>Upgrade path visibly affects weapon's appearance
>Ability to sheathe your right-hand weapon behind your back
>Mimic weapons and mimic armor that can be tamed or trap yourself at the worst possible time
Be able to backstab with your left-hand weapon
>Bow in left hand
>Holds the bow with righty grip
Okay I can assume Chosen Undead is a righty since he's retarded with any weapon on his left
>Bow in right hand
>Holds bow with lefty grip
>Bow in left hand
>Holds bow with righty grip
Please god let it be at least as fun as bloodborne
DaS2 already trivialized slabs.
Not only are they farmable from infinitely re-spawning mobs, you get like 8 of them through a playthrough.
Making slabs rare is stupid, because it discourages experimentation
>Making slabs rare is stupid, because it discourages experimentation
No it doesn't, that's retarded. It encourages you to experiment with multiple different weapons and then choose one or two to advance to max strength. Limiting the player to one +10 weapon and a potential shitload of +9 weapons doesn't discourage experimentation. It's a difference of 20 damage nine times out of ten.
This. Another thing Id love to see is regular items being much more useful like the pebble in BB. Its just a rock that you chuck but Its amazing at drawing in enemies one by one. Another thing is item scaling. The fucking pebble scales with strength and it makes sense
Ability to customize armor colors. Like changing the Elite Knights blue trim to other colors. Also changing the plate colors from silver to other metal colors would be cool.
I want everything DaS2 did right and none of what Bloodborne did wrong.
6 shards, 6 large shards, 6 chunks, 1 slab.
Common throughout the game and placed in a way to make you progress through everything.
Possible to get a +9/10 weapon quite early, and the game doesn't collapse for it.
16 shards, 16 twin shards, 16 chunks, 1 rock
Rare throughout the game and mostly placed in one area for each type, meaning every playthrough is the same.
Can't get a +7 weapon before killing Rom.
Can invade anyone, anywhere, regardless of state, and sinners have a much shorter invasion cooldown time.
Can't invade anyone without co-op phantoms summoned (mandates twinking) or a bell maiden (doesnt respawn, only present in two areas).
Defense, weapons, builds are all balanced. Even the less viable weapons are still viable. High offense builds are squishy.
Healing is slow enough that it can be dealt with.
You die in two hits from fast weapons that have grinded 27.2%s or god help you, better, and you'd better have grinded them yourself.
Healing is fast and effective that you must parry it, or spend a 20 minute long retard fight exhausting vials. Hope you're a SKL build not using a 2h weapon!
>Defense, weapons, builds are all balanced. Even the less viable weapons are still viable. High offense builds are squishy.
how exactly would they do that? What you think they have a "balance pvp" button?
>All of the top bits were present in Dark Souls 2.
fucking what?? Nigga do you even play ds2? even with all the patches there are weapons/builds that are very much less viable than others. Also
>DLC doesn't count. Chalices don't count.
why the fuck not?? lmao
Try to read the post.
Flynn builds are squishy, shit like lances and greataxes can still stomp straight swords, and the like.
Dark Souls 2 is the most balanced game in the Souls series, and by a gigantic margin, even if the balancing came by nerfing "fun" batshit overpowered things like powerstanced ultra greatswords.
I feel like if I tell you every thing that's wrong with your post you'll just damage control to all hell
I'd like for the bonfire resting animation to have more variation.
Having the character look around occasionaly, raise his hand to the fire to warm himself, look at the phantoms around him, maybe inspect his weapon a little or look into a bag or something.
Did you also like grinding stones in Demon's Souls, grinding chunks eternally in Dark Souls, grinding petrified bones pre-patched in Dark Souls 2?
>oh man yeah I can upgrade any weapon I want with these extras
>oh man cool new weapon time to hit up the fucking chalices and pwmf2ggu for two hours for enough chunks
It's alright buddy, don't even try, I have to leave anyway.
It's not useless but I want climbing to make a comeback.
I know this will never happen unless we get a DeS sequel though.
Are scabbards and sheathes confirmed to be back? I remember seeing them in those early screenshots but if my memory serves me they were absent in the network test.
No fucking red/white glow for invaders and ghosts.
no one likes that shit but for some reason is back in ds3.
For god's sake if that mechanic comes back it better be done with a prompt rather than holding forward. I got myself killed at least 5 times when I first started DS because I didn't know which ledges could be climbed or not and accidentally flung myself off into a group of enemies.
That's what i just fucking said.
I like to have few chunks per playthrough because i like to devote myself to one weapon and master it.
