How do I kill these fuckers? Specifically the ones with the maces. The tracking is fucking ridiculous.
Ah my mistake I didn't look at the image properly and assumed you were in the dragon shrine.
Holy fuck I didn't even know it was possible to have trouble on those enemies with a melee build.
Like the 3rd hit or something like that you have time to circle around back and get a hit in if your quick and have good timing. Just gotta learn when the tracking stops and start moving then. Also bait out attcks.
If you think that's bad wait until you get to the Dragon Shrine.
Seriously though they're very slow and you can easily strafe behind them as their attack finishes and land some hits.
>needs help on one of the first areas in the game
It's not my SS.
So I've heard. The last giant was pretty bad.
So enlighten me.
I can kill them in 4 or 5 hits, the problem is he can kill me in like 2 and spins around on his own axis between swings.
was this you >>323159301 ?
You had no problems playing BB because it was a streamlined, dudebro incarnation of a souls game. It was probably so forgiving to attract a wider audience. Said new audience will not be able to beat the 1st area of DS2 though, and they would give up on DS1 before they even got to smough and ornstein.
So much damage control.
Look man, I know you like to think your precious Souls series puts you through some arduous training like the main character in one of your animes, but the fact is they're still just games. Just because BB was popular and not some niche for weebs like yourself doesn't make it any more or less "dudebro" than the souls series.
i avoid that hole until i have a +5 weapon.
agreed their tracking is bullshit. so much of this game is waiting, being unable to do anything until stamina regens. BECAUSE YOU SPEND ALL YOUR FUCKING TIME DODGING UN-PARRYABLE, UNBLOCKABLE ATTACKS
There's a specific way to play DaS2 because they deliberately gimped all the other ways so the game wouldn't be too easy.
Don't use a shield. Either two-hand a weapon or powerstance two weapons. Only acceptable shields are greatshields and even they're crutches. This is because shields consume stamina like hell.
Use a rapier, maces or other gamebreaking weapons. The game is shit, the enemies have high hp and armor and there are shitloads of enemies cramped together.
Raise your main attack stat. The game hands out levels like candy, you can max your main attack stat within two hours starting the game.
Raise your agility to softcap (99 or 105). Rolling is the only way to avoid attacks.
Don't use Drangleic armor set. Everyone's using it and it ain't /fa/.
Now the game should be solid 6-7/10.
>using a shield to effortlessly absorb attacks is hardcore
>requiring dodges and forcing you to learn enemy attack patterns is casualized and streamlined
I know they made the I frames more forgiving, but goddamn is it confusing when I see people saying it takes more effort to avoid damage in DaS.
Don't listen to all these fuckers OP, dark souls 2 is designed to make you get it. From tying rolls to a stat to mob you constantly to the ridiculous tracking, and i'm sure healing gems were added because of all this, otherwise the only feasible way to do all this without using all estus would be avoid every encounter and even then you'd still get hit by one of the 20 mobs tracking you at all times.
Honestly, play through it once, never touch it again and hope DS3 is a good one
Tell me about it, senpai. Maybe I'll come back later.
I sort of realized the whole 2h thing yesterday. What makes maces broken? I have one and I'm going STR but I've been using an axe that I bought off the blacksmith.
Thanks for some actual, helpful replies.
The tracking is fucking the absolute worst thing about playing as melee in this game, and it's bullshit.
That said get a mace and upgrade it. Proceed to kill everything. Also magic, but not miracles unless you're healing with them.
Have fun in Iron Keep
>mfw listening to my dsp tier friends moaning in SOTF when he got to the forest and saw the moomin
His whole 3 hour playthrough was just a nonstop bitching about the controls and enemies
Dark souls 2 is different than 1. you don't dodge their attack during their wined up like you did in one. You have to dodge like a second before the shit would hit you. also go through the weapon/swing.
Last and most important. Level up adaptibility so your agility is about 100, 110 is super rolls, but 100 is nearly on par with DS1 rolls.
>People bitching about DS2 tracking when BB has it worst
BB had so many broken hitboxes and 360nonstop rotating bosses that it ain't even fun.
>What makes maces broken?
They deal strike damage that's especially effective against heavy armor. The majority of enemies and bosses in DaS2 wear heavy armor. It's not like they're broken, strike damage is just superior to other damage types in this game.
Ogre. Damn don't you speak nig? Sheeeit.
These are some of the easiest enemies in the game.
>sword & shield knights
As soon as it winds the attack up for that right swing, simply walk to the right of him to get behind, stay on his rear left side until his second swing so it won't catch you, then attack.
Roll towards his left/right on every attack except the really long wind up overhead smash. The window to attack is smaller on mace knights but it's still easy. Attack after rolling past one of his last swings. His most dangerous attack is when he swings his mace left to right fast, simply roll through both and get behind.
>great sword knights
Ezpz, all they do are two overhead swings and one whirlwind. Just roll through those slow ass attacks and attack after his whirlwind.
Also, try not to lock onto them. In my opinion you move just a slight bit faster and have full range of motion. Plus they're so big you can't miss them anyway. Good practice for learning to not lock on.
It's a bit better now, I think they fixed something but not entirely it, just to say I haven't had to use the repair powder so far and I'm in the DLC areas now. Knuckle ring is still a must though.
I'm pretty sure they always used to do that
They issued a patch that fixed durability and supposedly the "shockwaves".
The first is definitely fixed, and I haven't experienced the shockwave bullshit in SotFS so maybe that really was fixed too.
>playing new Souls content for the first time
>Finally platted SotFS in prep for DaS3
Get 111 AGI ASAP
Make that your absolute first priority.
Once you get those delicious I-frames, and learn the timings, you're fucking untouchable.
Also, pay attention to audio cues. Most enemies make a sound right before they attack, which is your signal to dodge.
SotFS sucked ass and you know it
the entire gimmick was
>hurr let's put more enemies in spots that would only surprise players who played the previous version
not worth the $0 I paid, though I'm fairly happy with the $60 I spent on DaSII at launch
>Get 111 AGI ASAP
That's way overkill.
