New Homeworld: Deserts of Kharak trailer, for the five other anons who are also interested in this game.
why they call it homeworld its not even in space w/ 3d movement
this is just a gearbox cash grab fuck you randy (sales)pitchford
Gearbox had a deal to led the IP to Blackbird and they made their Ground Control inspired game a Homeworld prequel.
What is the problem? The original manual had so much backstory in it that it was a shame the we could never see many of the factions and events mentioned there.
>deserts of Kharak
there's nothing left for us here.
looks like a bad idea to me, what set homeworld apart from the rts crowd was that it was in space with three dimensional gameplay. this just looks like a regular rts with a homeworld paintjob.
I'm really hyped about this ever since shipbreakers:
This honestly seems like one gargantuan lore-rape and I think it would have been much better to just leave it as a separate story and settings, maybe somewhere within the Homeworld universe, but on Kharak.
I mean: I'm detecting some Homeworld 2 levels of bullshit here. I'll gladly be proven wrong, but I'm not holding my hopes up.
Well it seems like they are at least trying to not redo what HW2 was to HW1, I still blame Sierra/Relic for that fucking mess.
Was Remastered any good?
I love Homeworld 2 but I have an install that I've kept for years that is modded out the ass and has loads of .ini tweaks to make it run just the way I like it.
HW1 has problems (formations and ballistics mainly) but for HW2 is a straight upgrade.
Your mods obviously won't work with it though, but some are in the process of being ported, like Complex. Most are waiting for a big patch which is supposedly coming out this month, which will change the entire movement code of the game and fix the aforementioned formation issues.
>tfw bought evert RTS in the past few years that was supposed to "save" the genre
Well the short story is that they had to rush the product and scrap many of their original ideas, some seen in this trailer which had huge monoliths and ships much larger than anything found in the final game:
And this is the original concept storyline which was completely scrapped:
There is more to the story of what went behind it all though, and Relic isn't blameless, but basically the end product ended up retconning some stuff from the original game with the hyperspace core shit, massively changed the design of every ship, completely ignored many things established by HW1 like the Taidanii empire, the Galactic Council, Kushan clans and everything Cataclysm did.
So no wonder many fans like myself were pissed off. But it wasn't all that bad, and HW2 isn't some ungodly abomination like, say, C&C4 is to C&C in general.
I still don't like it. A) they are humanizing Kharak inhabitants, which was never a good idea, B) they are addressing period which was most interesting PRECISELY because it opened so much space for imagination, C) they are actually removing any sense of mystery from the story, as everyone who played Homeworld knows exactly what this is about and D) this is going to be INEVITABLY a massive fucking retcon of the manual background story, which was still one of the best damn things about the whole game.
HW1 got butchered pretty bad in the remaster. It's not something that will bother anyone who had not yet played Homeworld, which is why I wholeheartedly recommend it to players new to Homeworld franchise, but a veteran player will find himself constantly annoyed by the changes.
It's not developed by Gearbox you drooling mongoloid. And this comes from someone who has MASSIVE misgivings about this thing: jumping into a thread to announce that "the game is shit" when all we have to have go on with is a few trailers and concept art, he is a massive fucking idiot, PERIOD.
There is a difference between being cautious and critical, and being a fucking retard passing judgements that you have absolutely no justification for.
Even EA has made gems in the past like this one. As a fan am I supposed to ignore the game from one of my most beloved franchises which is also being developed by some of the original devs just because /v/ dislikes Gearbox?
I'm not a fan of them either but I'm at the very fucking least I'm playing the game and will judge it by myself instead of making assumptions like you are doing.
Homeworld races were humanized in HW2, I have already been over it so I'm not feeling it as much as you are.
More specifics retcons are only worth being discussed after the game comes out and we know exactly what they did, but I hold the belief that every story is worth being told if it is done well. Cataclysm got me hugely excited for Hiigarian Kiith factions and they fucking threw all of that away in HW2, so I welcome this prequel as it may be one of the few places we can actually experience their stories being told.
But don't get me wrong, I'll be the first to call out on BBI if they fuck this up like HW2 was.
