>>323189109 >shit in PvE The Falchion is fucking amazing. It's gotta be one of the highest damage weapons, probably the highest damage one. And the recovery is just not there, you can bail out anytime. Light weapon also means more armor.
>>323188647 I'm playing a str build and dual wielding bastard swords, and the L1 attack is so shiiiit, it doesn't move you forward at all, and it doesn't correct its direction if you follow up with a 2nd attack, even if you point the stick in their direction. Compare that to the Falchion moveset I tried earlier that just moves you forward and autocorrects itself very simply.
Am I just stuck with the shittiest moveset of the dualwields? Nameley greatswords? Did I fuck up? Dual wield in general just seems kind of useless desu, I might as well just roll with a shield and then just go twohanded by one press ofa button if it the occasion calls for more damage.
>>323189982 It's called a quality build and it quite favorable for weapons like the Claymore or Ludwigs Holy Blade so as long as the weapon with the moveset you like scales with both of these stats it's not a bad idea.
>>323188647 Heavy weapons are slow. It takes an understanding of timing and length in order to use them properly. Getting off a hut feels good not just because of the damage, but because you had to think about when to attack.
>>323190608 It is, but really only with weapons with complementary movesets or the handful of "special" powerstance weapons, like the Warped Sword. Sword + Board will always be the most viable / easiest setup for melee PVE
>>323190827 That's really not true. Every boss leaves you enough time to pop an estus if you dodge. That's more than plenty to attack with any weapon. Quicker weapons just give you more opportunities to get in there, like giving them a little poke during their combos and such.
>>323189982 for BB it's better to go 50/25 str/skl. there are a TON of weapons in the game with either C/D or B/D str/skl scaling, which makes 50/25 ideal. In addition, you don't get the 2hand bonus for STR like you do in DaS and DaS2, so capping str at 28 is useless. furthermore, a "true" quality build (30/30 or 35/35) basically restricts you to the Holy Blade, which is boring
>>323188647 My hornet ring rapier build would 1 shot riposte giant dads with in vanilla dark souls so i can see why people are pretty salty. Magic buffs were still the most broken thing in that game tho.
>Dex. Tryhard faggot tier, or guy that watches too much anime, or unironically idolizes Sephiroth. Small fringe element of shitskins paying homage to their heritage. 10x edgier if using Bloodtinge too.
>Str. Literal homosexuals idolizing Guts, the Horde, Conan, and other homosexuals brandishing large slabs of metal to penetrate their enemies.
>Sword and Board. The most non-original "muh chivalrous knight" motherfuckers around, who can't imagine thenselves using anything but the most mundane. Almost certainly plays Shoto in fighters.
>Paladin memer. Worse then the S&B guys that do a bit of paladin posturing. Usually some faggot inspired strictly by Solaire, and other PC memes, mumbling crazy shit about skeletons and liches. Likely built his spread from the ground up after making a wrong turn at Firelink and getting his shitter pushed in by skellys.
>Arcane/Intel. A space equally occupied by fedoras and hipsters who watch shit like Full Metal Alchemist and Fate, and/or people straight-up awful at the game that were instructed somewhere on how to stumble through. 10x worse if you're a faggy Hex edge master.
>Gag weapons. Probably real life assholes, and hipsters. Great, you can get your ass kicked while main-handing a shield. You're the ultimate tool.
>Quality. More tryhard assholes (probably) but less cancerous overall. Still pretty gay though.
>Estoc. Used exclusively by the most nastiest assholes on the planet. Despite being a Dex/Skill weapon, Estoc users branch off into their own subsect of even shittier human beings.
>>323193252 >Play DaS first time with Magic build in mind after playing all knight Demon's Souls >INT/STR build with Enchanted Claymore >Crystal Homing Soulmass >Swap to Crystal Zweihander for Crystal Magic Weapon if necessary
Anybody I couldn't 2-3 shot (which is still technically a 1-shot because the slaymore stun-locks most people except Giant Dads) would also have to dodge the sorceries, did pretty well with it.
And then the DLC hit with it's new sorceries and I became straight up overpowered. Dark Bead and Pursuers combined with CMW led me to absolutely raping people...but at that point it wasn't even fun. It devolved to people just spamming those things to each other.
Japan in real life >Women are a cupsize smaller than the world average >tons of flats everywhere with a few big tits sprinkled around
Japan in porn, anime and other media >big tits, big tits everywhere >Going to completely ignore all the anime is white meme, just going to focus on the amount of tits >Japan is practically know for their crazy breast animation in anime.
It makes you wonder if the men want something very few of their women have, compared to the west where a guy can find at least a D cup without searching too hard.
>>323194259 Totally true. The patch that came with the dlc fixed alot of broken shit but they added just as much! pvp quality went way down after the dlc. I mean how could they have possibly approved dark bead from a design standpoint? Fucking stulid.
