>Mission objective: some inane shit compared to the fairy complex objectives up to that point
It always turns into pure bullshit
>mission: search the area
>please pay no attention to the bright hovering quest marker
>"Will this thing work?"
>"I can fix it, but you need to cover me."
>Waves of enemies come and you have to defend the character while they work
>Optional Objective: All your allies must survive the battle.
>follow the target
>don't get too close or they will notice you
Worst missions in GTA..
>die in the combat part of the missions
>have to do the following all over again
The old Desert Strike and Jungle Strike games did this later on in the campaigns. It was pretty clear by then that the designers ran out of legitimate ways to challenge the player and were just forcing trial and error to keep things different.
>Objective: Steal 'object' from the laboratory. Scientists are expendable.
No, the Strike series arcade helicopter flyers that were popular in the 90's.
Freelancer had the best fucking hidden areas
>Objective: Be the change that you wish to see in the world