90+ will be enough most of the time and if you are good enough to get you through everything. 100 if you want a bit of leeway in the timing.
Literally the only enemy that shits on me every fucking time, and the ones at dragon shrine are even worse.
Like, fuck them, the second swipe in their combo always gets me.
Fucking skeledogs from DS are far friendlier than those fuckers.
Yeah, until he has his mace over his head. Then he sprints.
It is overkill, but it makes the game insanely easy.
Anyone who refuses to over soft caps is a fucking pussy. There's no reason not to,
SL is completely meaningless.
I played through the game with 99int/99ATN/30ADP/40VIT (111 AGI) and it was a cakewalk.
yeah I bought it for like £2 on steam during the sales and I'm kinda dissapointed.
There's like no thought to why enemies are there anymore and just added purely for difficulty.
Pretty sad. Miyazaki would be very sad.
Once you have your main weapon and pretty outfit fully upgraded/infused, there's literally no reason to not dump all your souls into levels.
If anything, not levelling up is foolish, because your SM will still be going up, and you're going to be fighting against people who arent "honorable" idiots.
roll. that's literally all you need to do. pump ADP bit if you suck at timing.
if you are having trouble with the trio in the big room, lure them out to the area near the bonfire. the stairs give you an easy chokepoint (also, they dont do well with the height difference on the stairs, if you are really desperate).
if you are having trouble with the first 2 that are by themselves, you are a lost cause and should just put the game down now because it only gets harder and you are at the very beginning.
while i preferred the way DaS1 handled rolling (my ideal system would make it a spectrum like ADP but tied to % weight instead of a stat), you gain the first levels in DaS2 so quickly that you can get 95 AGI within the first boss or 2. ive played a lot of souls and the games are certainyl doable but kind of tedious playing with minimal AGI
You're right in that the game forces you to level up whether you want to or not but you are basically wasting souls when you are investing in agility to that level. When agility is high enough it's high enough, start investing more in your other stats.
Also, high agility is easier to attain for a magic build because ATN contributes to agility too but is a useless stat for other builds.
This is true, but I'm pretty sure you get the most from AGI at higher levels.
The difference between 111 and 116 is like 1/10th of a second, which is more than all of the previous increases
Yeah, nah, wouldn't say that. Most of the changes in enemy placement are pretty sweet. They fixed some bullshit and added some new bullshit but the old bullshit was kinds worse. I admit, Iron Keep is a bitch now. Some NPC invaders were assholes, too but nothing that can't be fixed with some git gud. I like the fact that some lesser bosses are scattered around as minibosses, more Pursuer encounters etc. The flexile sentry on the way to Lost Sinner is less frustrating than being buttstomped by the enemies that used to be there before. Shrine of Amana is more humane now. I dunno, I liked the redesign.
Right about what, exactly? You guys who maintain that Bloodborne is so different from the Souls games are the minority. You're acting like I came here because
dude my boy told me over xbox live during a clutch CoD match that I should try out this totally dank series called dark souls. so I bounced over to gamestop in my subaru and picked up a copy of dark souls 2 with my dads gold card. now I'm totally stuck on this giant douches with the maces. what gives brosephs?
Feel better now, jackass? Stop treating a multimillion dollar game with a huge fan base like it's a fucking MENSA meeting.
>This is true, but I'm pretty sure you get the most from AGI at higher levels.
At 85 you get 5 frames.
At 92 you get 10 frames.
At 116 you get 16 frames, which is only 3 frame more than what you get at 105.
You get diminishing returns once you are over 90.
>that section right after you first meet pate
>they moved the enemies that you used to be able to tackle one at a time and you now have to aggro 5 lesser hollows and two knight hollows at the same time
all in the name of "challenge" right?
>Iron Keep is a bitch now
so much this, the original rendition of it was a nice balance of challenge in my mind since you had to dodge the arrows while fighting the sword guys, it actually feels bugged NOW that half the room swarms you when you enter practically forcing you to lure the first 2-3 guys back into the first room, since enemies dont have anywhere near the aggro range in the rest of the game
tedious as fuck
no one is suggesting that "hurr durr DARK SOULS IS SO HARDCORE", he only pointed out that BB is easier than the previous souls games. if you dont agree, fine. you're just erecting a strawman and spewing memes.
how fucking underage are you?
Turtle and circle nigga. Wait till they start the overhead and roll at the last second. Then r1 spam till they dead. Its ez and the 2 hander versions dont have a shield so you can circle from either side.
Also GIT GUD
the moment I reached their aggro radius six or seven ran out the door
They did 3v1 you, but that was after you actually got inside the building, I never even on my SotFS playthrough, I dropped it after that garbage I wouldn't be surprised if the rest of the game is exactly the same.
>BAWWW there's too many enemies :((((
Holy fuck the babies in this thread.
Considering those shield knights are pathetically easy to down, you can just farm a few initial levels there and kill Dragonrider.
If you don't go Tower of Flame first, you're shit.
Actually, that's exactly what he was suggesting while spewing memes and strawmen. Let's review his post, shall we?
>You had no problems playing BB because it was a streamlined, dudebro incarnation of a souls game. It was probably so forgiving to attract a wider audience. Said new audience will not be able to beat the 1st area of DS2 though, and they would give up on DS1 before they even got to smough and ornstein.
He implies BB is a watered down Souls for "dudebros" who couldn't handle the opening areas of Souls. And he finishes off with the classic "kill yourself."
His post truly equates to
>Do a SL 1 co-op run with a friend
>Limited very much in terms of gear and pretty much everything else
>Months later they release SotFS edition
>Get it in a sale with friend
>Try to convince him to do a normal run to do DLC content
>That way we can flesh out our builds and have fun that way
>"Nah anon that would be boring"
>Literally only wants to do SL 1 runs
>Try to tell him he's missing out on a massive part of the game in terms of gear and magic
>Besides that we've already SL 1'd Demons and DS 1 and 2
>Has none of it
Fuck I love the game but it makes me hate my retard friend
>play for first time
>run past old knights because they're slow as fuck
>dragon rider kills himself and gives me 12000 souls
Wrong way, my ass. Thanks for the jumpstart, game.
