Graphics are not important.
Gameplay is not important.
Story is what can keep a game alive forever.
I'd say so. Good gameplay is functional and intuitive. Great gameplay you notice positively. A lot of RTS share very similar gameplay that changes depending on the system, but you can hop between them because core good RTS gameplay is common. Exceptionally bad or good gameplay will stand out
It all depends on the game and genre, applying the same standards across the board is a red flag that you are simple and deserving of contempt.
There are games I still enjoy that have almost no story at all and are pure gameplay, and there are games I enjoy that have weak gameplay but tell an interesting story.
>claims story is important
>posts game with shitty unmemorable story
But there's really no purpose to replay those games after you've digested the story. You're literally just going through the motions. The most interesting thing you can expect to happen is that you forget where a clue is, or something similar.
On the other hand, in games like Prince of Persia even if you're going through the same routines the gameplay's focus on execution keeps things satisfying for longer, even if the player has a perfect recollection of every challenge he'll go through.