>>323208005 oh I agree. I guess I should have prefaced it by saying it's not a broken port. It works. They just didn't really use the possible strengths of the platform though because it's a multiplat release.
>>323208692 The new control scheme is bad on a lot of fronts, but the biggest one is that it doesn't adjust with every camera angle switch. It was just lazily thrown in without any thought for all the people bitching about tank controls.
>>323208692 -Looks wonky (character's make sharp, instantenous turns and accelerations) -Breaks the game (enemy AI goes full retard if you 360 run in front of them at the speed of light) -Just damn awful to control with the changing camera-angles, especially in bossfights, some puzzles, and when running away from anything.
>>323210890 I'm glad someone brought this up. 30fps suits the game way way better. 60 feels way too sped up to me, it makes the game easier. It plays just fine, audio is synced proper and all, but it definitely feels better than original REmake, and I cant say its in a 100% good way.
I can also recommend using a door animation skip mod for PC.
I've seen a diehard RE fan who loves the classics praise the new control scheme as the best way to play because it makes the game feel more fluid, and then called me a fucking moron when I told him it breaks the game balance and that it just wasn't what the game was built for in mind.
Man, I get tank controls are an old limitation kind of thing, but my first RE game was Revelations 2 last year and I didn't mind jumping back into the originals afterwards on a bit of a classic RE binge, especially with tank controls in mind.
>>323210890 Original game was running at 30fps on the 60hz mode, and at 4:3. That's technically how it was designed to played at, and the 60fps doesn't really add anything to the experience, besides satisfying the most extreme PC elitists.
I personally replayed REmake using the PC's HD remaster just recently, using my laptop connected to TV via HDMI, and an Xbox gamepad. I played at 720p and 30fps, partly because the machine's struggling at anything higher, and partly because it looks more authentic. I did use 16:9 mode though, just to fill my TV's image and thus better see details in the environments.
>>323212560 I actually agree with you. However I lost my save file roughly around entering the lab area so I am just wanting to get done with the the game before RE0. I do agree that door animations make for a lot of game, making you take your time and thinking how you are going to take on the next room.
I actually prefer the original version; I'm not sure why. I didn't play it until years after I played REmake, so it's not nostalgia in this case. It's just more fun to play for reasons I can't discern.
>>323214069 Original RE1 is kinda more chill, both atmosphere and gameplay-wise. You can pop all zombies and not worry about them, and everything's more colorful, less grimdark, and characters sound goofier on top.
The original's visual design and mood does have its own charm, I give you that. I still find REmake the definitive version of original Resi, and the one that can be taken seriously. It was also that one game that truly made me realize the might of "next generation" back in the day; the difference in visual quality was mindblowing.
>>323214917 You deeeefinitely cant shoot all zombies in RE1 original. Directors Cut gives you a new handgun with insane critical %, you can one shoot 3 out of 5 zombies. But original is fucking hard man.
Also definitely not more colorful and less grimdark. REmake is scary, dont get me wrong, but RE1 is probably the eeriest prerendered background game.
Bullshit. If you wanna nitpick, why don't we mention how hunters are a fucking joke in REmake since you can literally run and clip through them. In RE1 its a different thing, return to mansion will fuck your shit up.
>>323217025 All the BGs were re-scaled and filtered. Some areas were touched up more than others, and certain elements were re-created from scratch. The end result ain't quite as bad as in some of the pre-release screencaps. The lighting effects were improved in many ways, the self-shadowing and the added dynamic lights & shadows being cast from more sources are the most notable examples.
>>323209812 >>323208005 these are good examples how good the game can look. It's not quite UHD compatible quality, but definitely good enough for regular HD resolutions.
>>323217195 I just literally finished the original twice in a row, with both characters, in November. Had no real issues, and Magnum I saved exclusively for Hunters.
I did, however, get stuck into a stun-lock in REmake, caused by a circling and attacking hunter. Only managed to escape thanks to their trademark insta-decap attack's signaling scream animation.
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