This is really stupid advice. Painfully ignorant too. You can play it any you want so long as you understand the basics. Small shield are used to mitigate damage rather than negate it outright. Also they can be used for parrying. Large shields will negate damage and their poise will deflect melee attacks. They are very heavy and you can't parry with them. Because you need poise to be even more effective with heavy shields, you'll likely be dumping point into Endurance which will not only increase your poise and defense, but your stamina as well which you also need for blocking.
new /v/ is pretty incompetent desu.
did sins of first scholomancer fix the fucking game?
I gave my life to dank souls, but I couldn't play DS2 for more than two hours before throwing the game away.
It sucked so much...
just wait until you get further into the game and have to fight npc invaders that literally cheat
>UGS invaders who can roll cancel their attack animations and read your fucking inputs
Stab, step back, stab, step back, stab, step back, ect. Keep kiting them down the length of the passage, poking away at the line of baddies. If need be you can even corral them at the opposite end and repeat the process going back to the door. Spears and swords with a thrust are good tools to keep.
No shit if you lolmashR1 at them in the doorway and deplete your stamina before thinking of stepping back you'll get your ass gang raped.
I can only speak for myself, but I'm actually having tons of fun with SotFS, whereas I too put down base DS2 after a couple of hours because it bored the fuck out of me.
Holy hell the invaders can be ass. Had one in Iron Keep (which is fucking riddled with them, for some reason) suddenly get up right after being backstabbed once instead of falling down and having to stand up again.
Speaking of which: do invaders scale with SM or something? I did Iron Keep last out of the four areas and found the high health guts lookalike to be a genuine pain to kill because he had such a fuckhuge health pool.
It's amazing how many complaints about DaS2 revolve around "I'm a dumbass."
Like German Spy's playthrough of the old Iron Keep. He just face-fucks or cheeses everything with alluring skulls instead of thinking about how to approach encounters, and then he turns around and calls it bad design.
No, it's not. This is a perfect example of proper level design: you either run into an open space and get gangraped by four enemies, or you abuse the doorway and subsequent bridge to face them one by one. By the time you make it to the open platform behind you there should only be one or two of them left, which is a perfectly manageable fight. It's literally a 'how to play DaS' section, which you even get to practice multiple times if the ruin sentinels fuck you up.
To be super lenient, There's a bit of a learning curve with das2 and sotfs in that stamina management is way more important, as you're punished much harder for full depletion than in das1. But that takes all of your first couple encounters in things betwixt to learn. So yeah, 'I'm a dumbass' is accurate if it takes you all the way to the Bastille to learn that.
I'm a fucking casual and skulls/yearn are useful in ivory king, against those crystal hollow fuckers with the ice spears (not the ice golems). Throw a skull and you can thin their numbers before they overwhelm you.
Life protection works once, but if you want to stop a particular symptom they have rings for that
Ring of the dead to stay human
Ring of binding to alleviate health loss
If you do all 3 dlcs you can get a crown that stops it entirely, good luck though
Smalls shields also offer like 80% defense at most so you really shouldn't be using one to just tank hits in the first place.
Medium shields are perfectly fine, you just can't run around with your shield up the entire time wondering why your non regenerating stamina is running out
>person makes legitimate complaint (tracking)
>"GIT GUD!!! xD!"
the souls fanbase is the worst ever, holy shit. I almost get the feeling that most of them are false flagging nintendrones or something
Maybe like a year and 15 patches ago sure, you can walk circles around the dudes these days, what get's players isn't the tracking overheads, its the 200 degree spinning move he does mid combo that has a long ass delay which makes shitters think the combo ended.
But who cares your just a shitposter being wrong about something
tbqh Git gud.
They're super easy to dodge when you learn the pattern. attack from the back. I accidentally stumbled on this place before i even beat the last giant so i learnt/grinded them foreVER
Except that this doesn't apply on the DLCs, From realized every enemy in the game is a bitch to Strike Damage, so they made the DLC enemies be really resistant to Strike, and a bitch to slash.
I did some testing recently. Archdrake Mace +10 (halberd with strike damage) does around 400 to a random enemy in any DLC. A Greatsword +10 does around 700.
I actually made the mistake of playing vanilla because I was retarded and didn't realize Scholar would have a completely different .exe in Steam and played it for a solid 7 hours. I still got summoned in 5 minutes tops for bosses.
DaS1 is pretty dead in comparison.
>get sotfs for pc
>turn on cross region play so i get more action
>only find summon signs for last giant and smelter/mirror knight
>never get invaded outside of belltower and heide twinks
>every single belltower person ive fought was brazilian or russian
>get no pvp and few summon signs if i turn region lock back on
is it any better on the consoles? this is like ds1 on pc where i only find summon signs at gargoyles and never ever get invaded outside of oolacile
>accidentally stumbled upon this place before I even beat the last giant
You mean as in progressed through the game as it was intended?
I beat the game twice recently
Getting summoned was a matter of seconds in every area.
I got invaded 4 times in Aldia, for whatever reason.
I could find at least 1 summoning sign for every boss, 4 minimum for Drangleic
Hell, I even found summons for the START of Amana, the bulk was usually in the mid point.
This will dishonor his family, which he can restore ONLY by taking his own life with a sword.
This will dishonor his family, which he can ONLY restore by taking his own life wit ha sword.
Pretty sure both of them are ok, the former being unused.
I'm about to play through SotFS for the first time and was thinking about rolling a deprived and making a mundane build, is that viable/fun?
If it's not, what should I roll instead?
>not killing pursuer next to the last giant bonfire on his first appearance
If you defeat the Dragonrider you gain access to more new areas.
He pops up at the top of the ladder near the hole you can blast open.
If you lose or run away he disappears from that location forever, but if you beat him he doesn't show up in his boss arena.
Anon, a bunch of people have mentioned maces/blunt weapons. I'm sorry you didn't get a reply. Have this one.
By spending 1
millionhours in the character creator tweaking stuff.