I like the idea of everyone choosing a different weapon and mastering it instead of "oh this weapon is op i will use it" mentality that multiple chunks per playthrough result in.
no weight limits
no coop unfriendly levels
less bonfires more shortcuts
no soul memory
no useless or far inferior weapons (skins)
no 360 noscope headshot enemy archers or
no overall 360 turning bullshit
more damage for slower weapons
less damage for smaller faster weapons
no clearly op L2 buffs or special attacks (mace looks underwhelming)
no useles rings
armor which gives you buffs/debuffs (let armor have a purpose)
region hard and soft locks
player count for the zones you are able to coop in
NO FUCKING BULLSHIT ala ds1 2 half or ds2 lava in the skies
I get it and i'm not saying I want it to be a AAA walk and talk shit show. Just saying a little more plot and make it clear. So when you beat the game your not just like "huh"
I want toggle-able armor aesthetics, so there can be armor without mandatory capes, or a single helmet instead of two different helmets that are only different by their visor position.
Who honestly cares? Pure/Slabs are obnoxiously annoying to find for the meager stat increases they give you.
have fun fighting anything you cant stagger with the first hit ala
let me just w8 10 minutes when you finish your attack so i can hit you one time and w8 another 10 minutes
ds2 is terrible at that but ds1 sucks major dick in that regard too
(im staying here)
I want it to be the last of the series and have them move to new game with a new story line and better technology/mechanics. DaS is great, but they should move on while they are ahead stop before the well dries.
It was pretty clear in the first DaS you either light the fire because you think it will end the curse, or you don't because you believe in the whole "age of man" thing.
In DaS2 I still have no idea why I sat on the throne.
>mfw all the pvpbabies will respec every time a youtuber creates a new build instead of replaying the game like a motivated fuck
I had a very loose understanding of what was going but if you asked me to go into more detail then that I couldn't. It's funny, Demons Souls was a lot better with this stuff, knew what was going on, why it was going on, and who I wanted to kill.
DaS2 plot was broken as fuck. Not even including it in this discussion. I'm talking about DaS 1 and BB, shit was hard to follow man and i'm tired of going on youtube to figure out what happen in a game i dumped 50+ hours into
Demon Souls had a much easier to understand plot because it was so much more simple. It was just about some asshole king who resurrected the demon god and fucked everything up.
I kind of understood the broad strokes of DaS1's ending even if I had to do a second playthrough to really get it. I understood DaS2's from the jump, I just thought it was stupid.
I think what DaS1 did right where DaS2 and BB fell short are the intros. In DaS1 it set up the game world pretty well and introduced you to the major players and their place in things first before starting the game proper. That way when Solaire mentioned Lord Gwyn he'd already been established instead of some random asshole you'd never seen before. And when you go into the Demon Ruins and start getting Izalith equipment you think "oh yeah like the Witch of Izalith! Wait what the hell happened here." Instead of like Old Iron Keep which had absolutely nothing to do with any of the areas around it or Yahar'Gul where you have to start murdering everything before you figure out what the fuck this place is.
tl;dr I hope DaS3 has a good strong intro to pull you into the game before starting the game and asking you to go lore hunting.
>In DS2 I still have no idea why I sat on the throne.
All you had to do was listen to the intro cutscene and a few NPCs.
All you need for DaS lore is whatever Frampt and Kaathe say, and the opening cinematic. Everything else should be side stories. The serpents should tell you what will happen in their endings.
BB is a little more complex. Turning into a slug had me confused, but it was fun theorizing in threads.
no sorry 1 on 1 no scrub mode btw good idea
my further suggestions would be cancel this whole backstab parry nonsense which gives free kills or make any r2 attack poise breaking
>Stupid annoying bitch preaching the same shit all game.
>tells me her "true" self before the boss
>LITERALLY WHO CARES
>dumb tree chaos shit that had to be added later because their lore is shit
>opening is just DRANGLEIC WOOOOOO BEAR SEEK SEEK LEST
>ENTIRE GAME IS BEAR SEEK SEEK LEST
The throne is a simplified version of the fire/dark path, if you buy into the fire/curse shit. The game shits itself in the latter half by switching the goal, but unlike DaS you have actual goals from the beginning and can accomplish them, instead of stumbling upon an ending because why the fuck not.
I feel like it. Reason being is that the only thing you're told is "seek Paleblood" and "kill beasts." Well you were going to kill beasts anyway and we have no context as to what Paleblood is. I mean we know it's probably the Paleblood Moon and maybe it has something to do with the the Moon Presence but we don't even hear about Paleblood again until we get to the Lecture Hall past the halfway point of the game. I just wish there were a bit more context to lay down at least some framework for the world around you.
>The throne is a simplified version of the fire/dark path
First of all that explains literally diddly squat, and where in the game does it make the link between the throne, the fire and the dark?
I might've missed it I don't know.
Also in DaS you did have goals from the start, ringing both bells of awakening, which woke up Frampt, who gives the player a new goal.
>sitting on a throne means lighting a fire
Nope. All I saw was my character sit on a throne for no reason and the doors closed.
Dark souls actually shows my character lighting a fire.
wear whatever you want with whatever weapon you like
i cant stand to see the up xth naked motherfucker with a big ass sword because he cant wear anything else but wants to quickroll
>2 hand the Longsword with parry shield on backup
>regularly switch between Faraam, Alva and Drakeblood sets
All I've ever needed, works well for me in both pvp and pve.
