Darkest dungeon, BONE CAPTAIN CRIT STUNS YOUR ENTIRE PARTY EDITION
>How dare people talk about video games on the video game boards.
Lmao just fuck off
>17 real people that actually exist collectively pay the guy 90 bucks a month
>they could be in this thread RIGHT NOW
>Playing game for the first time
>on the third week things are going pretty well
>vestal needs time off
>decide it will be alright to go in without a healer since its early in the game and its pretty easy so far
>first encounter is this guy
I finally tried out pure darkness runs. And Abominations. Good
funand good loot. God damn those Abominations can wreck up the place though.
As an aside does anyone know what file holds the triggers for the dialogue between heroes? I know where the actual dialogue file is, but not whatever calls it up.
You mean this? This is just fanart.
>this can happen
jesus christ, this was my best party too
>playing the game after an update
>be short on cash, decide to send early A team for loot
>first room wild Shambler appears
>MORTALITY CLARIFIED IN A SINGLE STRIKE
are we posting bad OC?
okay nevermind it actually looks kinda cool
its stupid that you can get fucked by the RNG when you are taking the proper measures to try to deal with it, in this case using a campfire to reduce the stress of a party member. Like the solution to a problem triggers the problem itself, just retarded design.
>3 afflicted heroes
>that amount of stress
>not just calling it quits
It's like walking across a highway and complaining you get smashed.
I feel the early game is pretty tough like when you have to make the inital jump from beginner dungeons to orange and red ones
I always get fucked really hard and then run outta cash and then cant bring anybody to a dungeon because no upgraded wagon or no beginner dungeons anymore
said he likely had paranoia. When anon tried to give him food via the camp options that probably triggered, and since he didn't eat I assume the code says that means he starves. So he took HP damage, and Stress damage which I guess brought him up to 200. Which triggered the heart attack.
I would have been interested to know if he would have not taken the damage for starving if he had Stress Faster.
Doubt it. But you could arguably just draw over the Leper's existing artwork in his hero folder to achieve this.
Plus the template for heroes is in there, but I imagine the animation part would be difficult.
The whale is too happy. Needs one of those classic 'Mom' hearts. Then maybe a few ladies names all crossed out underneath. He had a hard life.
But I imagine he would play like the Bounty Hunter, and have some Stress relief via singing Old Sea Shanties or something.
Does the rank a hero stands in affect accuracy at all? Say, would having a Leper in rank 2 make him even more inaccurate?
So is their any confirmation on "magic" existing in Darkest dungeon.
I mean I know shit like holy powers and horrors exist, but would do things like wizards exist in its universe?
I wouldn't mind seeing a wizard or sorcerer type class in the game.
It exists in the sense of all that Eldritch stuff. It is not for mortals to properly wield, otherwise the whole fiasco would not have happened. It is the reason the Occultist is basically only dabbling in the art. Or such would be my understanding.
Proper control of magic would ruin the setting. Though I am not opposed to some sort of magic conduit character who doesn't have real control and is a liability to the team.
Isn't the occultist basically a wizard?
Plus there is conjured horrors and shit made by magic.
Magic in the setting just isn't meant for those right in the head or of sound mind.
I mean not through the powers of satin, more like gandalf shit.
I'm fine with that being setting, as >>323012487 says. But I could see a wizard as a group damage/buff sort of class.
There is necromancy. The fish shamen seem to be able to use magic to heal and buff, and the witches can cast magic that stresses you out.
NG+ will have a time limit.
t. Dev during Twitch stream.
>Ol' Stumpy the Sailor lost both his legs to those accursed beasts
>Now he seeks revenge.
>Self buff: "WHITE WHALE HOLY GRAIL"
>The Collector is an Eldritch/Human miniboss who has a 0.05 % chance to spawn if your inventory is over 65% full.
Holy shit, I guess I'm leaving dungeons earlier now; with my luck, .05% might as well be 50%.
I see a "spear wielding fisher man" to close to close to the hellion.
But a pirate class I could working
>some rum involved move that increase stress resistance or something.
>uses a saber for most of his moves
>boosts low damage but high crit chance and dodge
>has a "surprise pistol" move that does heavy damage the first times it's used in a match but decrease each time after.