I found it helped to look at pictures of real faces to help get the proportions to look human.
>it's a waifufag
>all they ever do is run away, disconnect, or lose without knowing how to put up a fight
And it'll stay there forever, since NG+ is retarded "every enemy has 6 time its health and deals 15% of your HP in damage even though you have 50 VGR, also, red phantoms everywhere!!" bullshit that sucks the fun out of the game
The big room crowded with spiders in Brightstone cove tseldora in SotFS was the first and only place I had to use one.
God damn lookin good.
tubad the game is shit.
Miyazaki stated in a DaS1 interview that the raven people in the painted world were servants of velka whose list for revenge was so great that it caused them to physically transform
Ornifex is talking about her smithing techniques coming from Seath (because bteam has an absurdly stiff hard on for him, so he gets to be a special snowflake who secretly was behind everything), not the origins of her people
Op you are fucking retarded. Just circle around them with shield up, wait till they exhaust their combo and go for quick 2 stabs. Or better yet just rush to the boss and make it charge you and die to gravity.
I'm making a spellsword kind of character, so either INT/DEX or INT/STR, given that, about how much INT and ATN should I get?
Pls send help
>I literally just walked into that room on my first ever play through and just killed them all in the room
>All these faggots and their m...muh cautious bridge strategy
G I T
F U C K I N G
G U D
It's a joke about DeS and DaS1/2. People would fight bosses by 2-handing a blunt weapon, getting naked and rolling all over the place.
Anyway, rolling in the exact path of its roll as opposed to across it is probably the dumbest thing to do, but it's all that player did for some reason.
FAI makes better spellswords
But if you insist on going INT, you only need 2-3 ATT, just enough for your weapon buffs and a nuke spell for when shit gets out of hand. Pump INT to 40
> mfw I just finished with DS2 yesterday
It was a horrible ride. And DLC areas were not really fun either.
Glad this adventure is over.
this was with an ununpgraded weapon to compensate for my overleveled character
Are people really this easy to ruse?
BB was A-team.
People who hate BB for not being multiplat and/or 30fps shit on in every thread.
He only has three attack
>three horizontal swing with a delay on the third
Just strafe towards his back while he swings wth your shield up. The last swing has a 90 percent chance of hitting you since it swings in a wide arc. Make sure to clock the last swing before hitting. But make sure to not take a swing if you don't have enough stamina for another block. One hit and then retreat.
>two vertical swing in succession
It's very easy to get behind him here but the second swing has a slight delay so wait for it, otherwise he will pivot at the last moment and hit you. If you keep strafing, you should dodge both swings and have time for one or two attack.
>a long pause and then a large cerical swing
If you're far away from him, he will run towards you before swinging. Again, just strafe and make sure he commits before attacking. You'll have time for three hits if he misses you.
The only hard thing about this guy is if you don't have a 100 block shield, because you will end up taking a few blocks and thus, little damages that add up quickly.
That's the only Dragonoid one I know of.
But have a Mildred
>people actually couldn't figure out a way to beat this
Haven't played the DLC, but enjoyed vanilla DaS2 on my first playthrough. Only issues i had were:
>Enemy aimbot on melee/doing a 1frame 180 after a dodge.
>Lack of weapon variety.
Bought the club from the first vendor used it cause it was godlike. Then because I was upgrading it, no other weapon did as much damage, and its moveset is quick enough.
Sure I screwed around with other STR based weapons, but overall nothing felt fun/as good as just using the 1h club. Dual weilding 2 of them was pretty lulzy when screwing around.
Hoping DaS3 removes auto-tracking and adds some more interesting items/weapons/armors. I expect to at least see cooler weapons seeing how they went with Bloodbourne. From what i test played of 3 so far, it felt more DaS1, and the available weapons as well. But they included "sword arts" which were a huge waste of animation/time. Better to just parry(which had fuckhuge parry-frames) and stab to victory.
It really depends on the area. Iron Keep turned it up to eleven, but Drangleic Castle has considerably less mob crowds, replaced by some minibosses, They also spaced out the Archdrake Clerics in Amana, and also lessened the Priestesses' missile tracking.
My first playthrough of DS2 I used a Greatsword. Damage was insane but I was constantly looking for something to replace it because using one weapon becomes stale really fast.
But that was when I didn't really understand the game. Weapons have different levels of damage/utility/speed. And the most fun builds are when you use a variety of methods to take down people. Like if you want to do a STR build then a fun way to add variety is to use Pyromancy in addition.
DS2 actually has a fuck ton of variety and a lot more viable weapon choices over DS1.
There's plenty of weapon variety IMO. I'd be super addicted to the game if it was SL matchmaking instead of SM, although the Agape Ring helps a bit on that matter.
I'm doing an "Iron Knuckle" character right now, despite of Burger King Axe having that shitty sweetspot thing, but that never stopped me from using Halberds.
I must have overlooked that during my playthrough. I just felt no incentive to switch from the club for when i was actually progressing in the game as its damage/moveset balance seemed really strong.
I did play around with other weapons and loved that they included STR + AGI variants of certain weapons (Like the blade staff). However this was only when I was screwing around with coop or pvp.
>play DS2 again
>go through it pretty smoothly
>be at dragon shrine
>remember that it is soon gonna be DLC time
>remember fucking frigid outskirts
>lose all motivation to play
>There are people whose first From game was Dark Souls 1
Just think about that for a second.
There are people in this thread who haven't played DeS
There are people in this thread who haven't played King's Field games
Is it worthy buying this game if I put 100+ hours into the PS3 version? I enjoyed it, even if it was the weakest series, but what kind of changes for the better did SotFS have?
Included all the DLC and shuffled around most of the enemy placements. If you've recently played through the DLC, it's probably not worth it, but if it's been a while it'll feel different enough to make another playthrough worthwhile.
Don't use a shield, that's what sets him off on his rampage especially if he hits it.
Good luck my brother.
Superior waifu coming through.