Plus in terms of Fashion Souls it looks tasteful as fuck, no retarded anime tier garbage like the King Ultra-Greatsword.
>but unlike DaS you have actual goals from the beginning and can accomplish them, instead of stumbling upon an ending because why the fuck not.
No you didn't. Not unless you bought SotFS or all the DLC. Because your objective when you went to Drangleic is to find answers to your Hollowing. And then when you finally get there you're told to look for the king. Except after going through a whole lot of bullshit and you finally do find the king he's hollowed out. So you don't even get the answers you're looking for and continue to be sidetracked by this unrelated quest to find the Throne, even though that's not even the primary reason you came to Drangleic. Yes I know "well the reason you went along with Shanalotte's instructions is because you're hollowed and don't really know why you're doing anything anymore" except that it doesn't change the fact that unless you bought the DLC or SotFS then the entire intro is meaningless.
they are in every game
>no estus healing
>seed of giants
>a shitty pyromancy and basically one spell for healing
>30 fucking percent off
>shaman bone blade
>they can just run through the fog, no backstabs
>host can pick up more vials from enemies
>First of all that explains literally diddly squat
It explains why you'd want to ascend the throne in the first place.
>and where in the game does it make the link between the throne, the fire and the dark?
Shanalotte's dialogue, and you'd know if you actually listened.
>Also in DaS you did have goals from the start, ringing both bells of awakening, which woke up Frampt, who gives the player a new goal.
But that's a reactive character that does shit because they don't have anything to do. At least BotC wants to cure their curse from the very beginning.
>no retarded anime tier garbage like the King Ultra-Greatsword.
>>Ability to sheathe your right-hand weapon behind your back
i just want this, it should make your character move like 10% faster than having your weapons drawn so its not completely worthless.
Why did I need to kill those 4 guys to get past a pile of rubble?
Why did I not have a choice to not sit on the throne?
You don't even find a cure for the curse.
Also, Oscar of Astora gives you the quest to begin with unless you didn't hear him out. It was a fucking request.
>Because your objective when you went to Drangleic is to find answers to your Hollowing.
It's to reverse your curse.
>And then when you finally get there you're told to look for the king.
Because he knows about the essence of the soul, which is directly tied into the curse.
>Except after going through a whole lot of bullshit and you finally do find the king he's hollowed out.
That's why Shanalotte appears at the Undead Crypt and tells you to become the new monarch.
>So you don't even get the answers you're looking for and continue to be sidetracked by this unrelated quest to find the Throne, even though that's not even the primary reason you came to Drangleic.
You're being used by her, but unlike Frampt you have good reason to trust her, and it's a goal that will help both of you, especially with the Aldia ending.
>Yes I know "well the reason you went along with Shanalotte's instructions is because you're hollowed and don't really know why you're doing anything anymore" except that it doesn't change the fact that unless you bought the DLC or SotFS then the entire intro is meaningless.
But it's not because of that. It's only said that because a shitload of content got cut out, but it's still clear enough if you connect the tiny bits of story in between all of the dungeon crawling.
armor with good buffs is difficult to acquire ala ds2 win 1000 fights in the fight club to recieve thorn ring +2
armor that is in the beginning of the game will give you something something beeing able to recover 3% of your health per piece for a counter hit
mid game armor gives you the ability to make you invisible while you dodge roll (we are speaking about full sets at this point)
nothing should be game changing or breaking just lore friendly
pursuers armor gives you 1 more i frame and lets you hover over the ground
cleric armor gives you 1 faith per piece
they already did this in ds2 with the gloves which gives you a chance to crit or which let you cast a bit faster
the armors should have effect per piece and effect per set so if you only wear piece for fashion, you are still getting some effects from it and if the effects are compareable they should make a new effect like trousers of the pursuer let you only float, sorcere gloves let you cast in combination you get something like blue float fog instead of white because you are wearing half mage half pursuer stuff you know you can get really creative without breaking the game or forcing to wear one set to be really good
furthermore your hitbox could change so balance shit out etc etc
Except this still doesn't work and is a bait and switch. In Demon's Souls your objective from the beginning is to find and eliminate the source of the fog. And you do find the source of the fog: The Old One. Whether you choose to eliminate it is your choice but you do see your mission through. In DaS1 your objective from the beginning is to fulfill the prophecy and find out the fate of the Undead. And you do find out depending on who you believe, either your fate is to succeed Gwyn and set yourself on fire or your fate is to become the Dark Lord and rule over Humanity. Either way the game didn't diverge from it's original point.
Which is what I disliked about DaS2 because it feels like it's schizophrenic at best and lying to your at worst. You're Undead and your memory is failing? You need to go to Drangleic and collect souls to keep yourself sane until you can find the King. That's great and all. Except this "become a true monarch" thing has nothing to do with the original intent of going there. Which means the intro of you watching your memories fade and jumping into a black hole complete nonsense. Which they must've picked up on hence the crowns being treatment for hollowing. But this didn't come out until later which means if you didn't get it then the intro is useless to you. You get to the Crypt, you run into a Hollowed King, and then Shanalotte is like "so you're never going to get your answers. Wanna just do the whole monarch thing?"
