So what was your GOTY 2015? Pic related was mine. I think it's the closest thing we've gotten to that innawoods dress up simulator in video game form. The fact that the game's combat is a dwarf fortress level of depth is a big plus as well
It actually got a 1.0 release in December 2014 after about 9 months in early access, but I'll roll with that, it was a good game.
Only mildly. There's some stuff that's somewhat unintuitive (like the talisman on your neck/figuring out how equipment slots stack) but for the most part it's pretty non-autistic.
There's some story-based mods on Blue Bottle's forums. Granted, there's not many and I have no idea what the quality of them are, but there certainly are some means of making more of a story in the game.
You should check out Thea: The Awakening if you haven't. Might be up your alley.
This year, the Isaac expansion, Killing Floor 2, Dirty Bomb and Fallout 4 probably got the largest chunks of my time, but my favorite game of the year would have to be either Crypt of the NecroDancer or Galactic Civilizations 3.
I wanna say risk of rain buuuut thats I don't think games that got updates this year count.
I'm gonna say undertale its not by any means perfect and I think it gets too much credit but the amount of things this game takes into account during your playthrough is impressive, love sperging out over my choices.
How's this compare to CDDA?
I've grown to hate the game and its developers but it's pretty much the perfect innawoods dress up simulator if I've ever played one.
A tough choice, but DariusBurst: Chronicle Saviours is probably the most fun I've had with a new shmup release for some time. So much content, so many cool bosses, ships and playstyles, and more. It's the bee's-knees with one of the BEST soundtracks in recent times, no lie:
In a year full of amazing shmup releases DBCS takes the cake.
>this kills the replay value
You'd be surprised at how differently each run plays out. The locations/landmarks stay the same, but the enemies vary, and combat is varied enough that you're almost always on the brink of sudden death. At least until you acquire a wrench, at which point you can wreck everything that isn't wielding a gun.