It's a pretty good rogue-like RPG, literally /tg/ the game. Pretty fun, and the narrator never gets old. But it's hard and punishing as fuck, if you can endure that, you should have a lot of fun.
It has x-com levels of dice rolling fuckery, but other than that, the atmosphere and art direction are top notch, the game mechanics are simple and addictive and it's soon to be completely released.
Great improvement, but he needs more accessories. Something little like a bag or a scroll, maybe some kind of armor.
Maybe some fencing skills too.
>Fencing buff for a turn, negating the first melee attack against the pirate, and riposting afterward.
>Plundering: gaining some golds when he kills an ennemy.
I-I like this idea a lot
>ragged looking pirate hauling around a ships cannon on his back
>for the majority of his moves he just smacks fuckers with it
>drunk as fuck and uses alcohol in some of his moves
>powerful load/launch the cannon move, but time costly
For deep feels back story, have him be a captain that lost his ship and his crew, the only memento of it being the cannon hes carrying around.
Abomination is worth two dams
Jester is a niche that has its uses, mostly as a crit buffer and stress relief. his high movement and moveset also make him nice at fixing party formations.
I found an Eldrich Altar with holy water on hand. Should I try to cure Curious or Dark Temptation? Which is more annoying and/or dangerous?
Last one because I'm feeling lazy now, if someone wants to give him a hat go ahead
Approved. Now he just needs a moveset. I feel like he's a mid-row kind of guy, with a skill or two to use in frontline.
Definitely has a pull move, probably can hit backrow. Any heals would probably be self-cast. If he has anything for allies it's either a buff or a stress heal.
I need an Arbalist and this one is the only on on the coach. Are these quirks worth the trouble?
>yfw if you bring this guy to fight the sunken crew he turns on you
does my lotto ticket go insane if I give it much wine?
Does my lotto ticket grow stronger if I keep it alive long enough?
Does make lotto ticket
Make me depressed if it gets ripped to shreds by spooky skeletons? :_;
>Congratulations! You have won! Collect your prize.... IF YOU DARE.
>Ticket laughs manically
>News report go on to announce that the lotto has jack potted again due to non-collection
>posting the non-edit version
get this garbage out of my face you dirty casual and go hang yourself.
We don't say his name out loud anon, it attracts the "meme" class healers
why even play anything but vestal when you can roll tome and sacred scroll for +66% healing
Get ready to be ass fucked, these guys are a bitch to handle but then again every champion enemy has some trick to make you tear your hair out.
Bone captains are like the jack of all trades, his got good armour some good damage in his crush and an aoe, that can stun with a low chance of crit unlike the giants who are just massive dickheads with 150 hp and 24 damage strikes.
Further tip, if you go to the warrens and run into a swine tar do no let him retreat into the back line, if he does he'll set up for a huge attack that will 80% of the time crit and death door you safest way is just to kill whatever is behind him.
Honestly, I suggest just looking them up on the wiki they have some helpful tips that have saved my ass, most of the info is legit save for one trick here and there due to it not being updated, but that's only for the Prophets damage.
That guy is the most irritating douche along with the Hag.
And I am not talking here about his blight and stress attacks, but the fact that he summons bloody rocks that fall down on you. Even stunning him doesn't work on him since he does it even when stunned.
Does not work anymore, at least that's what I've been told it was removed with the December update if somebody could verify that would be nice
Darn even more, because I don't have four Lepers.
Maybe Arbalests will do the job...or any character that has a long-range attack. I observed that the rock attack of the Prophet aggravates if you destroy the benches.
Some people get too far with this.
I feel salty when I loose, but come on.
Of all the characters, the Jester feels underpowered.
If the Jester had higher dodge and speed, as well as the ability to have two moves in a single turn, then he'd be much more useful apart of buffing or stress relief.
WHERE THE FUCK ARE ALL THE LEPERS I'M ON WEEK 18 AND HAVENT SEEN OR BEEN ABLE TO RECRUIT EVEN ONE
>Camp at the next spot in the hopes of lowering him so he doesn't have a heart attack
>"I married once. She's dead now."
