I've been thinking about creating an Undertale fan game. The only thing holding me back at the moment is my lack of programming knowledge.
The game would be set in the Abyss, a land further underground than the world featured in Undertale, a place that, in legends, is the final resting place of the souls of monsters.
You would be a naive child, who got to this dark and dreary place when your friend convinced you to jump down into a large pit, promising adventures. But now, you realise your mistake, and you are trying your hardest to get back home.
You think of the sun, and continue forward.
This game would feature approximately 5 different endings, secret Easter eggs everywhere, new and interesting environments, and exquisite characters.
I'm still working on a lot of ideas for it, and this is only what I have so far.
Any ideas? What do you think? Could you help me in this project? Thanks!
maybe you should think of a better idea for the game.
setting seems too much of a copy.
i doubt you will be able to beat toby's version so it's better if you at least come up with a new idea on the story
>a land further underground than the world featured in Undertale
god I know this is bait and I don't even dislike undertale but this post made me really mad
Sounds like a shitty ripoff of a game that is already, to be honest, kind of an Earthbound ripoff.
I guarantee you whatever you make won't have the charm that Undertale had though.
>Yume Nikki fangames are dead
I hate time.
>Not about the surface and whatever nonsense causes the kids above to be so violent
>Not about the original schism that led to the monsters being sealed
>Not about the Normal Ending where Undyne comes after you with Sans and an army of monsters
>Not a series of fanwank pandering with stuff like genocide Papyrus
>You would be a naive child, who got to this dark and dreary place when your friend convinced you to jump down into a large pit, promising adventures. But now, you realise your mistake, and you are trying your hardest to get back home.
if you're serious, this is a stupid way of telling it. come up with a more creative reason, maybe the child acted like a monster in real life and the world mistook him for a monster as well so when he died so he got sent there? but you don't have to tell it outright, you could just hint towards stuff like that as the story progresses
Better idea, OP. Why not make a story about the 5 children who fell down and their struggle to the surface, where they die one by one, and finally end it in front of Asgore? You can do this in RPG Maker with literally zero programming knowledge, you can include Chara and familiar faces, you can include uniqe enemies that would have been defeated, and you are almost entirely open to artistic freedom.
If you are going to make a UT fangame, might as well just do it a VN, that's exactly the kind of faggot shit the fans want, more dates and probably even implicit or explicit sex.
And making VN's is the lowest of the lowest as far as game making goes, if you can make a power point presentation you can probably make a VN.
Go ahead and try using RPG maker, it's not hard, there's probably a hundred tutorials on youtube for it. But it's so fucking slow, unless you make the most boring and generic shit ever, coding events is a god damn chore, and with no events your game would be total ass.
Additionally your game, even though it's a fangame, shouldn't needlessly have so many similarities to the original Undertale. Even the name, UnderWORLD? The game is already going to feel like Undertale, so why copy things the few times you don't have to? Perhaps something like "Under the Tale" would work better, as the world it's taking place in is below the world of the original Undertale. Underworld just feels like it's referring to the entire world under the humans as a whole, and not encapsulating just the "afterlife world" the game is taking place in.
>The only thing holding me back at the moment is my lack of programming knowledge.
You and every other "idea person" who makes broken, derivative, half-finished godawful fucking messes in RPG Maker.
Thank you all for your replies. I have taken some of your advice to heart. I am reworking the story to sound like less of a copy and more original. Again, thanks for your time.
>A small child navigates a dark world filled with monsters.
fucking WAKE ME UP
Dubs and I'll buy you faggots either gamemaker or undertale
Better idea, take your characters and/or concept and make it something of your own rather than a Undertale copy.
There's potential in your idea, it's just that merely making it a Undertale copy/fan game is all that you'll ever get from peoples' opinion, it being revolved around the idea of copying someone else's game concept.
Well, that and you wouldn't be able to copy the game without necessary programming skills because the schmup mechanism seems like something tricky to pull off inside a RPG without knowing the essentials if you want it really to be a Undertale copy instead of just "Game Maker #912 RPG".
Here's a interesting take on making a copy. You know how Undertale came up with the whole schmup mechanism? If you want the game to be similar yet one that stands out, try using the normal RPG base and come up with ANOTHER different mechanism to counter the schmup aspect. Going back and forth to your favorite genres might trigger some neat ideas to blend it into the RPG aspect.
A lot of games wouldn't exist if idea men didn't exist. It's not unfathomable to think a creator of a game being really just someone who wanted its concept to be created but never could and through whatever events, got enough people to work for a game based on something that just so happened to cross his mind one day.
>I want to make a game
>The """"""""""""""""""ONLY""""""""""""""" thing holding me back is that i don't know how to program
They wouldn't exist if THOSE idea men didn't exist. People who think they're full of great ideas
may or may not actually be great ideasand can/will never execute are a diamond dozen.
Sounds neat anon
Genuine advice: Just start with some gamemaker tutorials on youtube, get a feel for the program. Start with a game as simple as you can possibly make, something so basic and minimalist that you can realistically complete it. Work from there, baby steps.
It might take a few months of making that first step, but the first step tends to be the hardest one.
For you OP,
First, download this : http://www.yoyogames.com/studio .
And try to fuck around by making a simple game.
If you didn't have any idea (or don't want to learn totally alone), try to look shit here : http://help.yoyogames.com/categories/20139196-Learn
I warn you, if you want to make something like undertale, you'll have to fuck around with GML (it's not that hard,but at first just try to get the Drag&Drop logic)
While we're at it, you could try to learn how to do good pixel art (unlike undertale), I recommend you to look at :
(and use graphicsgale for your pixel arts, it's a good freeware)
Finally, I want to say that you should also reconsider why you want to make "UnderWORLD" and why it could an intersting game. (for exemple, if you just want to make an Undertale ripoff it wouldn't be interesting)
>i don't have the money or the skills to make this game but i'm ready to tell you all about a project that, even if i could start it, would drop after 2 weeks or release for a grand total of 40 bucks
>I've been thinking about creating an Undertale fan game. The only thing holding me back at the moment is my lack of programming knowledge.
Just stick with gamemaker and learn some basic coding. I mean like BASIC. It's easy. You don't need to code much.