>>323023363 Got really dead last night Heres the newest level made using all the waifus, pretty long. Try it out please "Super Waifu Bros." https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B
"Slippery Begginings" https://supermariomakerbookmark.nintendo.net/courses/5B5A-0000-0177-2897 Super expert level good for speedrunning
And rest if previous levels https://supermariomakerbookmark.nintendo.net/profile/SignPainter
>>323031391 So super waifu bros is alright but I reallllly hate all the projectiles after the 1st checkpoint. I died a lot on the blue skull due to the projectiles being off screen. Might want to tone it down or at least get rid of bowser jr
I'm making a campaign called Two Twins Travel Through Time. It starts with 4 worlds going through the 4 Mario styles and growing in complexity, then everything breaks loose when both Baby Bowser and Bowser are defeated at the same time.
Start with 1-1: Happy Hills, a short introduction stage. https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB
I just uploaded the newest stage, 5-3: Some Switches Stick Around. Puzzle-esque, features a couple hard traps but it's not that long. https://supermariomakerbookmark.nintendo.net/courses/66D3-0000-0179-EDBA
Please give it a shot and tell me what you think! >>323031391 Sup, why didn't you complete 5-3? Did you get stuck somewhere? >>323036003 >>323038186 Bookmarked, will give feedback.
>>323041481 Alright. The normal way is to take a running start from the platform on the left, jump on one of the top moving blocks and throw the P-Switch over the semi solid platform. Then, you can just go down with it to the wall.
The sneaky way is to leave it to the side of the one-way block and grab it when you're on the other side.
>>323038186 It's a pretty nice level, especially for your first one, but what's up with the piranha plants over the flag pole? Seems pretty rude for a level which, to my knowledge, has no checkpoint. Still beat it second try, but it was surprising. >>323036003 Great stuff. Love the concept of finding a way to get back to where you were. >>323042652 Heh. It's a puzzle level, can't take things for granted. How did you do the initial room with the thwomps, by the way?
>>323043064 >>323043153 I feel like nobody will solve that part the way I wanted to. I guess I should have been more explicit with the title, but I wanted people to get the "keep the P Switch for as long as possible" concept with that room. >>323044357 Good job! >>323043829 >>323043985 I'll try 'em out.
>>323044408 If you're struggling to get players to perform an action then it's usually good to make it happen earlier in the stage. I haven't played your one yet but having a switch for a thwomp to activate to progress could put the idea in their head. Alternatively use miiverse comments.
>>323043829 Neat! The part after the checkpoint at the end was especially interesting. Good job. >>323043985 Fun stage. Unfortunately, once the Thwomp on the ramp falls once he can't move horizontally anymore, which means forced suicide for first time players. Other than that I have no complaint. >>323045527 This is the first room in the stage, and the Thwomp concept isn't reused. Anyway, whatever you do you MUST use a Thwomp to press the switch since there's no jumping room, but some people use the first instead of protecting themselves with a sick rebound.
I just wanted the player to keep P Switches until absolutely necessary, but it seems like it's possible to run under that Thwomp without blocking it. Hopefully that doesn't give bad habits to the player... If you try my stage you'll see what I mean.
>>323046670 >Play 100 on Expert. >one level has 2 paths, which author comments list as a fairly hard one and one stupidly difficult faster one. >Pick the stupidly difficult one because I figure it's faster >nothing but stupid pixel perfect jumps >Ends at a pipe which drops me into an area labled "Show-off" written in coins before the unescapable death trap kills me followed by laughter sfx
Shit like this is why i refuse to ever do Expert again. Anyway, back to level shilling.
Well I just made a level that I'm not to confident about https://supermariomakerbookmark.nintendo.net/courses/FCFE-0000-017B-4449 I tried to focus on grinders,moving platforms,and conveyor belts. Level splits into two paths 2/3s of the way through. Feedback greatly needed
>>323051462 are you talking about those skull platforms? one of my earlier levels is a brutal one revolving around those https://supermariomakerbookmark.nintendo.net/courses/35DF-0000-002F-16E9 maybe it can give you an idea of what/what not to do
>>323052794 naw, they got some "well known" creators to make a few new levels and had 2 teams racing through them after they did a run of some of the hardest existing levels. It's well worth watching https://www.youtube.com/watch?v=bbDGGUysCuE
My latest level right here: It's inspired by this level https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5 (check it out) and some of the volcano levels in the NSMB games
Erupting Koopa Volcano https://supermariomakerbookmark.nintendo.net/courses/6BDD-0000-0175-6057 Alt theme: https://www.youtube.com/watch?v=YL9VwPbj9Tw
In this level Mario finds himself near an erupting volcano, so he has to get the hell outta there while avoiding falling debris. I tried to create a sense of urgency and danger with this level so lemme know if I succeeded.
And also this level, a classic SMW one inspired by Donut Plains 3. It should like it came straight out of World.