>Everyone else gets a little stressed
I headed home after that. I felt too sorry for the poor guy.
From what I pieced together by his stress/afflicted quotes, he may have left her before she died to become a crusader. He expresses regret at not staying with her and "trading this life for her". Based on that quote about her being dead she very well could've died while he was away.
>Crusader promises to come back to her
>Sometime along the way something kills her
>He feels like he could've prevented it if he stayed there
How about you actually check before you make yourself look like a tool
Here goes my shitty attempt
Everyone makes mistakes.
Seems that the character cast of Darkest Dungeon all have some bad stuff happening to them in the past or did something that made them go and regret it.
God only knows how his earlier life was or how he got his mutation.
Sole survivor of a force that was annihilated. He did not take it well.
What he did impacted him so hard that he went full atoner mode.
what could possible motivate a jester go delve into untold horrors and madness. "MY NAMES JINGLE, THE JESTER I'LL BE WITH YOU ON THIS MERRY WAY, SO DON'T BE TIMID DON'T BE NERVOUS, JINGLES HERE, AT YOUR SERVICE HAHAHAHA"
swinetaurs were "fixed" recently to be able to use their bullshit AoE attack from position 2/3/4.
They occupy two positions at all times, meaning they're never unable to use those moves.
This is a good enough team for the Necromancer, right?
Go back to /tg/ Asmodai.
So Jester was both a performer and covert-agent and one run went sour and it probably involved a kid.
Now it makes sense.
You may run into some frustration if you can't chop down the skellies fast enough. Leper is destined to do nothing but kill skeletons after turn one, and Crusader will have a hard time using Holy Lance.
I put a lot of value in targeting flexibility, though. It may just work.
Be sure to have the aoe spell with Reynauld to clean up the skelettons the boss spawn but yeah it's good enough
This or he was used to kill a king he believed was for the greater good but ended up wreking a lot of shit
>characters that are in it for selfish reasons/just for the hell of it
>characters that are trying to atone for something they've done in the past
>characters that believe it's their fate/duty to do so
>character that want to find purpose in life
Haven't seen enough crazy lines from Abomination to be sure about him.
>go on Apprentice Necromancer with Occultist, HWM, Leper and Crusader
>meet the Collector halfway through
>pull him to 1/2 row as occultist and beat the shit out of him quickly
>drops a +30% heal skill +20% stress dmg head
>use it on occultist
>pull the necromancer to spot 1/2 while healing for 15 every fucking time
>blast the dungeon without anyone going over 50 stress
Also, small risk for slamming right into the guy behind him after firing some heavy ammunition.
Lord Tier backer got to create his own class. That class was the Abomination.
Honestly 5k was way too much for that. It's even worse than that guy who paid 1k to have his fursona in Undertale.
This is the guy right here. What's your excuse for not having 5k worth of disposable shekels?
I know, nothing on him, I just think it was way too much to pay for something like that.
But then again I don't know what kind of work goes into a character, so what do I know?
Too bad the class is overpowered as fuck. Manacle and bile is an alright skill to use in downtime while you absolution. In harder fights you just beast, bash forward, and start raking.
Corpses are a type of utility requirement. Plenty of classes have corpse clearing mechanisms. A leper, crowhoe etc. Don't overload a party that can only hit the front 2 positions
Why for all characters there is an option for them to be blacks etc. But for the arblast she is varying shades of non European?
I want to have an all white party. The options are there to choose race/colours for all other characters. Why not arblast?
Corpses is a bullshit mechanic that didn't really need to be added in the first place. I've been playing this game for months and after they implemented it I just turned it off because it's fucking crap
One of his trinkets reduces the stress gain from it by 25%, and if it's a camping mission the usual stress reduction buffs will easily keep it under control.
>be me against first brigand 8 fight
>cannon at 13 health, arbelest down due to lucky crit
>occultist anihilates the last two guys in back
>game doesn't move to next characters turn
>continues to stay there moving. Just refuses to go to next characters turn
>reboot, come back to same spot. I choose any other option than to kill dudes my party is dead
>kill dudes in back again
>game doesn't change characters
I was having no issues up until this point, but now that the game itself seems to be throwing a temper tantrum that it cannot destroy my party it literally will not let me finish the fight.