I agree, Iron Keep manages to be as bad as prepatch Amana, but the rest of the game is fairly enjoyable. It really helps that a lot of RNG tied stuff is now more accessible (Shadow Set and Heide equippement can be farmed without Ascetics, Catarina set is found in separate chests in the DLC areas, Mad Warrior is easier to get because of the Phantoms in Brume)
>You realize Dark Souls 2 has more weapons, not only overall, but viable for end-game, right?
Horse fucking shit dude, that's a flat out lie.
There're more fucking weapons than I can count that're easily outclassed in terms of damage, weight, movesets, etcetera, not to mention the durability being a huge fucking issue when it comes down to viability.
I mean using a weapon WITHOUT stupid fucking magic buffs, you should at least be able to take a boss down with an unupgraded weapon, albeit, over a large span of time.
Not to mention, all that weapon variety ends up falling flat when you realize "Oh shit, it's the same piece of garbage with the same fucking moveset."
Shit, all of that weapon variety stems solely from the fact there're at least one fucking billion greatswords as opposed to everything else.
tfw shit at faces
am I doomed to use drangleic armor? when can I get something better and better looking?
I'm abusing the stairs because only his slam attacks can hit you there.
These drop rates are driving me insane. I've been farming this asshole for half an hour with CoC for unlimited spawns, jester hat, golden jew ring +1 and that hollow chestpiece and he still only drops medals and armor pieces.
I find it ironic that the hardest mob in the game has some of the best hitboxes. Farming them is worth it, that GH is as good as the Demon Great Hammer but lighter and better looking.
>not using the circle tattoo as a mole
Also I still need to get the PC version.
Go down the hole or purchase more armour from Maughlin.
You know this is just my belief but I think I had better luck only wearing the ring. But that's not evidence that's hearsay.
Couldn't hurt to try though, you've been at it for half an hour already right?
What the fuck are you even trying to say? Do people really have trouble with Durability when there's a bonfire evey corner that replenishes it for free? Are you only using Washing Poles and Old Whips?
I play DEX and you're wrong about everything.
the black faggot updated his stock recently, he's all cocky now and got some kind of al-something set, but it has still worse stats
I kinda wish now I used my branches on the closed path instead of the dude that makes unique weapons though, I'd be able to buy the claymore
Get the timing right, judge when they're going to swing and in what direction, and roll into the swing so your iFrames eat the damage.
While they're facing away from you or in between swings, hit their back a lot.
... poise doesnt affect your shield, shield is affected by stability, which is based on your shield, not affected by stats in any way.
Smaller shields generally have lower stability, which means blocking the same blow will take more stamina, and if you run out of stamina you get staggered. You dont need to use great shields, but using a small shield for blocking is usually pretty sub-par. Small shields are for parrying, if you want to block use a 90%+ physical block shield with good stability (like the dranglaic shield or the king's shield).
>a fucking demotivational poster
I'm not even that anon but jesus christ dude
Completely fucking unplayable tier
>anything with subpar durability
>anything with a sweep or spin that goes down to, or anywhere near the ground
>anything with a diagonal swing
>anything with a multi-hit attack
So I guess that leaves... the mace?
Of course it feels weak, it doesn't have strike damage or a high counter modifier.
There are two types of weapons in DaS 2 that a sane person could conceivably consider using. Blunt ones, and the rapier.
Well if you put that 8 dex to a 10 you can use a lot more weapons early on, there should be a shortsword and fire longsword in Forest of the Fallen Giants. And a Morningstar on a ledge in Majula.
Do you use just one weapon only? I usually carry sidearms for variety, much less wear.
I was dead set on using the halberd my first run. Had to carry three of them, and they still all broke sometimes. Like at the giant spider.
Also tried out a lance once. It broke before I got to that first foggy bonfire from majula. It's unbearable. If I ever play it again I'll just use cheat engine to get infinite durability or repair powders.
Do yourself a favor and use more than one weapon, they give you three slots per hand for a reason. Anyways, if you are keen on using swords, I find the Estoc and Heide Straight Sword to be good early weapons.
That's just how the game is on PC. Oh, and about the spiders, it's fucking atrocious how a rapier can't hit them with anything but the leap attack. I always have a shitty time getting to that damn spider.
There's like a billion fucking spiders between the bonfire and the big spider, which also has a ton of adds. Must've killed like a hundred of them total that run since I had to whip out my unupgraded sword.
Supposedly durability damage is frame dependent. Then there's the fact that hitting corpses also hurts durability. And the halberd is just a giant fucking pile of corpse hitting moves, the spins even hit them several times. Throw a dance party and it's going to break in seconds.
If you were talking about the mace cunt in dragon shrine, i would've understood
Or if you were talking about the faggot-ass heide knights, that would've been ok
but old knight are literally the slowest most telegraphed motherfuckers.
even more so than the fucking hollows in forest o giants. you can literally walk right and avoid 90% of an old knight's moveset
try rolling but hole
FUCK OFF MALDRON YOU FUCKING CHEATING FUCK FUCK FUCK
>cracking open a delicious, succulent seed in brume tower
>fucking his shit up after he kills me like two times
>just two hits so I can kill him
>the motherfucker runs away and cures himself
>try that abyss covenant
>first enemy I meet is an NPC that wields two demonhammers, has the turtle armor and unlimited stamina
>yfw DS2 is too shit for modern /v/
Fixed that for you, palarino.
>You fight him in an dark area full of pitfalls.
Fuck the Pyromancers too, they have unlimited charges.
>Dark Souls 2 is blatantly balanced around not having that much poise since nearly all weapons but the fastest ones take ages to recover from swinging with
>NPC invaders say fuck that and poise through my two handed great club pancake
I might have gotten a little mad
Yes, it's a fucking halberd. Unless you're onehanding it and poking everything you can't fucking swing the damn thing without hitting the wall, the floor, a dozen fucking corpses or all of them at the same time.
What's the best covenant to align with? And how do I get there?
good funwith the big club in DS2. Should I stat for this Demon Greathammer? Also, will I need to wiki how to find it? Hate having to wiki shit on first playthrough.
Also these guys are niggers.