>Trusting an annoying npc over Bro tier Oscar of Astora
Do they even explain why she levels your character up? I don't think so, and if there is, it's fucking stupid because the Undead in Dark Souls could just use bonfires.
Literally the worst npc out of all the games.
>Why did I need to kill those 4 guys to get past a pile of rubble?
Because of stupid level design.
>Why did I not have a choice to not sit on the throne?
Because you're being used.
>You don't even find a cure for the curse.
You find a cure to your curse, because you're either given a goal(which does fend the curse off), or because you get the enchanted crowns and are allowed time to find a way out of the cycle.
My journey is already complete.
My name is Shanalotte.
The dragon gave me this name, for I was born with none.
I was born of dragons, contrived by men.
By ones who would cozen fate herself… They are the ones who created me.
But they failed.
I did not come out as intended.
Fate would not be bested, and men were cursed once again.
If you proceed, Nashandra will come after you.
Knowing that you will take the throne, and link the fire.
She covets the First Flame, and the Great Soul.
Put Nashandra to rest.
Try opening your ears for once. She constantly mentions the throne and the fire after meeting Vendrick.
>And why would you think the cursed undead doesn't seek a cure for the curse or at least to understand it?
Why would he care? The CU was intentionally given a blank background because it was an excuse to RP and dungeon crawl.
>Upgrade path visibly affects weapon's appearance
Having a permanent blue glow on my magic sword would motivate me way more to play as a magic knight or some shit. I don't want to apply a buff to get a cool effect.
They sort of already did this with Bloodborne, where the Tonitrus sparks often, indicating part of the damage it deals.
thanks for all the (you)s. Heres the last one
are you dense
in ds1 your mission is to ring the bells
thats all you dont even need to you dont even know what for, the rest is a carrier as the "story" unfolds.
in ds2 you seek big souls or not after all you was asked to do so and its not your own purpose
these games dont have any story senpaifam but tasks and objectives which arent really
its run around kill shit and act like it has purpose
this is already in.
if you played as the cleric in the network test, you could see that your face would get stained by splatter.
but for whatever reason, they disabled the effect on armor and clothes.
otherwise, the splatter when HITTING enemies seems to be just like in BB
>people should have to replay the game and do all that grinding and farming all over again just to try out a slightly different build
Yeah nah, you're a cunt. In DaS1 I just used cheat engine to respec anyway
They are extremely simple stories but they are stories
…There is an old saying in my family…
…Thou who art Undead, art chosen…
…In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords…
…When thou ringeth the Bell of Awakening, the fate of the Undead thou shalt know.
…Well, now you know… And I can die with hope in my heart…
Chosen Undead, who has rung the Bell of Awakening.
I wish to elucidate your fate.
Do you seek such enlightenment?
Very well. Then I am pleased to share.
Chosen Undead. Your fate is… to succeed the Great Lord Gwyn.
So that you may link the Fire, cast away the Dark, and undo the curse of the Undead.
I can guide thee, and illuminate the truth.
Undead Warrior, conqueror of the Four Kings, is this not your wish?
To know the truth of men, and the Undead?
The truth I shall share without sentiment.
>blah blah Gwyn fucked everything up
But the other serpent, Frampt, lost his sense, and befriended Lord Gwyn.
Undead warrior, we stand at the crossroad.
Only I know the truth about your fate.
They are objectives but those objectives have a point in the context of the world you're killing shit in. Either save the world or make it you bitch. It's a simple tale with a bunch of backstory behind it but that doesn't mean it doesn't exist.
>In Demon's Souls your objective from the beginning is to find and eliminate the source of the fog. And you do find the source of the fog: The Old One.
Yeah, and it works because you have your own individual goals from the beginning and there isn't any vague bullshit like there is in DS1 and DS2. It's the best of the entire series because it's direct and logical but still has supplementary information if you so desire it.
>In DaS1 your objective from the beginning is to fulfill the prophecy and find out the fate of the Undead.
And after you ring the bells you get used by literal snakes because your character doesn't have anything better to do.
This. Just deeper armor/weapon customization overall imo, purely cosmetic of course. Stuff like being able to mix and match parts from the same slot, like two different gloves or pauldrons. Changing the crossguards and hilts on weapons or having something hanging from the pommel.
being able to take off certain parts of a set/add on other parts. Bloodborne did this but to an extent. There was a rare glitch where certain pieces of your garb came off that werent supposed to and they looked amazing.
