I'm telling you guys, the new Hitman game is gonna be real fucking good and the game of the year. Even with it's early access model.
>i don't want him to look like pitbull anymore
But it makes sense as they both are MR. WORLDWIDE!
No. I tricked myself into thinking that Absolution was going to be good for an entire year. I can't do this to myself any more.
Thanks anon. Looks fun.
Yes. Episodic. A more expensive version of episodic though - ~30 to buy in, ~50 for a year of episodes.
Absolution was chaotic fun though, don't act like you didn't get $129.99 worth of fun out of it.
>Absolution was chaotic fun though, don't act like you didn't get $129.99 worth of fun out of it.
I didn't even finish it. I quit after the 2nd Cop-dodging section. The game can fuck itself.
I put a lot of hours into Absolution and I did finish it on the best ranking possible, but it's a really fucking terrible Hitman game.
I'm glad that the magazine scans being posted are basically saying "SORRY GUYS, WE KNOW WE FUCKED UP REAL BAD WITH ABSOLUTION, WE'RE GOING BACK TO THE BLOOD MONEY FORMULA, WE SWEAR"
The gameplay shown so far and the few I played from the closed alpha (not wanting to spoil myself too much) seemed to demonstrate that more or less.
EIDOS, DON'T FUCK THIS UP.
DROP THIS WHOLE "WE WANT A LARGER AUDIENCE. BUT OH CORE FANS WELL I GUESS WE CAN HAMFIST IN A PERFECTIONIST MODE FOR YOU GUYS THAT'S TERRIBLY BALANCED."
DESIGN THE GAME FOR CORE FANS >FIRST< THEN YOU CAN HAMFIST IN CASUAL HANDHOLDING SHIT >LATER<
BECAUSE NEWFLASH: CASUALS DON'T REALLY CARE IF THE GAME IS UNBALANCED OR POORLY DESIGNED, CORE FANS DO.
Read the magazine scans:
>What happens next will be as unfamiliar to Hitman: Absolution players as it will be a welcome return to form for Blood Money devotees. As you enter the building, Novikov strolls down the grand central staircase, and the enormity of the task ahead of you strikes home. He is metres away, chatting and oblivious - you could pull out a trademark Silverballer pistol and be done with him less than 30 seconds after the loading screen fades away. But you're standing in a crowd of hundreds and at the top of the stairs are guarded armed with pistols, in turn supported by nondescript dark-suited man wielding assault rifles.
One thing is for sure: After Absolution, they're taking a step in the right direction.
The original VA never left, dude. Even in Absolution, they brought him back when fans asked him to.
But yes, he's in this one too.
No Vivienne McKee as Diana or Jesper Kyd to compose the soundtrack, though, which are two huge bummers
It's cloning, I ain't gotta explain shit. He just ages and de-ages at will.
No, there are other people that liked it.
Not me though. I hated it.
tl;dr: Tutorial map plus six actual maps which are supposed to be huge enough to make for their low number. Three maps on release, three maps released later. Possibility of more DLC later down the line (but unlikely).
Honestly, it doesn't seem good enough for the value, they seem to be expecting too much from the contracts mode. Truth is, I don't really care, I pre-ordered the game because even with a short playtime, more actual Hitman gameplay that isn't Absolution garbage is all I want and it's worth that price alone for me.
Why is it so hard these days to make a complete game on a disc without all the bullshit attached to it.
I actually like his new look a lot more
I've always hated how hitman games modeled humans, they were fuckin deep in uncanny valley and the fuckin animations didn't help at all
because the insane cost of development in the current climate to deliver what consumers expect to play doesn't align itself with what the consumer expects to pay, so to make a game's development a tenable investment either you start selling your game before you've finished it and use the funds to convince your publisher the audience is there so they can continue to finance development, or you sell a smaller game and then release a bunch of DLC at higher cost to maximize return on investment.
Oh sorry was that a rhetorical question, anon?