>>323193557 >Solaire >PC meme Delusional console faggots really can't get over this, can they? Solaire and PRAISE DA SUN XD was the most popular Dark Souls memey at release. It's great that we have cancerous faggots making sites like know your meme. We can trace where the cancer comes from.
>>323195742 >Dragonslayer Spear useful at all? Yes. It may be a bitch to get to +5 but god damn is it useful in PvP. >That spear advantage >That anti-mage advantage >That electric damage advantage >That 300+ a hit advantage
>>323195413 Regardless, the whole playerbase took a sharp nosedive the second it got ported. >git gud >what r u casul >so hard, hardest game ever! This has happened to multiple games when they moved to PC. I don't know what makes steamfags so cancerous but they manage it every time.
>>323194910 With the build I was doing with high STR and INT at the same time, when the dark sorceries fell into my lap it wasn't even fair. I had a build specifically made for those spells without knowing it and the first few weeks I got so much rage and hatemail.
>>323196090 All those existed before it got ported. The reason PC players thought the game was hard and how you need to git gud was because the console players thought the game was really hard. That's why the PC version was called ''Prepare to Die Edition''. PC didn't create the memes and the pretentious ''what r u a casual!!'' aura around the game. They just picked it up. Do I need to go to fucking Know your epin memey to show when the memes were created?
>>323196190 I believe it and it was never fair. I played high level pvp melee only with a quality build and the only strategy against your build type was to dodge until the buff ran out because trading would never be favorable.
>>323196291 Rapiers, (not ice rapier *if you don't want to be seen as a total faggot) Marakumo, Katanas* (but see ice rapier point), and knives. Best strategy that I've found is having the marakumo in my left hand and ricard's rapier with poison buff in my right.
>Stun enemy / break stamina >Power-attack with poison Ricard's Rape-er >Get them to panic >Play cards right and win
You can impliment what-ever you feel like because it's your build but that's what works for me.
>>323193557 >Hollow soldier leggings Is literally only wearing this to get 54 poise and their ninja flip at the same time. Bonus points for uchigatana >Father mask Thinks that OnlyAfro is the single most hilarious person alive. They will Well what is it at any given chance.
>>323196683 I am a huge fan of straight swords definitely one of my favorite weapon classes. I have three builds I play on das2 quality straight swordsman, Felicia the strong cosplay and my pure pyromancer with two pyromancy gloves. The pyromancy is my favorite though I have minimum stat investment for str and dex just enough dex to use a dagger and just enough str to 1 hand a mace. I mostly stick with the dagger or a hand axe as a backup weapon.
>>323196903 If we are the ones who hate fun and jokes, why are you trying to get rid of the memes and push them onto PC? If you're so proud of being fun, why don't you just say ''we made them''? Are you ashamed or something?
>>323197139 >Sunglight/Moonlight blade Unable to become sexually aroused through conventional means, these players prove their incredible skill by mashing r1 as quickly as possible. Will probably point down if they win. >Great club If you get backstabbed, you die. The only way to consistently beat these players is to chip them like a little bitch or be Peeve Peeverson.
I hate dex because it turned for people that treat the PvP in Souls games as if they were fighting games. You know how people shitpost about how Smash isn't a fighting game? That's exactly how I feel. There are successful streamers that made their living by streaming tryhard PvP in Souls games, and they spread this fucking fighting game mentality for Souls games PvP, which is far, FAR from being anything remotely similar to a fighting game. It has always been and will be a PvE game with tacked on, barely working multiplayer elements in it.
So in the middle of all this shit-storm is their precious dex build. It just so happens that dex weapons are always easy-mode garbage that kill everything in a few hits, dealing bigger damage than ultra greatswords or big hammers, especially if you throw in a stupid fucking buff. Katanas are the staple for this shit. Super fast recovery, allows you to be spammy without consequence, etc. And for what? So you can be like your precious tryhard streamers and win matches in 3 hits? Going through the game making a "build" specifically just to do that is fucking stupid. Nearly 80% of all tryhrads are dexfags, and will remain dexfags forever because they want to win, as if this was a fucking fighting game tournament and they HAVE to pick top tier to win. Except you don't win anything.
I can understand that STR weps are the way to play the souls titles, sword and shield lets fucking go skeletons.
Bloodborne is a completely different beast, the game is faster and its not about not being hit by using the swift movements and reacting so having a massive stupid fucking greatsword to just super armour through everything then knock everything down on its ass just seems fucking boring.
BoM, Reiter and Rakuyo are so much more fast paced and fun to play with over any of the STR weps.
>>323197450 >>323197725 Just doing my best. >Longsword The Fox McCloud of Dark Souls, a player who uses this is either an expert or a retard. Watch out for backstep and R2 shenanigans. >Parrying shield/offhand parry weapon A weaboo with a point to prove, these players will spend entire matches trying to parry your every hit, despite having no idea of timings. Enjoy your free hits. >Great scythe With a grand total of one ENB video under their belt, these players are sure victory is all but guaranteed with the 'best' weapon in the game. Will running attack constantly.
