>>323184450 There were only 2 disappointments in Spore. 1. The lack of a Fish stage for that sexy 3D swimming. 2. The fact that the game was so simple worked heavily against it pre-space. The Cell stage was fun as hell for many run throughs. Creature stage was fun for a run or 2. Tribal was interesting for 1 run, but felt like a "do the exact same thing over and over again" mechanic 2nd+ runs. Civ stage was mediocre my first time through, it was clear Economic was best and you could just cheat the system by making a preset pure speed vehicle and a pure power vehicle and then speed for all the mines, then speed for travel and then switch them all to pure power to go conquer that one Economic city, then back to speed and buy everyone.
Space Stage was easily the best, especially with the Expansion pack. Go around, be the alien and do whatever, find the center of the universe, and win.
>>323187189 really they should have just not bothered with any of the pre-space content, it was so simplified and shitty it wasn't worth playing >>323187440 >tfw first main Total War that I didn't buy why did you do it CA? why?
>>323188759 Honestly, Cell is good, even after a bunch of runs. There's a reason shit like Agar.io is so popular. Fish stage, I.E. when you enter a 3D version of Cell, would've been about the same, but probably hurt the feel of Cell, since it's the same thing: eat plants/other animals and try not to die.
Creature-Civ really were weak as hell, cause the gameplay was identical even though it seemed like it had options. >Weak ass MMO mode >Weak ass RTS mode >Weak ass Civ mode >Really polished, high tier space mode that's like a 4X game.
That shit had almost zero depth to it. Exploring the galaxy quickly loses its appeal once you realize that there is fucking nothing to do, and building a large empire is annoying since you only have one ship for whatever reason. Since getting to the core is so easy, the only real goal is destroying the Grox, which itself is so boring and tedious that there is almost no point in doing it.
>>323190204 >the only real goal is destroying the Grox, which itself is so boring and tedious that there is almost no point in doing it. Not to mention it's actually impossible unless you mod the game. You can't reach all the star systems the Grox inhabit unless you modify the maximum travel distance of the ship engine upgrades.
I think this one ranks out there, but you sound like an old Vietnam veteran when you explain it. >You don't know, maaan. You weren't there! You don't know what went on! After Quake everybody KNEW that we were looking at a new great game. There wasn't any doubt.
>>323192829 To be honest, if I could change one thing vidya related, it would be publishers as a whole. Publishers would generally take a back seat to Developers, deadlines would still be enforced, but be infinitely broader and less restrictive so as to allow developers to better realize their goals. This would make games that are bad potentially good, Spore being a MAJOR example, and bad games that were well finished in their deadlines the same piles of shit with no major difference except maybe cut one potential post-launch patch as late-period bugfixes.
>>323193221 I feel like most anons missed out entirely on that era and don't really understand the shit surrounding it. Consoles were shit around that time but pc was hitting a new peak of awesome. You really did have to be there to understand the expectations.
>>323193251 Can you foot the half a million dollars a day to do that? I agree that there should be less focus group testing and lowest common denominator pandering, but that's the most you could ever expect. What you want could only be done with smaller teams and much lower standards than even ea has currently.
i would say destiny but i wasn't retarded enough to think it would be good in the first place. titanfall was pretty disappointing and all i wanted was good cod with mechs and it was a shitty cod that had bots for some fucking reason in every match with mechs.
>>323201520 >did you not use the internet at the time or something? everybody knew daikatana was going to be bad there was no doubt even less than 50% of homes in the USA in 2000 had any sort of internet whatsoever, and that number dropped a LOT if you go worldwide. >everybody knew daikatana was going to be bad u wot? romero released quake and doom, he had a fantastic record going into it, and it was hyped as FUCK, with aggressive, awesome looking advertisements and everyone talking about it.
...no? by the time daikatana was being made everyone knew the story. that john romero had been "handed his resignation" at id software and he was just a designer. a good level designer, and a contributor to the fashion of doom and quake, but he didn't program and was seen as a destructive influence by the others
>blah blah internet in 2000
why would you be talkinga bout being a grizzled veteran of the quake era if you didnt have internet? lol you werent even a part of the quake era if you werent online.
>awesome looking advertisements
what? the "john romero is going to make you his bitch" advertisement is universally considered the worst advertisement of all time
>everyone talking about it
talking about how bad it would be, when he hired his girlfriend to be a level designer and she came to #quakeed asking for help getting started.
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