i cant tell if you are sucking dick 24/7 or 23/7
you are right, there are stories, the game is full of them everything has its place and belongs to something and rarely is something very vague or standalone but explicitely for the chosen undead or ds2 mc there isnt something really prefixed, you can miss so much optional dialogue that you can end up without a story at all but with parts of it which in the end are at the roots of it kill this kill that so soeaking about a coherent story is basicly nonsensical i only said that there are intros because intros are more or less forced without speaking to oscar you cant get out of the asylum without speaking to herald you cant level up which are core mechanics but the game is still beatable oscar can be killed and you dont need to level up so there is no prefixed story and the rest, the rest is mimicking freedom of character ala you did this and that for this and that purpose but on your free will which isnt exactly a story after all if you dont speak to them you have your own reasons to do so and mostly these reasons are to kill something you arent playing an rpg in facto you are playing a action character progression game with minimalistic story elements which dont even explain everything thats happening around you all to well and if it is too fucking vague to call it a story and i dont care what your favourite youtubememer is telling you he is mostly talking bullshit and connecting dots where arent any
>Which is what I disliked about DaS2 because it feels like it's schizophrenic at best and lying to your at worst.
Which is what happens, but while Frampt and Kaathe are lying to you in order to further their own goals only, Shanalotte does it in order to help both of you. You're being used, but not manipulated, at least as far as the game tells you. Dark Souls is intentionally vague, and that's not bad by any means, but it shouldn't ever be construed as such.
>You're Undead and your memory is failing? You need to go to Drangleic and collect souls to keep yourself sane until you can find the King.
While souls help, they could also be the cure according to Shanalotte.
>That's great and all. Except this "become a true monarch" thing has nothing to do with the original intent of going there.
>Which means the intro of you watching your memories fade and jumping into a black hole complete nonsense. Which they must've picked up on hence the crowns being treatment for hollowing.
It's not the only cure, it's just the most reliable cure for an individual. Hollowing is a process that begins when you give up on life and stop having goals.
>But this didn't come out until later which means if you didn't get it then the intro is useless to you. You get to the Crypt, you run into a Hollowed King, and then Shanalotte is like "so you're never going to get your answers. Wanna just do the whole monarch thing?"
Well, she is using you to further her own goals, but they're all related because you won't be able to ascend to monarchy without being strong. In fact, the very first line of dialogue from her is her asking if you're worthy of become a king.
Why is manipulation of the MC a valid excuse for the serpents but not her?
>When you get an armor piece drop from an enemy, the next armor piece that belongs to that set that drops from a related enemy is another part of the set.
>No bullshit 0.1 percent unique armor drops like in DaS2 on 12 spawn counted enemies.
>No copy pasta bloodborne movesets or reskinned weapons from Bloodborne (certainly not happening)
the fact people want them to remove respecs and make grinding even worse is a just fucking shit
what does that even add to the game besides tedium
also lol, the hate for dks2 here is as cringy as it is on gamefaqs bb board, and they're all autisms
we also need more scantily clad outfits. i.e sexy stuff.
Yes you can, There's a significan number of chunks on the forbidden woods, then there's also some in cainhurst which you can reach as soon as you go to Yosefka's clinic back entrance in forbidden woods, cainhurst itself has chunks as well as they can drop of gargoyles in there, after killing blood starved you can have sack man take you to the unseen village where you can get a couple more chunks.
Even without chalice or DLC you can technically get one weapon to +9 before rom within reasonable time, or as many as you want if you're willing to sink a few hundred hours into farming gargoyles.
the PvP isn't bad, and I mostly use my builds to PvE and help people in chalice dungeons
I'm not defending farming. I just said that the only game you need to farm in is BB.
DaS2 is small man versus giant man fighting simulator.
Removing respeccing prevents you from viewing youtube videos of people abusing the game, like dual avelyns, that one spear in dark souls 2, etc., and then using said information to go on wreaking havoc invading normal people who are unaware of the insufferable "meta" crowd online.
>Wanting to reach the end of your weapon progression when you're halfway through the game
>Thinking souls games are fighting games and that pvp is super serious *bows before fight*
Why did DS2 attract the worst type of people
>All these DSII apologists ITT
Was DSII your first Souls game? It's the only way I can see anyone defending that wank of a story and setting.
Fucking cycles. What bullshit. Not only does it make no sense with DS1's setting (cycles was more DeS) but it seriously undermines both the overarching themes of DS1 as well as the meaning of the endings.
Honestly, there should never have been a Dark Souls II. Bloodborne is the real sequel in the DeS/DaS/BB trilogy.
Poise is a poor contructed mechanic that amounts to being nothing more than a shitter enabler.
Poise should never be armour related, it should be tied to weapons through hyper armour, and the standard should be that heaver, slower weapons have the most hyper armour, while it gets less and less as the weapons get progressively faster in tiers.
i.e, DEX builds should, as a standard have much less hyper armour than STR builds, as they're generally faster.
>Not only does it make no sense with DS1's setting (cycles was more DeS) but it seriously undermines both the overarching themes of DS1 as well as the meaning of the endings.
Bloodborne isn't a fairy tale in the same way that Dark Souls is
You aren't dealing with ancient, magical forces that have been around for ages, you're going to a town because you're sick and they have good medicine, and once you get there you find out shit's fucked and have to figure out wha's going on. If the game had opened with a cutscene saying "Once upon a time some assholes discovered magic blood in a cave, then one person took some blood and made a church, and now there's werewolves running around" it would have ruined the atmosphere
BB had non monster bosses as well man.