>not wearing Sage Freke's outfit in DeS >not wearing Big Hat Logan's outfit in DaS >not wearing Astrologist's set in DaSII >not wearing Bone Ash set in BB >not being an annoying chucklefuck trickster god in each and every game
>>323189542 >>323190158 A normal falchion does more damage in quality than longsword does. It's supposed to be low damage but fast, but the damage is actually quite good, especially when you consider the 2H multipler. It also delivers good poise damage and obviously strikes very fast in a wide but short arc. Very good for anti-backstab.
>>323198980 No reason to risk a parry, since it's always delay-dependent and before you get hit, you'll have no feel of the delay. Meanwhile, that buffed hit is over 350p+350m damage, but falchion is useless when someone's backing away due to poor reach.
>>323198980 >Mask of the mother/child These players never fight with anything but an uchigatana or a claymore, guaranteed to be min/maxed. Watch the offhand for surprise WoGs, force, or pyromancy. >Tin crystallization catalyst Prioritises damage over mindgames and setups, will do nothing but fire dark beads and crystal soul spears at point-blank. Will hide like a little bitch once they use all of their castings. >Logan's catalyst Prepare to get fucked. These players have adepts, and will hit you with unorthodox spell combinations to catch you out and punish you for rolling incorrectly. If their name is Spades-sfc, unplug your internet.
>>323188647 I could see preferring STR since some shields require a bit more than DEX weapons need, for Demon/Dark Souls. For Bloodborne it just feels like no contest getting a full heal off your charged R2.
>>323199765 >The moveset is so retardedly bad But it's very good, git gud. Or was it just in ds2? I don't remember anymore, large and great club in ds1 were mainly used for fishing stupidly strong backstabs.
>>323199683 >Cosplayers They have no idea what they're doing. Make sure to laugh at Solaires for using a shitty longsword. >Zero poise/shitty weapon/xanthous crown Their entire strategy is oriented around punishes and making you look like an ass. Play smart and bait punishes and they'll go down real easy. >Havels There are two kinds of Havels: Midrolling filth using a grass crest shield and a lighting weapon, and true fatroll desicples. The latter will be playing intelligently and conservatively, likely to mindgame you.
Ye, I know. I was there when it was good, and I was there when it tanked. The problem was when I showed people how to bug CW... BBS fell out of favor because the build was essentially poorly optimized str or dex with only 1 weapon, that got out-poked by everything. Damage is what made it viable, and when every other build inherited high damage BBS went from literally the best build to one of the worst.
>>323199968 Can't remember the exact name, but the player Peeve Peeverson pioneered two techniques that can be used to punish backstab fishers. I recommend you watch his stuff, he was an excellent player in his prime.
>>323188647 The build I had the most fun with was 27/40 STR/DEX in DaS. The Claymore's sprinting attacks are amazing when two handed and I could just Beyblade around with my Composite bow as backup, and my pick of whatever Dex weapons I liked.
Can also go 27/45 for maximum Pyromancy on the same build.
Why the fuck do my great fireballs do 3 times the damage of my Great lightning spears at faith 37? Is pyromancy just that much better? I have a +10 pyromancy flame, but to my knowledge there's no way to up the effectiveness of the chimes and talismans right?
>>323200325 >Shotel Dedicated shotel users don't exist, but a lot of players keep it in reserve when fighting a turtle. Easy parries if you can get the timing down, since they will always run up R2. >Murakomo This and the zweihander are the two main reasons to learn how to toggle. Clever players can anticipate the parry and dead-angle you, so make sure to get a feel of your opponent before attempting a toggle parry. >Moonlight falchion The bane of many amateur players, this combination offers high damage and pressure for a trade off of range and time. Parrying is not advised, but you will look really rad if you can pull one off. Otherwise, keep a magic-resistant shield at hand. A magic +10 warrior's round shield has the highest magic block in the game, at 84.5%
>>323190827 DaS is a bitch if you can't stagger your enemies though, which DEX generally can't. I've played through it more than once with both kinds of build, and DEX was much harder to get the hang of.
Quality build with no shield was the best though. Fuck shields, DaS is so much better once you learn to forget they exist and just two-hand your weapon and dodge.
The damage was still absurd, even people like Ajax used BBS up until everyone moved to DkS, and BBS players when mix-maxed would still kill you in like 3-5 swipes. The problem was they were shit without LW (so they always needed to rebuff) and couldn't outpoke hammer/kat/estoc and couldn't trade with DBS/Gaxe. They were comparable to a Kilij (still very scary).
>>323201632 I was talking more about the actual game, not PvP. Although the wood grain ring is still useful for PvE.
Dex in PvE is a really mixed blessing because your attacks don't commit like STR ones, so you have more opportunities to dance away from shit like O&S' attacks. But the lack of stagger is awful.
