I'm playing DA:O and I'm enjoying it, I just killed the first dragon you find on the Werewolf ruins, but I feel very underpowered.
I'm plaing it on hard, my main team is Leliana, Morrigan and Alistair wich have been pretty good up untilkl now, but every time I'm ambushed by skeletons I get my shit kicked in. I'm playing a Mage, my strongest gear is the Oak branch, and my strongest spell is the second tier lightning spell. I'm level 9 with elven armor, focus on magic (25), and willpower (22 I think). And every time I get ambushed on the trips between locations my team takes a beating, only myself or one teammate make it out.
Anything I'm doing wrong? I feel like I fucked it up big time
Do the Mage Tower to get some permanent stat boosts on your Warden and a healer that'll make your party basically immortal. Make your Warden an Arcane Warrior and have them be the party's tank, then use Leliana and Morrigan as damage dealers with the aforementioned healer and you'll be unstoppable.
OP, do the mage tower first then redcliffe. The brecillian forest is meant for something like lvl 13-18 or some shit. The mage tower gives you sweet permanent boosts to your stats during the fade section.
hexes and other debuffs are real good, i think ice has a better raw damage output than lightning, and get wynne asap like everyone has already said
maintaining your formations and preventing enemies from cutting off your spellcasters is pretty key to basically every fight too
I'm jealous. Origins is one of my fave games of all time, but I was playing through it recently modded. Well one of my mods has fucked me over and every time I hit a certain point, the game crashes on me. I'm not sure what to do.
The best is a 4way between Zevran, yourself, hardened Liliana, and Isabella and have Morgan call you a sick fuck.
Pretty sure there's an achievement for it but it's been a while
Probably a lack of proper party tactics by the sound of it. I don't know how others like to play, but I prefer pausing every few seconds to issue my orders manually rather than relying on the computer to time abilities correctly.
Prioritize enemy mages first (Winter's Grasp, Critical Shot, Mana Clash, other abilities that deal tremendous single target damage and debilitate in some way from long distance). Enemy rogues are the next big threat and possibly even more threatening than mages at higher difficulties because they cannot be one shot with mana clash. Since you're playing a mage, the best bet would be to start the fight with a fireball against enemy archer formations. Strong CC like fireball, WG, CoC, and scattershot will take you far.
As for building your characters properly, try to focus on one or two attributes when leveling. For example, you probably assumed that giving your tank, Alistair, constitution and strength would increase his tanking ability. Actually, tanks perform better when ignoring damage altogether rather than reducing the damage received, so most tanks should be built by pumping strength to the minimum needed for high level armor (iirc 42) and then dumping 3 points at a time into dexterity every level for max evasion.
Mages should be built 2:1 magic:will until at 20 or 25 will naturally (no equipment bonuses) and then all magic from that point on (consider your own character receives very large stat additions from the mage tower quest that will likely raise your willpower to sufficient levels for the rest of the game). Rogues need 2:1 dex:cunning until minimum dexterity needed for armor and weapons, and from that point you should pump cunning every level (which raises your damage more per point than dex or str when you pick up the skill lethality).
>not a dodge rogue with 100% magic resist
Enjoy tanking fights for hours while I kill everything in seconds.
She can't tank like Alistair, but her mage support and archer support modes are broken.
I haven't played a rogue since my very first time with the game. It would be fun to go back and optimize the shit out of a DW rogue.
It would probably get boring if I did all the work while my party did nothing but cast buffs...
>can't kill Morrigan
>the worst you could do is fail to turn her in
really fucked with my anti-shem Daliboo female mage run
at least i got to really twist the jnife in Alistair by fucking him before having him executed
What is the consensus of Awakening?
I loved the shit out of it, it always held a spot with me.
I just wish if your Warden in origins died you could continue with your save, but used the olesian warden instead of forcing you to resurrect your dead warden.
Good shit, I liked how at the end no matter what class you were overpowered as shit.
i ended up liking the main story in awakening more than origins honestly, although i guess you need the setup of the base story to make the twists on the world awakening introduces have impact. plus they managed to introduce a whole new set of supporting characters and give them all a decent amount of personality and development in less time than the base game.