Half-Life 2 was praised for having no cutscene movies and allowing the player to have full control through almost the entire game.
So why didn't more games do this?
To some degree, HL2 did it kinda worse.
>stuck in sections for tedious minutes listening to pointless conversations that don't necessarily reveal any clues
>can't skip them like cutscenes
>being able to wander around doesn't provide any benefit besides just fucking around
At least in Thief you can sneak around to overhear dialogue that moves the story forward rather than waltz around a tiny room listening to other people yammer in each other's ears until they decide you need to advance the plot.
No, they are very different. It gives a lot to the immersion when control isn't taken away from the player. You can pay as much or as little attention to what the characters are doing and saying to you as you want, that's the point.
Every call of duty game has done the same shit anon.
And frankly it's stupid, all it does is delay the bullshit unskipable cutscenes by making you do mundane "pick up this" "put that there" shit.
Not to mention it breaks atmosphere like fuck because everyone is having a super private conversation about some seriously covert shit while gordon the autistic elephant in the room smashes all of the professor's crates and runs around on all his tables.
>stuck in a small room listening to characters blaring exposition at you
>player can only run in circles and jump up and down, otherwise completely non-interactive
totally superior to a cutscenes
>all these fags that are too ADD for Half Life (and Metro, Bioshock, etc)
If I was to ever call people neo/v/...
Fuck outta here. Not a single thing immersive about it.
It's a cutscene where you have to sit through it every time. The characters don't interact or acknowledge you. They go through their scripted motions and eventually you're given an exit and allowed to play the game again.
>boy I sure do feel so immersed in this game now I'm allowed to jog around the room and jump on shit while a bunch of NPCs act like I'm not even here