First time I went through Sen's fortress I had Zweihander equipped on a full STR build, and I was just SMASHING the Man-Serpents. I'd R2 and they'd just go pancake flat. When I went in with Uchigatana I had to really watch my ass because they wouldn't flinch at that shit, they'd just pound my ass whilst bleeding out. Sure I could kill them but they were no longer a joke.
Same with the crow bitches in the Painted World. They were suddenly a threat.
>>323201405 >Talisman It's WoG. It's literally just WoG. Dedicated faith builds carry up to 9 charges, but more reserved builds usually only carry 3. Players can cancel a WoG to trick you into rolling, so try to time your roll at the last second to avoid fakeouts. >Spears Unfortunately, rape is mandatory here. The best strategy is to get up close where their range advantage is nullified and apply pressure. If they shield poke a little too much, it's easy to run around for a bs, since it takes a good while to recover. >Large club If your opponent applies poison resin before the fight, watch out for poison, as it stacks quickly. Large club's rolling are insanely good, so don't challenge them. The two-handed roll attack can't be parried. Finally, a one-handed R2 can dead-angle and comes out quickly, so make sure to respect it.
>>323201747 Claymore is ultra fantastic. Two hand it, fuck shields. Keep your Silver Knight Spear around for Nito's area, it does a bit of Holy damage so the skellies stay down. Black Knight Halberd is also fucking good but gets overshadowed by the fully upgraded Claymore.
Get the composite bow and buy fucktons of Feather Arrows for your ranged option.
>>323202842 SL100 is still popular in places where people are ready to PvP. Township, forest both inner and outer, to some extent burg. Oolacile in general has a lot of high level players, too. It's far from overleveling to face Manus at SL100.
>>323190827 This. Nothing feels better than going light armor/2h str build and golfing some poor fuck off a ledge with a zweihander after a nice, hard read. Love the extra effort it takes to pull that off.
Fucking around in a new file in DeS, killed the smith for hand of god and have the required stats to use it now. What the fuck? It uses so much damage and does pitiful damage, do fist weapons just blow? I wanted to do a playthrough like this.
>>323202541 >Gold tracer This one's similar to the darkmoon+falchion combo, only chip damage is replaced by bleed. Less hazardous to tank through hits than the falchion, but it's difficult to damage race someone with a banana sword. Keep a blood shield around.
>>323202929 Being slow is hardly a disadvantage here though. It fucks up most people's timings. Being unpredictable enough to get a hit in is more important than just speed. Longsword is excellent weapon for high level PvP in DaS2 but falls short in 1. Players using it, even though they're obviously good are always relatively easy targets.
>>323188837 I suppose r1 spamming is a fair point when it's on the same level as say playing street fighter and repeatedly doing the same move til you win, but surely there's ways to counter it I've got a few builds and never had a problem with it. That being said I'm pretty shit with dex but I like it :^(
>>323204306 I think it's just boring to be spending all your stats into vitality all the time. It's true that you get a bit too powerful easily near the end in Dark Souls 1, but I had more fun just progressing without that once I had played the game a few times. How slow every playthrough gets in DaS2 is annoying.
>>323203618 Running out of stuff to talk about, y'all niggas better appreciate this tactics dump. >Halberd Will always smack your shield twice. Running attacks and R2's are garbage, so just keep an eye out for rolling attacks and you should do alright. >Bow Just walk up and smack them. They'll roll immediately, so delay your attacks slightly. >Estoc/rapier Average players tend to use running attacks and shield a little too much, so try to sneak a parry here and there. If you have poise, just trade with them. If you don't, pile on pressure or use a shotel to force them to stop playing defensively. >Greatsword Don't try to block an R1-R2-R1 combo. Any greatsword player worth their salt will know how to dead-angle the second hit, so the better choice is to roll. A minimum of 54 poise is needed to tank a two handed R1, and it's a speedy attack, so try to bait more easily punishable attacks such as a running R1, rolling R1, or raw R2.
>>323204689 >>323204889 Oh well. You don't have a reason to kill the merchant in SL1 run though since you can't wield the weapon anyways. This is pretty much what I rolled with against O&S http://mmdks.com/7vw3
>>323204306 I once ran an all-bosses run of SotFS. I didn't use any boss souls and popped them all, and ended up at lvl 200 by the end of NG. DaS2 lets you level like crazy if you don't die all that often
>>323205898 >out damages you >INT build No he doesn't. He gets outdamaged and bested in defense and poise. It's easy as shit to make quality builds with little to no magic tanky as shit and still have them move fast.
>>323206162 Of course it's annoying, but the main reason people die to spells and buffs is a lack of patience. The absolute maximum you will ever have to wait is a minute and a half., After 90 seconds they're completely harmless.
>>323205739 I won't. I'll cast Tranquil Walk of Peace. If I catch you, I 1-shot you with Dark Bead or CSS. If I don't, I'll hit you with WotG while you bounce around like an idiot. I almost never lost with this strategy in PvP and usually won in 1 hit.
