>Julien Merceron: Secondly, it is true that there’s a trend for games to appear on the market less buggy in Japan compared to European and American games. This is an issue of ethics. Namely, for Japanese developers, there is an issue of pride part of their culture, and you can also find it on how game development works.
>The habit there is not to leave any bugs behind before handing the code out to artists or other people. They will make sure very conscientiously that everything runs smoothly. So it is more an issue of ethics, and obviously, when you have this habit while developing a game, when the end of development draws near, things are rather clean. Some small problems might remain here and there, but during the development of Metal Gear Solid V, for example, the game was always very stable, even during very hectic development phases.”
Baguette confirms it. Western devs is the cancer killing gaming.
This is bullshit, some of the buggiest games I've played in recent times have been niche weeb shit. At least western devs fucking patch their broken shit. Pic related.
>I didn’t have time to play to Fallout 4 yet but I’m going to once I had enough time to play to all Bandai Namco games
Good luck with that, Bamco is the Japanese king of shovelware.
The bugs were put in by the Western localization side though. I hereby summon the NISA copypasta.
>MGS5 basically has no bugs
>Quiet literally deletes your saves
>Weapon mod glitches
Fo4 isn't a fair comparision, all gamebryo games are broken buggy unstable pieces of shit. In fact, I've been pleasantly surprised that I haven't crashed yet and have only had to use noclip to unstick myself four times so far.
I guess Julien is mostly talking about AAA development which he himself is involved in. There will always be glitchy niche games as the games are made on barebones budgets. But usually high-end Japanese games tend to come out very polished. Whereas even the biggest western AAA games can be buggy ass games that you need to download 10GB for just to bypass the tutorial.
I love this mentality. Gamebryo games get a pass because "It's Gamebryo, what do you expect?" And this is why Todd and his lackeys realize there is no need to improve since people always expect and justify the least from them anyways.
It's quite tragic when many Vita games are more stable and sound than an average western AAA.
>The bugs were put in by the Western localization side though. I hereby summon the NISA copypasta.
Not that I don't trust you anon, but I swear either for this game or Akiba's Trip people complained on the localization forums and they said "it was in the original game, don't bitch at us". Actually I'm pretty sure it was Akiba's Trip that crashes if you fill up your inventory and just had a shit framerate and occasional random crashing on last gen overall, and the Xseed forums guys were like "go ask the jap devs we didn't do shit".
I was being mostly sarcastic but c'mon, you're like picking on a disabled kid versus a normal teenager. I think Skyrim was mostly fun if shallow, but the moment I saw you could walk through walls by holding a plate and walking into a corner and that it was unpatchable for some reason, I knew there was no hope for any games using this engine to be anything but broken pieces of shit.
But at LEAST none of the glitches fucking delete your save data and most are scripting/clipping things you can fix with console commands. And you can't just use the mouse to equip a machine gun drum magazine onto a rocket launcher and then put a silencer on it.
One of the devs that worked on Blast Corps was talking about this earlier.
He was lambasting modern AAA devs for day 1 patches, because back in the day cartridges were manufactured specifically for the games. So if they left any bugs in the games code then to fix it they'd have to recall all the cartridges that had already been shipped and throw them away.
Devs today have it on super easy mode and they still fuck up all the time.
It was better when the devs had to limit themselves and didn't go full retard with the setting and graphics to the point of ruining the actual gameplay. I watched a Youtube video with some Rare devs with one of them making fun of modern devs for complaining about weak hardware when they had 4MB of VRAM to work with on the N64.
Why don't you go check out Akiba strip on steam right now, what you'll find is everyone complaining the game won't even fucking start up let alone work properly. Or how about you check out every single port by koei tecmo right now. There's a lot more if you look hard enough, Japan are just as shit as the west now