Last I checked, everything in there just did insanely high damage. You've got the little trash mermen stabbing your guys for 15-16 damage at level 1. Have fun on medium missions, there are giant crabs that spam inflict bleed that ticks for 18 damage a turn, and the crabs themselves have like 80% defense
Honestly though it's the same shit as everywhere else, just stack your party with stuns and crap and enjoy monsters getting one turn every 5 rounds.
>>323228204 >I'm very drunk >wandering through the cove >bring no torches >decide to break in new recruits lead by my head highwayman >crit after crit i slay the enemy >"atriflingvictorybutavictorynontheless.jpg" >100% of room battles >one room left and every one had decent health >polish off my bottle of wine and wander the final halls >the collector appears >two collected vestles and a collected highwayman >jaw drops as the highway man slays my vestle in the back and the collector drives the others to madness >press the assault for two more turns dodging deaths door twice >finally decide to run >stress of running gives my head highwayman a heart attack
The loot was great but holy fuck i got diddled hard
Highest level stuff is where the rng is actually ridiculous, because crits hit you for more health than your characters can possibly have unless you've got 50%+ protection. That's when the game really gets stressful, difficulties in early levels are just because people don't understand the game fully yet so some stuff seems like bullshit. Endgame, everything IS bullshit and a character dying is the loss of at least 5-6 hours of investment.
>on my way to necro to slap his shit >take two pala frontrow because FOR THE CAUSE >shamblers realic appers >why the fuck not i was ginna fight a boss anyway >it fucking one shot my PD >i didn't even know it could do that >my best palas die >wasted 4K on supply items
I wouldn't care that much if the leveling system wasn't frustrating as shit, with faggots simply REFUSING to go on a mission if they're too high level. You had a guy miss a mission because his eyeballs were melting out of his head? Too bad, now you have to risk sending him in with a group of chucklefucks because his buddies won't slum with him because they have a whopping 1 mission more experience over him.
Of course there are a dozen ways to handle this, like giving overleveled heroes 0 xp for the mission, or penalizing the xp for the whole party, or them demanding a higher payment for carrying the party, or, if you're gonna go "muh difficulty", scaling them, their equipment and their skills down to the level of the content they're in, or even all of that combined, but fuck that let's go more damage more stress. Higher numbers = more difficult, right? Playing the harder missions is the equivalent of setting the difficulty setting to "super duper hard" in a bethesda game.
>tried a new party set up >Jester Grave robber Occultist Bounty hunter >Jester and GR can move around like it's nothing, specially the Jester >Occultist's utility is too good compared to Vestals >BH can hit from anywhere as long as you don't put him on the 1st position >Everyone has dodge and crit trinkets >GR lunges/Daggers, Jester debuffs enemy pulls himself forward, Occultist marks a big enemy/pulls someone from the back, BH deals extra damage to marked enemies/pulls one from the back >GR shadowsteps back, Jester deals a Finale, Occultist heals/marks/debuffs, BH deals extra damage to stunned enemy >Rinse and repeat The only issue I have with this setup is that it's a big damage dealer for single enemies, so there's no AOE, I've been thinking of doing some small changes to alleviate this, but overall it's really good, especially against bosses.
>you'll never create unbeatable bonds with your brothers and Sisters-in-arms >you'll never slowly lose your mind as you face unspeakable, unknowable horrors >you'll never not break in the face of such creatures HUDDLED TOGETHER
>>323230856 >>Occultist's utility is too good compared to Vestals I seriously can't understand using Vestal over Occultist unless you only have one Occultist. Sure RNG *can* get you, but in the likely event that it doesn't he's just straight up better. The only situation I can see Vestal being better than Occultist in is if you have multiple people getting put on Death's Door every round, in which case you're probably fucked anyway
>>323230736 >first time fighting her >'oh i bet she can like stun and pull someone every turn or something' >buff hellion to +60% DMG with hellion/MaA/ebin 0 heal bleed man campfire skills before the fight >mfw she converts the hellion DAZED REELING
>>323231450 Of course, and If anything starts going wrong, just use bandages, it's a small price to pay for high single target heals. Sometimes I have to bring a Vestal instead, and as long as she has a +heal trinket, you can heal most of things with a party heal, but you lose most utility and the synergy with the BH.
>>323231450 Vestal has a +33% heal relic, putting him over occ as a pure healbot. She also stuns, has great campfire skills for crusader railgun parties, has aoe heal to counter spread damage and is more reliable in those do-or-die situations Eg. Two of your guys get put to deaths door by the Prophet's nuke, you can save both instead of (probably) one That said no reason not to take both, esp with a guy that can take advantage of mark (if you dont mind losing PD slot)
What's a good frontline that isn't bounty hunter or crusader? All I use are those. I look at man at arms and I can't decide what would be a good skill set up, and I don't know how to play with a LepMISSer
I like leper. Stack accuracy. I usually keep a couple of campfire skills in the party to buff his acc even more; it turns him into a murdermachine for those long missions.
They're frustrating starting out, which I think gives players a much worse impression of the class than it deserves, but once you've got some acc trinkets and upgraded skills they just start wading through shit.
>>323241108 >>323241386 >>323241678 Occultist and Hound master have the best marks, just let the BH take advantage of marks and stuns, his pull is pretty good as well. You can get away with 2 Hound masters and an Occultist, but I'd go for a tanky class, a Hellion would fit nicely or a MAA for stun and buffs.
More or less. The nice thing about it is that if you hit an enemy in the back, they have nowhere to go but forward. It acts like a 2 space pull that also stuns them; it's fantastic for dealing with the shitty caster types that like to hang back.
Have houndmaster have his mark, his stun, and maybe his single target nuke. If not his nuke, take 2 of your choice skills. He doesn't really need his self heal because occultist, nor does he need the stress heal really.. So prot buff and single target nuke or multi target bleed are good choices
>>323244582 >>323243890 True, it's good for when the enemy is in the 4th position, but what if they are in the third, they could get moved back if there's a corpse, meaning that you need to plan for that corpse. And even then it could just move him to the 3rd position, If there's nothing in the 4th then using it in the 3th is a nice move. But, come hither deals damage first of all, that's usually enough to let another hero finish it off, plus the pull it's always a 2 move forward, there's no randomness in that, and its accuracy is higher. Then there's uppercut, which stuns, deals damage and has the same accuracy than the flashbang, which is worse than the pull, but it does without random factor, move the enemy 2 backwards, which is not hard to hit since the front enemies don't have the dodge the back file enemies do.
Taking all of that into account
Also, come hither works better with parties that move through positions since it has the bigger range.
>Leper gets shit for having leprosy >Abomination gets shit for being a monster >Leper, despite understanding the Abomination's hardships, refuses to work with him >Absolution skill implies that the Abomination is, to a certain degree, religious
>>323231450 Vestal works better for dealing with lots of spread out damage. She also makes a better healer if you equip bonus healing items, such as her class rare and very rare item, which pushes her heals to be higher than the Occultist on average.
I like the Occultist for his mark and damage debuff, but I find the Vestal's stun to be more effective overall. The Occultist pairs very well with Bounty Hunters, Houndmasters, and Arbalasts, but the risk of suffering too many low heals in a row is too dangerous for my tastes.
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