>>323206550 >expecting to catch people with TWoP >expecting to hit people with WoG >expecting to hit people with dark magic or CSS have you exclusively been fighting people as the backup mage in ganks? or are you just killing people with lag?
>>323206006 You can't sit behind a shield against a magic buff because most shields have shit magic resist. Also if I'm using a katana you have bleed to worry about. And if you're using Havel's shield or another greatshield, you're vulnerable to dead-angled WotG while you turtle.
>>323206640 Could be. There was a bunch of stupid decisions involved with DaS2 that fucked the game more than anything involving the skills of the devs. Probably was just someone in some kind of power, not necessarily an executive that liked the armor more.
>>323206808 I mentioned earlier in the thread that you can block nearly 85% of magic damage if you want to, and the crest shield has good stability and magic resist. Plus, I just have to roll when the bleed maxes out and I get a phantom bleed. ezpz
My first character used axe's but totally fucked up my stats not getting a demon great axe drop that would of made my fucking game, and there wasn't really any axes to find after the sewer with the gaping dragon that one was probably actually worse than the one you find in the undeadburg though.
>>323206256 Because they tried some weird hybrid engine where they were already making a next-gen game but decided to go with last-gen console to maximize the audience, causing them to use an overpowered engine for an underpowered platform, so they ended up cutting corners on a lot of shit, that's why environments are so bland and everything has this strange high-fidelity glow but low-fidelity textures/models. etc...
You could consider DS2 as a throwaway title to keep people busy until they finished BB/DS3
So a lot of shit just ended up being slapped together, the Armor is magnificent, but it didn't have enough effort put into translating it into a wearable set, All sets in 2 look wonky, did you notice how all the hips and shoulders are like way further from the body than they should be? it feels like they just used an automatic option to scaled down the quality which ended up doing weird things to animations and shit.
How much you wanna bet its gonna look sexy as fuck in DS3?
>>323206769 I don't "expect" to. TWoP rarely hits, but when it does, it's a free win. CSS hits more often because people expect Dark Bead. Dark Bead hits sometimes because it spreads so wide. WotG usually hits at least once for 900 damage or more. If they back off to heal, I use Pursuers and WotG together. I only 1v1, and I'm serious, I've rarely lost. I have 99 INT, 50 FAI, and the optimal casting gear.
>>323207272 You have nothing to lose as a park ranger and you usually get help. Naturally it gets easier the better you are and it's not ideal to practice for duels, but it's nice way to harrass players.
If it's a ganker, go play cat and mouse. No more than 2 players can invade at a time, and you block out one slot.
>>323207186 My first character used axes as well, I actually never swapped weapons once I've gotten the gargoyle's axe. That was and is my favorite weapon of all times. Balder Side Sword is close second, after I used it once I built a character just for it, spent like five hours farming fucking Baldr's for it, Maxed upgrade as holy and went with faith build, it just absolutely shredded everything.
>>323207742 The problem is that if you can avoid one DB you can avoid them all. Any relatively experienced player will have memorised the timings for DB, CSS and WoG, and they're too smart to get caught by the TWP. Your build is just one big gimmick. Plus, 99 INT 50 Faith? Who the fuck do you even get to fight at that soul level?
>>323208009 >uchi Easy to outplay, contrary to popular belief. You won't be landing any bleed with a buffed weapon either, or anyone could just roll through your attacks to get the bleed off. But mostly you just spam roll before they attack, which is always easy against katana players.
>>323201191 Do you have a Darkmoon Talisman (the best in DaS I)? The talisman really matters, and you can't upgrade them in DaS I. In DaS II you can reinforce chimes with Titanite, the Dragon Chime being the best in II. Also, ascend your flame when you can.
>>323208297 So you just farm easy opponents who are probably hundreds of levels lower than you? Why would you brag about losing when you've stacked the odds so unfairly in your favour? I could say I'm undefeated at basketball since I only play against kids with cerebral palsy, but that doesn't make me a good basketballer.
>>323208879 Darkmoon talisman is the best at 40 faith, pretty sure sunlight talisman is better than canvas. Plus, you get a lot more castings of spear than you do fireball, so it may just do less damage for balancing reasons.
>>323209094 I don't think so. I use Pursuers. But it's basically the same build. The idea is capping DEX for spellcast speed, capping ATT for spell slots, opening all the miracles with 50 FAI, and maxing sorcery damage with 99 INT. I guess it could have been me since I played DaS I the most 4 years ago before it even released on PC.
>>323209353 Seriously? For the longest time I heard that reds invade up or 10% down and blues invade down or 10% up. The amount of souls I get seems to reflect the idea that they outlevel me, since I get more than I need to level in 1 kill sometes.
>>323210391 Only problem with hexes is the Lost Sinner and the Smelter Demon are really tough because of how aggressive they are. You can't heal easily and have few opportunities to cast safely. Beyond that, hexes are pretty easy, though.
