>That sense of helplessness >that resource management >Fucking up one time can get you killed, even at full health >That lighting >that sense of dread when facing down a zombie >having to kill your old player after he dies to get your loot back
>>323126804 the only way i went through amnesia is because i learned the game mechanics, how the enemy spawns are triggered, area scripts and shit like that, also spoiled a few of the enemy spawns while watching videos. for soma i think its different, also the enemies don't disappear like in amnesia.
Does anxiety count? Cause if so Dark Souls for me, it's not scary but I get anxious and have to pause games sometimes for a second but since Souls games don't do that I can't so it turned me off from finishing it past the first boss.
>>323127135 I've only gotten to the first time you get grenades.
>Using one character the whole time >Get ready! A bunch of undead are coming your way! >Spray em down with the turret gun >Fuck these RIOT gear zombies won't die >Run out of bullets >Go full melee, go to finish one off >Other one grabs me from behind and I die
>>323127256 I don't think anxiety is the same type of fear OP was going for. With that said, on that note, I feel so stressed out playing Pikmin 1 and Fallout 1 because of the timelimit that I never actually finished either.
>>323127684 Where was this, the nursery? That shit was fucking bullshit. Then again exploding zombies in close quarters are pretty much the only way to die as long as you're not retarded and only bring wood or something(seriously what the fuck is the point of planks, barricading doors is detrimental)
White Day is still sitting on my harddrive after like year and a half since I last played it.
I couldn't make it past the part where there's supposedly a ghost chick in the science class or something along those lines. Plus at that point there's like a gazillion floors available to explore so I just kinda got lost too.
>>323130136 >little kid during xbox You have to be 18 to post here You probably are and now I'm feeling old
Also, I'm a huge faggot when it comes to jumpscares. I started amnesia but I think i never made it to the first real monster encounter. It will probably be the same when I get my hands on alien isolation.
Can someone explain zombieu to me? I'm getting so many mixed messages it's confusing >sounds like it's a linear game with a story >you can die causing you to take control of another person making it sound almost impossible to tell a story >sounds like there's infinite survivors around?
There was a bundle, later, but released in microscopic quantities and now is a collector's item.
I remember at the time, the little TV advertising Nintendo was doing to support their new product was the same families enjoying Wii U syrupy bullshit that would follow in the ensuing years...they should have had ZombiU and what it did with the GamePad to immerse front and center on ESPN and the like.
>>323132982 >sounds like there's infinite survivors around? Yup. Survivors just pick up where the last guy left off. At the very ending where naturally a new survivor CAN'T just pick up the game ends and you get a bad ending. It's easier than it sounds, especially if you've been hoarding ammo. I played that section like a straight up fps due to the amount of ammunition I had.
>>323132627 I remember a decent amount of marketing for it. More than the Wiiu got at any rate.
It is not story driven at all. You're just a poor schlub trying to survive in apocalyptic London. There is a loose narrative to drive you from location to location but thats about it. The focus is on survival, materials gathering, and item conservation. It is, however, linear in the sense that you can't roam all the areas freely, reaching certain places requires condtions being met
Yes, if you die in Normal you resurrect as another person. So the 'story' as it relates to the person you're playing as is of no importance whatsoever. In Survival, death means game over so if you play it like that the other possible PCs are inconsequential
You only encounter a few living people
If you have a Wii U you owe it to the system to play it, its like fucking $14.99 at most retailers now
> I played that section like a straight up fps due to the amount of ammunition I had
When people would ask for help on Miiverse I always suggested hoarding assault rifle ammo for the ending sequence. Not because its necessary, but because its awesome and liberating to just mow em down after hours of careful management and dueling with the cricket bat
I hate to say it, but Alien: Isolation. I don't know how the you're supposed to proceed when that fucking xenomorph is patrolling the floor you're on. My experience with the game is essentially just:
>alright, gotta get to here to get X so I can do Y >oh boy I hear something in the vents - better hide >holy shit this fucker's gravitating around me worse than my family when I'm masturbating >5 minutes later >oh thank fuck. he's in the vents now. getting the fuck out of here >nope, nevermind, he's just at the other end of the corridor- better hide again
Every attempt at progressing results in me either hiding for a ridiculous amount of time, or getting fucked up by that goddamn xenocuck.
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