>>323164581 >EVERY GAME IN THE SERIES IS EQUALLY GOOD GUYS THERE'S NO WAY ONE CAN BE BETTER/WORSE THAN THE OTHERS God damn you people are the worst, if everyone did this then we wouldn't be able to discuss anything and it's never true. One of these games is better than the other and it ain't X.
>>323164820 XC dropped you in this huge world, a magnificent story and these two combined were enough to feel like "I want to explore everything, I want to destroy the mechons", while XCX forces you to explore a certain amount of map before proceeding. It feels like in XCX they need to tell you:"hey explore I swear its a cool world" instead of making you interested enough to do it yourself
>>323165214 >It feels like in XCX they need to tell you:"hey explore I swear its a cool world" instead of making you interested enough to do it yourself This. I was enjoying exploring at my own pace but then when I got to the story mission it tells me that I HAVE to explore more and then it kind of sucks the fun out of it, making it all feel artificial like your more on a guided tour rather than actually discovering something new when you explore.
Can we stop sugarcoating XC? What the fuck is there in the world?
Platforming? No Lots of Treasure chests? Barely any Do monsters have anything to fight for? No they drop useless loot when you are overleved 90% of the game combat? slow as fuck, and literally only fun cuz of the banter, and not the actual gameplay
take out the nostalgia goggles. both games have their flaws. just cuz you like one doesn;t invalidate the other
I played the game last year, it's pretty fresh in my mind nigga. The weapon add ons system worked perfectly in XC, why change it? The characters were all different from eachother, some being melee and some being long range with guns. XCX they made everyone play the same. The plot was better, not even discussing this. In XC the game rewarded you for exploring, and the environment was incredible, and that was enough motivation to explore, here they force you to do so because the world is so plain.
>>323166275 >The weapon add ons system worked perfectly in XC, why change it? Because XCX is not a sequel.
>XCX they made everyone play the same. Not really
>The plot was better, not even discussing this. Xenoblade has this over X, and ironically plot has nothing to do with gameplay
>In XC the game rewarded you for exploring, and the environment was incredible, and that was enough motivation to explore XBX rewarded you for exploring even more. There was constant treasures and loot you could find, the game encouraged you to go out and expand frontier nav constantly. There was shit everywhere
>here they force you to do so because the world is so plain. Xenoblade X's world is -far- more detailed and has more to explore than Xenoblade's world, come on.
>>323166579 Are you dumb? The xeno series was never advertised as sequels to eachother. If you're familiar with Takahashi's work you should know he only uses Xeno for brand recognition.
Monolith Soft is not Gamefreak. They actually take fucking risks and try things that trigger people like you. Some things work others don't. The point is that it gives the developers freedom so they can have better ideas in the next game. If you have to make an open world game with 1/10 of the budget of Witcher 3, would you focus on making a coherent story, or actually making an open world that is bug free?
X was Takahashi just wanting to try out open world. He loves Bethesda open world games (I personally wonder why but whatever) and his dream was to make a game that can rival those. And X does a lot of things way better than anything Bethesda did. There's just a lot of shit in X I wish he didn't do. Like making gathering missions a fucking chore. And if you start a affinity mission you are locked in it. XC is more of a normal JRPG while X is what Dragon Quest was back in 1986. A Japanese twist to a western RPG. Just this being open world.
>>323167049 >X was Takahashi just wanting to try out open world. He said that the original Xenoblade was a test to try out Xenoblade. He said something two years ago about how he really didn't like Xenoblade's plot and compared Xenoblade as a beta/prototype and Xenoblade X as the real game.
>>323166976 >>323166991 >>323167093 I understand that not every "Xeno" title is connected to each other but for fuck's sake, if you call a game exactly the same as the previous one and add 1 letter to differenciate them, I'd expect some similarities, that's all
>>323167093 >have a bunch of spiritual sequels joined by the 'xeno' prefix >direct sequels have the same titles as the game that precedes them (Xenosaga games) >Xenoblade Chronicles X is a sequel to Xenoblade Chronicles Should have called it something else like Xenoplanet, Xenobattle or something.
>>323167049 To be clear, it wasn't Takahashi that made the game mechanics.
Koh Kojima did all that. But he also is responsible for making the world. He also originally proposed that when skell get destroyed that's it. No insurance/tickets or button prompt. He's the main developer for monolth soft. He makes the amazing gameplay, open world, and the some of the other odd decision that made you scratch your head.
Takahshi does the story script, not the actual cutscenes and chooses who does what.