Why does this game have f2p mechanics without an in game cash shop?
I played through DD when the prerelease came out and beat all the lowest tier bosses. I don't see a reason to get back to it just yet, because virtually no content that would add new mechanics has been released. The only reason I see to play the game once it's out is to beat Cthulhu.
tl;dr the game needs more arresting features than just stress, RNG and micromanagement. The dungeons all feel the same.
ONCE AGAIN. Game design is not objective. Just because its how the developers envisioned it does not make it good design. If they designed it so each time you were hit you took 50 stress damage would you defend it since its "The developers vision?"
There are plenty of gaming communities that convinced the devs to break certain game features and make the game easier, i.e. boring. From my experience, devs should never, ever listen to the community beyond incorporating some features from some of the better mods and then denying their knowledge of those mods.
It's Mignolesque. I mean, you could throw Hellboy in there and it would look just like one of the comics.
This is on purpose obviously. Also Hellboy and the BRPD comics are god tier and worth your time even for normies and NOT capeshit.
Agreed. Just because devs went in a different way than what some of us expected months before doesn't mean we have to just agree with it. Since it's possible to turn that shitty implementation, you can just play however you want.
I honestly stopped playing until they made the corpses optional
>Bring Man at Arms and Crusader just for their Prot Buffs so they can tank the rocks
>Arbalest and Vestal with Unholy Rings to do consistent damage dealing and occasional heals
>This goes smoothly till I accidentally pushed the Man-at-Arms to a rock fall position while having him guard my Vestal
>They both get hit
>Vestal goes from full health to Death's Door in one hit
Early access is a myth. Its been in early access for ages just like KF2 is early access. They don't plan to mechanically change much else. They just plan on crapping out one more dungeon and class.
Darkest Dungeon works in part because it flaunts some interesting ideas - namely the psyche of adventurers, but it doesn't take it further than becoming another layer of the RNG cake. In fact, curing those afflictions - often downright crippling - requires so much coins that the game feels like a f2p effort. I don't know if the developers are scared that the content will get exhausted too soon and therefore they put obscene price tags on every service the hamlet, provides or what? I don't think that the fact your adventurers are getting pennies for their toils adds much to the atmosphere which already tries so hard to be grim it gets too much on the parody side of things. You can't take the game too seriously when hunger RNG kicks in again as soon as you've fed the entire party. Corpses mechanic is another puzzling thing, I have no idea why they would represent such an obstacle and they seem to be geared towards making Plague Doctor have a reserved spot in every party. I stopped playing because the game seemed to be intent on wasting my time with inane crap every step of the way. I guess making a tightly wound 5 hour experience is inferior to making a 500 hour skinner box marathon?
Not a copyrightfag but shouldn't Mignola get some royalties?
>I can't adapt to these easily adaptable bullshit mechanics because I'm an inbred hick
Corpses can work to your advantage too you know. Pushing and pulling enemies and watching them struggle to get past corpses of their dead teammates to land a scratch on you or run away from you is hell of a lot fun. It also gives a lot of skills more leverage, like the Plague Doctor's and Arbalest's.
What a scurb, loosing to necro.
Also he have believed that after necro kill it is win or what, there was nearly no chance that skeles wouldn't kill him after
on a fresh run after not playing it since forever and I have heard that they nerfed leper
is it true?
Can never get negative traits
When his resolve is tested, only positive results
Can disarm traps at 100%
Emits light at 50% so long as he's in the party
Good at every position
Can attack every position
Just a shirtless dude with long, white hair.
nah, try playing with them first to see if you like them. Most of the people complaining about them are just people who got used to playing without them during the earlier builds (Though if you're really pleb, you can turn on the "Lower Crit Damage" for Enemies and "Retreats always Suceed"), I guess you can play now, so by next week you have an A-Team ready to venture to the Darkest Dungeon.
>A horseless rider, tattered hoof of a man. Having salvaged parts of his horse's armor, he clinks downslope in ponderous ambiguity. Lost a bow, stabs with arrow, broke a lance - its shaft makes them dance. Carries a mace with ungainly pace.
