Seems no one else has uploaded a first impressions yet.
Fully rebindable keyboard and mouse controls.
Supports 360 controller and even third party controllers.
Game is fully playable with juat the default PC controls (unlike Dark Souls)
No mouse support for menus
Game can be played at a locked 30, 60 or at a variable frame rate.
Pop in has still not been fixed
It seems like theyve changed render distances for objects in the world but somehow overlooked the change for NPCs or perhaps didnt notice it somehow.
wow I was thinking about getting this game, but with this pop-in there's no chance.
what the fuck?
it's obviously better than the console version, I just don't understand how pop-in that bad can happen on a pc version. It's actually worse than xenoblade which is running on a wii u.
nice video tho, straight to the points and no bullshit.
PC Gamer: Between this release and Dragon’s Dogma Online, it seems like the series still means a lot to Capcom—where is Capcom at in terms of considering a sequel?
Matsukawa: Thanks for your interest in the series! The Dragon’s Dogma development team members often talk about the possibility of a sequel. We’d love to hear the opinions and feedback from players of the upcoming PC port of Dragon’s Dogma: Dark Arisen, as that will increase the chances that we can look into the possibility of continuing the series.
>this PC port that won't even break 100k sales will increase the chances that we can look into the possibility of continuing the series
>but these couple million sales on consoles mean nothing
I don't comprehend
there will be sequel ONLY if its sold enough on PC wew lad fuckin chinks
Render distance is broken, so instead of seeing a blurry figure of a character far away that becomes more clear as you get closer, they just sort of pop onto the screen out of nowhere.
>pop-in hasn't been fixed
I can't believe it, how could've they just let something like that go through the testing?
OP here, it must be an engine issue that just couldn't be bypassed when they were working with the code from the console versions.
And it has more then just FXAA, sorry I just didn't show it in the video.
Post on the fucking steam forums about it. You retards that just bitch on /v/ and nowhere else will not get things fixed
If they get enough complaints there's an incredibly small chance they'll fix it, but more likely it will be considered a non-issue.
Modders might be able to fix it given enough time, but it depends on how much interest there is in it, since it won't have any official mod support.
There's a community manager there that posts, idiot. You know why MGSV got things like reload animations and such fixed? Because of the CM there that say complaints and people talking to him
You would be assuming wrong.
For all we know there are no easily editable files outside the game to do such a thing. And there may be many many different variables that make changing it impossible.
I don't care. If it gets fixed great if not oh well. Game supports 150FPS which is all I care about. Fuck the framerate of the console version.
I have exactly 29.99€ in my steam wallet from Helldivers refund, convince me not to do it.
Here is the main folder of the game, been looking and can't find an ini file or anything to edit. I probably missed something.
I mean shit, I'm just happy that I can play a mystic knight without my system shitting itself now.
However, KBM controls being done well seems to be a great opportunity to try out something with a bow. Hows ranger/assassin? I remember trying a MA once, and I kinda didn't like how you had all those different spells with different effects but they all had different elements, too.
That fuckin drawn distance and popin. God I hope we get some moders for this game.
Go to C:\Users\[yourusername]\Documents
Worst case, all there is is a savefile folder
Best case, modifiable text documents
how much will i miss out if i pirate it instead of buying?
like i know that there are followers made by other people you can recruit and apparently the premade ones are shit.
but is there more to it?
are these pawns are also part of the world and by playing offline the world will be empty?
but is there more to it?
A cool little feature that is a spoiler
Beating the Ur-dragon is going to be a chore
>are these pawns are also part of the world and by playing offline the world will be empty?
Not empty you still see some premade ones
cmmon maaan i need my fix
I can't wait a whole week for this shit
will it be possible to just download other peoples pawn not through the game and put them in?
im poor but i want amazon and loli sloots in my game.
hm if pop-ins is really the only issue at launch, I have pretty big hopes for this. Look at tales of zestiria and what the modders achieved there (they even fixed fps cap).
it sounds gay but I really wanna support devs that put effort into their pc ports.