>>323167449 You have a point, but it seems like Takahashi is moving on from Xeno to brand recognition to Xenoblade. The reason why he's doing this is because there's now a bunch of unrelated games coming out with a Xeno prefix like Xenonauts and shit. He said in an interview that Xenoblade is being used as brand recognition on Nintendo consoles than a way to denote a sequel because he doesn't want people to be confused with unrelated games with Xeno in their names.
>>323167641 that makes a lot of sense, considering nintendo fans look at mascot more than actual gameplay. I mean if Fast Racing Neo was renamed F-zero, imagine the sales. And lets not get started on Federation Force.
>>323167850 That's the entire reason. Nearly every Nintendo fan now recognizes Shulk even if they haven't played Xenoblade. More people are likely to play a Xenoblade ___ than a Xeno____. It's the same exact reason Final Fantasy uses 1, 2 3, 4, 5, 6 and so on despite being completely different games.
>>323164376 anyone who thought chronicles was good and X was bad is a giant fucking hypocrite they play the exact same which means you ONLY liked chronicles because of the music and world which is very petty
>>323167850 I think you mean brand than mascot. Xenoblade does have a mascot however and it's the Nopon. And while Riki was awesome in Xenoblade I feel they really dropped the ball in X with just making him a one joke character.
>>323168912 But Final Fantasy doesn't. It might it's one defining trait. That it always tries to change something. If you are going to pick a JRPG pick something like Dragon Quest which keeps the same system but adds stuff to each version.
>>323164820 I honestly don't get what's so amazing with the xenoblade plot.
It's decent, sure but not absolutely amazing. It's just a very solid JRPG plot done well. Because of that most of the plot twists were extremely predictable.
Besides I think the sidequests really ruins the pacing and the plot in general. I just wanted to see how the game ends, but I was basically forced to do boring as fuck fetch quests when the plot is trying to urge me forward all the time. X handles this very well, and probably better than most open world games in general. You just start off as a soldier just like anyone else, and there's no urgency to advance the story. And a lot of the sidequests have interesting and fun stories in themselves.
I do love that XC1 takes place on a giant robot though, that's very creative and I love seeing the other mech looming over you so you get a sense of where you are in the world. I wish X had something similar.
>>323169342 Kind of but not like Xenoblade to X. Dragon Quest is more like what Xenoblade is like. Where it's building on an already known foundation. Final Fantasy just uses turn base but nearly every game is something completely different. 1 having you pick your classes, 2 being more like Elder Scroll system (turned into SaGa), 3 having a class system, 4 forcing you to use an already determine character and their class, 5 another class system, and 6 is kind of like 5 but every class is a character. So while they did build on the class system it was really only used about half the game in the 2D version.
>>323164609 >unironically liking Xenoblade at all The first game felt like the first 1/4 of a game in development, like they got to the point where they were ready to push for beta and finish all the content that would fill the totally empty world with life and characters and reasons to do things beyond kill x deliver y for XP and then someone accidentally shipped that to the disc pressers
Seriously, I've never played such a ridiculously bland RPG before, like an MMO in beta without any other players.
As someone who played X before Chronicles I don't like Chronicles that much. It just feels sorta... I dunno. I can't explain it. The story and it's presentation shits on X but all that really did was show me how little story matters in a game like this where I'm playing 70+ hours. Or, rather, how much more good gameplay and world design can enhance experience in comparison with a good story and characters. Like, fuck, if I wanted some good anime-ish storytelling I would watch Nadia again but fuck me I just wanna get my robot and hunt some fucking beasties on a weird as fuck alien planet.
>>323169354 >>323164376 >Start Xenoblade Chronicles >I'm playing a pretty cool war/battle intro, decent combat system, fun characters >scene ends >now I'm some shitty kid in a zone that's nothing but grass >Game tells me to go do MMO fetch quests until the main story starts >turn off Xenoblade Chronicles Games are really bad at hooking players these days
>>323170401 And that's basically the biggest problem with Xenoblade Chronicles. Every time you get to a new area, the story comes to a big halt and it can take up to 6 hours until the plot picks up again.
XC had a ton of interesting characters, a great environment, and an engaging story and gameplay. But don't pretend it didn't have a ton of really annoying bullshit.
Want to complete the sidequests to raise your affinity with a given town? Good luck finding all the quest-giving NPCs without running around the entirety of a gigantic city at least three times, once for every time frame.
Oh, you got a couple neat crystals to make gems out of? Rev up that data management menu, kiddo, because you're gonna savescum about a dozen times per pair of gems.