>Pay full price for full game or half price for half the game
Doesn't seem like such a ripoff to me.
As for the small number of maps, considering what we've seen of the Paris one they're indeed pretty vast. Each map is basically Ground Zeroes worth of content and you get 3 of them for the same price as Ground Zeroes's 1.
nobody said anything about indie
were you under the impression that triple-A games are supposed to be cheaper to develop? This was specifically pertaining to triple-A development anon.
It's fucking. Expensive.
>I put a lot of hours into Absolution and I did finish it on the best ranking possible, but it's a really fucking terrible Hitman game.
I'm not disagreeing at all. I actually agree completely, but I did spend a lot of time in it and it's a pretty solid game overall. So I got my money's worth, but my soul will always be empty due to the high probability Hitman died after BM.
because games are turning into services - get with the program gramps
Except all engines have sandbox editors it's not that hard. Most of the money is speng on advertising but this is hitman. Since when is it alright for million dollar companies to do early access? I guess thank Kojima
I played the incredibly buggy leaked pre-alpha mission, and even that was pretty darn fun. It wasn't quite Blood Money though. There was still more of an emphasis on Splinter Cell style sneaking, but the level was huge and the amount of detail and interaction was great.
They're mostly magically invisible, they're only not-invisible to certain NPC's (For example, the chief cook can see through your cook disguise, and the elite bodyguard can see through everyone, reminiscent of the assassination in Hong Kong mission in C47
I think the disguise system strikes a good balance between Contracts and Blood Money, the best games in the series (with Blood Money being the best one, obviously)
IO interactive has over 200 full time employees in a competitive and specialized field, anon
Their last released game was Absolution, released in 2012.
They have been paying the salary of over 200 employees for 4 years during the development of Hitman 2016, and this does not include contractors (notably voice talent), and licensing fees for any tech/tools that weren't developed by them.
Do you think they're getting payed in sunshine and blow-kisses?
I know that, what I meant is that the disguise system in Blood Money makes you functionally invisible.
Everyone creams themselves over the game but it's actually casual as fuck compared to the previous ones.
Disguises still make you nearly invisible, but there are a lot less lone guards to pick off to get them.
For example, I looked around for an easy cop costume at the start of the level to get past security, but almost all the guards were in small groups. I had Splinter Cell my way past security in the forbidden zones, and only in the forbidden zones did I find lone guards I could take out.
In Blood Money, I don't recall ever having to sneak through forbidden zones. I could usually find a costume to get me past if you looked around enough.
The pre-alpha leaked map was bigger than any of Blood Money's maps, so it will probably balance.
I hope they bring back costumes in Contracts mode. Wearing the Scarecrow costume and strangling strippers was hella fun.
Pretty sure they brought back the full pre-mission inventory setup a-la Blood Money.
In 2 you were stealing nukes from the Taliban, in BM you were assassinating drunks at a rehab clinic, the whole game felt like a downgrade of sorts.
not only does it rely on DLC as explained in the post to help recoup costs, it was also an investment by sony into an exclusive publishing deal; something that has very different rules than normal independent publishers.
comes down to a matter of economics
without even looking at tax breaks and other incentives for game studios in Poland (CDPR) versus Denmark (IO Interactive), look at the difference in cost of living to get an idea of what it means to employ a person in each respective country for a month.
Then multiply that by two hundred, and multiply it again to cover the entire development cycle.
Tada, it's not rocket science, you now understand a little bit more about how this shit gets funded and why.
>The pre-alpha leaked map was bigger than any of Blood Money's
I played it myself, it wasn't THAT big. I'm pretty sure it was about the same size as You Better Watch Out, for example.
But yes, it was certainly bigger than stuff like A New Life, for example.
exactly my reasoning. Even though it's dated to look at now I still get a thrill of walking out of the carpet shop and getting lost in an Indian town and Jesper Kyd's music just intensified it. Like watching Indiana Jones as a kid and seeing Cairo.