>This might be an engine problem.
That's probably part of how they got it open world, having things spawn in slowly. It's intentional and probably a good thing if you have a shit PC.
I'd say that the pawns are Dragon's Dogmas best mechanical feature. Innovative as fuck.
They criminally under-tutorialized it. Sometimes devs need to learn that their attempts at an immersive world should not come at the expense of reliable information on mechanics.
eh, never bothered me on console, won't bother me on PC.
>all these complaints about pop-in
>implying it fucking matters
Most people will be upgrading from the console version so they're already used to it, the major things that matter is a playable frame rate, improved textures, no letterboxing, and other bonuses that will make it all a much nicer experience. Sure it sucks that the pop-in is the same but it's hardly a game breaker and one that could get patched in the future.
>I think you are just bad at the game m8
Classic excuse for horrible design.
I have literally stopped playing right after the tutorial because of how ass the controls were, didn't even play a single mission or died once.
I'm just used to better controls in top down shooters, Alien Swarm, Crimsonland, Alien Breed, Alien Shooter they all have 10/10 controls.
If there's ever a sequel and pawns are dumbed down because of lack of understanding, well, that would be a huge problem. One created by not explaining them, maybe. They should learn, copy you to some degree, but no absolute direct control. That is a cop out, like save scumming.
>get excited to preload
>still no preload
at least we'll be getting one soon
>I'm just used to better controls in top down shooters, Alien Swarm, Crimsonland, Alien Breed, Alien Shooter they all have 10/10 controls.
Holy fucking shit
>there are people on this world who even TRIED to play dark souls on a mouse/keyboard
I want third worlders to leave
I've only played the game with a controller but I would imagine it's mostly the whole 'your actual line of fire trails behind where you mouse is' since in Helldivers the aiming/turn rate isn't snappy and is actually pretty damn slow on some weapons.
Compared to Alien swarm where your aim is snapped to wherever your mouse is instantly at all times.
>going to the steam forums
AHAHA fuck no
if its that bad you can easily tell me
>controlls like a latency filled turd
not in my experience at all
are you constantly aiming your gun?
you do know that shit slows down your aim
The original game censored male torsos. It was probably a weird japanese thing but they left it in all the releases. I know a lot of us are hoping it's gone in the PC release.
I thiiiiiink more prudish japanese females have problems with uncovered stomachs or nipples but don't quote me on that. So this game already was censored for their cultural expectation. I suppose there's a limit on how much male is too much.
hacking away at a monster will feel better mashing a button than a key thats my opinion anyway but if you enjoy that go for it
there are just some games where controller is superior same for kb+m
Judging from the vids, will I not be able to hack humanoid enemies apart with extremely powerful two handed sword attacks?
Only saw monster dismemberment.
Maybe you should stop immagining and actually try it.
Protip, default controls are without exception always ass, but there's such a thing that's called rebinding to suit your taste.
The only genres you actually need that much precision with a mouse is FPS's and RTSs, and even then there are games that do it right.
Maybe you just haven't used a controller enough to not suck using the right stick.
>I am not dropping mouse precision for "better mashing"
You don't even require "mouse precision" in DD, stop fanboying your KB+M which is really bad for anything that isn't shooters and strategy games.
>can play with a flight stick
looking forward to that speedrun
There are three different kinds of NPC there. The bandit in the back in an enemy, the one with the staff is a pawn, and the soldiers are actually NPCs but they have some fighting ability. They're all treated differently by the game.
One thing you should notice is that soldier in front "spawned" as soon as the other soldier disappeared from your camera's sight. Dragon's Dogma seems to render things based on priority and then if the player needs to see them, or if they can see them. If your pawn ever steps behind you its model will be despawned and then quickly redrawn as it enters your view again. There might be a limit set on how many soldier NPCs can be seen at once and how quickly they are all rendered.