>>323171040 Doubt it, he's not that ambiteous. Takahashi left Xenoblade X open for a sequel and he still has a lot to explain about Mira. I'm expecting Xenoblade X to be a trilogy (X, Y, and Z). Y will probably be a small-scale space odyssey that only takes place in the near by solar systems and Z will probably take place on Samaar's home planet, both filling in a lot of the unanswered questions. Takahashi's always wanted to make a sci-fi epic series. Xenogears and Xenosaga were cut short.
>>323171365 Maybe. I mean he might not after Nips crying over how they hate open world. X could have been a one time thing to get the open world out of his system. I hope he continues but we shall see.
>>323171745 It wouldn't make sense for him to cut it short. Xenogears was meant to be a trilogy, Xenosaga was meant to be 6 parts long. I can't really see him not making sequels to X unless something happens and he has to move onto a different publisher.
>>323171365 I would genuinely be surprised if they drop gameplay again and go Xenosaga. I think it's gonna use what was good about XCX, gameplay and exploration. But have a different setting, composers, artstyle.
I do agree that he will expand on XCX's story, but with different characters.
>>323172007 Xenoblade X is about humanity struggling against the ganglion, why would they use different characters? I can see them adding a much wider cast but I can't see them moving to a different cast altogether.
>>323172040 Final Fantasy games aren't sequels, they are successors.
XC is more linear and it worked in its favor. Made the game more structured and balanced. XCX is a mess in regards to monster strength and how the levels are designed, they just didn't know how players would progress. I felt really bad when I simply flew into Cauldros castles and then realized there were ground paths that led there, meaning I completely lost the opportunity to make some fun exploration. But then again I couldn't because every monster is 5-10 levels above me and 20 above the rest of my party.
>>323172228 I thought the point of XCX was that only elma has a real body. She basically said that if needed they can alter the looks of any conciousness and put it on any mim, with any memory/physical appearance. Yelv isn't an actual human, he's an experiment where multiple different personalities and memories from random people were put into him to see what happens.
That means anything is possible, human bodies were destroyed. Everyone on white whale is artificial. they could very well use any character they want.
>>323164376 What's so hard to understand that they're two different games with different focuses? One focuses on story and charm in the characters (which the UK dub brought it, Jap dub makes it generic as fuck) the other focuses on gameplay and exploration/world building. Just accept these facts and move on.
I like both but XC was better. XCX has a shit story, shit characters, does a poor job of explaining its systems, has a bad post game, pointless online mode that hurt the game, too much grinding/farming for ingredients to make skells+augments and more problems. I think the devs were burnt out after finishing the world and just phoned the "polishing" stage in. It's ridiculous how something as simple as pushing a button to see what augments do in the equipment screen is not available even though it was in the first game.
Side quests were much better in XCX though (except gathering ones)
>>323172007 >>323172007 There was a recent interview where he said that they're already working on a new game and he also mentioned something along the lines of "it'll be a Xeno (meaning it'll be called Xenoaomething) game but not necessarily Xenoblade", so I doubt we'll get a sequel, I think they did what they set out to do and are ready to move on to something else.
>>323176852 That guy was on a podcast with Chris Kohler of Wired. He basically called it his number one game of the year and said he was sad that he couldn't put it on his top game list because it came out too late.
>>323165214 I'm playing XC right now and I have absolutely no drive to explore the world. I couldn't give two shits about the mechon, the only reason I have to not like them is they killed Shulk's girlfriend and even then I'm pretty sure she's still alive as a faced mechon Just got to the high entia BTW Anyway XC is kind of shit
>>323177587 I know I was just saying that in the podcast he seem super excited about X. It's funny how Takahashi more or less hates where Japanese RPG is and loves Western while personally I hate Western games and really just hates how nor JRPG are all about super moe high school idol shit.
“The design focus for this game was on map exploration and character builds during battle,” says Takahashi. “We deliberately distanced ourselves from having philosophical themes intertwined with the core of the story. Given that we at Monolith Soft had no experience with developing HD titles, our goal with this project was to experiment with and implement the assorted tech skills we needed for HD game development. We decided that trying to balance that with an epic theme-laden story would pose difficulties. Our hope is that we can start by creating the core system, then expand on the story and thematic elements in our future project.”
“If, say, a human character needs a map around 1km square to play on, then a robot six times that size would need a map 6km square—in other words, 36 times the size. At the same time, we can’t multiply our dev budget by 36 times what we need to create maps for human characters, so we needed to innovate with ways to express that kind of scope while keeping costs down. I think we did a really good job striking a balance with this project.”
>people still are puzzled why there is less story
he literally says they don't have the time and money. is this really hard to understand?
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