Why was Ellie such a shitty insufferable character compared to Clementine? I wanted to protect Clementine. It was hard for me to care what happened to Ellie.
One is a character with arcs and growth
The other is a cardboard cut-out built on quips. The only thing about Ellie that changed was her relationship with Joel and how to use a gun.
You like daughter b8 in a non game instead of proper characters like Ellie in a proper game
>proper character in a proper game like Ellie
I think it's because Ellie was literally invincible for 99% of the game. Before you found out that Telltale games can't deviate from the plot even a little bit, you were actually worred about who lives and who dies. There are a lot of points where Clementine could've easily been killed. And it doesn't help that she's one of the most likable characters, even Kenny is a dick unless you suck his dick all game.
Ellie was a badly written character. Naughty Dog wanted her to be a cheerful likable character in a post apocalyptic world. That makes no sense. Clementine's character made more sense. She was always depressed. Because she's been through a lot. Ellie just seems like any other teenager.
The whole game was terrible in the way it presented its story.
>Ambiguous ending, because that's the hipster way with games these days
>character gets killed off in the first five minutes and somehow Naughty Dog expects to me to care, regardless of whether it's a child or not
>"cinematic storytelling" bullshit where you walk down a hallway following an NPC and there's nothing but dialogue, rinse, repeat
>gameplay is subpar (did anyone actually play this game for the gameplay or was it just to be able to go on the internet and claim how it was The Citizen Kane of gaming?
>It's anything but the CK of gaming. CK didn't just set the precedent. It reinvented the precedent. Last of Us does the exact opposite.
To my dying day I will never understand people's infatuation with this overrated title.
>hid in a tree house
>going through alot through the game
>gets depressed after the first death
>learns how to fight
>becomes really brave
>stuck up bitch
>doesnt care about anyone but herself
>some how knows how to use guns and bows without training
>doesnt show a sign of depression through out the entire game
>I am Alive
I thought no one else played that, the game was alright although I had a fun experience I'm still disappointed it got demoted from a AAA budget to a shovelware title
>see the original teasers for it
>shit was going to be a giant freeroam Chicago in the middle of a giant earthquake
>shit about factions and the descent into madness and chaos
>game comes out with zero fanfare
>ends up being a mediocre Tomb Raider clone with a few extra meters attached
>gun bluffing makes almost every violent encounter too easy
>grappling hook negates all tension from climbing sections
I was so disappointed.
As far as I remember, the developer got liquidated or something and Ubisoft acquired their IP, probably something similar to Human Head and Prey 2.
I looked so forward to I Am Alive, and I remember playing the first live demo at PAX East. I picked up the controller, played for about 10 minutes, then just put it down and walked away.
>Le witty teenager
She was annoying and didn't shut up/had to comment every scene and every action you did.
Because a modern game must not remind you that you are playing one, so there has to be nonstop small talk.