Why did Nintendo choose to have this format? And what effects does it have on game development?
Their attempt at making it harder to pirate games.
I've heard some people say the size of the discs made reading them 4 times faster than DVDs, but I have no idea if that's true.
>i stuck my little weenie inside a gamecube cd
>mfw my dick went hard hard and got stuck
>had to break my copy of super mario sunshine to save my penis
Probably wasn't worth it, I haven't used my dick once and the CD probably held more value
Kinda the reverse. The common piracy method involved swaping the lid to fit regular sized disc, but a problem that would occur is that the outer edges would not spin fast enough, creating reading problems.
harder to pirate, and more recognizable.
The disc still could hold over 1GB of data, so it wasn't that big of a handicap for devs used to max of 700mb capacity of CDs.
Since there's less physical space to read data from, it did kinda speed up the loading as well. Plus the read speed was faster than that of typical CD drives at the time.
Think a second, it isn't that hard. PS2 used DVDs. When do you think the PS2 was released?
I guess what he meant to say was that devs were used to make games for the PS1, but that's a stupid thought.
Don't see why wouldn't they. Making a chopped up variant of a BD would hold dozen(s) of gigabytes of data, especially if double-layered, and be quickly read too.
Yes, already back in 1999. PS2 was the first console to utilized DVDs, and it came out around a year earlier.
Nintendo simply wanted to do their own thing and protect their content as hard as possible.
It was done to avoid licensing fees and royalties that came with DVD format and keep the console decently priced.
Nintendo did put out a gamecube in collaboration with Panasonic that could play DVD but the cost of the unit was more than the PS2.
The only real development effects it had was amount of storage and faster reading, the mini disc was limited to 1.4GB while a standard DVD was 4.7GB and the less surface area meant the laser spent less time looking for data.
>I guess what he meant to say was that devs were used to make games for the PS1
And Dreamcast, Sega Saturn, and even PC. I still got some PC games from 2004 or so that came on multiple CDs.
All in all, with the relatively low-resolution content of the early 00s, combined with the already then common compression methods (MPEG / MP3, etc), you could fit a ton of data on a single GC minidisc.
It was unique. Thats the only reason.
The impact it had on game development was limiting file size obviously.
Despite what the tech illiterate retards ITT are saying it has literally nothing to do with piracy. The form factor of these discs is standardize, and nothing about them makes them harder to copy. Nothing about these discs makes load times improve either. How fast an optical drive reads is a function of disc speed and the read head itself. Size of the disc does not factor in at all.
Consoles ever since the last generation have harddrives you install your game in, and that is faster than any optical format. There's no need for stupid bullshit like tiny BDs
>Size of the disc does not factor in at all.
Not only can the disc spin faster, but the head has to move less than half the amount.
It's literally the difference between covering a cake and covering a cupcake with the same tools
>The disc still could hold over 1GB of data, so it wasn't that big of a handicap for devs used to max of 700mb capacity of CDs.
This console was from the same gen as the PS2 and Xbox, both using full sized DVDs which meant 4.5gb per disc or even 8gb if dual layer (God of War 2, Xenosaga).
1.2gb for these mini DVD on the GC was an stupid decision. That's barely above the 1gb from Dreamcast's GDs.
>Nintendo uses cartridges instead of CDs
>Nintendo uses mini DVDs instead of DVDs or dual layered DVDs
>Nintendo uses DVDs and dual layered DVDs instead of Blurays and dual layered Blurays
>Nintendo uses single layered Blurays and have little flash storage instead of using dual layered Blurays and harddrives.
And every time they run into some sort of problem because of this. It's like they think they don't need it, until they do.
The maximum speed a disc can spin is up to the motor spinning it. A normal form factor DVD can spin over 10,000rpm, something that the Gamecube didn't do. The speed of the read head between the different form factors is entirely moot, data is tracked the same way on each of them, and moving from one sector to another is done in such a short period of time that its pointless to measure.
Tech illiterate retards have no business trying to discuss hardware.
smaller disc size means seek times would be better but I think the real reason they did it was piracy, and the fact that a smaller disc allowed for a more unique form factor
They held 1.5GB of data which wasn't horrible in 2001. As I understand it the discs are based on DVD so theoretically a dual layer version could have been made, but I don't know if Gamecube would be able to read them.
>A normal form factor DVD can spin over 10,000rpm
So what? You had to have a fucking special drive that would let you get that fast, and some of them even broke the disc in the process. Console DVDs didn't get to 10.000rpm.
>and moving from one sector to another is done in such a short period of time that its pointless to measure.
Reducing the amount of a nano second to half a nano second is still fucking half you retard
>Nintendo makes hardware for Nintendo
That's why they have to add shit to their cardridges to fit most games. Or why they had to break their neck to make Xenoblade X fit on a single disc, and ask people to buy an external HDD
much like with the GC controller, Ninty was in denial about being BTFO in the previous gen and was desperately trying to convince itself that it didn't have to adopt the design sensibilities of its competitors.
Of course it's plenty, but that's not how development work. When computers had a couple of kilobytes of memory, optimizing was extremely important. Now it doesn't matter if a basic calculator takes up 100 mb of RAM.
Now it doesn't matter if a 2D fighter takes up 10 gb. Now it doesn't matter if that 2D fighter requires a modern mid-range graphics card.
Thinking optimization is pointless is what got MGS4 to cost 50GB of space for 4 hours of game and made 720p at 30 fps the acceptable standard for 2015 console releases.
Games have always been high performance applications, optimization has always been core.
>Thinking optimization is pointless is what got MGS4 to cost 50GB of space
I think most current-gen developers are wasting massive amounts of space on PS4 and Xbox One. Why the fuck does Halo 5 require 64GB of hard drive space?
Shit storage space and don't have to pay higher fees to use the discs
"Harder to pirate" is bullshit, you can dump a Gamecube disc without any modding with specific DVD drives. Or if you had a copy of PSO and that broadband adaptor addon, you can use an exploit to dump whatever game that's in the disc drive to a PC over the internet.
thanks for the laff m8
>tfw I wanted to shove my dick into a PET bottle
>there would have been no way to break it
>shame and regret all over the place
I'm fucking glad I never did it
It's more elegant than having a 12cm disc with a console of the same size. Also less surface to scratch and easier to hold.
>The GameCube Game Disc is a 1.5 GB, 8 cm miniDVD based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce cost by avoiding licensing fees to the DVD Forum and to reduce loading times.