How should an indiedev interact with their audience and the gaming community at large to create a positive environment and relationship with their customers? What is the extra mile an indiedev can go to gain your trust and respect? What is the opposite of pulling a phil fish?
Interact with their audience.
Suck it up and behave online. Yes, you will get trolled and/or harrassed, just like anyone who is anyone online. Don't assist your detractors in detracting from You.
just do it through a blog, keep it focused on the game and keep community interaction to a minimum
have personal accounts for other shit
>How should an indiedev interact with their audience and the gaming community at large
Just don't be so embarrassing, ignore the shitty comments, be careful what you say and don't feel like you need to have a twitter account, also Fish as a mess without twitter, not that it helped.
Don't pander to autists.
That is the worst thing you can do because everyone will be expecting you to put shit in that they want too and complain when you don't.
Weekly updates, not necessarily stuff with the game all the time but updates on what's going on.