Well, yeah, but there aren't any clear shots of faces, some characters wore full body suits (I know in Cata some did) and there was no clear connection.
What I mean to say is that they were humanoids, not human. Of course, it changed in HW2 though with a clear picture of Karen and some others faces.
>Homeworld races were humanized in HW2
Yeah, and it was one of the many, MANY things gone wrong with the game.
There is a difference between showing ONE IMAGE of a human silhouette, and constantly showing them as human is something completely else. Deliberately obscuring the actual inhabitants were one of many things that made Homeworld great.
I want to preorder this but the price is more expensive then i thought. Even with discout. And I am only interested in singleplayer, and there is gonna be just 13 mission. So should i buy or wait for sale kater this year?
>Yeah, and it was one of the many, MANY things gone wrong with the game.
Agreed, but they can't ignore that canon now can they? HW2's community is actually kinda big because if there is one thing that they got right in that game it was the gameplay, so they can't just turn away all those people who played the game.
If you like HW2 more than 1, it's an improvement in literally every aspect.
If you love HW1 more, expect to hear much whining about muh formations and muh tactics.
The core of the problem is that Gearbox spun off the HW2 engine but actually remade HW1 inside the HW2 engine, so some things aren't going to behave the same.
>Agreed, but they can't ignore that canon now can they?
Why not? HW2 community was kinda big because it had good modding and multiplayer scene. The gameplay, by the way was attrocious. HW2 gameplay was far, far worse in just about every respect than HW1's.
But that is besides the point. NOBODY gives a fucking HW2's story, and there is literally no reason to make artistical decision to steer the focus away from the human side of the inhabitants of the world for the sake of simply making it better.
The fact that they are not doing it to me tells me that they don't know what made Homeworld good in the first place. Just like with HW2 - it was not an accident, and it was not just an issue of those meddling publishers: I don't think the people really understood what made HW1 good in the first place.
Would it be wrong if I wanted infantry combat simply to see Kilith Soban in action?
I also fine with the humanization, but I'll admit I didn't play the original games when they came out. I also just really love sick looking guns and armour.
I don't think you speak for all fans anon, as much as I'd like to see a new storyline I don't think they could just erase everything HW2 did and hide it all under the carpet. When has a franchise ever done something like this?
I get your frustration but I'm still cautiously optimistic about this, maybe because HW2 didn't burn me as hard as it burned you, I had a fairly good time playing it online.
There will be no infantry in the game, devs said that the vehicles are so big that actual humans would look too small. They said there will be be units that will fill the infantry role however.
We are actually talking about art direction. HW2's story was a massive pile of ungodly shit and there is no fucking excuse in the world consider it relevant, especially to a PREQUEL, but really this has nothing to do with the story: it's art direction. It's about how much you actually feature the individual human or human-like characters and how much attention you draw to the parallel between them and real-life humans. It's art direction choice and art direction choice only.
>been waiting for this game for 15 years
>maximum fucking hype when it's announced
>learn the release date last week
>less than a month until my wait is over
>the next day
>THE NEXT FUCKING DAY
>PSU on my 7 year old rig dies
>it'll be February before I can build a new PC
>cynical anons will ruin this game for me before I can play it
>a big patch which is supposedly coming out this month, which will fix the aforementioned formation issues.
Source? I refunded the Remastered collection, but if they really do fix HW1, I'll rebuy it.
How does Homeworld have "3D movement"? You still play on a 2D plane on a map and click to move to target, it's not like you do crazy tacticool tricks coming from below or something
You CAN, it's just useless, it's still numbers determining if your units beat the enemy units
I have both the original and the remaster, also could you pinpoint the 3D related part of my post that does not make sense
I'm pretty hype. It's a little odd how everything broke down, but at least Gearbox is only publishing and the real deal is doing the developing.
And honestly at this point I'm really hungry for a solid RTS, so come on baby.
>it's just useless
Yeah, nah, no it's not. Just because you never found a use for it or never bothered doesn't make the ability to move in 3D useless.
>AI shoots probes out in straight lines
>fly the fuck underneath sensor range
>but at least Gearbox is only publishing
As much as i want to believe it's going to be good because they are just publishing it, there is this small feeling of dread in the back of my head that makes me not as hyped as i would be if it was someone other than Gearbox publishing it.