Shroom Valley https://supermariomakerbookmark.nintendo.net/courses/269C-0000-016F-4B8F Alt theme: https://www.youtube.com/watch?v=pjwhX0WqxXQ
>>323052842 >I got too lazy to go to the website and try to remember which ones I played or didn't The website shows a red flag in the corner on ones you beat. I wish the website showed a ghost flag for levels you couldn't beat like you can see in game.
I'm thinking about streaming some levels from here tonight if anyone would be interested in watching a scrub play their levels? I always find it helpful to see someone else play and approach my levels so maybe it could be helpful for you.
>>323052167 I mean like those lava enemies that jump up and down. I'm trying to build an an entire level around them and variations of them, like big ones, some in clouds/wings, but so far I can't figure out how to make them fun.
I'll take a break from playing for a while, since I'm working on 5-4 right now. If you post and it looks interesting I'll definitely bookmark though. >>323058706 Neat, first clear. Fun stage, but it would be faster if you made it either with max speed autoscroll or no autoscroll at all. Have you tried my stages?
these are my water levels >water level focused on fire hazards https://supermariomakerbookmark.nintendo.net/courses/0A5D-0000-002E-4C33 >ghost house hybrid https://supermariomakerbookmark.nintendo.net/courses/2CD0-0000-014F-154C now give me your water levels. I want to find out the best way to make them
>>323061720 >doubt it The original version involved leaps of faith ad invisible blocks. /v/ told me to sort my shit out so I reworked the whole stage to revolve around reaction time. Most dickish part of the level is a seemingly rng-esc chain chomp section near the beginning, but there are ways to avoid it 100% successfully.
But seriously, do I have to make my level from scratch all over again or is there a way to save it?
>>323062329 If it barely gets any plays or stars for some period of time, Nintendo removes it from the servers. I don't think anybody has confirmed the time period or thresholds yet.
>>323062118 >But seriously, do I have to make my level from scratch all over again or is there a way to save it? Have you tried opening it in the editor and saving it to a new slot, then changing a couple small things and reuploading it?
>>323062752 No number of changes I make to the level or it's save file seem to have nay effect sadly.
>>323062772 I uploaded the stage about a month ago and only had 4 attempts on it. Everyone gave up on the first hurdle.
Trying to reupload doesn't work because it puts a little red "X" next to the stage in coursebot. Stays there if you copy it, change the name, add parts to the level, or even remove parts from the level. It's absolute bullshit.
>>323062793 My most popular level I've made is an airship themed level that runs on easy as fuck generic jumping gimmicks with a giant piranha plant "boss battle" at the end. It literally too me 30 minutes to make and involved no effort to put together outside of the boss battle.
People just like things that are easy. That's why so many "WATCH THE LEVEL PLAY ITSELF LOL" levels are always top-rated. I even remember some anon complaining about this feature a while back, talking about how he made a stage that he would consider his Mario Maker Magnum Opus, only to have it be deleted when no one played it, follow it up by making an underwater Flappy Bird clone that explodes with popularity, then he sold his copy. It's just poor management.
>>323063802 This. This little bitch needs to learn a something about what makes a level good instead of crying on an anonymous imageboard. Never had a level deleted, but I have deleted some of my own because they weren't good enough to be under my profile. Get some quality control.
>>323063802 >No deletion ever happened to them. Nigga, do you know how many levels get made? People get lucky. That level of mine that actually got popular had been uploaded for 2 whole months before it only started getting as many plays as it did over the past week.
>>323064397 >/v/ is luck central Essentially. We have the ability to use /v/ as a way of shilling your levels, which means guaranteed plays for everyone, meaning no deletions. I haven't been in one of these threads for months mainly because I just haven't been playing the game.
>>323064302 >Personally I've kept my earliest shitty levels just because and they never got deleted or anything, surprisingly. same here, I think my levels being expert contribute to the amount of plays they have.
Has one of you been shilling this level for me? It's an old one and it's been getting a lot more plays than the rest of mine for the last few days. I'm assuming some streamer played it, or someone passed a link around.
>>323064649 Not really anon. Most of the stars and plays actually don't come from /v/ despite me being one of the biggest fucking shills. No most of them come from random people who found my levels through I imagine the 100 challenge or being featured
Big Egg Hunt: In addition to reaching the goal, each of these courses has a secondary optional objective. 3 Big Yoshi Eggs are hidden in each level, some in plain sight and others that require some work. Can you get all 3? In a single life? Challenge yourself, or sprint to the exit for an easy 100-Mario level clear. Enjoy.
1-1: Piranha Party https://supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425
>>323067819 Big dry bones at the top can start to throw a bone which made the normally tough jump impossible,the ghost ring at the end was literally impossible to dodge,and that piranha plant would surely get any normal player
>>323046380 >Unfortunately, once the Thwomp on the ramp falls once he can't move horizontally anymore, which means forced suicide for first time players.
Yeah I'm thinking I should've made it a little more obvious that you can use doors to reset the Thwomp being on the rail. Then again, most first-timers wouldn't think of things like resetting certain things with doors.
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