>Skirt lift has a chance of stunning enemies
>Salacious whistle reels in AoE dealers to the front
>Malodorous mons has a chance to inflict blight
>Campfire skill: whore's glory: heals stress
>Campfire skill 2: pillow talk: dmg buff
Did you draw any Darkest Dungeon stuff before, Shwig?
Torch and sword. Burns stuff, including corpses. Could end up damaging the party with the fires he starts if unlucky.
Of the Masonic Lodge. I have no idea what they do, but this guy could probably be related to whoever built the mansion of the ancestor. Sledgehammer weapon?
Good at exploring footpaths and routes. Rides on a horse. Lassos enemies and wards them off from attacking the party. Reason for joining? Just a villager trying to protect home?
They're not getting out either way since those who enter the Darkest Dungeon won't be adventuring after they do. Either they die or they become beyond God-Like (From what I understood, the developers were planning these Veterans to be able to train your Rookie Heroes)
can scoop slam front row into the last row
can heal himself with hulking up that also adds damage
big boot that can stun the opponent
pointing a finger at the opponent marking him and giving him -20 dodge
Just put him in the fucking game already
The two big ones are corpses and heart attacks.
Corpses were implemented to pretty much kill "kill phasing" as a strategy. Originally, if you killed the frontliner of an enemy party, the entire enemy party would be forced up a position since you just killed a guy and he isn't there anymore.
People disliked this update since this effectively destroyed frontline focused strategies and because it's sort of stupid how your party can't walk over or around corpses lying on the ground.
Some people view it as completely denying a specific player playstyle and forcing a developer approved playstyle. Some people viewed it as an agreeable nerf. The devs then proceeded to add more mechanics around corpses. If you were around before corpses and made a party that worked with kill phasing then it pissed you off. If you're new than this change shouldn't have pissed you off yet. Whether to play with it on or off is whether kill phasing sounds like a fun strategy to you.
Heart attacks automatically kill extremely stressed out characters.
It's basically the most concrete fuck you, just die mechanic of the game which was implemented since some players decided to forego stress healing entirely and made it work. The devs really wanted stress to be fucking important.
People dislike it because again it denies a playstyle to enforce a developer approved one while also kind of being stupid if you think about it. All adventurers in Darkest Dungeon have weak hearts it seems. It'd be a bit more tolerable if they made the method of death class-specific I think. Highwayman slitting his own throat, Occultist making a mistake calling to the powers beyond and destroying his own mind, Abomination ripping himself apart, heart attack would actually make sense for man-at-arms considering his age. lots of fun ideas.
Play with it if you want one more rigid limit on your adventurers. Without it if that shit sounds like a pain.
wait up, the arbalist is a girl?
They're rather efficient. Especially the Graverobber, who got Unerring and Natural Eye pretty early on.
I used to not really like GR, but she's pretty good.
A chick in tatters (cause why not) chained to a cannon. Takes a round to load, very susceptible to stress damage, needs a mark for any kind of accuracy.
On hit, heals stress damage, shuffles enemy order, and kills the shit out of the target.
Tatters, though. It's important. Maybe a unit brand/tattoo on a leg or something.
Dammnit that looks pretty fucking good.
You should have went with more mangled armor I think, a salvaged mishmash. Perhaps the pauldron is the better choice than having a horse helmet but I somehow envision the head being mounted on the armor chest or stomach, protruding-like. Those things under armpits look like bloody hooves. I didn't leave you much space for creativity with weapons because that's what Cataphracts were equipped with but I'd go for a ball-head mace, broken shaft hanging from belt and a fletched arrow in gloved hand.
Thank you for the drawing!
Managed to completely check and wreck the Swine Prince, Prophet, and Siren last night.
Swine Prince team
>Hellion, Bounty Hunter, Cultist, Arbelist
>Leper, Crusader, Vestal, Plague Doctor
>Man-At-Arms, Abomination, Grave Robber, Cultist
This is why I fail to see what's the big deal with corpses. The only time I found it annoying was with Point Blanking everything not being as effective as it was, but it didn't mean the playstyle was obsolete. I didn't even have to add corpse-clearing move, I just kept on shooting stuff.
