Normalfag crowd. Specifically companies constantly trying to get COD level sales by attracting the normalfag crowd with the most safe (read: generic) game designs. These games are often rushed to completion, and forced to try to sell a fuck ton to make up for the millions they put into advertising.
>>323087846 Stagnation is due to every publisher and developer playing the field as safely as possible by following an already-tread path that other games made before them and an audience that isn't telling them to fuck off with their wallets like they should be.
It's like a neglectful relationship that sustains itself because "it's all that they know" and they're too afraid to speak up. Blame actively lies on both sides.
>>323087846 Wanting to make CoD numbers matters more than making a game that you want to make. Publisher bigwigs don't care about why these games are made or who they're made for so long as it means guaranteed sales so everyone tries to make the same bottom of the barrel casual movie shit.
Practically every big name AAA game is a third person cinematic experience of some sort.
Consoles. If normalfags just played on PC there wouldn't be a problem. If consoles disappeared pretty much all the problems with modern gaming would disappear.
>no console wars, everyone just strives for the best builds and the best hardware is dictated by what runs shit the best, not marketing >no exclusives, no more greedy console hardware manufacturers snatching up studios to produce games solely for their plastic shitbox >shit studios who only survive by getting bought by console manufacturers to make exclusives die out, once their in the same market as everyone on the same platform, it becomes apparent how shit they are >AAA games all but disappear since publishers will have a much smaller role, more of an indie market, like before gaming got big >brick and mortar game shops are finally gone, which means FUCKING GAMESTOP gone finally >all games are digital, no more dumb cases, discs, manuals, ect >controllers eventually die out, kb+m is finally what people associate with gaming across the board >no more fucking need for developers to hold their games back for consoles, each game can just require better and better hardware, no excuse for everyone not to upgrade since they'll all be able to >poorfags die out of gaming >normalfags who can't keep up just find a different hobby or play on streamlined consumer gaming PCs which bear some resemblance to consoles, but without the locked-down, cancerous nature
>>323087846 graphics fags who think a game is utter dog shit if it runs at 59 fps. normies who support dumbed down games. pirates. consoles. fanboys who shit on everything that isnt on their system. devs who pander. companies only looking to make a quick buck. basically video games are cancerous.
>>323087846 it's mostly >games are too expensive to make >marketing is rediculously expensive >thus having to appeal to mass market in order to make money back. >>323090609 worst bait i've read this week, nice one anon.
This just shows that you need to know how to be an effective businessman if you're going to try to do shit on your own. Obviously there's no defending this retard, anyone who has been in a production based business knows that people who know less than them about what they're talking about will inevitably complain about things they don't understand. This guy would likely be a lot more comfortable in a SMALL, NON FINANCIALLY RESPONSIBLE role, where it's not just his project. That said, you have to be a special kind of stupid to post publicly that you need legal fees because of your own idiocy when people are already leery of your ability to manage money.
>>323087846 It's not the limitations of consoles that hurting and limiting gaming quality.
It's the idea that we have to constantly be pushing those limitations and stretching the raw rendering power to its limit and the fact that you have to neuter the gameplay to appeal to so many people to justify your insane budgets.
Look at Bethesda. All their games are built on the idea that 200 hours of quasi-random but ultimately trivial activities are worth more than 30 hours of meaningfully crafted content you might have gotten out of an action-adventure title on the N64 or PS2.
Or how Ubisoft basically makes one game about an open world where you have to collect random shit, liberate zones and occasionally do story missions, and rebrands it three to four times.
Limitations bred creativity. Now that we have all the power in the world and can basically make action scenes where occasionally we have to push our character to move forward and press the jump button, we use it as a fucking crutch for want of good gameplay.
Two or three decades ago the question was how can we do what we want, with what we can do? Now we can do everything and nobody wants to do anything.
>Insufferable influx of normalfags >Which directly leads to casualisation of mechanics and features, focus on story instead of gameplay and nonsense discussions (cinematic fps) that we wouldn't even have otherwise
>Blind fanboyism >There wouldn't be a million CoDs to complain about if people would simply stop buying them >Also people, especially online, regularly shilling and defending multi-million dollar companies is about as ridiculous and disgusting as it gets
>Pre-order and DLC/season pass culture >Both of these have gotten completely out of hand, are often rigorously anti-consumer and directly lead to inferior games and standards
These are the top 3. Pirates, games 'media', twitter drama, hardware limitations, day1 patches, overuse of online/social integration etc. all do a certain amount of damage as well.
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