Still i am kinda hype.
Gameplay and graphics look amazing, reminds me a lot of SupCom.
Storywise i stand in the opinion of how they fucked up to be about the Kushan people instead of the Vaygr
>Gaalsien with advance techngnology over the other Kiiths
>A fleet coming from hyperspace
I swear to God if suddenly they knew about the Taiidan first hard...
Not that anon, but if the game had something like different armors like inferior top armor or something people would actually do things like that.
It has uses but it's very underwhelming, especially since a lot of the maps don't have much Y features.
I'd imagine that the ships in space are probably some kind of recording of the exile fleet arriving.
The prequel nobody dreamed would happen, more like. I don't know about you but when I read the Homeworld manual as a kid I did want this game.
He's a shitposter who posted the exact same post in the /m/ thread.
BBI was making a softreboot and got the rights the game was going to happen anyway. At least now it's not a shitty f2p game.
Has anyone here actually played Ground Control 1?
The manual gave a good background in which to set a potentially awesome game.
Insight is redundant. This is a game after all. I don't want to play it to be illuminated about the history of Karak, I want to play it because it is a really cool setting, with a really cool aesthetic, and the potential of really cool gameplay.
>The manual gave a good background in which to set a potentially awesome game.
A survival game maybe, since it explicit mentions how fucked up the desert was.
There was no mention of any war fought over the anomality
Star Wars prequels sucked because no one could tell George Lucas no.
I didn't play much of GC1 because at the time i didn't have a pc good enough to actually play it, did have a friend with a PC good enough to play it.
Did play GC2, so if it's anything like that or WiC i'd be more than happy.
If this does well we will get a Homeworld 3 maby even with space and ground combat. So even if you think this game is shit and don't want it at least hope it sells well.
GC2 was not very good compared to 1. WiC is a spiritual sequel to GC1.
>There's plenty of room to work with there.
>I don't want to know that cool eras existed, I want to play them.
You mean like the age of stryfe with all the wars?
Oh wait, they aren't doing that, they are shoehorning a new war where it doesn't belong
>B-but room in my asshole
You are telling me they had this massive war, over their survival as a race against the planet and crazy cultist, a very important part of their history...is no mentioned at all because?
>Has anyone here actually played Ground Control 1?
Have been replaying it lately, my first time since I played it originally in like 15 years ago or something.
Game still has the superb writing I recall it had, but holy shit I don't remember the pathfinding being this fucking broken.
Not being mentioned in a manual means they can't create one? If this was an RPG and you got access to a database and it completely ignore a big event you'd have a point, but the source of your complaint is a game manual with general backstory information. I bet they intentionally left things vague so prequels like these could exist.
>I didn't say that Homeworld was named Homeworld Episode 4 which obviously hint at prequels
How old are you?
It still amazes me that people on /v/ have such a small capacity to reason or even look things up before bitching about something.
The game is on a planet because that is what it was before it was Homeworld and every thread about it was super hype. Then they got the Homeworld title back and people are bitching because it isn't in space? Were they just supposed to throw away all the work they had already done? Obviously if the game does well they'll be able to make a true Homeworld game set in space, but so few people seem to believe that.
>I bet they intentionally left things vague
One could bet they intentionally didn't say things because nothing of note happen and he will hold as much proof as your claim.
>so prequels like these could exist.
They had a period of 300 years of war, why not use one of those instead of making up a new one?
Hell, why use the Kuushans in the first place?they have a whole galaxy and we know absolute nothing about anything not called Kuushan/Hiigaran, even the main rivals like the Taiidan or the Vaygrs are mostly enigmas.
Maybe they wanted the prequel to be set closer to the first game and about something that it more relatable to it instead of a war fought over an idea that was disproved before the game even started? Maybe they wanted it closer to the timeline of the first two games so as to not alienate new fans the game brings in when they make Homeworld 3 back in space?
Not to mention the fact that the discovery of the guidestone is the only event that happened on Kushan that was actually told in game.
You have to remember that even back then people rarely touched manuals or read shit.