That'd be kind of cool. Lots of torch manipulating stuff, breathing fire, and throwing down oil slicks to debuff.
Dressed all up in leather rags, carrying a torch and a few flasks of oil and a bottle of alcohol.
why the fuck is there a ptsd affliction don't these niggers know what ptds even is jesus christ reee
Feels like the Leper doesn't perform as legendary as before. If you want tanking, Man-At-Arms is a good tank, that can also party buff, and has decent damage and reach, with a stun. If you want damage, the Abomination and Hellion can really bring on the pain.
It's fine now and play it with all the options on. >>323041236 highlights why people don't like the mechanics but I think the "dev approved" strats complaint is a shitty one. If the devs were ok with the players completely ignoring a mechanic they wouldn't have put it in the game in the first place.
Without corpses there's no point in using pulling abilities if you can just quickly wipe out frontliners forcing backliners to use their shitty row 1-2 attacks
And that's why Prophet is as irritating as the Hag.
A man that is a peer to the Plague Doctor, yet is interested in the supernatural instead from a scientific p.o.v. when compared to the Occultist.
Because he's an ardent believer in science, he's not religious and won't band with the Vestal, the Crusader or the Leper because he thinks of them as a zealous bunch and is not bothered by the Abomination. In fact he sees the Abomination as marvelous research material.
Has stress resistance and most of his skills are around debuffing enemies. Throws bottles of concoctions at his enemies and has a smashy gentleman's outfit.
Roll a crusader with holy lance, highwayman with duelist's advance, a third slot who can hit third slot, and a healer in fourth. Hell, roll a second crusader or highwayman so you can still hit the back even when one of them is in the pot.
What are the odds he came here later to complain about RNG?
Abom mentions that the "divide" within him was due to alchemy and asks if it was "worth it" in his search for gold and knowledge.
My guess is that he tried to make a philosopher's stone and botched it.
Pretty on the stop. Looking though the dialogue, it seems Hellion has a dislike of "city-folk," and is semi-illiterate (she that reading is a rare skill among her people, but she is learning).
>playing on baby mode
You can't make the occultist white either. Pretty weird imo.
>tfw no online mode where a person can take control of your enemies (so they might more stratigically) in exchange for heightened loot gains.
>ALSO DO I CHANGE ANY OF THE OPTIONS THAT PEOPLE KEEP COMPLAINING ABOUT AND IF SO WHICH ONES?
Ignore the scrubs, don't activate baby mode!
He looks cool, I guess. He may have access to some crazy trinkets, but the best I've encountered was the berserk mask.
On the flip side, when I took a group consisting of cultist, grave robber, abomination, and man-at-arms for a boss run, I ended up stacking a ton of damage buffs on the abomination, and he then proceeded to fuck the hell out of the boss.
>Abom mentions that the "divide" within him was due to alchemy and asks if it was "worth it" in his search for gold and knowledge.
>My guess is that he tried to make a philosopher's stone and botched it.
Ouch. Talk about backfiring in a ridiculously spectacular way.
Poor sod. He needs a hug.
>Crusader gives food a pep talk
>Bounty Hunter doesn't trust it
>Food has its low self esteem shattered
>Clogs Bounty Hounter's arteries in retaliation
>Bounty hunter shouts I KNEW IT as loud as he can as his last words.
Jesus my sides
Pagan / Shaman
Drawing inspiration from the northern european pagans who lived in forests and mainly hunted for food. Would dress in animal furs with lots of animal bones, like bear teeth and deer antlers as adornments. Could fight with a sword/dagger made out of bone and a shaman witch drum made out of hide that has runes scrawled on it. Would call on the god of the forest for aid, could be like a buffer who can also do melee.
>Malodorous mons has a chance to inflict blight
From what I gather, he ran the hamlet very well, it was prosperous, and a pleasant place to live. Then came boredom, curiosity and a ting of madness, which lead him to do a bunch of fucked up shit, not realizing that actions have consequences. But because of how prosperous everything was, he probably ignored it, thinking everything he did was gold. People got upset, horrible abominations walk the roads and seas, and everything he built died.
