I THOUGHT VR WAS SUPPOSED TO BE GOOD, BROS.
IT'S A BOTHER TO WEAR IT FOR MORE THAN HALF AN HOUR AND MERELY SERVES AS A GAG TO SHOW OFF TO YOUR FRIENDS AND FAMILY. I'M ALREADY SICK OF PLAYING THESE GIMMICK GAMES THAT CAME OUT FOR IT. THIS IS JUST LIKE THE WII AND THE KINECT. ONLY THIS ONE COST ME 1500 DOLLARS FOR A PC THAT CAN SUPPORT IT AND 600 DOLLARS FOR THIS FUCKING HEADSET. I WANT MY MONEY BACK!
IT'S NOT FUCKING FAIR BROS! THIS WAS SUPPOSED TO BE THE FUTURE! JOHN CARMACK SAID SO!
HAHAHAHA... P-P-PC KEK... I'M TOTALLY E-E-ENJOYING THIS VR M-M-M-MYSELF...
NO, PLEASE IGNORE THAT BAG, IT'S JUST MY ACE COMBAT 7 COMBAT CLOTH- YES, I BARF THERE TOO, SO WHAT? I-I-I-IT HELPS MY IMMERSION!
Who else /gonnaignoreVRforanotherdecade/ here?
The fad will probably be over by then.
I really don't. I don't know what it is, but it makes me feel bad for the people posting it. How autstic do you have to be that you shitpost a position you don't hold? It's super pathetic.
I'm probably gonna blow 600 just to play new retro arcade with my new headphones
>being a poorfag
hopefully my wife's boyfriend buys it for me
THE PRICE IS NOT FAIR
all memes aside, this is going to be a serious fucking thing we're going to have to see here constantly and it fucking angers me.
You have to be literally retarded to buy in this early and think it's not past gimmick stage yet. Shit like this doesn't just come out and work flawlessly first generation. Retards have to buy it so they can get funding and create a market and get some market research and all that shit (as in, is the general public even ready to buy into VR yet?)
The hardware to run the thing as it is barely exists unless you want to buy underachieving overpriced meme cards, and that's only at the recommended 90 FPS which actually needs to be much fucking higher for comfortable VR tech that doesn't give you a headache.
>He thinks VR will ever be a viable alternative to actual gaming and anything more than a little side gimmick
Well yeah it's gonna be mostly gimmicks now, especially console VR since they barely have enough power to get 60fps on last gen games
But after a while consoles will die or offer a hardware upgrade for actual full scale VR games or PC will take off with it without consoles
>He thinks moving his head around and losing complete visual sensory will be a thing you'll want to do full time
Not even if you were a neet, much less an actual responsible adult.
You've read too many cyberpunk novels, kid.
VR is dumb as shit, it's just another gimmick like waggle. Hell, at least waggle was relevant to gameplay and had some good implementations, VR is just "muh immershun".
I think people are too hung up in trying to fulfill the future that's been dreamed up in fiction, rather than a future that's actually functional and worthwhile. Like people wanting hoverboards because of Back to the Future 2. This stuff always seems cooler in fiction because of our imagination.
Seriously why are there so many dipshits happy to waste their time shitting on a technology they clearly don't understand, that will change the world?
You're this afraid of your precious cheap easy consoles getting BTFO?
I'm hoping all these people who are really hyped about VR being the salvation of their life since their real life sucks get extremely high hopes and when VR turns to be something mediocre at best, they all commit suicide.
>He fell for the VR meme and refuses to get out of it
Your tears of disappointment will sustain me for centuries
Everyone loves being immersed and oculus is basically the perfect immersion device.
You're straight delusional if you think we aren't going to see the technology in a greater capacity as the years go on.
Just like the Wii. Don't forget 3D gaming.
Keep falling for dem gimmicks, good goy. They're THE FUTURE!
