Denuvo >Wait til' sale >50% off >no thanks.png >wait >50% off Honestly, I don't buy a game unless I know I'm really going to enjoy it or it wows me straight out. The AAA games using this technology really don't have this. The DRM and lack of demos is what's killing the industry.
Just release a 4GB fucking demo. It worked back in the console days.
>>323238432 Economically it is objectively good. Not that economics is much more than a pseudo-science.
Piracy in most cases is a pareto improvement. If you weren't going to get the game anyway then one party is better off while no one was hurt by the allocation. Thus piracy is actually CREATING wealth by the, admittedly questionable, standard of the marginal theory of value.
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