Yeah, but all you can really do is smack her hard enough that she goes down before anyone dies. You need a healer to keep people out of death's door, since she doesn't do very high damage aside from the pot, you should be able to keep everyone alive, but aside from that you just want backline damage dealing. Occultist is an okay third for emergency healing, I took a crusader-highwayman-occultist-vestal party last time I did the hag, but I think someone with a forward moving attack is more useful overall, you don't want to lose the ability to use holy lance. 2 crusaders and a highwayman or even 3 crusaders could work for sheer damage.
The optimal route might be to have a fast graverobber and 2 crusaders, one slower than the other, so you never end up with the front liner going first which would mean you lose out on a holy lance. Since lunge will move the GR forward by 2 and she should almost always go before the crusaders, she can keep them in position for lancing, and as collateral in case she gets potted, you should try to keep the crusaders as far apart in speed as you can.
For how I handled the Hag, I think I just brought a lot of people that caused bleed damage. Brought a Hellion, Houndmaster, Bounty Hunter and Cultist, ignored the pot completely, and focused on bleeding the hag as much as possible.
Really cool how you can replicate the style of the game. The character concept is a bit weird though, I think it would clash with the current characters. Would still prefer this over the boring falconer.
I wonder if they put in such a character in a future expansion.
Well, this game is like Dark Souls to some point. You'll need to learn certain stuff in order to survive.
I'll try to go two Crusaders.
What improvements do you want to see added, that is relatively simple to implement?
I want to see my adventurer's equipment look better (shiner, more elobaorate looking armor/weapons) as I upgrade them. I love it when upgrades are graphically represented in-game on any character (friend or foe) in any game.
More info on the different areas would be nice. Starting off I had a bit of trouble remembering what to expect in warrens and weald, kept mixing them up. Also I kind of felt bummed about the fact that the game DID have information on the different places, but only in loading screens. Either give us the info or don't.
How do you burn through so many torches? You only need like 8 if you're frugal and fine with dipping to 70 every once in a while.
Anyway, just pay attention to the Negative Quirks, if they're phobic about something, remember to keep that in mind.
>find Aria Box during quest which provides -25% stress damage and nothing else
>replace some gold with it thinking I can sell it for a decent amount since it's very rare
>back at the hamlet it sells for 150
no, I mean, If I don't keep it high all the time my guys get super stressed out and falter and may get heart attacks
Also, what's the deal with shovels when you get damage and stress anyway
An old man or woman that has lived on the grounds of the Manor far from the town for many years.
He is practically immune to stress do to his time on the manor grounds.
He has a decent aoe stress heal and a good solo target stress heal.
He also a can use his knowledge to to mark vital targets and cure bleeds or blight as well as attack with bare hands though this causes the party stress because he seems to act more animal than man when fighting.
Fighting a team of human controlled enemies through a dungeon would be too wild. The asshole would just spam all his stress moves unless your team went insane without the intent of winning just to ebin troll you.
I always sacrifice health for stress prevention and pack a quickdraw plague doctor for backrow stuns. Does wonders for preventing afflictions, does shit for when everybody actually starts dying.
Also keep in mind that fighting in the dark allows more treasure. Something to keep in mind for your low resolve adventures.
Can someone legit tell me that makes the collector so bad?
The few times I've encountered him I've beat him with little to no trouble.
He's a dps race that a low level party can't win. If he spawns a highwayman, vestal and man at arms you can run into the situation that you can't damage him fast enough to make a difference, while you accrue damage and stress. If he spawns his shit inefficiently and you have the right setup, he's piss easy to beat, just tedious.
How many torches and food do you guys bring to a medium and large dungeon? I've been avoiding them since I mistakenly thought they were of higher difficulties, but it seems like it's just the size of the dungeons they're referring to.
>Resource management is F2P mechanics now
>plays AAA only
ALL MOCKERY OF REDDITORS AND THEIR PEE-SEA MASTER RACE SHALL BE KEPT TO A MINIMUM.