Deus Ex is another example for me. I liked Human Revolution a lot but nothing in it thrilled me as much as stepping out into Hong Kong in the orginal with "The Synapse" playing.
Games might look better now but they don't have the VISION anymore.
>They've confirmed that each map will have 2 official missions on it
Yeah I know, but I don't like the idea of two missions in the same map either. I think that's a shitty compromise.
I much prefered the altered scope of the targets
the intimacy and lack of flamboyance in bloodmoney is what made it work for me: it felt more grounded and that let me buy into the world more easily
Blood Money continues to easily be the best Hitman game even with it's easier difficulty because of consistently better mission and level design.
It's also my favorite game ever.
>ask a broad question >>323169935
>get broad answer
>ask more specific question >>323172724
>get more specific answers
nobody's telling anybody to stop anything, anon
just explaining what should honestly be pretty self evident.
Hitman 2 had the best soundtrack of the Hitman series, but Blood Money is an upgrade over it in every conceivable sense.
2 has so many fucking shit missions that are plastered all over the game:
>At The Gates
The A.I. can sometimes also be atrocious and shame otherwise good missions.
I WOULD be the same if:
1. I didn't mind Absolution as a game (shit Hitman, yes)
2. The damn company didn't also:
a. re hire David Bateson after the backlash
b. actually publically apologise for making a shit game.
Personally, I think that requires a lot of balls and humility.
Definitely going to give it a chance
Actually, the biggest tell for me is how they're charging only $30 for the first half of the game. Normally if a company knows their product is shit they'll try to hype it up as much as possible and convince people to pre-order for the full price, the fact that they're letting people buy half the game for half the price means they're confident that people will buy the second half afterwards when there's no pre-release hype any more.
It seems like a pretty dumb decision with no gains for IO. It'd make more sense if they didn't announce the entire plan and just promised more missions later without giving details.
I guess maybe they're really hoping the Contracts mode is a gigantic success. It wasn't that interesting in Absolution, but Absolution had shit level design so maybe this will make all the difference.
I like both K&L games (and fuck Cuba). I regret paying full price for 2, I admit, but that was an intense experience I've rarely felt. Co-op made it better too.
I admire they tried something different with the shaky cam.
I also know I'm in a severe minority with that one.
Contracts mode was the only good idea Absolution had and the only thing that gave it any sort of replay value, with BM-style maps contracts mode will be based as fuck.
As for why they're selling the game piecemeal I suspect it's because they know their brand name is dirt after Absolution so they're pulling an MGS V and selling the first half of the game as a demo
I actually love the K&L2 aesthetic
they pulled it off perfectly imo; the censorship, the lighting, the camera and everything. It looks fucking unique and really cool, possibly one of my all time favourite art styles in a game.
I hate how it controls. Something about the way the game felt I just could not fucking stand. I don't even remember if I beat the whole thing or just gave up at some point. If the armored car is like the final-ish boss then I beat it, if not I just fucking stopped.
I will never understand why they didn't go full shareware instead. One demo mission with plenty of replayability to prove it isn't Absolution 2.0 and I wouldn't even need to pirate it to see if it's good. Not that it matters either way I guess.
yeah that's what they're talking about
I like it in theory
I don't really understand if that means that if I come back to the game like 2, 3 years post-release, I won't be able to have those kills? Or if they will have some sort of "random hit generator" that will pick "unique" targets on a cycle so that one is essentially always available but you won't ever really get a chance at a do-over.
Well, m8, the servers are gonna eventually shut down. That's the unfortunate truth about these online experiences.
All the contracts you made and played will be gone and all will be left will be memories.
The game will definitely be much less attractive by then.
Nice shilling in this thread. None of you fucks played in "beta"? It's the same dog shit garbage as absolution was.
I love all that quality stealth gameplay in Blood Money
Question words can also be used outside questions senpai.
>I posted a webm of some fucktard playing it shittily, therefore it's bad
That fucktard completes the mission in a minute.
