>game starts off normal
>as it progresses it gets more and more threatening until it's basically a horror game
>it starts fucking with your computer when you're not playing the game
The official Dementium 2 website was like this.
On the surface it was just some comfy website and the more and more you read and went through it, the more fucked up it got
Good shit. Hope someone here remembers it
>something stalks you throughout the entire game
>you could go the entire playthrough never encountering it
>but it's still always there
>the developers leave things outside of the explorable map
>they're mostly just leftover empty test rooms
>but sometimes they have shit written on the walls like "you shouldnt be here"
>and then there's the games where you fall through the world
>and just keep falling forever
>and sometimes there's something in the void with you that doesnt appear anywhere else in the game
Why are out of bounds moments so pathologically horrifying?
>It's a Rick and Morty thread
Not him, but in the carnivores games, raptors would stalk you and actively wait out of sight or even run away before coming back to stalk again.
And Ice age had this fucker.
Man if i were a game dev I'd put so much creepy shit in places you shouldn't get to.
maybe I'd actually code a virus thing to do what OP was talking about, have it scrape your files and stuff and refer to you as your computer username
none of the highly creepy stuff really happens in the normal game though, maybe a little bit, but half the fun would be fucking with people in unexpected ways outside the gameplay itself
>Reach a dead end.
>An NPC is standing right behind you.
>while you're not playing the game
>Thinks that i am in the middle of the game.
>everytime you die, your corpse will remain where it was
>these can pile up over time
>very rarely, one of your corpses will reanimate and attempt to kill you
>Have a cute pet in the game
>Use him to solve a puzzle and you think the pet dies
>Just as you're advancing to the next room you see your pet come in behind you
>You immediately double back
>The last room you were just in is now a gorefest
>game is just starting to get good
>are you ready for your final mission?
Flowey will stalk you throughout the game, appearing if you backtrack through certain rooms. He'll only appear the first time you backtrack, and won't appear if you're moved far on enough in the story from that room already.
you are talking about imscared, aren't you anon?
>getting feels cripples the character as much as getting an arm chopped off
>level with mannequins
>they move when you're not looking
there's a white-faced fucker who chases you the entire game. storywise
he's a ghost possessing your computer.
on the end of act 1, the game closes and you think it's over. then you open your browser and get jumpscared. then it just gets worse, until
your character selfterminates, and everything is over for good.
Is there any way to have a virus scan a computer in order to find an email address to start sending players messages? I'm thinking of some ideas I can give to my buddy who's got a hobby for making little games for fun and he asked me to help with a more horror/unsettling one he's making.
He had an idea that once you finish the game it crashes, then after a few days it starts fucking with your computer, the first fuck up being some email with some text like "why didn't you help me?" or something. After that it gets creepier by copying your pictures and putting them in a folder, but all of the originals are put through a creepy glitch filter or something.
Is the email thing feasible or is that illegal? I'm sure he could find some other way to start it off.
>when you lose a file is deleted from your computer
>Game is advertised as a non-horror game
>Has jumpscares in it
I like your style, and would love to play your game.
Anyway. Feasible? Sure, any semi-decent hack can help you with that. Legal? make the player "read" terms of usage. someone will whine, but it's legal.
But the glitch thing? Fuck man, I love you. That's a bit trickier to code, it's doable though. As long as you don't overwrite it's perfectly fine.
You might want to go some research on the legal part though. There's always a retard who will bitch at anything.
Pretty sure that's illegal. Honestly, I think it'd be more interesting if you copied Majestic, asking for contact information upfront, but then figuring out some way to screw with players anyway and create paranoia instead of basic jump scares.
I'm actually in the process of making a game like this Keep an eye out for a deceptively comfy nes-style game within the next year or so
Not my music, but this guys work was a big inspiration to the idea.
Pretty sure that's illegal.
I know older versions of Gamemaker has a function to open up the CD tray. I don't know which version, and I doubt it will work on Windows 8 or above. Might be worth looking into though, it's the most 4th-wall breaking thing I've experienced in a game. It's especially brilliant considering most people nowadays never use their CD drives.
Hey, I think I found a prototype of your game
>something stalks you throughout the entire game
>you encounter it, but aren't able to do jack to it until the end
>it can kill you with ease
That's only for one galaxy.
And even then it's only in 2.
>mfw SA-X in X-Fusion
>mfw MULTIPLE SA-X AT ANY GIVEN TIME
Eversion was another huge inspiration, but my game will have zero foreshadowing. Eversion starts off with a quote by HP Lovecraft, and something among the lines of "This game might not be suitable for everyone", which is a huge red flag that tells you exactly what to expect.
Not to mention, you never hear of Eversion in a discussion about non-horror games, since outside of the horror gimmick, it doesn't have much going for it. Just a short, (deceptively) generic puzzle-platformer. I aim to actually make a decently playable top-down action/puzzle game, but with more focus on stealth and avoiding damage to better complement the horror elements, which start to take form about halfway through the game.
I can't say it WILL be good, but dammit, I'm trying.
He actually does glitch art in his spare time and almost released the filter thing he's going to use in the game a couple days before halloween, but he thought better of it. He's apparently still working on it to make it seem creepier rather than simply pixel sorting everything like it was going to be.
He said he's taking inspiration from those creepy broken gifs like pic related for how it'll fuck up photos.
I forgot to mention, but it also implants some videos and audio that he's been working on.