>Keeper of the Old Lords
>and I am going to count Ludwig's 2nd phase because his first is a beast and his 2nd is a man
But hyper armor is a gimme with larger weapons that way. If you want to be able to dodge and use a greatsword in DaS then you need to learn how to not get hit. With hyper armor you can tank through attacks while rolling around like anybody else. At least you need to build your character for it with a poise system, and you need heavier armor so you can't dodge as effectively.
>Ability to sheathe your right-hand weapon behind your back
Only dumb ass children think this is cool. No one ever, in the history of fucking EVER, sheathed weapons on their back. You can't actually draw or sheathe anything bigger than a shortsword on your back. Human arms are just not long enough.
I just hope they don't go overboard on the "DaS2 Bad, remove all traces of it" shit. Like, please, keep the little shit. I want to see my next item/spell behind the one I currently have up in particular. I want the faster climbing/descending. I want Jump and Roll on entirely different buttons. Shit like that.
But please JESUS FUCKING CHRIST fuck off with this infinite fall damage nonsense. I can't roll out of my fucking bed without cracking my skull on the ground in DaS2. Fucking.
The issue is then katana wielding Havelshitters would have no punishment, as they'd have the full poise from Havels set while being much faster, so it would end up a greatsword weilding Havelshitter has the same poise as a katana weilding havelshitter after deductions. Then we're back to square one.
I really liked Bloodborne's UI. very clean and minimalist.
That's not necessarily true. Often times in DaS2 a weapon may have a high attack rating but that doesn't mean it does high damage in practice. For example, slash damage weapons have very high attack rating but are almost always outclassed by strike weapons with lower attack ratings because of the way enemy defenses work (in this case, most enemies basically don't have any strike defense)
The main themes of Dark Souls are lost glory and the twilight years of a golden age. Maintaining a beautiful lie vs embracing an ugly truth.
From the very beginning of the game, you're told the light will fade and only dark will remain. That sentiment is repeated several times throughout the game and DLC, and it has meaning. You can sacrifice yourself and throw everything on the line to keep the illusion going, like Artorias, Gwyn and even Gwyndolin did, but it doesn't matter. Eventually you're going to run out of bodies to chuck on the fireplace, or someone won't be up to the task, or whatever, the light will fade and only dark will remain. It's an inevitability. Just as the Age of Ancients passed on, so will the Age of Fire. The torch is being passed onto a new age, and the flames will be gone forever to bring in something new.
To then change that and have it so that the flames somehow magically restart themselves and the world arbitrarily bobs between light and dark whilst the same four characters keep getting reincarnated kind of ruins the atmosphere and themes of the first game.
I like the minimalism about it, yeah. Though the rearranging of all the items and shit throws me off a bit. Still want to be able to see the next option for each hand/spell/item though. And weapon artes or whatever they're called too.
>argument is just "wrong"
And that sir is where I win *tip*
I've been to 4chan since 04 on a weekly basis, doesn't mean I have to get emotional about every little thing, you should really learn how to relax, getting upset over the internet is a clear sign that you have problems, maybe you should stop going online for a while?
most all monsters are copypastes and all humans are copypastes
basically fighting three maybe four different bosses
fuck if id remember their names, bloodbore didnt have many memorable bosses
The ability to colour your armor.
There is no need to be something too extensive to the point here one would not recognize the outfit you are wearing (might be broken in PvP) but only some very basic stuff like colouring the cloth and leather and changing the material shine on the metal.
I hated looking like a clown in DaS when min maxing or simply experimenting with pieces and in DaS2 the problem was bigger with metal based armor since every set seemed to have its own shine making every metal combination that was not Alva set with Havel set seem off and weird.
>To then change that and have it so that the flames somehow magically restart themselves
But the first flame magically started in the first place. Why is it so ridiculous that the flame would magically restart?
>whilst the same four characters keep getting reincarnated
The general essence of their souls got reincarnated because they were born of the first flame. That's even where the great lords found their souls in the first place.
I'd much rather have standalone souls games instead of unnecessary sequels, but they did the best they could with an outplayed and explored story element.
I have. The impact of the ending may have been weakened a little bit, but it's silly to assume that your choice doesn't matter simply because it's one choice in a long series of choices. A choice doesn't have to be world changing event to feel impactful.
Weapon sheaths back, lack of them bugged the hell out of me in DS2
I just want them to bring back are scabbards/sheaths for the weapons you're using. But I would like all your equipped weapons to show up on your character model despite all the hilarious clipping that would happen.
The ability to make a mimic and set one up. This mimic would of course be a PvP tool so it would be weird as fuck but ive always wanted to watch as an invader opened a fucking mimic. If that could not be done Id love to bring back the mimic head but this time with full mimic armor so I could play as mimic. This set should also include a mimic weapon. Not sure how it would work but im sure they could figure something out. Maybe a mimic spell could work. Some fucking miracle/pyromancy anything really, that summons a mimic or turns mimics on your side! fuck now im getting excited. Please bring based mimicry into DaS3
>ala this ala that
Learn a new word there, nig nog?