Yeah, and now that same fucktard is going to have his notoriety go through the roof. The game is good, if you want to cheese through it and play it like call of duty then go for it you fucking idiot.
Speaking of notoriety, are they putting that in the new Hitman?
I really liked its idea and the newspaper easter eggs after the missions but I haven't read anything regarding it
Absolution is a bad hitman game but i got alot of fun out of it, but alot of dumb shit hurts it especially the checkpoints, also some of the linear stealth missions were a drag
>I-it's really going to be good t-this time we swear
>... opens up more options than ever for agent 47
>... for agent 47
Wouldn't be awesome to be able to create your own assassin, and as we are at it
make a female version available?
>buying another Hitman game after Absolution
This one is going to suck just as much, all they had to do was make an expansion for Blood Money, that's it.
we're allowed to make the handlers as well, at which I will make a shota assassin who's desperately trying to impress his thick ara ara~ handler by going after high-ranking targets
>Next Hitman game
>Full story mode featuring agent 47
>Online mode with custom characters
>Co-op missions for 2 and 4 players
>Competitive missions, like one team playing VIPs with objectives, and the other team being hitmen who have to kill them.
>This one is going to suck just as much
Everything we have seen in addition to what people are saying who played it says otherwise. The game is shaping up to be everything a sequel to blood money should have been. Instinct has even been made decent since its not something you can turn off and it isnt as overpowered anymore. Disguises work like they used too where only certain people can see through it rather than the entire working force of your current outfit, levels are all about choice of kills, go to locations from around the world, no hollywood bs story.
its shaping up to be a damn fantastic hitman game
That's the beauty of Hitman, you dumb casual.
You can rush through the missions in 1 minute and just kill everyone in your way, but if you want to be a clean stealthy ghost killer, you don't pull off that shit.
>Using her sensual body as a way to commit her assassinations
That sound legit. So why not?
Is there another level other than those in Absolution that had a target who knows that 47 is after him and thus completely paranoid?
Some Blood Money missions had the rival assassins seeing through your disguises, but it's not a "becoming a close-in because an assassin is coming after you"
The shilling is real, jesus
>Everything we have seen in addition to what people are saying who played it says otherwise
oh yeah, like the button prompts to "subdue" targets whenever you get close to a person? what a return to form, I'll take 20
>The game is shaping up to be everything a sequel to blood money should have been
It's not even close, it just looks like a slightly more polished Absolution, and that isn't saying much
> Instinct has even been made decent since its not something you can turn off
How is that a good sign? Instinct was never a good thing, the fact that they continue to include it the sequel just goes to show how out of touch they are.
Not for direct kill but access to different places or to get information indirectly.
Come on anon, i want muh waifu agent.
>Get close to a male npc
>"Seduce" option appears
Sure im shilling, its not that im just glad reception for the game has been so positive from long time fans.
I mean for fucks sake you are complaining that they have the ability to turn options off entirely, whats the problem of isntinct being in there, its something for people to dick around with when messing around and easier for newcommers while the long term fans can just turn it off entirely and play like an old school hitman.
>move buttons from minimal menu in corner to center of screen so you press the button
there's no reason for that switch at all, just cluttering the beauty of the game for retarded casuals who can't recall buttons unless splattered across screen like a QTE
>Get close to a female npc
>"Seduce" option appears
You're lame. 47 is way cooler than your waifus.
>has noticeable bulge
>"seduce self" option pops up in front of a mirror
I really liked whole idea for that level. Shame that it didn't really feel like an all-out bar fight as it is just multiple circles of fistfight duels happening in a random bar.
what's your point?
he ran to a weapon hidden by the agency and killed everyone
so? what do you want? a wallhack for the AI who shoot at you on sight because someone took the wrong door?
Considering that they're recycling levels for different missions, how "interconnected" do you think the levels will be?
Like if you had previously killed the target with the lighting rig accident, do you think they would make references on that like having NPCs say "stay away from the lights, they fall sometimes", or even have a construction worker fix the lighting the second time around?