No, it's not, but almost as good. The main problem is the pacing, there are massive text dumps from NPCs between runs that can be longer than the runs themselves, and then between the last few missions there isn't any new dialogue at all. Not everyone has the patience for this, and I can't blame them.
Nah, it's mostly that the pre-release/initial release hype was strong, then people realized that the game, while pretty solid overall, is pretty much just another Infinity Engine RPG like the ones we played back in the 90s.
There's nothing wrong with it, but it's not blowing the doors off RPGs the way Baldur's Gate/Planet Escape Tournament did.
D:OS was such a dissapointment. Let's see: only 4 borings companions, endless and irrelevants combat (thanks turn based gods!), jokes lol random xD, inventory management increase suicide impulses, those clones-classes and abilities, the dialogue system...
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