Pilgrim of the Dark is the only one that matters.
But you can get some fun from Ratbros and Bellbros.
BoB and Dragon covenants are shit. Blue Sentinels work sometime, but not always, which is sad.
If you don't care, Blue Covenant, if you want co-op Sunbro. If you want to farm for something or if you want to show your kills to literally nobody but yourself, CoC.
Seath is all about SCIENCE, of course he's gonna be behind a lot of stuff. Sorcery, crystal golems, crystal and magic weapon upgrades, snake men, tentacle monsters, library fortress, and all of that's just from the first game.
>Getting high tier resources for killing idiots
It's the best covenant ever. No Orb/Token fuss, just straight up killing.
I checked it out quickly, Demon's and Drakekeeper's have the same moveset with one difference.
The Demon's first one-handed R2 is the same as the Greathammer moveset running attack, so you can combo the running attack into the Demon's R2.
So now that we know Powerstancing is kill in DS3, what are some gameplay elements from DS2 you will they'll keep around? I really wish that fist weapons and whips will be as fun, they fucking sucked in DS1. I also want Lances and Twinblades back.
Somebody remind me. In Dark Souls 2, you are not able to be invaded if you are hollow, right?
I just got attacked by random dude, that I first thought to be an npc. But it clearly wasn't.
Unless there is randomly appearing npc invader, that behaves just like an player, including lag hit in the air hitting me, emoting after kill and then taunt-rolling off a ledge.
From as a whole seems to hold Seath as somewhat of a legacy character, like Patches. He was the main antagonist in one of the King's Field games, Kalameet was based on his counterpart, Guyra.
Those enemies are way too tough for that area of the game. This isn't some environmental hazard that can be avoided, you need to fight through 4 tough enemies with large weapons in order to get through. You can't bait them, you HAVE to engage them all or run away. Regardless of how you handle the situation, the situation itself is shit and stupid and broken.
This nigga knows.
Decided to switch back to DaS2 after my 12th play-through of DaS1 since I was getting kind of tired of it since I knew it all so well, after two hours switched back to DaS1 again.
If there is one thing DaS2 is good at, it's making you want to play DaS1.
This isn't how that part works.
You gotta rush in, and then rush right back out so that the swarm of 20 or whatever royal swordsmen can all come out to the chokepoint, then you DONT fight them there because DaS2 enemies have infinite stamina and combo all their attacks (which all do about 1/3rd - 1/2 health bar damage minimum), Instead you run back to the tower where lucitiel was and go on the little ledge with the ladder so you can fight them one at a time and half of them die from fall damage (because the terrible level design and animations of DaS2 mean that bottomless pits account for 90% of all deaths in Drangleic)
Same here. Decided to "upgrade" to SotFS since it was only 10 bucks. And it makes you start a new save instead of being able to carry over your old ones, so I went with that. Figured I'd give DaS2 another chance.
Nope, still just as bland with loose sloppy controls as it ever was. Stopped playing after the Lost Sinner.
I keep coming back to DS2 because of the near-infinite amount of replay value with different builds and combinations of builds. It's missing that "something" in terms of atmosphere and I dunno what from DS1 that adds to the experience, but I've got about the same hours in both.
Rocking a poison knight build with the Sanctum Knight armor, mace, and crossbow.
Once you realize that DS2 plays differently than DS1, it's a lot more fun. They give you 3 x 2 weapon/shield slots for a reason, use them. DS1 was about being a sword saint, pick one weaponfu and stick with it till NG+. Not enough upgrade materials unless you farm leeches. DS2 hands out materials like candy, especially the DLCs. Use a variety of weapons, have backups, offhands, some magic/faith/pyro/hexes for support. They even give you a fuckton of levels with diminishing returns after 20, so you can dump a few into an alternate skillset instead of just being a specialist.
Have alternatives. Be able to swap to another weapon if the situation calls for it. DS2 gives you more varied situations and then gives you the ability to adapt to them.
Also some of them are kinda mediocre and quite possibly shit, but it feels like a lot of complaints about 2 stem from people trying to play it like 1. Especially the shit about "too many enemies at once." Get a crowd control weapon then.
Kek I did the exact same thing with BB, got a bit bored of PvP then decided to reinstall DaS2 for a change, after 2 hours it just reaffirmed the fact that DaS2 is trash and went back to BB.
I can dance between BB and DaS1 no problem, mechanically they're both wondrous to control, but DaS2 just feels like literally shit to control, the animations are fucking horrendous too.
To think I almost upgraded to SOTFS during steam sale, what a pile of shit.
From what I've seen of SOTFS it doesn't seem worth it at any price for someone who wasn't a big fan of the original.
Is the bridge and opening area of Drangleic Castle still just respawning soldiers with two giant infinite stamina guys right at the mouth?
The thing I hate about 2 is that my thought to fix some of the bad encounters is just to remove or replace them, because some of the enemies in 2 are just outright garbage.
>It's missing that "something" in terms of atmosphere and I dunno what from DS1 that adds to the experience
Lack of subtlety and melancholy, and the fact that graphics wise, it looks like a fucking cartoon compared to DaS1.
supposedly the DLCs are better in quality than the base game, and that's why I bought it. But the fact that I needed to go through the game again to get to the DLCs made me nope.jpg hard. I just couldn't bother myself to play through the entire game again to get to a supposedly good part.
I don't think a single thing you've said is accurate. Never max a stat, the returns over 60 are insanely low. Shields are fantastic, jesus christ learn to recharge your stimina and back away from a fight, learn to parry. Neither mace or rapier are game breaking, there are far superior weapons. Personally i agree with not raising agility because i have my rolling down, but i wouldn't for a newcomer who'd benefit from the extra frames.
Enemies hardly have high hp, especially if you use the right weapons for the right enemies.
I played 2 just like that. I got about 80 hours out of it by messing around with builds.
Doesn't change the fact that a solid third of the all areas and their requisite enemies within are pure shit.
It's just not fun wearing full heavy armor and getting stunlocked by a small gnome, or worse, 8 small gnomes.