>>323207754 I couldn't make the balder side sword work with a faith build. Some reason or another that play through just wasn't working well for me which is weird faith/int builds are usually a lot easier since you don't need as many stats like str builds needs too much str/dex/endurance to work that you might as well just use a weapon that doesn't rely on stats like lightning. Now I kinda wish I had picked up Dark Souls again when it was on steam sale just played it so much on console didn't think I'd want to go back now I'm kind of getting an itch for it.
>>323204590 I played through all except daemon souls, I heard of dark souls played it and loved it so naturally went to dark souls 2, I played bb and thought it was amazing but a shorter and simplified version of a souls game (by simplified I guess I understood the depth these games go into) I've had more fun with dark souls 2 but if they ever make a bb2 I believe it would be on some next level shit. I wasn't a fan of the parry bullet limit in pve it worked tho, The setting and theme was amazing and people who haven't played it can't deny how good they switched it up.
Speed vs strategy is the main difference I felt between them (Das2 v BB)
>>323212240 Dex+Faith, you shouldn't go to endurance above what you need to not fatroll which, if you're going with BSS as primary shouldn't be much if anything since you should be wearing medium armor at best.
If I recall correctly I basically started with cleric, got dex just high enough to equip balder, git faith to 40, got BSS to +10 divine, and popped some stats into attunement so I can have 5 slots and max out my lightnings.
>>323204037 Some weapons would r1 so fast that you could not parry in between or even roll out of the way. You would just be forced to take attacks. Weapon buffs made it even more retarded due to the insane damage they would give. In Darks Souls on, at least.
>>323213195 You could potentially poise through the first hit to guarantee a parry, but that requires heavy armour, and you would eat a lot of hits. It doesn't help that the netcode prevented reactionary parries, so you had to get a good read to parry fast weapons otherwise.
>>323213482 It's kinda retarded, but the delayed parries work in favor of balance. You need to actually predict an attack perfectly before you even see it coming, but the reward is extreme. Meanwhile, predicted parry in a wrong place could be countered with a backstab. The only real problem with it is the delay varying between every player. In Dark Souls II, no matter what you do you sometimes can't avoid a parry if you attack, and spamming it can't be punished in the same way either, while it still lead to delivering the highest damage. There's just too little risk in doing it at any time.
>>323214098 No, magic is tryhard if anything. It guarantees a victory against a lot of players and closes out the possibility of victory against everyone who can counter it. Versatile action based builds can be generally used to play against anything, leaving everything up to the skill and tactics of the player behind it.
>>323214157 I love the delayed parrying system, parrying on reaction would make attacking obsolete. What I don't like is backstabs. They come out in one frame and can punish near anything. I'm glad they've been toned down somewhat.
>>323214559 They're too easy to get in specific spots. They work great as a parry counter when someone gets too spammy with them, but players who're just locked on to each other constantly getting backstabs at each other (and usually just canceling it out) is retarded. It's boring because every time I realize a player is playing heavily with that I can outperform them at it or at least do it on-par with them. That and sometimes unlocked when players are close to each other, just a regular attack happens to grab into a backstab. >>323214801 Dark Souls II isn't exactly balanced though, and people don't take the PvP there very seriously for a reason. No one competent considers playing without magic, but when a melee mage player gets a hit in with a CB or rapier they'll deal 1000 damage right there if they know what they're doing. Once they're up close, dodging becomes cakewalk. Or, they could just run behind cover every time you cast.
Yeah, but I always have my +10 magic scimitar enchanted, and catch people rolling into me 90% of the time.
If they want to hide behind walls, you can just clip them with 1000 damage SGS.
The only weapons I ever had real trouble dealing with as a mage was santiers spear, because the hitboxes on it are just so big and stupidly inaccurate. That thing can reach over 50% of my lock on range, it's just retarded.
>>323215561 It's the best option in too many scenarios. The legitimate best strategy is to just poise through any offense your opponent makes and backstab. I stand by my opninion that the only reason Dark Souls PvP holds up is because most people make a deliberate effort to play fairly.
>>323213174 The only way to make DaS harder is gimping yourself voluntarily, like, killing Andre. Which I did on my first try to impress my housemate (I didn't knew the game saved automatically, I thought you had to rest near a bonfire).
TLDR Gravelord Sword >low requirements >low scaling (since the requirements are low this is actually a good thing because you are encouraged to invest your stats elsewhere) >high base damage >toxicity >sexy curved sword moveset >Basically available from the start if you know where to run
>>323216703 I just roll backwards and stab them. I like to use buffed balder side sword a lot and it's pretty easy to deadangle people who just try to get behind you. That and since I play a lot unlocked, I can keep facing these people any time and they fail to get a backstab in the first place. But it's exactly as you said, the PvP is only fun when people don't try to abuse the shit out of the easy backstabs. Here's someone who didn't. He sent me a lot of salt for this.
>>323215561 >Dark Souls II isn't exactly balanced though
It's literally the only balanced PVP in the franchise.