>I hope a potentially amazing revolutionary technology falls flat just so a bunch of hopeful people kill themselves
Wow you sound like the kind of person worth listening to about anything
Yeah, it was neat. There is absolutely no way it will ever substitute actual gaming, though. It will be a small side-gimmick at most, no matter how good the technology gets (and it's pretty great already)
>Try it on in a store
>Everything is blurred and ugly as shit
>Figure I might as well buy a console if I wanted this
I'm basically saying everyone is hyped because "muh waifu" when this is merely an accessory with like 20 games max for the first 2 years, not to mention VR can cause motion sickness and eye injuries if done wrong. There are so many shit that can go wrong with this and people are still hyped as fuck and blinded by hopes and dreams this will be the best thing ever.
Lol what in the fuck is wrong with you people
I guess VR must be really popular with "normies" or something because you guys have a massive biased against it
Grow the fuck up, kids
It's literally a WiiU but somehow shittier.
>$700 for a single one
Might as well make a pc with that money and have infinitely more fun.
Less games than the vita
>2 release games
>Gimmick its a fucking gimmick.
It's maybe a decade away still, but it'll definitely reach a point where there will be VR headset that works rather well and will be comfortable enough to wear for several hours.
The head tracking responsiveness and accuracy, and the FPS are absolutely crucial, if those are able to get smooth as hell, they basically got it in the bag. It'll take time but the hardware to run the necessary resolution and FPS will be there, they'll be able to cut the size and weight of the headset down a bit, and devs will start programming their games with VR in mind knowing that a smooth frame rate is fucking important. Or at least that's what they should do. If most dev's don't cooperate and get their shit together on optimization, then VR will never take off.
>not to mention VR can cause motion sickness
You mean exactly like the first movie screens, which went on to be one of the biggest businesses and most favored past times ever?
What you don't know about VR
1) You can't just have regular games transformed into VR games, they have to be built from the ground up designed around VR
2) As technology improves, motion sickness that shouldn't exist starts disappearing. However: Actual motion sickness will never disappear. In other words, you will always feel dizzy if you do a barrel roll on a plane close to buildings, because your brain will be 100% fooled. Developers won't be able to take control away from you, have you move too fast or too slow, have you teleport around or have any sort of high motion.
In other words, you will find out that there is actually such a thing as too much immersion. And that is why VR will fail.
Yeah man all those people running out of the first theatre from the train on the screen and getting sick afterwards PROVES video screens are just too immersive. We need to stick to books.
Even if we reach that point, VR will continue to be a gimmick that is all style and no substance. Can you honestly imagine moving your head around all the time to play video games? It's gonna be a fucking bother, just like the Wii was when it asked you to flick your wrist at all times.
OP may be bait but I think that most anons are underestimating the amount of discomfort you're going to get from having 300+ grams stuck to your head. I tried google cardboard myself and would definitely start to feel uncomfortable after wearing it less than an hour. My setup was around 372 grams; the oculus rift is supposedly weighing in at "less than 380" so it's a somewhat near match.
This is one of the biggest arguments, I think, that lend toward VR being nothing but a gimmick. If you cannot tolerate it for more than 45 minutes, it can never be a replacement for your current monitor setup. Now, if they were to get lighter, things would be more complicated. But as it stands, I don't think we'd get VR light enough in the near future for this to not fizzle out.
What you don't realize is that VR isn't the fucking new invention of the century like projection was, you fucking dumbass. It's a gimmick like the Wii or the Wii U or the Kinect or 3D glasses or the 3DS.
God, look at you, you literally compared VR to the very first projection, how big of an idiot are you? You have fallen so fucking far into the hype machine it's not even funny.
You will be OP (only non-ironically) in a few years.
>YOU JUST HAVE WEAK WRISTS IS ALL, I'M ENJOYING SWINGING THE SWORD IN TWILIGHT PRINCESS A LOT
>DO SOME WRIST EXERCISES, IT WILL ALL BE WORTH IT
Are you implying that it somehow won't be usable for video games, despite the fact it's already usable for video games? (albeit kinda poorly)
I would buy one of these in a heartbeat if I knew the technology was actually there to have it run smoothly and look clear. Being able to track your head movement and look around in a game while still moving completely independently is useful as fuck. In games like ARMA, especially when in aircraft, it's a fucking massive advantage.