There are so many times the game funnels you and multiple enemies into hallways it makes me almost immediately alt-F4. I've beaten the game 3 times because the base system is still Dark Souls, but it's just worse dark souls.
+5 for that area? it's the second area. This is terrible advice.
Just dodge and hit them when they finish their attack pattern, use a blunt weapon they take extra damage from that.
That something is because of how poorly constructed the world is, and not in a "this area looks like shit" but because everything has impossible space and geography and it doesn't feel like you're going from one place to the next. Feels more like you're just on to the next level, you lose that sense that DaS, BB, etc. have.
Like some good examples are going down Heide's Tower (below the water) but coming out at the Wharf at sea level, or going up the elevator to reach Iron King (which is supposed to be underground). Which I still swear they messed up the layering the levels sit on top of each other and the direction the elevator was actually supposed to go.
Everything just feels so disconnected, it's kind of crazy. The game has tons of potential but the changes they tried to make and the impossible space just leaves a bad taste in your mouth. DaS2 while I still love, just feels more like a testing ground of "What do players like and dislike?" ya know?
Honestly the two many enemies thing I never got personally, yeah DaS2 has more in bunches more often than DaS1, but it's not like they're any harder to kill, just swing and them and go about your day. Hell I feel like these people didn't play Bloodborne either, it has tons of enemies in a lot of places too, some designed specifically just to fuck with you, like I wanna say Layer Two of the Queen Yharnam Chalice where one of the unlock levers is in a room with like 15 rats and a big ass fucker that takes way more damage than the average one, and if you fuck up getting there, you draw two hellhounds, and two other random skeletons too.
I was told that too, and my friend that I like to co op with bought SOTFS and I thought about it, but I replayed a bit of 2 just to see how I felt, knowing that SOTFS didn't actually change the mechanics, and I just couldn't do it. Like even if the areas are great I'll probably never play them at this point.
Can't be stated enough, I'm not sure what it is, whether it is the animations being floatier, or the way the game handles inputs being different, but rolling and blocking feel so much worse than they did in DaS1, I never feel like I can trust either action when it counts. Plus the animation length and slow healing time on estus makes many situations unrecoverable, especially with how much enemies string moves together in this game.
Also jump attacks, kicks, and parries just feel literally impossible in DaS2, and I have no idea why.
See a big part of the appeal of DaS1 is that you can really make any kind of build work for PvE, the game was designed in such a way that any weapon is viable for you to main throughout the entire game (except the broken straight sword I guess), and pretty much any situation could be solved no matter what your build was with relative ease.
With DaS2 you really have to leave your comfort zone and rely on consumables like arrows, firebombs, etc. ESPECIALLY if you aren't playing a magic-user, so often it feels like you aren't getting to play the game the way you want it end it ends up feeling more like a puzzle game then an action RPG.
The fact that everything is so finite in that game with the need to use consumables and need to use human effigies after a while starts to make every death all the more frustrating when you start to feel like you are getting more and more screwed over.
DeS: Symphony of the Night
DaS: Aria of Sorrow/Dawn of Sorrow
DaS2: Portrait of Ruin
BB: Order of Eclessia
They are all fun
The DLCs are better than the base game, but still not good. Basically it feels like you have good level design, and a few solid bosses, but then this is all buried under at least 3 times as many enemies as would be reasonable. Sinh is fun at least.
For my part, after finding the third hallway with multiple enemies clogging it after like, 2 hours into the game in 2, I just picked up a STR bow with like 999 poison arrows and that's how I handled every one of those scenarios for the rest of the game.
It wasn't really fun just sitting out of their range and sniping, but meleeing 3 infinite stamina giants at the same time isn't really fun either.
>With DaS2 you really have to leave your comfort zone and rely on consumables like arrows, firebombs, etc. ESPECIALLY if you aren't playing a magic-user, so often it feels like you aren't getting to play the game the way you want it end it ends up feeling more like a puzzle game then an action RPG.
Spoken like a true shitter.
You didn't play bloodborne, did you. (I can't blame you if you didn't the PS4 is a terrible console).
Ebrietas has some annoying tracking, but nowhere near on the same level as seeminly every enemy in DaS2 (the faster speed of BB helps a lot anyway since DaS2 controls like your character is always waist deep in sludge), Ebrietas is also the hardest and most bullshit boss in the entire game by a long shot though, so I won't say its a good fight.
Combine that with the "lol let's make
make every corridor a gauntlet of ememies" meme they implemented and with soul memory, and all this explains why DS2 was such a disappointment. Not too mention the level design which is subjective, but I and many others strongy dislike it
It's called hyperbole.
But in all seriousness walking around either belfry's you'll be fighting a minimum of 3 at a time.
Then there's the infamous hallway before Velstadt where you have 5 syan knights right before the fog door.
look I still played the game 3 times, all with three different ways. There are still at LEAST 6-8 different hallways packed with enemies in the game. It's just not fun to fight them with any possible build. I've tried plenty of them.
>Ebrietas is also the hardest and most bullshit boss in the entire game by a long shot though
Defiled Watchdog, Defiled Amy, Pthumerian Descendant, Headless BLB, Ludwig, Maria and Orphan are all way harder than Ebrietas IMO.
Literally just bait her head slam them charge attack. The only 'hard' part about the fight is the RNG on her charge move.
Shrine of Amana is fucking hell if you're doing a melee-oriented build, as was the first half of the first DLC (the part with the towers you hit the switches to raise and lower and stuff that is just thick with those poison melee enemy guys who are backed by just as many archers). Even standard greatswords are too slow to deal with all those attacks at once.
That room before Ruin Sentinels, the first big open room of Iron Keep, all of Tower of Flame after you've beaten Dragonrider, the second half of no man's wharf, maybe some others but I can't remember them.
The enemies have ridiculously big vision ranges in DaS2, especially in the iron keep example provided above. The game likes to make enemies aggro in groups since groups are harder to deal with and le git gud hard game meme
No Weapons Mode: Go near some ledge with a V like gap. Lure them to the gap, then run past them and jump across the gap. They will swing at you mid jump & fall off. One will also randomly kill itself if you just sprint to the Faith chick. These stop spawning after about 15 kills each so don't waste the souls.