I want all chests in the game to have a chance of being a mimic so after your first playthrough or a session of co-op you still have to be cautious since your mimics might not be in the same place.
I hope your character won't turn into a zombie everytime you die. That's what made me stop playing DS after 5 hours (that and the slow combat). Tired of seeing my char looking like shit.
At least in BB you can die and die, your char still looks cool.
>Equipped weapons not in use will be visible player with appropriate sheathe if appropriate
>Sets will have alternate versions that are upgraded into instead of being a separate set themselves with unique properties (ie Knight set can choose to upgrade its parts into Elite with EK set being concentrated around elemental defense instead)
>Weapons can change their movesets to a limited extent (change from R1 horizontal swings of a greatswords to vertical chops instead)
>Classes changed to real ones that can affect end game, characters themselves start as SL1 as well
>More upgrade paths for different takes on builds (Faith-based builds can choose to create a sword that deals scaling magical or fire damage instead of just lightning as previously in DaS2)
>Deeper covenant mechanics (inter-covenant conflict-based invasions, traitors to a covenant getting punished by loyal members, etc)
>Backstabs taken out and replaced with punishing attacks for non-combat based animations like chugging, eating moss, etc
>Maldron the Assassin set to make an appearance in DaS3 with the ability to chase you into a boss area
>Black Knight Dragonslaying Avelyn Gunners
>Bonfire warpring now requires a rare consumable item until you unlock it permanently late in the game
>Every time you beat the game, you get the chance to respec ONCE at the start of NG+. To respec again you have to beat it again.
>Ability to riposte with tower shields. Slam the bottom of the shield into an opponent's neck like a guillotine.
>Permadeath mode where your save file is deleted on death.
Dead characters from permadeath mode can appear in other save files as hollow enemies.
>Gravelord rework. When you gravelord another world, you summon yourself into the area's boss arena (so you can only do it if the host's boss is defeated). Black Phantom enemies get sprinkled into the area as usual. The Host has to go into the boss arena and kill the phantom gravelorder to win. Gravelord phantom is strong as fuck, but gets weaker against the host the more BP phantoms he kills before confronting him.
Yeah, uhhhhhhhh... I would like to inquire about getting a Green Card?
I'd like a compromise where it's possible to get more slabs, but the requirements become arbitrarily more crazy the more you obtain on a given run. They should be easier than 1, but not as immediately trivial as 2.
I do think that the normal embers in DS1 were a weak way to gate off upgrades compared to just making obtaining titanite itself the requirement, which is honestly more interesting given it allows the potential for a small number of early upgrades.
There should also be a twinkling titanite slab purely for upgrading Havel's shit.
i dont see why they cant have aspects that appeal to pve and pvp players, having a respec mechanic only limits the players that want to use such a thing, it doesnt stop you from playing the pve but it does stop you from quickly playing pvp.
the game needs an arena located near the start of the game that you can always go to, like the arena in ds1 dlc were if you die it doesnt end the match straight away. it makes no sense to not have this kind of thing for the people that want it, as the people that dont want it will just ignore it. to balance this out keep invasions very open in the game with few restrictions and give the covenant real value so there is incentive to invasions instead of arena matches. its perfectly possible to please both groups as they both want very different things
To all of the sonyggers in this thread who obviously haven't played any of the actual Souls games: Why are you begging for this to be a carbon copy of Bloodbourne? Sure, it's similar to the Souls games, but it still isn't a Souls game.
replying to my own comment here; being able to farm slabs easily doesnt really matter does it? all that does it FORCE players to play through the game in order to use a certain weapon at +10. why should that be in the game? the people that want to play pve still can, but the people that want to pvp have to jump through hoops. if you want to insentivise playing pve make it so that you get reskinned weapons for multiple playthrough as bragging rights instead of forcing players to pve just to play, let them play pve and get a reward for that, that doesnt effect gameplay
Souls started on PS3. I have been a fan of the series since 2009. Been getting every new one ever since. I want it to be BB engine with a medieval setting and no sidesteps. BB redeemed the Souls series for me after DaS2 broke my heart. I don't get why people judge the way DaS3 is going to be by comparing it to DaS2 when BB is the latest in the series and is being made solely for the newest gen consoles so it won't be held back.
The throne takes you to the klin to either light it or to usher in an age of dark. Whoever holds the throne holds the power to deciede the fate of the world. The alt ending is a third option, neither. To go beyond the reaches of light and dark, to find another option.
a roaming enemy that always stalks yyou
in dark souls black knights were supposed to roam about lordran, not just have stationary one's planted
in dark souls 2 pursuer was suppose to pursue you, they corrected it in scholarr of the first sin. but he still is just planted in specific spots. Not good enough
I hate that charcoal resin or whatever means fire weapons aren't constantly on fire and lightning weapons aren't constantly giving off charges of lightning.
