Just started this game. Do I need a joystick or what? I'm having a hard time just using the num pad. Not very smooth.
Fun as fuck so far though, despite having some trouble at the controls
It plays well with mouse too, if you have no joystick. Its useful to put one of the directions like nose up on a mouse key or keyboard key, whatever you like more. Just so you can keep up when your targets start to circle around.
Otherwise enjoy a great and atmospheric game OP, Freespace 2 is also much fun.
>It plays well with mouse too
I may be retarded, but mouse seems to do nothing in my game.
Is the mouse supposed to be used for directional changes? Instead of the numpad?
Yeah Freespace 2 is my goal, but I don't like starting series late if I can help it.
>You have to enable the mouse in the options.
Well fuck me. This is why I should have contained my ADD and read the fucking manual.
So numpad isn't really required then? just standard left hand for targeting and acceleration/deceleration and mouse for direction and firing?
Nope, Mouse for steering and firing, Keyboard for everything else. Cannot even think about playing this with just Keyboard, its nowhere as precise as mouse or joystick and the battles will become bigger and more hectic soon.
If you play using Freespace 2 Source Code project (there's a mod that elts you play FS1 with it) you can get a script that makes the mouse work like Wing Commander/Freelancer. That's a lot easier to do big turns with than the regular mouse control.
Also, if you plan to get (or have) Fs2, take a look at Freespace Open, its an open source engine that greatly improves on Fs2, it needs the base game though. Google FSOInstaller for example, should make it simple enough.
There are also mods to port Fs1 into the Fs2 engine I believe.
Here's the mouse script for Freespace Open
Just move the data folder into your game folder
Use scroll wheel click to toggle between FPS mouse mode and virtual joystick mouse mode
Yeah. Well, you can bind them to any key.
Thing is, you don't really need to roll since you can freely rotate the ship in any direction already. It's just a convenience to help you keep your bearing.
OK, done. Let's see how this works.
True but it's not very intuitive to engage pitch and yaw just to get a roll. Though I guess in the absence of gravity and aerodynamics you're right to say roll is not terribly necessary.
What I mean is that your maneuverability isn't hampered by not being able to roll, so it's not really a top priority control. It's not like Elite or a WW2 plane game where yaw is far slower than pitch.
There is indeed a mod that ports FS1 to the FS2 engine, and it's great. There's also Silent Threat Reborn, which is an improved version of FS1's rather substandard expansion.
OP, you should really get FS2 Open and play FS1 that way. It's a straight up improvement on all fronts. There's really no reason to play either Freespace game vanilla.
You might also want to look at Wing Commander Saga. It uses the FS2 engine, but it's completely standalone.
The only downside to the FS1 port is it uses FS2's AI which makes certain escort missions way fucking harder.
There's one where you have to defend some cargo haulers from Shivans. In FS1 it's easy. In the FS1 port to FS Open you're guaranteed to lose at least half the convoy.
It's been a while since I've played either one, but I'm pretty sure you can still save them all if you know what you're doing. Remember that the improved AI applies to your wingmen as well.