>>323150839 Really, man u bad Op If by now your already losing nations then you probably figured out you need workshops, satellites and satellite uplinks asap as they give cash and low panic Leave the gene labs for later in the game, buy a foundry and cyber lab, get a mech a research the extra inventory slot
One of the most important things to do in the early game is building satellites. You should be building 2 or 3, maybe more, satellites a month and sending them up near the end of the month to keep countries from leaving the program. Satellites also have the added bonus of increasing how much money you receive each month, making the next month easier to buy a bunch of shit to keep your soldiers equipped.
>>323150839 Skip lazors and go for plasma. Workshops and satellites first. Engineers are far more important that sciencist, srsly, engineers are a bottleneck, you need them for make things cheaper, build, and unlock shit.
>>323150706 -Build satellites and satellite facilities. -No, really, build satellites and satellite facilities. -Launch satellites just before the end of the month so that you can know where they’ll be needed. -If you are playing Enemy Within don’t rush mechs and genetics; good old laser weapons and other basic-tier vanilla tech are still the early game priority.
- Stay behind max cover - Ignore scientists, go only for engineer rewards - Pump satellites as fast as possible - Go for USA base bonus - Frog move with your team and keep a few on Overwatch - Ignore laser tech, power on through to plasma pistols - Capture thinmen/the small aliens for their plasma pistols - Save often and reload every time a squaddie dies or goes into shock
>>323153051 You have to capture certain aliens to progress in the storyline anyway. So you are gonna build the alien containment no matter what, might as well capture some aliens when opportunities present themselves.
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