I've been poking around to try and find ways that he could use that'd make the game more special rather than just going down a creepypasta route
but to be honest, after playing undertale without knowing shit about the game, Flowey's generic creepypasta shenanigans were super creepy to experience firsthand, at least before I remembered that they were basically straight references, so the generic HYPERREALISTIC and THENAMEOFMYFILECHANGED were actually good, creepy ideas before they were overdone to shitAs long as it doesn't simply rely on those tropes entirely I think having them alongside the game would definitely give it a little more meat in case the main idea we eventually come up with isn't quite as unsettling as we hope.
>>and sometimes there's something in the void with you that doesn't appear anywhere else in the game
That's a pretty good concept, anon, I think he'd like something like that.
Man I remember playing a game that did that to me once.
>CD Tray pops open
>It pushes on the cord plugged into my PS3 controller that's resting on top of my case
>controller gets pulled along and falls onto my sleeping dog's foot
>dog jumps up and runs away scared as hell
Anything to look out for once the game finally comes out? Will it be a commercial game? I know that having foreknowledge that there's a twist diminishes the surprise somewhat, but I'd still be interested in trying it.
Then he's set. He sounds really savvy with a computer, so the email thing shouldn't be a problem.
Also, I aint clicking that shit. It's 3 AM here. Maybe tomorrow, on the archive.
I wanna see progress. You and the other anon got my expectations pretty high.
>kill an enemy with a critical hit
>if you come back to that room later sometimes you can see another enemy licking up the blood
Dude, I love horror games, but that one still gives me shivers. I went in expecting to hate it, now the game hates me.
Never again, anon. I'm not touching a weeb game ever again.
Yes, it will be commercial, around $5-10 most likely. Dunno if I can get it on steam, but if it's good enough (i.e. actually worth your time), I'm confident Greenlight should get it into the market. Look for a game that takes place on an island, possibly set in the early 1900s, which plays a bit like Zelda 1 (with the top-down view, scrolling screens, and large hud and whatnot).
Hate to disappoint, but I don't even have an artist yet. I'm just doing the programming with placeholder art at the moment. But thanks for asking.
I just thought of something, what about causing a printer to turn on and start printing a file? I realize THAT's probably illegal, but can it be done? I assume it can, but I'm just making sure.
i lose all the time and nothing happens
i got gud and i can play for longer but still nothing happens
i've done everything i could and nothing happens except for that picture changing
um, it's difficult to do. but yes, you can.
a lot of people don't have printers though. i liked the email thing more.
you'll never get to sell it. you could become the next Yume Nikki though
make a kickstarter
you have my 5$ annonnn
i believe in you more than i do Kojima or Tob at this point
id throw my money just at the tought
>play gta 4
>cruising all comfy in my lambo
>park and get out to enjoy the scenery
>while im 20 feet away, someone runs up and steals my lambo away ( it was the gold one from the car-thieving mini-missions i purposely failed for )
Now i know how all the people i killed and robbed feel :(
Shit, well, thank you.
Please don't expect anything amazing, it really is just another retro indie title, just with a horror twist. It could be good, but it's nothing groundbreaking.
I won't make a kickstarter unless I can get most of the game done, sans the art, which is the only thing that would cost me money, unless I can get in touch with an artist. Ideally I'd like to just release the game out into the wild, just to see how people would react. But I'm also afraid it will go completely unnoticed if I don't have some kind of following or crowd funding campaign before its release. So I'm not sure what will happen yet.
i didn't wanna spoil it for you, but here comes
>get 100000 points before playing metsu
>score over 40000 on original
okay, it wasn't THAT bad, but I played it at night and volume full ramped up. maybe I just thought too much about it.
Hopefully. I mean he's been working on it for a while, but it seems to me like a lot larger of an undertaking than he usually does. I'm not a programmer of any sort, I'm just
an idea guyso it's not like I'm going to be helping on the workload.
Whatever the case, I have to start working on the meat of the game's aesthetic/storyline (if it'll have a story) more if it's to be as highly regarded of something like Yume Nikki.
If it's to come out at any point, it won't come out very soon.
Is something actually supposed to happen? I played through the whole thing. Saw all the files, beat the extra mode, saw
the girl walking through my desktopwhich, honestly, amused me instead of scaring me, it was pretty neat.
Was there more to it? I didn't seem that mind-fucking.
that kind already happened whenever I lost at the point where things were getting darker so I thought it was a natural progression, it was pretty scary the first time.
I feel like I missed the TRUE experience.
oh no, far from it, the game just didn't hit my notes to spook me all the way.
I'm a close friend of imscared creator. It's going to be released soon on Steam with new content and nice stuff, stay tuned.
I don't see imscared working on a real digital distribution platform with a product library.
It only really has the effect that it does because you're downloading what seems like a hacked together low-effort garbage game from a potentially non-legit source before it starts getting really spooky.
what kind of artist do you need? complete pleb here, don't know shit about pixel art, but I'm quite adept at drawing spooky shit, I can cook up some concept art for free if you want, need to kill time anyway
how bout the exact opposite?
>got a paddle
>have to hit zombies in the legs and then head to kill
>special zombies basically bosses
>pretty sure they patched in damage increases and stuff as the game was out longer
>get crafted weapons
>becomes just some arcadey piece of shit where you're running around not even surviving just hunting zombies
they had something going at the start of the game and then i think it just got too video-gamey later on with all the talents and stat packed weapons
Depends... For this kind of pixel art, it's really difficult to scale down from a reference, as the color palette is extremely limited. But you're welcome to post what you've got.
Generally I like to work with people whom I know in real life, since it's harder for the other person to just will themselves out of existence if they decide to jump ship. I've had that happen a few times already.