And I'd really like to be able to have full peripheral vision in vidya, though then again, that's another fucking leap they need to make, turning the FoV up and having to render all that extra shit.
Your dream VR that you want and doesn't exist, that is lighter and gives you full human periphery and has no motion sickness whatsoever will still be something you won't want to have on your head every time you play video games.
I guarantee you, you will look back and realize you were wrong.
Depends on what kind of motion sickness you're referring to. No human being is immune to all kinds of motion sickness, and badly done VR games will have all the motion sicknesses you can imagine.
maybe, either way I'm not even going to seriously consider this shit for years, and even then not until I'm absolutely sure it's at a decent level.
I've already thought about getting a trackIR, but the problem is that it's supported by so few games, so hopefully at the very least, VR shit will get more support for that.
That fucking face cracks me up every time, I can't even help myself anymore
>Bet everything on Oculus
>They are the ones who bring VR to the masses, it's early and not great but everyone loves it, devs buy into the tech immediately
>This is our hope
>Facebook buys them out
>Hope begins to fade, big evil money loving corporation with absolutely no regard for privacy now owns the industry leader in VR
>Reminded twice that the tech will be amazing and relatively inexpensive, the hope steadies, our eyes look to the horizon of 2016 for the year of VR
>Announcement made, hype train brakes disabled entirely
>Price finally makes it out to the mass media
>In an instant the dream is shattered, all the hope and faith we had in Oculus to make VR a viable platform dies within a day
>The past floods back, all those promising technologies which died due to their price and inaccessibility return painfully to the surface
>The year of VR died just as quickly as it arrived
>2016 - The year of nothing
>He trusted Facebook
>He trusted Carmack
VR is interesting, but the cost, clunky size of the headset, and as a direct result the utter lack of software made it real obvious this was nowhere near primetime.
Give it another decade or so, both the price of the headset, the supporting hardware required to run games that support it, and the size of the headset all need to come down considerably before it will get any considerable amount of quality software support and be a good value.
post yfw you almost bought the 300 USD dev kit but got a new monitor instead
>Because I said so
But that wasn't the reason I gave, the reason I gave is because more or less every bit of commercial tech ever has a few early prototypes, then several different development/testing platforms before they even reach commercial development.
Stop being so dense.
It's probably gonna sell as much as racing/driving wheels and flight sticks. Hell, that's probably going to be the primary audience because it lends itself so nicely to games where you sit and control a vehicle.
Now if only there was a decent VR mech game...
I'd separate 4K from those, it's just a matter of time before UHD becomes a standard just like HD and SD before it. Though it's probably gonna take a longer time.
post yfw people who got the first dev kit through kickstarter are getting a consumer verson for free
>Developers won't be able to [...] have you teleport around
Teleporting actually works pretty well, as long as you're aware of where you're going so it doesn't seem like the video feed just skipped.
Since the Rift is primarily seated, the majority of games for it will be cockpit based or use some new locomotion/player placement method like that video.
Vive will have an easier time, but then again maybe not since a developer can't guarantee the amount of floor space the player will have, so it's not like they can go ahead and throw in mechanics that require the full 15 feet IRL.
You're correct for the other stuff though. Taking away player control is going to be the most difficult habit for devs to kick.
I believe him - I've not used Rift CV1 but I have used Vive DK1 and it was fine, but I know that was because nothing was forcing me into first person cutscenes. HL2 style will still work, to a degree, but it won't be possible to do COD style where you get thrown around by explosions or crash helicopters.
I am a proud VRcuck but there are a shitload of obstacles to overcome and devs are having to relearn game design practically from step 1. The next few years will be filled with vomit and videos like this https://www.youtube.com/watch?v=0Ignn19Ajvs
>Hasn't used it
This. I tried Morpheus/PSVR at a convention and I must say it's pretty damn good, so is the Rift.
I wouldn't buy it at this point as there's nothing I desperately want for it, but the tech's good fun. Once it starts getting proper games outside of the gimmick trash, then I'll be interested.
TF2VR is also the most hit and miss thing on the planet. It's great to wander maps with, but actual playing must be awful.
The fact that they didn't have more than one Vive portal setup was so irritating.