Would look cool and is great visual information for what you're about to face
>Zweihander rests on your shoulder with minimal clipping in most weapons
>Zweihander floats 10 cm away from your shoulder for some reason
>Greatsword is a big broadsword but still believeable
>Greatsword is some obnoxious dragonslayer ripoff that looks awful
I don't ask for much, From, just don't fuck up my ultra greatswords this time.
i feel like the visuals for infused weapons would be a "cracked" texture and in the cracks the weapon would glow the colour of the infusion, if its fire it might smoulder or lightning it might crackle, but a buff would show the weapon being covered more strongly in the buff?
>>Zweihander floats 10 cm away from your shoulder for some reason
It's because they made the Greatsword a giant retarded dildo that all other great swords or UGS's float over your shoulder.
UGS look good from what I've seen from the network test videos. Looks like they have weight to them again and it doesn't rest 10 feet away from your shoulder anymore either. weapon arts for the UGS are badass too
half of those as chalice dungeon only, and FUCK chalice dungeons
It kind of sucks that all of the bosses demanded the same playstyle of dodging the bosses having a shit fit that's hard to predict and often easy to get out away from after getting hit a couple of times. Shadows Of Yharnam was a cool boss imo. i liked kiting them around the big grave stone to avoid projectiles. Martin Logarius is also pretty good and Gascoigne is my fave even though it's pretty easy. But Amelia, Cleric Beast, Bloodstarved Beast and Amygdala all had similar shit fit attacks and demanded playing basically the same way dodging the obvious telegraphs and hiting until the shit fit starts and then back off heal and go back in.
Ludwig is really good though i like the way he backs off and attacks you from a distance, unlike Paarl where he just runs away and tries to keep you out
Not useless, but don't have the ability to warp between bonfires at the start of the game. If possible, don't have it at all.
Designing levels around the ability to warp has always been a detriment.
one of the only things that annoyed me about BB was having to go back to the hunter's dream every time I wanted to warp to a new area. That and blood vials and bullets not being replenished after an invasion or touching a bonfire.
That's a bad thing though. Probably means the level design is shit and they're just using warps as a way to compensate.
DaS2 never had the feeling of pre-lord-vessel dark souls, where you would reach places that were so far away and you actually had this feeling of dread and "omg how the fuck am I going to get out of here". I miss that
DeS had warping but it's level design was good. Bloodborne has warping but it's levels are also good.
The main problem with DaS2 levels are their reliance on giving you a bonfire every 10 feet.
BB's levels are fine, but the world does not feel like a world. This is partially because it's so linear, but more because there's very little reason to every traverse the world, so it's not as interconnected. There's no junction areas. I think some of this was just technical limitations (there's that locked door from Cleric Beast to Cathedral Wars that's unopenable), but there's no getting around that warps inform the design.
Give the player a sense of direction and purpose in terms of the story throughout, then add in more stuff that changes how you view the mainstory by item descriptions and the like as they've done in the past.
Like really, I just got to the Ancient dragon and he gave me the key of something. So I read the description and it said that it could reveal the thoughts and memories of those who are fading.
So I think, okay, who's fading that I know of, oh yeah, the butler at Drangleic. No? Okay, and so I try with several NPCs. But then turns out I just need to go to the hub point that you get to after killing every major boss because...?
Really, a more clear progression and surface level story would be nice, and then they can add in twists and alternate story and so on later. I just think the narrative is terrible at the moment desu.
What's that? More enemies swarming at once? More enemies who have a million poise and don't get staggered when you block?
This game is getting tedious guys.
I didn't feel it was linear at all. ceathedral ward opens up to hemwick charnel lane, unseean village, old yharnam, and forbidden woods. You can run through the whole world of BB with no loading screens except for mensis and cainhurst.
forgot to mention you can also get to Iosefka's clinic from forbidden woods which leads all the way back to central yharnam and opens up a shortcut that you will probably never use, but it's still pretty neat.
>>Ability to riposte with tower shields
I've wanted this since the network test
I miss the DaS2 network test Imperial Shield, that thing was insane, 1h deflection, fast as hell, 100 poise break, oneshotted people with ripostes
All I want is a non retarded ultra greatsword moveset. It was fucking atrocious that every attack with it in Das 2 had you drag your blade on the ground. God that game is so shit
>going through the entire playthrough thinking this Knight Artorius guy is a fucking badass
>abysswalker is a cool ass title
>held back the darkness
>his guardian is a giant wolf
>get to DLC
>turns out he got fucked like a bitch and im the one who did all that cool stuff
what a fag
that Wolverine game was amazing for that
>helicopter that you have to destroy
>Wolverine gets hit by bullets
>has actually bullet holes in his body
>gets attacked by enemies
>his shirt starts to get tattered and ruined
>losing flesh, can see ribcage and veins
>his shirt stays ruined
i think the game Spatterhouse did this pretty well too.