>DES is a grass munching and chain stabbing shitfest
>DKS1 is the worst fucking PVP of the series. Nothing but bullshit 24/7. Poise stabbing, lag stabbing, gear put in the game by the retarded developers to actually promote this horseshit. Getting lagstabbed or parried for 100% health, everyone just playing ring around the rosie afraid to throw out ANY attack because it's all a game of who can score the first critical. FUCKING AWFUL.
>Bloodborne PVP is actually very good but it gets dragged down by one major flaw. Muh Miyazaki did it again and made critical damage king again. Now you can parry spam at will and if you get one the fight is over.
I have no hopes for DKS3 seeing as the common elements are all the same. Miyacúck at the wheel, then the game is gone revolve around who gets the ebic 5 second cutscene first.
>>323217881 It is possible to counter backstab fishing, but the methods require good reactions and finger speed, compared to the 'hold left, press R1' that most people employ, so the metagame seems busted. High level pvp is amazing to watch. People like Yami, Spades, Peeve and even jblackmel all show off how effectively you can fight without relying on cheese.
>>323218162 Thanks. Comes with practice, I guess. The important part is that it actually ripped over half my HP, and even when halberd has high damage, that build also has pretty good defense. I've since changed it around a bit though. The point is, if he'd gotten lucky enough to get another hit like that in I'd have lost right there. Which he tries at 0:30, ends up attacking instead and I get to rip his shit.
>DeS >No mention of cracked talisman cursed weapon second chance shenanigans that everyone and their dog did
What game did you play?
Dark souls 2 is hardly balanced, you don't know terrifying till you've seen a robflynn dual wielding chaos blade counter hit, truth be told none of the games are anywhere near balanced, the best you can hope for is a large pool of viable weapons and playstyles.
>>323217881 >everyone just playing ring around the rosie afraid to throw out ANY attack because it's all a game of who can score the first critical Nope, that's Dark Souls II with the reactionary parries. Only slow weapons can be parried on first strike based on visual in DaS1, other attacks need to be predicted before you see them actually happening. It costs nothing to throw in black flame/great combustion alongside with a zweihander though, and now your slow-ass weapon is again more useful.
>>323217881 >Dark Souls 2 is the only balanced game in the franchise. Sure, if you don't count Santier's spear, mundane avelynns, Ice rapiers, anti-backstab equips, rings that work as free combo breakers, faith scaling, or hexes.
why? why can't i be stronk as a mountain and fucing suplex a giant or rip him in two with my bare hands you pieces of shit bosses can take 1/4 of your life away but you will never be able because the game decisevly puts you in handi-mode
I'm not saying 20 str should allow you to use the dragon's tooth but I feel like it would be alright to fucking use a tower to 1 hit destroy the firesage demon if I have 150 str
>>323218169 First of all, that's all PVP in all games. It's what tryhards do. Secondly, that's not really true since they put some effort to have counters to specific things in the game. So if one build is fucking you up, you can change yours to counter it if you want.
>>323219960 It works off very different basics in DaS2 than it does in DaS2 or DeS. I can't speak much for DeS though. In DaS1, it's extremely defense and dodging oriented, if you can't do well in these you're going to get wounded fast. You're not supposed to just react to what your opponent does, but also try to predict what they plan to do. That's why you start backing away before your opponent gets behind you and backstabs you, you need to be able to whiff when they'd try it and counter it before they do. It's just something you get with a lot of experience. Low level play is different from high level play, and it's best to try learning that first. But really, the PvP is not that different from any online games where the players face off each other. Both players try to learn as many ways to attack one another, then try to judge what their opponent is going to do as fast as they can and try to counter it or use it to their advantage.
>>323220972 That's odd, I remember playing an awful lot of Dark Souls PvP. If you have negative bias from your own experiences, that's understandable, but I'll vouch for how good Dark Souls PvP can be, every time.
>>323220510 >First of all, that's all PVP in all games. Nah, people focus on way more weapons in DaS1. Claymore, Estoc, Balder Side Sword, Chaos Blade, Halberd, Zweihander for example are all extremely competent weapons for their own reasons, other people still might prefer something else as well, but in DaS2 I see little reason to bring anything other than Fume Sword or Estoc/Rapier to a duel.
>>323220972 >First of all, all the people you listed are literally cunts and grade A Souls cancer, Jesus fucking Christ... Nah, it's just boring because it's easy to counter eventually and then they can do nothing.
>>323221016 Not on my first time, clearly, but yeah, I've also managed to beat tutorial vanguard in Demon's and fisticuffs the werewolf in BB.
Kind of disappointing DS2 didn't have a tutorial boss (I guess there's that cyclops before the firekeepers but unlike the rest he's super fucking easy to cheese/exploit so its just a given he's beaten) I hope DS3 also has some tutorial boss that gives bonus rewards for being taken out.
