>Looking at playstation store
>decide to look at themes
>see a theme for amplitude
>"A theme for one of my favorite PS2 games? Huh, how weird."
>Come to find out a new amplitude game came out yesterday
WHY THE FUCK DIDN'T YOU GUYS TELL ME ABOUT THIS?
>discussing video games instead of shitposting about FOTM and memes
glad to see ps4's library is getting bigger, I'd be interested in the console myself by now if I actually had the cash.
>WHY THE FUCK DIDN'T YOU GUYS TELL ME ABOUT THIS?
I left you like three messages about it.
Because it's budget as fuck.
>No licensed music
>UI is as barebones as it could get, not even any song banners
>No online multi (Kickstarter didn't get enough for it)
>NO REMIX MODE
>PS3/4 controller's R2 is kinda shit for this game which you feel hard on Expert/Superhuman difficulty
Fucking loving it.
How do you unlock Super mode?
I'm not even good enough for Expert anyway
>tfw you didn't back it and had to wait weeks while backers got to have fun and gitgud
The new one has a tunnel option called FreQ mode which unlocks when you beat the campaign on any difficulty.
But instead of swapping lanes individually you can just seek to the next available track now, so streaking is easier regardless of which mode you use.
For a low-budget Kickstarter game, I don't think I could ask for a better Amplitude revival.
Especially when it has
>more songs than Amplitude or Frequency
>an actual story mode
>solid tracklist (except that one backer song)
>seek movement between tracks
For $20, can't go wrong
>seek movement between tracks
Wish this wasn't turned on in the local multi. There's no way to claim tracks while waiting on new ones to appear.
That said, it ties into my dislike of this games problem with reading visibility of the note on the track you're about to shift to, especially if the road decides to take a sharp turn or go over a hump which makes reading even the notes on the current track a pain to gauge the timing.
With the lack of licensed music I have figured they'd go full hog on using indie game music, but all we got was a couple pieces at most.
That Skullgirls piece is sitll pretty damn great though.
>$20 DLC track pack coming in the future as well
Really? I never heard about that
Also yeah, I'm not really sure what's supposed to happen at the end of the story
From the lyrics I gather we turn Sarah into a superhuman by unlocking her perceptions or some shit
That was for the $100-tier and above. All I got was the thing for extra DLC whenever it's out, and the K beside my username for the $35 tier.
I hope it does well enough for Harmonix to consider investing some of the money back into the game to expand its functionality. It feels really neutered without a remix mode and being able to share your mixes online.
>mfw i paid for a copy through kickstarter but i'm too late to claim it
>it wasn't even a code for the game just PSN store credit (US only) enough to purchase it
what the fuckin shit wheres my money back senpai
>tfw you never managed to get the money for your backerkit add-ons until the point where it was getting constantly declined by the bank
God I want this soundtrack so bad right now it's killing me