Has weapons: Walk up to them and roll backwards. All enemies will do a predetermined combo that occasionally adds one extra hit to smack you. If you're a good distance away when the base combo hits, you can move in to smack them a couple times. If you're close when the base combo is finishing, roll backwards because he's about to do the extra hit.
Can also roll around them on that third hit if you're a backstab fag. But not much reason if you have the fire sword thing or better.
I wasn't counting the chalice dungeon bosses since those are just full of bullshit in their own right.
Ludwig, Maria, and Orphan of Kos are definitely harder than Ebrietas, but they felt more fair to me, skill intensive as opposed to bullshit.
Shrine of Amana is fucking hell if you are a shitter. Learn to dodge, learn the enemy rhythm and positioning, grab a high magic resistant shield and shut the fuck up.
tower of flame has at most the big room, and even then it's
>heide knight aggroing from far, far away
>big shits that aggro one by one, even if you go close to them
no man's wharf has only the dog patio, then it's 3-4 dogs and an archer, noone inside wakes up unless you hit them
>Shrine of Amana
>dodge dodge dodge dodge
>oh look more underwater guys, good thing I can avoid those
>out of stamina
>more magic missiles
>manage to get behind cover and avoid those
>suddenly three more underwater guys show up
>next time to some more expert dodges
>suddenly a troll shows up with its invisible arms ten times as long as it's real arms, grabs you, instant death
>Finally get to the third bonfire hundreds of deaths later thanks to some poison arrows
>now I have to take off all my armor and rings, kill the bugs, and put it all back on to get to the boss
>and then an invader invades
Honestly the path from first to second bonfire is fine, and third to boss is fine too, but second to third bonfire is all kinds of bullshit. Once those mages see you, they have seemingly infinite range from then on.
>Mitigating damage instead of avoiding it altogether
>Not using the faster bare-handed parry
>Thinking shields affect poise
Don't listen to this guy OP, he still needs to git gud.
Is there a more bullshit enemy than the hungry hungry hippo ogres?
>shitloads of health
>quick, high damage attacks with little downtime between them
>fast OHKO grab with huge range and a shitty hitbox
The only thing that got me through Aldias keep were my bow and poison arrows.
>Room before Ruin Sentinels
Funnel them through the door and get them stuck one by one. They're also weak to strike damage, like the Ruin Sentinels and you get the Craftsman Hammer literally right at McDuffs bonfire.
>Room 1 of Iron Keep
Assuming youre talking about SotFS, you will only have to fight these enemies one at a time in melee up to the guys outside smelters door. You can drop down and turn off the fire for the smelter bypass from the bridge and bait them to follow you through it and kite for a while I guess but the point is that this area was designed around not turtling behind a shield and rushing in with a plan.
>Tower of Flame post Dragonrider
Fight him fucking second then. You never have to go back here and the guardian dragon is bullshit since its luck whether he doesnt jump up and breathe fire below him when you make the run up to his leg but its still not even that difficult.
>Second half of Wharf
If youre talking about the shadow beasts, wield a torch. The ones in the house will never walk outside even if they arent afraid of fire so you can bait them to the door (see a fucking pattern here?) This entire area was built around funneling enemies through a tight space so stop trying to fight honorably in their spawn location, make them fight on YOUR terms.
>get grabbed by ogre bullshit hitbox
>exit game via the menu which resets me in front of the ogre without killing me
>Is there a more bullshit enemy than the hungry hungry hippo ogres?
You don't know pain.
>room before ruin sentinel
>the first big open room of Iron Keep
You pull one at a time if you're careful, three at worst
>tower of flame
Again, 3. 4 if you fucked up
>second half of no man's wharf
Quite a few but they're flimsy as fuck but never 8 at once
>that room with two chime maidens
>if you take your time even for a second it becomes EIGHT highly agressive spiders on your ass
Roll behind them, they will do their sitting attack and if you stay behind them will get caught in a loop doing it forever.
First thing you should do in a Souls game is see what options an enemy has from their back and then go from there when developing a strategy. Nine times out of ten, the best way to deal with literally anything is "get behind it/and backstab" and when it doesnt work theres usually some other method that works.
I agree with it being ogres, but I hate how mimics will teleport you in front of them
If I realize it's a mimic and attack from the back then I should get a little benefit from doing so
The three knights in Heide by the second level are programmed to come at you all at once if you try to pass them. Otherwise, the swordboard ones don't come at you until after you kill the greatsword one.
That particular attack never fucked up for me but those giants slamming me through the wall under the Black Gulch will never stop pissing me off
Iron keep is fucking bullshit in SotFS, as soon as you step foot on that bridge, You've aggro'd one enemy at the furnace door, two enemies in the far corner (the one nearest belfry sol), and three enemies on the other side of the bridge. The aggro ranges for enemies are pretty ridiculous compared to DaS1 where you could have two enemies right next to each other and still pull them one at a time.
I guess they REALLY wanted to make Loyds more worthwhile, but I agree that its stupid since theres no animation for it. I just said fuck it after a certain point and just use all the Loyds the game keeps giving me on the mimics.
Why do I never get these wacky hitboxes? Worse I've seen is Smelter smashing me when the sword slammed near me, and the mutant dogs in the gutter. Pursuer's grab stab never pulls me like in that one webm.
Not him, but you're a moron.
>Never max a stat
Where did he tell him to max it? He said you CAN max the stat early, not that you should.
>Learn to recharge stamina and back away
Why block, then have to worry about backing off and waiting for stamina to recharge when you could just back off in the first place then reengage without waiting?
>Learn to parry
You can parry without a shield and it's faster
>Neither mace or rapier are game breaking, there are far superior weapons.
When did he say those were the only two powerful weapons? I assume he recommended them because they're available early in the game where OP is.
>Not leveling adaptability
There are attacks in the game that cannot be dodged without a certain amount of agility that will absolutely fuck you up if you try to block them.