This simply doesn't exist. Only monastery scimitar cunts were a problem and that was fixed. You can do so much shit to throw off parries and parry fags are almost free with how predictable they are.
Throwing attacks and hitting people with your weapon is literally how you win in this game, not critical spamming. You're trying to turn DKS2's biggest strength into a negative when it's actually THE glaring negative of DKS1.
>>323221643 >doesn't one shot you For the longest time, you could though. Meanwhile, it's extremely hard to do in DaS1, still wouldn't deliver as much damage and again, it's much harder to get in the first place. Since it's much easier in DaS2 to wield extra weapons, you don't even have to be reliant on your main weapon's potentially suboptimal critical damage, and you can just finish off a player in two parries that are relatively easy to do.
>>323221224 Then you are fucking delusional. And you don't need my opinion, it's the reality and anyone can check it by looking up PVP videos right now. Bonus if they are "tournaments" so you can see the true tryhards at work.
>>323222358 I've done it plenty though, and others have done it plenty to me. Only beginners would just spam parry to a point it becomes predictable, but a competent player can every time either dodge or parry an attack with most weapons, sans fist weapons. Which are easily countered with anything with better reach in main hand, so it's pointless to wield them. Also, >LMAO Exactly how retarded/underage are you?
>get DaS2 after hearing you can wield a spear with a shield >instant boner >do a decent bit of the game with just a spear because I didn't find a decent shield >finally get a decent shield >can't bring myself to use it because hit and dodge tactics feel better and work out better
Guys help me, I seriously dont know what weapon to use besides longsword and Shield. Everything else is either slower, uses more stamina per hit, ugly looking or simply does less damage.
I was going to go with Twinblades but from what Ive read they arent very good, and are better suited for a STR build but I'm mostly DEX. That being said I don't care about PvP or min maxing but I certainly can't downgrade either, my longsword and mace have carried me trough the game beautifully
>>323223713 >>323223847 Wow mad, but I'm glad you see my point. The problem with backstabs was already explained, but trying to focus on it doesn't change the fact that Dark Souls II's problems go much deeper.
Reminder that those of you that like Dark Souls 2 PvP and are also dexfags only got your wins because poise doesn't exist in that game.
If there was DaS1poise your shitty running dagger attacks wouldn't stagger shit and you'd get hit for 2K damage every single time. I hope they bring it back for DaS3. You fucking stunlocking retards need to learn how to do something other than mash and pretend you're good at playing others all because Tanimura decided it was good to let stunlocks be the norm.
>>323223997 If you're playing Dark Souls II then congrats, you've already found the best straight sword in the game, maybe besides Fume Sword. But try Estoc and Rapier. Estoc gets better reach, Rapier gets better damage and lower stamina consumption.
>>323224185 Hyper armor has been confirmed for Dark Souls III, so heavy weapons become viable again. There's going to be some kind of poise, but it works more balanced between players and might not be tied to armor at all. This fixes Dark Souls 1's problem where heavy poise users could get backstabs too easily. Instants backstabs are also back, so punishing parries probably becomes viable again, but they're now dodgeable with a roll, for example. When this happens, the player does a normal attack instead so Dark Souls II's problem where normal attacks turned into failed backstabs often is also fixed.
>>323224916 As opposed to people being as you described, deluded and not acknowledging the flaws. I play it because I know eventually I'll find someone who gives me a few good, non-broken matches. In my eyes, no Souls game comes close to a good DaS1 fight.
>>323224548 Quoted poster or posters. There's just a line break in the wrong spot. >>323224827 Don't use Ricard's, just the regular rapier if something. Dark Souls II's one of the biggest problems is that almost every weapon is terrible. In BB, they did manage to bring back one of the best things about Dark Souls 1 and DeS, that at least weapons have decent variety while also being viable. Though in BB, they feel a bit samey to me overall, they're still very usable and what good's a weapon, even if there's just some variety if it's useless. >>323225173 It's a very real problem in Dark Souls II.
>>323225197 I don't get where you're getting this idea that people think Dark Souls 1 is a perfect game or that the balance in PvP is perfect. What it does though is play in a pretty unique way that no other game plays in and does it the best in the series.
>>323224304 I don't understand it either, It's not even fun broken. Back when it came out i thought it was just a case of not having an alternative. but now...
I mean we have people here pretending DKS1 poise was a good thing and that Strength weapons were actually better in 1 then 2, when in 2 they are actually functional and 1 they were just backstab implements lol. What are you gonna do...
>>323225729 You'll never hit a player with a strength weapon in Dark Souls II. And Dark Souls II is not broken in any kind of entertaining way, it's just easy as shit to abuse so no one can win you as long as you're using the right build.
>all the mad DaS2babbies crying ITT when competent players still stick to DaS1 as long as DaS3 remains unreleased Yeah, you're not going to beat players with over thousand hours of experience just by learning couple of 'techs'. >>323226343 Only walking potatoes would step into such telegraphed attacks.
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