He doesnt use magic, he dabbles in the occult, which basically means he attempts to control demonic/eldritch entities for his own purposes, such as summoning tentacle rape to damage the back two ranks.
Good idea, he also looks too thin in comparison to other characters, and too "long" (the art of existing characters have rather stumpy legs in favor of more detail on the body/head)
I'm glad they added option to remove corpses but why the fuck they added them in the first place? This is the most idiotic mechanic in history of gaming it's neither enjoyable nor makes sense I mean who the fuck hacks corpses?
They are good tanks, but you dont need a super great tank, just a decent one. You'll do much better with an abomination that can heal itself, consistently drop more damage, and is able to soak enough damage to do the job, or with a Man at Arms who has guard/a stun/retribution/3 rank attack, or a hellion who can hit every single rank plus clear blight/bleed/self heal, or a crusader who can stress heal, holy lance back into position, heal, and smack people for almost as much as leper.
Leper is a bit underpowered and I hope they fix him (by adding utility or fix his tendency to miss), also Abomination needs some nerfing.
I really like the game until i realized that it's just grinding over and over and over. Get your A team to push forward and then grind shit quests until the A team is good to go. It's getting boring just sending in suicide squads out over and over. It doesn't matter how many times my lvl 0 shitters die and lose, as long as they make me enough money to treat my A team.
Also you fight like 10 different enemies, games getting boring.
Strong counters to bone general cunts:
Man at Arms: Use the party +dodge skill over and over and over again. Laugh as he misses almost every attack
Vestal: Use the damage debuff skill on him. Laugh as his attacks only do like 2 damage.
Houndmaster: Stun his balls off. You can effectively stunlock him while you burn him down, bonus points if you can slip a prot% debuff onto him so hes easier to kill.
And of course having a plague doctor around can make it much easier to burn him down. But its not really a counter.
U havin' a giggle?
Partywide bleed, plus partywide stress heal and a single target attack that can cause bleed and hit anywhere.
Plus he can mark enemies or guard an ally. He's a solid guy.
Its not magic though, hes accessing/redirecting eldritch forces. The results may look the same but the difference is magic is just shit happening, whereas eldritch forces carry with them a sinister sentience on the other end that may at any time notice you and squish you like a bug.
Do you even lovecraft, bro?
Top fucking kekkle. I want to give this guy money just to get faggots assblasted now.
>Can attack any rank
>Bleeds for days
>Can lower Prot
>Can Stress Heal
>Good Scouting Camp Skill
>Has Scooby Snack for quick buffs
Unless you've been bringing him in dungeons with high bleed resist, he's one of the best class in game.
It means he gropes in the dark hoping that the dark gropes the other guy instead of him.
Fun fact: Lovecraft wrote science fiction, there's no magic in his work. It's specifically stated how primitive human worship is, 'Gods' are just aliens.
Except that he wont, since the abomination is globally better except for (ironically) the corpse clear the leper has
Hes got the best stun in the game, put the blackjack charm on him and he can stunlock almost anything in the game for like 4+ turns. This makes him indispensable for dungeons which throw alot of large annoying monsters at you, like Weald, Ruins, Cove, and Warrens (oh hey thats all of them). Also I like to use houndmasters on the flesh monster guy in the warrens and just spam 2 houndmasters all rank bleed.
Honestly, I don't mind the leper's niche as a pure frontline fighter, but he's way underpowered. He either needs to lose the low accuracy, or deal stupid amounts of damage, rather than just really good damage. He literally can't do anything other than sit in the front 2 ranks and hit the front 2 ranks, if he gets pushed to the back you waste 2 moves to get him into position again, and once he's there he's mildly stronger than crusader, maybe. I wouldn't mind him having as much as 50-70% more damage so he can fulfil his intended role as a really strong but inflexible front line fighter properly.
Depends, but if it's not a suicide team, 8F and 6T for short, 16F 8T medium, and I just completed a 24F 8T long. Seems to work most of the time, but I just may be stingy with food.
If it's a suicide team, just 4 food.
If you swapped the abom and leper damage on their two main attacks, and boosted some of the non damage skills the leper has somehow, you'd have two much more balanced classes.